X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fwin32%2FGenaDrive%2FDSound.cpp;h=50e4edca5694f58ede42a48cc78aae88d0aa275c;hb=eacee137eed2f00111e03544f6b1e43d20a7403b;hp=05e7f02a508f011ca8c9ab1370e4b8d13919c465;hpb=03a265e5ebabff7adbb4f97387f81e9b0428dbee;p=picodrive.git diff --git a/platform/win32/GenaDrive/DSound.cpp b/platform/win32/GenaDrive/DSound.cpp index 05e7f02..50e4edc 100644 --- a/platform/win32/GenaDrive/DSound.cpp +++ b/platform/win32/GenaDrive/DSound.cpp @@ -18,7 +18,7 @@ static int LoopBlank() void *mema=NULL,*memb=NULL; DWORD sizea=0,sizeb=0; - LoopBuffer->Lock(0,LoopLen<<2, &mema,&sizea, &memb,&sizeb, 0); + LoopBuffer->Lock(0,LoopLen<<((PicoOpt&8) ? 2 : 1), &mema,&sizea, &memb,&sizeb, 0); if (mema) memset(mema,0,sizea); @@ -47,6 +47,7 @@ int DSoundInit() // Make buffer for the next seg to put into the loop: DSoundNext=(short *)malloc((PsndLen<<2)+64); if (DSoundNext==NULL) return 1; memset(DSoundNext,0,PsndLen<<2); +// dprintf2("p %p\n", DSoundNext); // Create the DirectSound interface: DirectSoundCreate(NULL,&DSound,NULL); @@ -78,24 +79,48 @@ void DSoundExit() if (LoopBuffer) LoopBuffer->Stop(); RELEASE(LoopBuffer) RELEASE(DSound) - free(DSoundNext); DSoundNext=NULL; + DSound=0; + if (DSoundNext) free(DSoundNext); DSoundNext=NULL; } static int WriteSeg() { void *mema=NULL,*memb=NULL; DWORD sizea=0,sizeb=0; + int ret; // Lock the segment at 'LoopWrite' and copy the next segment in - LoopBuffer->Lock(LoopWrite<<((PicoOpt&8) ? 2 : 1),PsndLen<<((PicoOpt&8) ? 2 : 1), &mema,&sizea, &memb,&sizeb, 0); - - //dprintf2("lock %p, cpy %x\n", mema, sizea); + ret = LoopBuffer->Lock(LoopWrite<<((PicoOpt&8) ? 2 : 1),PsndLen<<((PicoOpt&8) ? 2 : 1), &mema,&sizea, &memb,&sizeb, 0); + if (ret) dprintf2("LoopBuffer->Lock() failed: %i\n", ret); if (mema) memcpy(mema,DSoundNext,sizea); // if (memb) memcpy(memb,DSoundNext+sizea,sizeb); + if (sizeb != 0) dprintf2("sizeb is not 0! (%i)\n", sizeb); + + ret = LoopBuffer->Unlock(mema,sizea, memb,0); + if (ret) dprintf2("LoopBuffer->Unlock() failed: %i\n", ret); - LoopBuffer->Unlock(mema,sizea, memb,0); + return 0; +} +static int DSoundFake() +{ + static int ticks_old = 0; + int ticks = GetTickCount() * 1000; + int diff; + + diff = ticks - ticks_old; + if (diff >= 0 && diff < 1000000/60*4) + { + while (diff >= 0 && diff < 1000000/60) + { + Sleep(1); + diff = GetTickCount()*1000 - ticks_old; + } + ticks_old += 1000000/60; + } + else + ticks_old = ticks; return 0; } @@ -104,13 +129,11 @@ int DSoundUpdate() DWORD play=0; int pos=0; - if (LoopBuffer==NULL) return -1; + if (LoopBuffer==NULL) return DSoundFake(); LoopBuffer->GetCurrentPosition(&play,NULL); pos=play>>((PicoOpt&8) ? 2 : 1); - //dprintf2("loop %i pos %i\n", LoopWrite, pos); - // 'LoopWrite' is the next seg in the loop that we want to write // First check that the sound 'play' pointer has moved out of it: if (pos>=LoopWrite && posStop(); -} - -void DSoundUnMute() -{ - if (LoopBuffer==NULL) return; - LoopBuffer->Play(0,0,DSBPLAY_LOOPING); -}