X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fbase_readme.txt;h=d2f7e96cbe726c16d3e06a6bf422e3edaaa24daa;hb=274fcc35aa20e9777a8e09630a94088757384329;hp=31d3b71b52c272be7518f5459bdeb5cf598df249;hpb=d5caf299e834a95bedc92cc47a4555aac6e74c09;p=picodrive.git diff --git a/platform/base_readme.txt b/platform/base_readme.txt index 31d3b71..d2f7e96 100644 --- a/platform/base_readme.txt +++ b/platform/base_readme.txt @@ -519,10 +519,7 @@ Texas Instruments SN76489 / SN76496 programmable tone/noise generator Homepage: http://www.mame.net/ Eke -CD graphics processor implementation (from Genesis Plus GX) - -Stephane Dallongeville -Gens, MD/Mega CD/32X emulator. Some Sega CD code is based on this emu. +CD graphics processor and CD controller implementation (from Genesis Plus GX) #ifdef PSP people @ ps2dev.org forums / PSPSDK crew @@ -537,6 +534,7 @@ Additional thanks * Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful info about genesis hardware. * Steve Snake for all that he has done for Genesis emulation scene. +* Stephane Dallongeville for writing Gens and making it open source. * Tasco Deluxe for his reverse engineering work on SVP and some mappers. * Bart Trzynadlowski for his SSFII and 68000 docs. * Haze for his research (http://haze.mameworld.info). @@ -565,6 +563,11 @@ Additional thanks Changelog --------- +1.91 (2013-10-) + + Switched to CD controller code from Eke's Genesis Plus GX. + * Fixed overflow issue where cd emulation would break after + ~10 minutes of gameplay + 1.90 (2013-09-24) + 32X+CD emulation has been implemented. + CD graphics processor code has been replaced with much cleaner Eke's