X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Freadme.txt;h=a68fced0bef835665f248e1aaa730e3232ad079b;hb=4696954094ca11200b8b08e8a9bfb231cf21fb86;hp=9436491cfc67c04691475616d7c95c1b673cc7ee;hpb=2433f409129279095926eb00cf8ab429738f80dd;p=picodrive.git diff --git a/platform/readme.txt b/platform/readme.txt index 9436491..a68fced 100644 --- a/platform/readme.txt +++ b/platform/readme.txt @@ -216,12 +216,20 @@ Changelog --------- 1.32 + Added some new scaling options. + + Added ability to reaload CD images while game is running (needed for games + with multiple CDs, like Night Trap). * Fixed DMA timing emulation (caused lock-ups for some genesis games). * Idle loop detection was picking up wrong code and causing glitches, fixed. * The ym2612 code on 940 now can handle multiple updates per frame (fixes Thunger Force III "seiren" level drums for example). * Memory handlers were ignoring some writes to PSG chip, fixed (missing sounds in Popful Mail, Silpheed). + * Improved z80 timing, should fix some sound problems. + * Fixed a bug with sram register (fixes Phantasy Star 4). + * Added code for PRG ram write protection register (Dungeon Explorer). + * The memory mode register change in 1.31 was unsafe and caused some glitches in + AH-3 Thunderstrike. Fixed. + * Fixed a file descriptor leak. 1.31 * Changed the way memory mode register is read (fixes Lunar 2, broken in 1.30).