X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=pico%2Fsound%2Fsound.c;h=ede33f11fd8cc92915f37e5c12e40044d0b6d710;hb=531a8f38839713938a441f9287724e5e72c492c3;hp=fbb942a61e29c041766b9bef473be311fff09a4b;hpb=db1d3564e69b422518701926bffdeae05379c400;p=picodrive.git diff --git a/pico/sound/sound.c b/pico/sound/sound.c index fbb942a..ede33f1 100644 --- a/pico/sound/sound.c +++ b/pico/sound/sound.c @@ -1,11 +1,11 @@ -// This is part of Pico Library - -// (c) Copyright 2004 Dave, All rights reserved. -// (c) Copyright 2006,2007 notaz, All rights reserved. -// Free for non-commercial use. - -// For commercial use, separate licencing terms must be obtained. - +/* + * PicoDrive + * (c) Copyright Dave, 2004 + * (C) notaz, 2006-2009 + * + * This work is licensed under the terms of MAME license. + * See COPYING file in the top-level directory. + */ #include #include "ym2612.h" @@ -14,6 +14,8 @@ #include "../cd/pcm.h" #include "mix.h" +#define SIMPLE_WRITE_SOUND 0 + void (*PsndMix_32_to_16l)(short *dest, int *src, int count) = mix_32_to_16l_stereo; // master int buffer to mix to @@ -181,6 +183,9 @@ PICO_INTERNAL void PsndDoDAC(int line_to) int dout = ym2612.dacout; int line_from = PsndDacLine; + if (line_to >= 312) + line_to = 311; + PsndDacLine = line_to + 1; pos =dac_info[line_from]>>4; @@ -247,7 +252,7 @@ PICO_INTERNAL void cdda_start_play(void) lba_offset += Pico_mcd->TOC.Tracks[index].Offset; // find the actual file for this track - for (i = index; i >= 0; i--) + for (i = index; i > 0; i--) if (Pico_mcd->TOC.Tracks[i].F != NULL) break; if (Pico_mcd->TOC.Tracks[i].F == NULL) { @@ -291,7 +296,7 @@ PICO_INTERNAL void PsndClear(void) memset32((int *) PsndOut, 0, len); // assume PsndOut to be aligned else { short *out = PsndOut; - if ((int)out & 2) { *out++ = 0; len--; } + if ((long)out & 2) { *out++ = 0; len--; } memset32((int *) out, 0, len/2); if (len & 1) out[len-1] = 0; } @@ -308,6 +313,8 @@ static int PsndRender(int offset, int length) (Pico_mcd->pcm.control & 0x80) && Pico_mcd->pcm.enabled; offset <<= stereo; + pprof_start(sound); + #if !SIMPLE_WRITE_SOUND if (offset == 0) { // should happen once per frame // compensate for float part of PsndLen @@ -335,6 +342,7 @@ static int PsndRender(int offset, int length) memset32(buf32, 0, length<