X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fbase_readme.txt;h=d2f7e96cbe726c16d3e06a6bf422e3edaaa24daa;hb=274fcc35aa20e9777a8e09630a94088757384329;hp=0b2748e6fe961023ddee8ef4436f7bde6f5aeb70;hpb=68af34fe20d7d9658100668f86a87bf73506bcb4;p=picodrive.git diff --git a/platform/base_readme.txt b/platform/base_readme.txt index 0b2748e..d2f7e96 100644 --- a/platform/base_readme.txt +++ b/platform/base_readme.txt @@ -509,7 +509,7 @@ CZ80 Z80 interpreter core Reesy & FluBBa DrZ80, the Z80 interpreter written in ARM assembly. -Homepage: http://reesy.gp32x.de/ +Homepage: http://reesy.gp32x.de/ (defunct) Tatsuyuki Satoh, Jarek Burczynski, MAME development software implementation of Yamaha FM sound generator @@ -518,8 +518,8 @@ MAME development Texas Instruments SN76489 / SN76496 programmable tone/noise generator Homepage: http://www.mame.net/ -Stephane Dallongeville -Gens, MD/Mega CD/32X emulator. Most Sega CD code is based on this emu. +Eke +CD graphics processor and CD controller implementation (from Genesis Plus GX) #ifdef PSP people @ ps2dev.org forums / PSPSDK crew @@ -534,6 +534,7 @@ Additional thanks * Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful info about genesis hardware. * Steve Snake for all that he has done for Genesis emulation scene. +* Stephane Dallongeville for writing Gens and making it open source. * Tasco Deluxe for his reverse engineering work on SVP and some mappers. * Bart Trzynadlowski for his SSFII and 68000 docs. * Haze for his research (http://haze.mameworld.info). @@ -562,6 +563,22 @@ Additional thanks Changelog --------- +1.91 (2013-10-) + + Switched to CD controller code from Eke's Genesis Plus GX. + * Fixed overflow issue where cd emulation would break after + ~10 minutes of gameplay + +1.90 (2013-09-24) + + 32X+CD emulation has been implemented. + + CD graphics processor code has been replaced with much cleaner Eke's + implementation from Genesis Plus GX. + + CD PCM code has been completely rewritten. + * Various CD compatibility issues have been solved. Hopefully no more + regressions this time. + * pandora: fixed tv-out (again), added automatic layer switching + * libretro: fixed crackling sound for some games, added some core options + * sdl: multiple joystick support has been fixed (Victor Luchits) + 1.85 (2013-08-31) * Lots of 32X compatibility and accuracy improvements. All commercial games are booting now, but some still have issues.