X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=platform%2Fwin32%2Fdirect.cpp;fp=platform%2Fwin32%2Fdirect.cpp;h=0000000000000000000000000000000000000000;hb=e743be2070a13d14cae39a55b815b62b0edb6776;hp=033f87cccb47b0d8ec0caaba9968436ea4764f5b;hpb=4685e5a10e388a9a07f1b11c3c14cce6e4e8ef5b;p=picodrive.git diff --git a/platform/win32/direct.cpp b/platform/win32/direct.cpp deleted file mode 100644 index 033f87c..0000000 --- a/platform/win32/direct.cpp +++ /dev/null @@ -1,410 +0,0 @@ -// ddraw -#include -#include "../common/lprintf.h" -#include "direct.h" -#include "main.h" - -#define EmuWidth 320 -#define EmuHeight 240 - -#define RELEASE(x) if (x) x->Release(); x=NULL; -#define LOGFAIL() lprintf("fail: %s %s:%i\n", __FUNCTION__, __FILE__, __LINE__) - -static LPDIRECTDRAW7 m_pDD = NULL; -static LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer = NULL; -static LPDIRECTDRAWSURFACE7 m_pddsBackBuffer = NULL; - -// quick and dirty stuff.. -void DirectExit(void) -{ - RELEASE(m_pddsBackBuffer); - RELEASE(m_pddsFrontBuffer); - RELEASE(m_pDD); -} - -int DirectInit(void) -{ - HRESULT ret; - LPDIRECTDRAWCLIPPER pcClipper = NULL; - DDSURFACEDESC2 ddsd; - - ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL); - if (ret) { LOGFAIL(); return 1; } - - // Set cooperative level - ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL ); - if (ret) { LOGFAIL(); goto fail; } - - // Create the primary surface - ZeroMemory( &ddsd, sizeof( ddsd ) ); - ddsd.dwSize = sizeof( ddsd ); - ddsd.dwFlags = DDSD_CAPS; - ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - - ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL ); - if (ret) { LOGFAIL(); goto fail; } - - // Create the backbuffer surface - ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; - ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; - ddsd.dwWidth = EmuWidth; - ddsd.dwHeight = EmuHeight; - - ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL ); - if (ret) { LOGFAIL(); goto fail; } - - // clipper - ret = m_pDD->CreateClipper( 0, &pcClipper, NULL ); - if (ret) { LOGFAIL(); goto fail; } - - ret = pcClipper->SetHWnd( 0, FrameWnd ); - if (ret) { LOGFAIL(); goto fail; } - - ret = m_pddsFrontBuffer->SetClipper( pcClipper ); - if (ret) { LOGFAIL(); goto fail; } - - RELEASE(pcClipper); - return 0; - -fail: - RELEASE(pcClipper); - DirectExit(); - return 1; -} - -int DirectScreen(const void *emu_screen) -{ - const unsigned short *ps = (const unsigned short *)emu_screen; - DDSURFACEDESC2 sd; - int ret, x, y; - - memset(&sd, 0, sizeof(sd)); - sd.dwSize = sizeof(sd); - ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL); - if (ret) { LOGFAIL(); return 1; } - - //lprintf("w: %i h: %i pi: %i pf: %i\n", sd.dwWidth, sd.dwHeight, sd.lPitch, sd.ddpfPixelFormat.dwRGBBitCount); - - if (sd.ddpfPixelFormat.dwRGBBitCount == 32) - { - int *dst = (int *)sd.lpSurface; - for (y = 0; y < EmuHeight; y++) - { - for (x = 0; x < EmuWidth; x++) - { - int s = *ps++; - dst[x] = ((s&0xf800)<<8) | ((s&0x07e0)<<5) | ((s&0x001f)<<3); - } - dst = (int *)((char *)dst + sd.lPitch); - } - } - else if (sd.ddpfPixelFormat.dwRGBBitCount == 24) /* wine uses this for me */ - { - void *dst = sd.lpSurface; - for (y = 0; y < EmuHeight; y++) - { - unsigned char *dst1 = (unsigned char *) dst; - for (x = 0; x < EmuWidth; x++, dst1 += 3) - { - int s = *ps++; - dst1[2] = (s&0xf800)>>8; dst1[1] = (s&0x07e0)>>3; dst1[0] = s<<3; // BGR - } - dst = (void *)((char *)dst + sd.lPitch); - } - } - else if (sd.ddpfPixelFormat.dwRGBBitCount == 16) - { - unsigned short *dst = (unsigned short *)sd.lpSurface; - for (y = 0; y < EmuHeight; y++) - { - memcpy(dst, ps, EmuWidth*2); - ps += EmuWidth; - dst = (unsigned short *)((char *)dst + sd.lPitch); - } - } - else - { - LOGFAIL(); - } - - ret = m_pddsBackBuffer->Unlock(NULL); - if (ret) { LOGFAIL(); return 1; } - return 0; -} - -int DirectClear(unsigned int colour) -{ - int ret = 0; - DDBLTFX ddbltfx; - ZeroMemory( &ddbltfx, sizeof(ddbltfx) ); - ddbltfx.dwSize = sizeof(ddbltfx); - ddbltfx.dwFillColor = colour; - - if (m_pddsBackBuffer != NULL) - ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx ); - if (ret) { LOGFAIL(); return 1; } - return 0; -} - -int DirectPresent(void) -{ - int ret = 0; - if (FrameRectMy.right - FrameRectMy.left > 0 && FrameRectMy.bottom - FrameRectMy.top > 0) - ret = m_pddsFrontBuffer->Blt(&FrameRectMy, m_pddsBackBuffer, &EmuScreenRect, DDBLT_WAIT, NULL); - if (ret) { LOGFAIL(); return 1; } - return 0; -} - - -/* D3D */ -#ifdef USE_D3D -static IDirect3D8 *Direct3D=NULL; -IDirect3DDevice8 *Device=NULL; -IDirect3DSurface8 *DirectBack=NULL; // Back Buffer - -static IDirect3DVertexBuffer8 *VertexBuffer=NULL; - -struct CustomVertex -{ - float x,y,z; // Vertex cordinates - unsigned int colour; - float u,v; // Texture coordinates -}; -#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) - -static CustomVertex VertexList[4]; - -int DirectInit() -{ - D3DPRESENT_PARAMETERS d3dpp; - D3DDISPLAYMODE mode; - int i,u,ret=0; - - memset(&d3dpp,0,sizeof(d3dpp)); - memset(&mode,0,sizeof(mode)); - - Direct3D=Direct3DCreate8(D3D_SDK_VERSION); if (Direct3D==NULL) return 1; - - // Set up the structure used to create the D3D device: - d3dpp.BackBufferWidth =MainWidth; - d3dpp.BackBufferHeight=MainHeight; - d3dpp.BackBufferCount =1; - d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD; - d3dpp.MultiSampleType =D3DMULTISAMPLE_NONE; - -#ifdef _XBOX - d3dpp.BackBufferFormat=D3DFMT_X8R8G8B8; - d3dpp.FullScreen_RefreshRateInHz=60; -#else - Direct3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&mode); - d3dpp.BackBufferFormat=mode.Format; - d3dpp.Windowed=1; - d3dpp.hDeviceWindow=FrameWnd; -#endif - - // Try to create a device with hardware vertex processing: - for (i=0;i<3;i++) - { - int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING; - - // Try software vertex processing: - if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING; - if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING; - - Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,FrameWnd, - behave|D3DCREATE_MULTITHREADED,&d3dpp,&Device); - if (Device) break; - } - - if (Device==NULL) - { -#if 0 - // try ref - Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,FrameWnd, - D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,&d3dpp,&Device); - if (Device==NULL) goto fail0; - HMODULE test = LoadLibrary("d3d8d.dll"); - if (test != NULL) FreeLibrary(test); - else { - error("Sorry, but this program requires Direct3D with hardware acceleration.\n\n" - "You can try using Direct3D software emulation, but you have to install " - "DirectX SDK for it to work\n(it seems to be missing now)."); - goto fail1; - } -#else - goto fail1; -#endif - } - - Device->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&DirectBack); - if (DirectBack==NULL) goto fail1; - - Device->CreateVertexBuffer(sizeof(VertexList),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&VertexBuffer); - if (VertexBuffer==NULL) goto fail2; - - ret=TexScreenInit(); if (ret) goto fail3; - - //FontInit(); - - Device->SetRenderState(D3DRS_LIGHTING,0); // Turn off lighting - - // Set up texture modes: - Device->SetTextureStageState(0,D3DTSS_ADDRESSU,D3DTADDRESS_CLAMP); - Device->SetTextureStageState(0,D3DTSS_ADDRESSV,D3DTADDRESS_CLAMP); - - return 0; - -fail3: - RELEASE(VertexBuffer) -fail2: - RELEASE(DirectBack) -fail1: - RELEASE(Device) -fail0: - RELEASE(Direct3D) - - return 1; -} - -void DirectExit() -{ - TexScreenExit(); - - // d3d - RELEASE(VertexBuffer) - RELEASE(DirectBack) - RELEASE(Device) - RELEASE(Direct3D) -} - -int DirectClear(unsigned int colour) -{ - if (Device != NULL) { - Device->Clear(0,NULL,D3DCLEAR_TARGET,colour,1.0f,0); - return 0; - } - - return 1; -} - -int DirectPresent() -{ - if (Device != NULL) { - Device->Present(NULL,NULL,NULL,NULL); - return 0; - } - - return 1; -} - -#define PI 3.14159265f - -static int MakeVertexList() -{ - struct CustomVertex *vert=NULL,*pv=NULL; - float dist=0.0f; - float scalex=0.0f,scaley=0.0f; - unsigned int colour=0xffffff; - float right=0.0f,bottom=0.0f; - - if (LoopMode!=8) colour=0x102040; - - dist=10.0f; scalex=dist*1.3333f; scaley=dist; - - scalex*=640.0f/(float)MainWidth; - scaley*=448.0f/(float)MainHeight; - - vert=VertexList; - - // Put the vertices for the corners of the screen: - pv=vert; - pv->z=dist; - pv->x=-scalex; pv->y=scaley; - pv->colour=colour; pv++; - - *pv=vert[0]; pv->x= scalex; pv->y= scaley; pv++; - *pv=vert[0]; pv->x=-scalex; pv->y=-scaley; pv++; - *pv=vert[0]; pv->x= scalex; pv->y=-scaley; pv++; - - // Find where the screen images ends on the texture - right =(float)EmuWidth /(float)TexWidth; - bottom=(float)EmuHeight/(float)TexHeight; - - // Write texture coordinates: - pv=vert; - pv->u=0.0f; pv->v=0.00f; pv++; - pv->u=right; pv->v=0.00f; pv++; - pv->u=0.0f; pv->v=bottom; pv++; - pv->u=right; pv->v=bottom; pv++; - - return 0; -} - -static int SetupMatrices() -{ - D3DXVECTOR3 eye ( 0.0f, 0.0f, 0.0f ); - D3DXVECTOR3 look( 0.0f, 0.0f, 0.0f ); - D3DXVECTOR3 up ( 0.0f, 1.0f, 0.0f ); - D3DXMATRIX mat; - float nudgex=0.0f,nudgey=0.0f; - - memset(&mat,0,sizeof(mat)); - - mat.m[0][0]=mat.m[1][1]=mat.m[2][2]=mat.m[3][3]=1.0f; - Device->SetTransform(D3DTS_WORLD,&mat); - - look.x=(float)Inp.axis[2]/2457.6f; - look.y=(float)Inp.axis[3]/2457.6f; - look.z=10.0f; - - // Nudge pixels to the centre of each screen pixel: - nudgex=13.3333f/(float)(MainWidth <<1); - nudgey=10.0000f/(float)(MainHeight<<1); - eye.x +=nudgex; eye.y +=nudgey; - look.x+=nudgex; look.y+=nudgey; - - D3DXMatrixLookAtLH(&mat,&eye,&look,&up); - Device->SetTransform(D3DTS_VIEW,&mat); - - D3DXMatrixPerspectiveFovLH(&mat, 0.5f*PI, 1.3333f, 0.2f, 1000.0f); - Device->SetTransform(D3DTS_PROJECTION,&mat); - return 0; -} - -int DirectScreen() -{ - unsigned char *lock=NULL; - int ret; - - if (Device == NULL) - return DirectScreenDDraw(); - - // Copy the screen to the screen texture: -#ifdef _XBOX - TexScreenSwizzle(); -#else - ret=TexScreenLinear(); - if (ret) lprintf("TexScreenLinear failed\n"); -#endif - - SetupMatrices(); - - MakeVertexList(); - - // Copy vertices in: - VertexBuffer->Lock(0,sizeof(VertexList),&lock,0); - if (lock==NULL) { lprintf("VertexBuffer->Lock failed\n"); return 1; } - memcpy(lock,VertexList,sizeof(VertexList)); - VertexBuffer->Unlock(); - - Device->BeginScene(); - Device->SetTexture(0,TexScreen); - Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex)); - Device->SetVertexShader(D3DFVF_CUSTOMVERTEX); - Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2); - Device->EndScene(); - - return 0; -} -#endif -