X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fcommon%2Femu.h;h=1e751f891e31ce25028b533c7276c78943d7051d;hb=fd587b673e51820d82cfeec142048a97faeafd05;hp=d721f94ab34d9b35a4f1b25ad034ebf7d954d6f4;hpb=9c9cda8c39bd2a6b99b8420a3034c454bc713954;p=picodrive.git diff --git a/platform/common/emu.h b/platform/common/emu.h index d721f94..1e751f8 100644 --- a/platform/common/emu.h +++ b/platform/common/emu.h @@ -16,15 +16,14 @@ extern void *g_screen_ptr; extern int g_screen_width; extern int g_screen_height; +extern int g_screen_ppitch; // pitch in pixels #define EOPT_EN_SRAM (1<<0) #define EOPT_SHOW_FPS (1<<1) #define EOPT_EN_SOUND (1<<2) #define EOPT_GZIP_SAVES (1<<3) -#define EOPT_MMUHACK (1<<4) #define EOPT_NO_AUTOSVCFG (1<<5) #define EOPT_16BPP (1<<7) // depreceted for .renderer -#define EOPT_RAM_TIMINGS (1<<8) #define EOPT_EN_CD_LEDS (1<<10) #define EOPT_A_SN_GAMMA (1<<12) #define EOPT_VSYNC (1<<13) @@ -57,6 +56,8 @@ typedef struct _currentConfig_t { int s_PicoAutoRgnOrder; int s_PicoCDBuffers; int Frameskip; + int input_dev0; + int input_dev1; int confirm_save; int CPUclock; int volume; @@ -74,14 +75,16 @@ typedef struct _currentConfig_t { int analog_deadzone; int msh2_khz; int ssh2_khz; + int overclock_68k; } currentConfig_t; extern currentConfig_t currentConfig, defaultConfig; -extern char *PicoConfigFile; +extern const char *PicoConfigFile; extern int state_slot; extern int config_slot, config_slot_current; extern unsigned char *movie_data; extern int reset_timing; +extern int flip_after_sync; #define PICO_PEN_ADJUST_X 4 #define PICO_PEN_ADJUST_Y 2 @@ -120,7 +123,7 @@ void emu_set_defconfig(void); int emu_read_config(const char *rom_fname, int no_defaults); int emu_write_config(int game); -char *emu_get_save_fname(int load, int is_sram, int slot); +char *emu_get_save_fname(int load, int is_sram, int slot, int *time); int emu_check_save_file(int slot, int *time); void emu_text_out8 (int x, int y, const char *text); @@ -128,6 +131,8 @@ void emu_text_out16(int x, int y, const char *text); void emu_text_out8_rot (int x, int y, const char *text); void emu_text_out16_rot(int x, int y, const char *text); +void emu_osd_text16(int x, int y, const char *text); + void emu_make_path(char *buff, const char *end, int size); void emu_update_input(void); void emu_get_game_name(char *str150);