X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fcommon%2Femu.h;h=9a5ae660253d9dd2fd1cba91c5d967ec121f56f2;hb=35f2b65ef708e7afc922ceda8d00b716de289610;hp=f51907ffeb45c83c63a2f8ceea1b1dd6cb55131e;hpb=fcdefcf62cb71969b456a6f27688adbeb5890bb9;p=picodrive.git diff --git a/platform/common/emu.h b/platform/common/emu.h index f51907f..9a5ae66 100644 --- a/platform/common/emu.h +++ b/platform/common/emu.h @@ -1,9 +1,10 @@ -// (c) Copyright 2006-2007 notaz, All rights reserved. -// Free for non-commercial use. - -// For commercial use, separate licencing terms must be obtained. - -#include "port_config.h" +/* + * PicoDrive + * (C) notaz, 2006-2010 + * + * This work is licensed under the terms of MAME license. + * See COPYING file in the top-level directory. + */ #ifdef __cplusplus extern "C" { @@ -13,23 +14,15 @@ extern "C" { extern void *g_screen_ptr; -#if SCREEN_SIZE_FIXED -#define g_screen_width SCREEN_WIDTH -#define g_screen_height SCREEN_HEIGHT -#else extern int g_screen_width; extern int g_screen_height; -#endif - #define EOPT_EN_SRAM (1<<0) #define EOPT_SHOW_FPS (1<<1) #define EOPT_EN_SOUND (1<<2) #define EOPT_GZIP_SAVES (1<<3) -#define EOPT_MMUHACK (1<<4) #define EOPT_NO_AUTOSVCFG (1<<5) #define EOPT_16BPP (1<<7) // depreceted for .renderer -#define EOPT_RAM_TIMINGS (1<<8) #define EOPT_EN_CD_LEDS (1<<10) #define EOPT_A_SN_GAMMA (1<<12) #define EOPT_VSYNC (1<<13) @@ -43,9 +36,8 @@ extern int g_screen_height; enum { EOPT_SCALE_NONE = 0, - EOPT_SCALE_SW_H, - EOPT_SCALE_HW_H, - EOPT_SCALE_HW_HV, + EOPT_SCALE_SW, + EOPT_SCALE_HW, }; enum { @@ -63,11 +55,14 @@ typedef struct _currentConfig_t { int s_PicoAutoRgnOrder; int s_PicoCDBuffers; int Frameskip; + int input_dev0; + int input_dev1; int confirm_save; int CPUclock; int volume; int gamma; - int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering + int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering + int vscaling; int rotation; // for UIQ float scale; // psp: screen scale float hscale32, hscale40; // psp: horizontal scale @@ -75,22 +70,27 @@ typedef struct _currentConfig_t { int turbo_rate; int renderer; int renderer32x; + int filter; // pandora + int analog_deadzone; + int msh2_khz; + int ssh2_khz; + int overclock_68k; } currentConfig_t; extern currentConfig_t currentConfig, defaultConfig; -extern char *PicoConfigFile; -extern int rom_loaded; +extern const char *PicoConfigFile; extern int state_slot; extern int config_slot, config_slot_current; extern unsigned char *movie_data; extern int reset_timing; +extern int flip_after_sync; #define PICO_PEN_ADJUST_X 4 #define PICO_PEN_ADJUST_Y 2 extern int pico_pen_x, pico_pen_y; extern int pico_inp_mode; -extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom +extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom extern char rom_fname_loaded[512]; // currently loaded ROM filename // engine states @@ -108,19 +108,11 @@ enum TPicoGameState { PGS_SuspendWake, /* PSP */ }; -// media types -enum { - PM_BAD = 0, - PM_MD_CART, /* also 32x */ - PM_MARK3, - PM_CD, -}; - void emu_init(void); void emu_finish(void); void emu_loop(void); -int emu_reload_rom(char *rom_fname); +int emu_reload_rom(const char *rom_fname_in); int emu_swap_cd(const char *fname); int emu_save_load_game(int load, int sram); void emu_reset_game(void); @@ -130,20 +122,57 @@ void emu_set_defconfig(void); int emu_read_config(const char *rom_fname, int no_defaults); int emu_write_config(int game); -char *emu_get_save_fname(int load, int is_sram, int slot); -int emu_check_save_file(int slot); +char *emu_get_save_fname(int load, int is_sram, int slot, int *time); +int emu_check_save_file(int slot, int *time); void emu_text_out8 (int x, int y, const char *text); void emu_text_out16(int x, int y, const char *text); void emu_text_out8_rot (int x, int y, const char *text); void emu_text_out16_rot(int x, int y, const char *text); +void emu_osd_text16(int x, int y, const char *text); + void emu_make_path(char *buff, const char *end, int size); void emu_update_input(void); void emu_get_game_name(char *str150); void emu_set_fastforward(int set_on); void emu_status_msg(const char *format, ...); +/* default sound code */ +void emu_sound_start(void); +void emu_sound_stop(void); +void emu_sound_wait(void); + +/* used by some (but not all) platforms */ +void emu_cmn_forced_frame(int no_scale, int do_emu); + +/* stuff to be implemented by platform code */ +extern const char *renderer_names[]; +extern const char *renderer_names32x[]; + +void pemu_prep_defconfig(void); +void pemu_validate_config(void); +void pemu_loop_prep(void); +void pemu_loop_end(void); +void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr +void pemu_finalize_frame(const char *fps, const char *notice_msg); + +void pemu_sound_start(void); + +void plat_early_init(void); +void plat_init(void); +void plat_finish(void); + +/* used before things blocking for a while (these funcs redraw on return) */ +void plat_status_msg_busy_first(const char *msg); +void plat_status_msg_busy_next(const char *msg); +void plat_status_msg_clear(void); + +void plat_video_toggle_renderer(int change, int menu_call); +void plat_video_loop_prepare(void); + +void plat_update_volume(int has_changed, int is_up); + #ifdef __cplusplus } // extern "C" #endif