X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fcommon%2Femu.h;h=9a5ae660253d9dd2fd1cba91c5d967ec121f56f2;hb=35f2b65ef708e7afc922ceda8d00b716de289610;hp=836d7d4b6d010537318e6a6ca1b75d5dc168190e;hpb=b7d64dbdb78425b501093dfb137072459b5b3f0f;p=picodrive.git diff --git a/platform/common/emu.h b/platform/common/emu.h index 836d7d4..9a5ae66 100644 --- a/platform/common/emu.h +++ b/platform/common/emu.h @@ -21,10 +21,8 @@ extern int g_screen_height; #define EOPT_SHOW_FPS (1<<1) #define EOPT_EN_SOUND (1<<2) #define EOPT_GZIP_SAVES (1<<3) -#define EOPT_MMUHACK (1<<4) #define EOPT_NO_AUTOSVCFG (1<<5) #define EOPT_16BPP (1<<7) // depreceted for .renderer -#define EOPT_RAM_TIMINGS (1<<8) #define EOPT_EN_CD_LEDS (1<<10) #define EOPT_A_SN_GAMMA (1<<12) #define EOPT_VSYNC (1<<13) @@ -57,6 +55,8 @@ typedef struct _currentConfig_t { int s_PicoAutoRgnOrder; int s_PicoCDBuffers; int Frameskip; + int input_dev0; + int input_dev1; int confirm_save; int CPUclock; int volume; @@ -74,10 +74,11 @@ typedef struct _currentConfig_t { int analog_deadzone; int msh2_khz; int ssh2_khz; + int overclock_68k; } currentConfig_t; extern currentConfig_t currentConfig, defaultConfig; -extern char *PicoConfigFile; +extern const char *PicoConfigFile; extern int state_slot; extern int config_slot, config_slot_current; extern unsigned char *movie_data; @@ -121,7 +122,7 @@ void emu_set_defconfig(void); int emu_read_config(const char *rom_fname, int no_defaults); int emu_write_config(int game); -char *emu_get_save_fname(int load, int is_sram, int slot); +char *emu_get_save_fname(int load, int is_sram, int slot, int *time); int emu_check_save_file(int slot, int *time); void emu_text_out8 (int x, int y, const char *text); @@ -129,6 +130,8 @@ void emu_text_out16(int x, int y, const char *text); void emu_text_out8_rot (int x, int y, const char *text); void emu_text_out16_rot(int x, int y, const char *text); +void emu_osd_text16(int x, int y, const char *text); + void emu_make_path(char *buff, const char *end, int size); void emu_update_input(void); void emu_get_game_name(char *str150);