X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fcommon%2Femu.h;h=ae8e4d78f89897f90cee41807a06a7ae9bf2eab7;hb=30f0fdd42279a99893034a5d21b64439536c60aa;hp=f51907ffeb45c83c63a2f8ceea1b1dd6cb55131e;hpb=fcdefcf62cb71969b456a6f27688adbeb5890bb9;p=picodrive.git diff --git a/platform/common/emu.h b/platform/common/emu.h index f51907f..ae8e4d7 100644 --- a/platform/common/emu.h +++ b/platform/common/emu.h @@ -1,7 +1,10 @@ -// (c) Copyright 2006-2007 notaz, All rights reserved. -// Free for non-commercial use. - -// For commercial use, separate licencing terms must be obtained. +/* + * PicoDrive + * (C) notaz, 2006-2010 + * + * This work is licensed under the terms of MAME license. + * See COPYING file in the top-level directory. + */ #include "port_config.h" @@ -43,9 +46,8 @@ extern int g_screen_height; enum { EOPT_SCALE_NONE = 0, - EOPT_SCALE_SW_H, - EOPT_SCALE_HW_H, - EOPT_SCALE_HW_HV, + EOPT_SCALE_SW, + EOPT_SCALE_HW, }; enum { @@ -67,7 +69,8 @@ typedef struct _currentConfig_t { int CPUclock; int volume; int gamma; - int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering + int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering + int vscaling; int rotation; // for UIQ float scale; // psp: screen scale float hscale32, hscale40; // psp: horizontal scale @@ -75,6 +78,8 @@ typedef struct _currentConfig_t { int turbo_rate; int renderer; int renderer32x; + int filter; // pandora + int analog_deadzone; } currentConfig_t; extern currentConfig_t currentConfig, defaultConfig; @@ -131,7 +136,7 @@ int emu_read_config(const char *rom_fname, int no_defaults); int emu_write_config(int game); char *emu_get_save_fname(int load, int is_sram, int slot); -int emu_check_save_file(int slot); +int emu_check_save_file(int slot, int *time); void emu_text_out8 (int x, int y, const char *text); void emu_text_out16(int x, int y, const char *text); @@ -144,6 +149,37 @@ void emu_get_game_name(char *str150); void emu_set_fastforward(int set_on); void emu_status_msg(const char *format, ...); +/* used by some (but not all) platforms */ +void emu_cmn_forced_frame(int no_scale, int do_emu); + +/* stuff to be implemented by platform code */ +extern const char *renderer_names[]; +extern const char *renderer_names32x[]; + +void pemu_prep_defconfig(void); +void pemu_validate_config(void); +void pemu_loop_prep(void); +void pemu_loop_end(void); +void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr +void pemu_finalize_frame(const char *fps, const char *notice_msg); + +void pemu_sound_start(void); +void pemu_sound_stop(void); +void pemu_sound_wait(void); + +void plat_early_init(void); +void plat_init(void); +void plat_finish(void); + +/* used before things blocking for a while (these funcs redraw on return) */ +void plat_status_msg_busy_first(const char *msg); +void plat_status_msg_busy_next(const char *msg); +void plat_status_msg_clear(void); + +void plat_video_toggle_renderer(int change, int menu_call); + +void plat_update_volume(int has_changed, int is_up); + #ifdef __cplusplus } // extern "C" #endif