X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fdfxvideo%2Fzn.c;fp=plugins%2Fdfxvideo%2Fzn.c;h=0000000000000000000000000000000000000000;hb=a96a5eb2d6a6720cc7bba6a30d1c25473f345a89;hp=ea8537b69216360646c945831ca21a62ce842b9d;hpb=78d78c3b21fbdc32b73b9e4c9e2719a148c32356;p=pcsx_rearmed.git diff --git a/plugins/dfxvideo/zn.c b/plugins/dfxvideo/zn.c deleted file mode 100644 index ea8537b6..00000000 --- a/plugins/dfxvideo/zn.c +++ /dev/null @@ -1,255 +0,0 @@ -/*************************************************************************** - zn.c - description - ------------------- - begin : Sat Jan 31 2004 - copyright : (C) 2004 by Pete Bernert - email : BlackDove@addcom.de - ***************************************************************************/ -/*************************************************************************** - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. See also the license.txt file for * - * additional informations. * - * * - ***************************************************************************/ - -#define _IN_ZN - -#include "externals.h" - -// --------------------------------------------------- // -// - psx gpu plugin interface prototypes-------------- // -// --------------------------------------------------- // - -long GPUopen(unsigned long *disp, const char *CapText, const char *CfgFile); - -void CALLBACK GPUdisplayText(char * pText); -void CALLBACK GPUdisplayFlags(uint32_t dwFlags); -void CALLBACK GPUmakeSnapshot(void); -long CALLBACK GPUinit(); -long CALLBACK GPUclose(); -long CALLBACK GPUshutdown(); -void CALLBACK GPUcursor(int iPlayer,int x,int y); -void CALLBACK GPUupdateLace(void); -uint32_t CALLBACK GPUreadStatus(void); -void CALLBACK GPUwriteStatus(uint32_t gdata); -void CALLBACK GPUreadDataMem(uint32_t * pMem, int iSize); -uint32_t CALLBACK GPUreadData(void); -void CALLBACK GPUwriteDataMem(uint32_t * pMem, int iSize); -void CALLBACK GPUwriteData(uint32_t gdata); -void CALLBACK GPUsetMode(uint32_t gdata); -long CALLBACK GPUgetMode(void); -long CALLBACK GPUdmaChain(uint32_t * baseAddrL, uint32_t addr); -long CALLBACK GPUconfigure(void); -void CALLBACK GPUabout(void); -long CALLBACK GPUtest(void); -long CALLBACK GPUfreeze(uint32_t ulGetFreezeData,void * pF); -void CALLBACK GPUgetScreenPic(unsigned char * pMem); -void CALLBACK GPUshowScreenPic(unsigned char * pMem); - -void CALLBACK GPUkeypressed(int keycode); - - -// --------------------------------------------------- // -// - zn gpu interface -------------------------------- // -// --------------------------------------------------- // - -uint32_t dwGPUVersion=0; -int iGPUHeight=512; -int iGPUHeightMask=511; -int GlobalTextIL=0; -int iTileCheat=0; - -// --------------------------------------------------- // -// --------------------------------------------------- // -// --------------------------------------------------- // - -typedef struct GPUOTAG - { - uint32_t Version; // Version of structure - currently 1 - long hWnd; // Window handle - uint32_t ScreenRotation; // 0 = 0CW, 1 = 90CW, 2 = 180CW, 3 = 270CW = 90CCW - uint32_t GPUVersion; // 0 = a, 1 = b, 2 = c - const char* GameName; // NULL terminated string - const char* CfgFile; // NULL terminated string - } GPUConfiguration_t; - -// --------------------------------------------------- // -// --------------------------------------------------- // -// --------------------------------------------------- // - -void CALLBACK ZN_GPUdisplayFlags(uint32_t dwFlags) -{ - GPUdisplayFlags(dwFlags); -} - -// --------------------------------------------------- // - -void CALLBACK ZN_GPUmakeSnapshot(void) -{ - GPUmakeSnapshot(); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUinit() -{ // we always set the vram size to 2MB, if the ZN interface is used - iGPUHeight=1024; - iGPUHeightMask=1023; - - return GPUinit(); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUopen(void * vcfg) -{ - GPUConfiguration_t * cfg=(GPUConfiguration_t *)vcfg; - long lret; - - if(!cfg) return -1; - if(cfg->Version!=1) return -1; - - lret = GPUopen(&cfg->hWnd, cfg->GameName, cfg->CfgFile); - - -/* - if(!lstrcmp(cfg->GameName,"kikaioh") || - !lstrcmp(cfg->GameName,"sr2j") || - !lstrcmp(cfg->GameName,"rvschool_a")) - iTileCheat=1; -*/ - - // some ZN games seem to erase the cluts with a 'white' TileS... strange.. - // I've added a cheat to avoid this issue. We can set it globally (for - // all ZiNc games) without much risk - - iTileCheat=1; - - dwGPUVersion=cfg->GPUVersion; - - return lret; -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUclose() -{ - return GPUclose(); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUshutdown() -{ - return GPUshutdown(); -} - -// --------------------------------------------------- // - -void CALLBACK ZN_GPUupdateLace(void) -{ - GPUupdateLace(); -} - -// --------------------------------------------------- // - -uint32_t CALLBACK ZN_GPUreadStatus(void) -{ - return GPUreadStatus(); -} - -// --------------------------------------------------- // - -void CALLBACK ZN_GPUwriteStatus(uint32_t gdata) -{ - GPUwriteStatus(gdata); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUdmaSliceOut(uint32_t *baseAddrL, uint32_t addr, uint32_t iSize) -{ - GPUreadDataMem(baseAddrL+addr,iSize); - return 0; -} - -// --------------------------------------------------- // - -uint32_t CALLBACK ZN_GPUreadData(void) -{ - return GPUreadData(); -} - -// --------------------------------------------------- // - -void CALLBACK ZN_GPUsetMode(uint32_t gdata) -{ - GPUsetMode(gdata); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUgetMode(void) -{ - return GPUgetMode(); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUdmaSliceIn(uint32_t *baseAddrL, uint32_t addr, uint32_t iSize) -{ - GPUwriteDataMem(baseAddrL+addr,iSize); - return 0; -} -// --------------------------------------------------- // - -void CALLBACK ZN_GPUwriteData(uint32_t gdata) -{ - GPUwriteDataMem(&gdata,1); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUdmaChain(uint32_t * baseAddrL, uint32_t addr) -{ - return GPUdmaChain(baseAddrL,addr); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUtest(void) -{ - return GPUtest(); -} - -// --------------------------------------------------- // - -long CALLBACK ZN_GPUfreeze(uint32_t ulGetFreezeData,void * pF) -{ - return GPUfreeze(ulGetFreezeData,pF); -} - -// --------------------------------------------------- // - -void CALLBACK ZN_GPUgetScreenPic(unsigned char * pMem) -{ - GPUgetScreenPic(pMem); -} - -// --------------------------------------------------- // - -void CALLBACK ZN_GPUshowScreenPic(unsigned char * pMem) -{ - GPUshowScreenPic(pMem); -} - -// --------------------------------------------------- // - -void CALLBACK ZN_GPUkeypressed(int keycode) -{ - GPUkeypressed(keycode); -} -