X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Flinux%2Ffakedasm.c;fp=platform%2Flinux%2Ffakedasm.c;h=d0e357c8955b4a8d14cbf4cb6a4ecd54c1bbd73c;hb=cc68a136aa179a5f32fe40208371eb9c2b0aadae;hp=0000000000000000000000000000000000000000;hpb=2cadbd5e56966f8b7a4e9790aba2f719cfcc38e8;p=picodrive.git diff --git a/platform/linux/fakedasm.c b/platform/linux/fakedasm.c new file mode 100644 index 0000000..d0e357c --- /dev/null +++ b/platform/linux/fakedasm.c @@ -0,0 +1,667 @@ +// This is part of Pico Library + +// (c) Copyright 2004 Dave, All rights reserved. +// (c) Copyright 2006 notaz, All rights reserved. +// Free for non-commercial use. + +// For commercial use, separate licencing terms must be obtained. + + +#include "../../Pico/PicoInt.h" +#undef blockcpy + +extern unsigned short DefOutBuff[320*2]; +extern unsigned char HighCol[8+320+8]; +extern char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode + // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1) +// lsb->msb: moved sprites, all window tiles don't use same priority, accurate sprites (copied from PicoOpt), interlace +// dirty sprites, sonic mode +extern int rendstatus; +extern int Scanline; // Scanline + + +struct TileStrip +{ + int nametab; // Position in VRAM of name table (for this tile line) + int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap + int hscroll; // Horizontal scroll value in pixels for the line + int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap + int *hc; // cache for high tile codes and their positions + int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320) +}; + +// utility +void *blockcpy(void *dst, const void *src, size_t n) +{ + return memcpy(dst, src, n); +} + +void blockcpy_or(void *dst, void *src, size_t n, int pat) +{ + unsigned char *pd = dst, *ps = src; + for (; n; n--) + *pd++ = (unsigned char) (*ps++ | pat); +} + + +static int TileNorm(int sx,int addr,int pal) +{ + unsigned char *pd = HighCol+sx; + unsigned int pack=0; unsigned int t=0; + + pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels + if (pack) + { + t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12)); + t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8)); + t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4)); + t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t )); + t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28)); + t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24)); + t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20)); + t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16)); + return 0; + } + + return 1; // Tile blank +} + +static int TileFlip(int sx,int addr,int pal) +{ + unsigned char *pd = HighCol+sx; + unsigned int pack=0; unsigned int t=0; + + pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels + if (pack) + { + t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16)); + t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20)); + t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24)); + t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28)); + t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t )); + t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4)); + t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); + t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12)); + return 0; + } + return 1; // Tile blank +} + + +// tile renderers for hacky operator sprite support +#define sh_pix(x) \ + if(!t); \ + else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \ + else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \ + else pd[x]=(unsigned char)(pal|t); + +static int TileNormSH(int sx,int addr,int pal) +{ + unsigned int pack=0; unsigned int t=0; + unsigned char *pd = HighCol+sx; + + pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels + if (pack) + { + t=(pack&0x0000f000)>>12; sh_pix(0); + t=(pack&0x00000f00)>> 8; sh_pix(1); + t=(pack&0x000000f0)>> 4; sh_pix(2); + t=(pack&0x0000000f) ; sh_pix(3); + t=(pack&0xf0000000)>>28; sh_pix(4); + t=(pack&0x0f000000)>>24; sh_pix(5); + t=(pack&0x00f00000)>>20; sh_pix(6); + t=(pack&0x000f0000)>>16; sh_pix(7); + return 0; + } + + return 1; // Tile blank +} + +static int TileFlipSH(int sx,int addr,int pal) +{ + unsigned int pack=0; unsigned int t=0; + unsigned char *pd = HighCol+sx; + + pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels + if (pack) + { + t=(pack&0x000f0000)>>16; sh_pix(0); + t=(pack&0x00f00000)>>20; sh_pix(1); + t=(pack&0x0f000000)>>24; sh_pix(2); + t=(pack&0xf0000000)>>28; sh_pix(3); + t=(pack&0x0000000f) ; sh_pix(4); + t=(pack&0x000000f0)>> 4; sh_pix(5); + t=(pack&0x00000f00)>> 8; sh_pix(6); + t=(pack&0x0000f000)>>12; sh_pix(7); + return 0; + } + return 1; // Tile blank +} + + +// -------------------------------------------- + +static void DrawStrip(struct TileStrip *ts, int sh) +{ + int tilex=0,dx=0,ty=0,code=0,addr=0,cells; + int oldcode=-1,blank=-1; // The tile we know is blank + int pal=0; + + // Draw tiles across screen: + tilex=(-ts->hscroll)>>3; + ty=(ts->line&7)<<1; // Y-Offset into tile + dx=((ts->hscroll-1)&7)+1; + cells = ts->cells; + if(dx != 8) cells++; // have hscroll, need to draw 1 cell more + + for (; cells; dx+=8,tilex++,cells--) + { + int zero=0; + + code=Pico.vram[ts->nametab+(tilex&ts->xmask)]; + if (code==blank) continue; + if (code>>15) { // high priority tile + int cval = code | (dx<<16) | (ty<<25); + if(code&0x1000) cval^=7<<26; + *ts->hc++ = cval; // cache it + continue; + } + + if (code!=oldcode) { + oldcode = code; + // Get tile address/2: + addr=(code&0x7ff)<<4; + addr+=ty; + if (code&0x1000) addr^=0xe; // Y-flip + +// pal=Pico.cram+((code>>9)&0x30); + pal=((code>>9)&0x30)|(sh<<6); + } + + if (code&0x0800) zero=TileFlip(dx,addr,pal); + else zero=TileNorm(dx,addr,pal); + + if (zero) blank=code; // We know this tile is blank now + } + + // terminate the cache list + *ts->hc = 0; +} + +static void DrawStripVSRam(struct TileStrip *ts, int plane) +{ + int tilex=0,dx=0,ty=0,code=0,addr=0,cell=0,nametabadd=0; + int oldcode=-1,blank=-1; // The tile we know is blank + int pal=0,scan=Scanline; + + // Draw tiles across screen: + tilex=(-ts->hscroll)>>3; + dx=((ts->hscroll-1)&7)+1; + if(dx != 8) { + int vscroll, line; + cell--; // have hscroll, start with negative cell + // also calculate intial VS stuff + vscroll=Pico.vsram[plane]; + + // Find the line in the name table + line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask .. + nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width] + ty=(line&7)<<1; // Y-Offset into tile + } + + for (; cell < ts->cells; dx+=8,tilex++,cell++) + { + int zero=0; + + if((cell&1)==0) { + int line,vscroll; + vscroll=Pico.vsram[plane+(cell&~1)]; + + // Find the line in the name table + line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask .. + nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width] + ty=(line&7)<<1; // Y-Offset into tile + } + + code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)]; + if (code==blank) continue; + if (code>>15) { // high priority tile + int cval = code | (dx<<16) | (ty<<25); + if(code&0x1000) cval^=7<<26; + *ts->hc++ = cval; // cache it + continue; + } + + if (code!=oldcode) { + oldcode = code; + // Get tile address/2: + addr=(code&0x7ff)<<4; + if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip + +// pal=Pico.cram+((code>>9)&0x30); + pal=((code>>9)&0x30); + } + + if (code&0x0800) zero=TileFlip(dx,addr,pal); + else zero=TileNorm(dx,addr,pal); + + if (zero) blank=code; // We know this tile is blank now + } + + // terminate the cache list + *ts->hc = 0; +} + +static void DrawStripInterlace(struct TileStrip *ts) +{ + int tilex=0,dx=0,ty=0,code=0,addr=0,cells; + int oldcode=-1,blank=-1; // The tile we know is blank + int pal=0; + + // Draw tiles across screen: + tilex=(-ts->hscroll)>>3; + ty=(ts->line&15)<<1; // Y-Offset into tile + dx=((ts->hscroll-1)&7)+1; + cells = ts->cells; + if(dx != 8) cells++; // have hscroll, need to draw 1 cell more + + for (; cells; dx+=8,tilex++,cells--) + { + int zero=0; + + code=Pico.vram[ts->nametab+(tilex&ts->xmask)]; + if (code==blank) continue; + if (code>>15) { // high priority tile + int cval = (code&0xfc00) | (dx<<16) | (ty<<25); + cval|=(code&0x3ff)<<1; + if(code&0x1000) cval^=0xf<<26; + *ts->hc++ = cval; // cache it + continue; + } + + if (code!=oldcode) { + oldcode = code; + // Get tile address/2: + addr=(code&0x7ff)<<5; + if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip + +// pal=Pico.cram+((code>>9)&0x30); + pal=((code>>9)&0x30); + } + + if (code&0x0800) zero=TileFlip(dx,addr,pal); + else zero=TileNorm(dx,addr,pal); + + if (zero) blank=code; // We know this tile is blank now + } + + // terminate the cache list + *ts->hc = 0; +} + +// -------------------------------------------- + +void DrawLayer(int plane, int *hcache, int maxcells, int sh) +{ + struct PicoVideo *pvid=&Pico.video; + const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid) + struct TileStrip ts; + int width, height, ymask; + int vscroll, htab; + + ts.hc=hcache; + ts.cells=maxcells; + + // Work out the TileStrip to draw + + // Work out the name table size: 32 64 or 128 tiles (0-3) + width=pvid->reg[16]; + height=(width>>4)&3; width&=3; + + ts.xmask=(1<1) ymask =0x0ff; + + // Find name table: + if (plane==0) ts.nametab=(pvid->reg[2]&0x38)<< 9; // A + else ts.nametab=(pvid->reg[4]&0x07)<<12; // B + + htab=pvid->reg[13]<<9; // Horizontal scroll table address + if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line + if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile + htab+=plane; // A or B + + // Get horizontal scroll value, will be masked later + ts.hscroll=Pico.vram[htab&0x7fff]; + + if((pvid->reg[12]&6) == 6) { + // interlace mode 2 + vscroll=Pico.vsram[plane]; // Get vertical scroll value + + // Find the line in the name table + ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1); + ts.nametab+=(ts.line>>4)<reg[11]&4) { + // shit, we have 2-cell column based vscroll + // luckily this doesn't happen too often + ts.line=ymask|(shift[width]<<24); // save some stuff instead of line + DrawStripVSRam(&ts, plane); + } else { + vscroll=Pico.vsram[plane]; // Get vertical scroll value + + // Find the line in the name table + ts.line=(vscroll+Scanline)&ymask; + ts.nametab+=(ts.line>>3)<reg[12]&1) + { + nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode + nametab+=(Scanline>>3)<<6; + } + else + { + nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode + nametab+=(Scanline>>3)<<5; + } + + tilex=tstart<<1; + tend<<=1; + + ty=(Scanline&7)<<1; // Y-Offset into tile + + if(!(rendstatus&2)) { + // check the first tile code + code=Pico.vram[nametab+tilex]; + // if the whole window uses same priority (what is often the case), we may be able to skip this field + if((code>>15) != prio) return; + } + + // Draw tiles across screen: + for (; tilex < tend; tilex++) + { + int addr=0,zero=0; + int pal; + + code=Pico.vram[nametab+tilex]; + if(code==blank) continue; + if((code>>15) != prio) { + rendstatus|=2; + continue; + } + + pal=((code>>9)&0x30); + + if(sh) { + int tmp, *zb = (int *)(HighCol+8+(tilex<<3)); + if(prio) { + tmp = *zb; + if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000; + if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000; + *zb++=tmp; tmp = *zb; + if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000; + if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000; + *zb++=tmp; + } else { + pal |= 0x40; + } + } + + // Get tile address/2: + addr=(code&0x7ff)<<4; + if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip + + if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal); + else zero=TileNorm(8+(tilex<<3),addr,pal); + + if (zero) blank=code; // We know this tile is blank now + } + + // terminate the cache list + //*hcache = 0; +} + +// -------------------------------------------- + +void DrawTilesFromCache(int *hc, int sh) +{ + int code, addr, zero, dx; + int pal; + short blank=-1; // The tile we know is blank + + // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it + + while((code=*hc++)) { + if(!sh && (short)code == blank) continue; + + // Get tile address/2: + addr=(code&0x7ff)<<4; + addr+=(unsigned int)code>>25; // y offset into tile + dx=(code>>16)&0x1ff; + if(sh) { + unsigned char *zb = HighCol+dx; + if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; + if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; + if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; + if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++; + } + + pal=((code>>9)&0x30); + + if (code&0x0800) zero=TileFlip(dx,addr,pal); + else zero=TileNorm(dx,addr,pal); + + if(zero) blank=(short)code; + } +} + +// -------------------------------------------- + +// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size +// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8 + +void DrawSprite(int *sprite, int **hc, int sh) +{ + int width=0,height=0; + int row=0,code=0; + int pal; + int tile=0,delta=0; + int sx, sy; + int (*fTileFunc)(int sx,int addr,int pal); + + // parse the sprite data + sy=sprite[0]; + code=sprite[1]; + sx=code>>16; // X + width=sy>>28; + height=(sy>>24)&7; // Width and height in tiles + sy=(sy<<16)>>16; // Y + + row=Scanline-sy; // Row of the sprite we are on + + if (code&0x1000) row=(height<<3)-1-row; // Flip Y + + tile=code&0x7ff; // Tile number + tile+=row>>3; // Tile number increases going down + delta=height; // Delta to increase tile by going right + if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X + + tile<<=4; tile+=(row&7)<<1; // Tile address + + if(code&0x8000) { // high priority - cache it + *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf); + } else { + delta<<=4; // Delta of address + pal=((code>>9)&0x30)|(sh<<6); + + if(sh && (code&0x6000) == 0x6000) { + if(code&0x0800) fTileFunc=TileFlipSH; + else fTileFunc=TileNormSH; + } else { + if(code&0x0800) fTileFunc=TileFlip; + else fTileFunc=TileNorm; + } + + for (; width; width--,sx+=8,tile+=delta) + { + if(sx<=0) continue; + if(sx>=328) break; // Offscreen + + tile&=0x7fff; // Clip tile address + fTileFunc(sx,tile,pal); + } + } +} + + +void DrawSpritesFromCache(int *hc, int sh) +{ + int code, tile, sx, delta, width; + int pal; + int (*fTileFunc)(int sx,int addr,int pal); + + // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf); + + while((code=*hc++)) { + pal=(code&0x30); + delta=code&0xf; + width=delta>>2; delta&=3; + width++; delta++; // Width and height in tiles + if (code&0x10000) delta=-delta; // Flip X + delta<<=4; + tile=((unsigned int)code>>17)<<1; + sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend + + if(sh && pal == 0x30) { // + if(code&0x10000) fTileFunc=TileFlipSH; + else fTileFunc=TileNormSH; + } else { + if(code&0x10000) fTileFunc=TileFlip; + else fTileFunc=TileNorm; + } + + for (; width; width--,sx+=8,tile+=delta) + { + if(sx<=0) continue; + if(sx>=328) break; // Offscreen + + tile&=0x7fff; // Clip tile address + fTileFunc(sx,tile,pal); + } + } +} + + +void BackFill(int reg7, int sh) +{ + unsigned int back=0; + unsigned int *pd=NULL,*end=NULL; + + // Start with a blank scanline (background colour): + back=reg7&0x3f; + back|=sh<<6; + back|=back<<8; + back|=back<<16; + + pd= (unsigned int *)(HighCol+8); + end=(unsigned int *)(HighCol+8+320); + + do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd= 0; i--) + pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777); + // hilighted pixels + for(i = 0x3f; i >= 0; i--) { + t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee; + pal[0x80|i]=(unsigned short)t; + } + Pico.m.dirtyPal = 0; + } + } + + for(i = 0; i < len; i++) + pd[i] = pal[ps[i]]; +} + + +void FinalizeLineRGB555(int sh) +{ + unsigned short *pd=DrawLineDest; + unsigned char *ps=HighCol+8; + unsigned short *pal=HighPal; + int len, i, t, dirtyPal = Pico.m.dirtyPal; + + if(dirtyPal) { + unsigned short *ppal=Pico.cram; + for(i = 0x3f; i >= 0; i--) + pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7)); + Pico.m.dirtyPal = 0; + } + + if (Pico.video.reg[12]&1) { + len = 320; + } else { + if(!(PicoOpt&0x100)) pd+=32; + len = 256; + } + + if(sh) { + if(dirtyPal) { + // shadowed pixels + for(i = 0x3f; i >= 0; i--) + pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e); + // hilighted pixels + for(i = 0x3f; i >= 0; i--) { + t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c; + pal[0x80|i]=(unsigned short)t; + } + } + } + + for(i = 0; i < len; i++) + pd[i] = pal[ps[i]]; +} + + +