X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fcommon%2Femu.h;h=9a5ae660253d9dd2fd1cba91c5d967ec121f56f2;hb=35f2b65ef708e7afc922ceda8d00b716de289610;hp=192d268c3c7f7ec96c7e07e179bd0a630babcb68;hpb=35e3031aaab69be3703de3b6ce0cfa64aae5ece8;p=picodrive.git diff --git a/platform/common/emu.h b/platform/common/emu.h index 192d268..9a5ae66 100644 --- a/platform/common/emu.h +++ b/platform/common/emu.h @@ -1,50 +1,50 @@ -// (c) Copyright 2006-2007 notaz, All rights reserved. -// Free for non-commercial use. - -// For commercial use, separate licencing terms must be obtained. - -#include "port_config.h" +/* + * PicoDrive + * (C) notaz, 2006-2010 + * + * This work is licensed under the terms of MAME license. + * See COPYING file in the top-level directory. + */ #ifdef __cplusplus extern "C" { #endif +#define array_size(x) (sizeof(x) / sizeof(x[0])) + extern void *g_screen_ptr; -#if SCREEN_SIZE_FIXED -#define g_screen_width SCREEN_WIDTH -#define g_screen_height SCREEN_HEIGHT -#else extern int g_screen_width; extern int g_screen_height; -#endif - #define EOPT_EN_SRAM (1<<0) #define EOPT_SHOW_FPS (1<<1) #define EOPT_EN_SOUND (1<<2) #define EOPT_GZIP_SAVES (1<<3) -#define EOPT_MMUHACK (1<<4) #define EOPT_NO_AUTOSVCFG (1<<5) -#define EOPT_16BPP (1<<7) -#define EOPT_RAM_TIMINGS (1<<8) -#define EOPT_CONFIRM_SAVE (1<<9) +#define EOPT_16BPP (1<<7) // depreceted for .renderer #define EOPT_EN_CD_LEDS (1<<10) -#define EOPT_CONFIRM_LOAD (1<<11) #define EOPT_A_SN_GAMMA (1<<12) -#define EOPT_PSYNC (1<<13) +#define EOPT_VSYNC (1<<13) #define EOPT_GIZ_SCANLN (1<<14) #define EOPT_GIZ_DBLBUF (1<<15) #define EOPT_VSYNC_MODE (1<<16) #define EOPT_SHOW_RTC (1<<17) #define EOPT_NO_FRMLIMIT (1<<18) #define EOPT_WIZ_TEAR_FIX (1<<19) +#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc) enum { EOPT_SCALE_NONE = 0, - EOPT_SCALE_SW_H, - EOPT_SCALE_HW_H, - EOPT_SCALE_HW_HV, + EOPT_SCALE_SW, + EOPT_SCALE_HW, +}; + +enum { + EOPT_CONFIRM_NONE = 0, + EOPT_CONFIRM_SAVE = 1, + EOPT_CONFIRM_LOAD = 2, + EOPT_CONFIRM_BOTH = 3, }; typedef struct _currentConfig_t { @@ -55,31 +55,42 @@ typedef struct _currentConfig_t { int s_PicoAutoRgnOrder; int s_PicoCDBuffers; int Frameskip; + int input_dev0; + int input_dev1; + int confirm_save; int CPUclock; int volume; int gamma; - int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering + int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering + int vscaling; int rotation; // for UIQ float scale; // psp: screen scale float hscale32, hscale40; // psp: horizontal scale int gamma2; // psp: black level int turbo_rate; + int renderer; + int renderer32x; + int filter; // pandora + int analog_deadzone; + int msh2_khz; + int ssh2_khz; + int overclock_68k; } currentConfig_t; extern currentConfig_t currentConfig, defaultConfig; -extern char *PicoConfigFile; -extern int rom_loaded; +extern const char *PicoConfigFile; extern int state_slot; extern int config_slot, config_slot_current; extern unsigned char *movie_data; extern int reset_timing; +extern int flip_after_sync; #define PICO_PEN_ADJUST_X 4 #define PICO_PEN_ADJUST_Y 2 extern int pico_pen_x, pico_pen_y; extern int pico_inp_mode; -extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom +extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom extern char rom_fname_loaded[512]; // currently loaded ROM filename // engine states @@ -91,40 +102,77 @@ enum TPicoGameState { PGS_KeyConfig, PGS_ReloadRom, PGS_Menu, + PGS_TrayMenu, PGS_RestartRun, PGS_Suspending, /* PSP */ PGS_SuspendWake, /* PSP */ }; - void emu_init(void); void emu_finish(void); void emu_loop(void); -int emu_reload_rom(char *rom_fname); +int emu_reload_rom(const char *rom_fname_in); int emu_swap_cd(const char *fname); int emu_save_load_game(int load, int sram); void emu_reset_game(void); +void emu_prep_defconfig(void); void emu_set_defconfig(void); -int emu_read_config(int game, int no_defaults); +int emu_read_config(const char *rom_fname, int no_defaults); int emu_write_config(int game); -char *emu_get_save_fname(int load, int is_sram, int slot); -int emu_check_save_file(int slot); -void emu_setSaveStateCbs(int gz); +char *emu_get_save_fname(int load, int is_sram, int slot, int *time); +int emu_check_save_file(int slot, int *time); void emu_text_out8 (int x, int y, const char *text); void emu_text_out16(int x, int y, const char *text); void emu_text_out8_rot (int x, int y, const char *text); void emu_text_out16_rot(int x, int y, const char *text); +void emu_osd_text16(int x, int y, const char *text); + void emu_make_path(char *buff, const char *end, int size); void emu_update_input(void); void emu_get_game_name(char *str150); void emu_set_fastforward(int set_on); void emu_status_msg(const char *format, ...); +/* default sound code */ +void emu_sound_start(void); +void emu_sound_stop(void); +void emu_sound_wait(void); + +/* used by some (but not all) platforms */ +void emu_cmn_forced_frame(int no_scale, int do_emu); + +/* stuff to be implemented by platform code */ +extern const char *renderer_names[]; +extern const char *renderer_names32x[]; + +void pemu_prep_defconfig(void); +void pemu_validate_config(void); +void pemu_loop_prep(void); +void pemu_loop_end(void); +void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr +void pemu_finalize_frame(const char *fps, const char *notice_msg); + +void pemu_sound_start(void); + +void plat_early_init(void); +void plat_init(void); +void plat_finish(void); + +/* used before things blocking for a while (these funcs redraw on return) */ +void plat_status_msg_busy_first(const char *msg); +void plat_status_msg_busy_next(const char *msg); +void plat_status_msg_clear(void); + +void plat_video_toggle_renderer(int change, int menu_call); +void plat_video_loop_prepare(void); + +void plat_update_volume(int has_changed, int is_up); + #ifdef __cplusplus } // extern "C" #endif