X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.c;h=b671a757bd92581b5dd28473ea94dfac7475e8ad;hb=HEAD;hp=2cba87817c4391f901f44180804cb6845f65987a;hpb=b7569147823a8fc5a9de98e5d491da906e119296;p=pcsx_rearmed.git diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.c b/plugins/gpu_neon/psx_gpu/psx_gpu.c index 2cba8781..b671a757 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.c @@ -14,9 +14,24 @@ #include #include +#include +#include #include +#include #include "common.h" +#ifndef NEON_BUILD +#include "vector_ops.h" +#endif +#include "psx_gpu_simd.h" +#include "psx_gpu_offsets.h" + +#if 0 +void dump_r_d(const char *name, void *dump); +void dump_r_q(const char *name, void *dump); +#define dumprd(n) dump_r_d(#n, n.e) +#define dumprq(n) dump_r_q(#n, n.e) +#endif u32 span_pixels = 0; u32 span_pixel_blocks = 0; @@ -47,6 +62,8 @@ u32 zero_block_spans = 0; u32 texture_cache_loads = 0; u32 false_modulated_blocks = 0; +#define stats_add(stat, count) // stat += count + /* double size for enhancement */ u32 reciprocal_table[512 * 2]; @@ -245,8 +262,8 @@ u32 invalidate_texture_cache_region_viewport(psx_gpu_struct *psx_gpu, u32 x1, return mask; } -void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, - u32 x2, u32 y2) +static void update_texture_cache_region_(psx_gpu_struct *psx_gpu, + u32 x1, u32 y1, u32 x2, u32 y2) { u32 mask = texture_region_mask(x1, y1, x2, y2); u32 texture_page; @@ -298,8 +315,21 @@ void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, } } -void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu, - u32 texture_page); +void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1, + u32 x2, u32 y2) +{ + s32 w = x2 - x1; + do + { + x2 = x1 + w; + if (x2 > 1023) + x2 = 1023; + update_texture_cache_region_(psx_gpu, x1, y1, x2, y2); + w -= x2 - x1; + x1 = 0; + } + while (unlikely(w > 0)); +} #ifndef NEON_BUILD @@ -449,9 +479,6 @@ void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu) } } -void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( - psx_gpu_struct *psx_gpu); - void flush_render_block_buffer(psx_gpu_struct *psx_gpu) { if((psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) && @@ -515,9 +542,6 @@ void flush_render_block_buffer(psx_gpu_struct *psx_gpu) } -void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, - vertex_struct *b, vertex_struct *c); - #ifndef NEON_BUILD #define setup_gradient_calculation_input(set, vertex) \ @@ -767,31 +791,30 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, printf("mismatch on %s %s: %x vs %x\n", #_a, #_b, _a, _b) \ -#ifndef NDEBUG -#define setup_spans_debug_check(span_edge_data_element) \ -{ \ - u32 _num_spans = &span_edge_data_element - psx_gpu->span_edge_data; \ - if (_num_spans > MAX_SPANS) \ - *(int *)0 = 1; \ - if (_num_spans < psx_gpu->num_spans) \ - { \ - if(span_edge_data_element.num_blocks > MAX_BLOCKS_PER_ROW) \ - *(int *)0 = 1; \ - if(span_edge_data_element.y > 2048) \ - *(int *)0 = 1; \ - } \ -} \ - +#if !defined(NEON_BUILD) && !defined(NDEBUG) +static void setup_spans_debug_check(psx_gpu_struct *psx_gpu, + edge_data_struct *span_edge_data_element) +{ + u32 _num_spans = span_edge_data_element - psx_gpu->span_edge_data; + if (_num_spans > MAX_SPANS) + *(volatile int *)0 = 1; + if (_num_spans < psx_gpu->num_spans) + { + if(span_edge_data_element->num_blocks > MAX_BLOCKS_PER_ROW) + *(volatile int *)0 = 2; + if(span_edge_data_element->y >= 2048) + *(volatile int *)0 = 3; + } +} #else -#define setup_spans_debug_check(span_edge_data_element) \ - +#define setup_spans_debug_check(psx_gpu, span_edge_data_element) #endif #define setup_spans_prologue_alternate_yes() \ vec_2x64s alternate_x; \ vec_2x64s alternate_dx_dy; \ vec_4x32s alternate_x_32; \ - vec_2x32s alternate_x_16; \ + vec_4x16u alternate_x_16; \ \ vec_4x16u alternate_select; \ vec_4x16s y_mid_point; \ @@ -851,6 +874,7 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, span_b_offset = psx_gpu->span_b_offset; \ \ vec_8x16u c_0x0001; \ + vec_4x16u c_max_blocks_per_row; \ \ dup_8x16b(c_0x0001, 0x0001); \ dup_8x16b(left_edge, psx_gpu->viewport_start_x); \ @@ -859,6 +883,7 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, dup_4x16b(c_0x04, 0x04); \ dup_4x16b(c_0x07, 0x07); \ dup_4x16b(c_0xFFFE, 0xFFFE); \ + dup_4x16b(c_max_blocks_per_row, MAX_BLOCKS_PER_ROW); \ #define compute_edge_delta_x2() \ @@ -1082,6 +1107,7 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, and_4x16b(span_shift, left_right_x_16.high, c_0x07); \ shl_variable_4x16b(span_shift, c_0xFFFE, span_shift); \ shr_4x16b(left_right_x_16.high, left_right_x_16.high, 3); \ + min_4x16b(left_right_x_16.high, left_right_x_16.high, c_max_blocks_per_row); \ \ u32 i; \ for(i = 0; i < 4; i++) \ @@ -1090,7 +1116,7 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, span_edge_data[i].num_blocks = left_right_x_16.high.e[i]; \ span_edge_data[i].right_mask = span_shift.e[i]; \ span_edge_data[i].y = y_x4.e[i]; \ - setup_spans_debug_check(span_edge_data[i]); \ + setup_spans_debug_check(psx_gpu, &span_edge_data[i]); \ } \ \ span_edge_data += 4; \ @@ -1120,7 +1146,9 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, \ setup_spans_prologue_b(); \ \ - if(height > 0) \ + if (height > 512) \ + height = 512; \ + if (height > 0) \ { \ y_x4.e[0] = y_a; \ y_x4.e[1] = y_a + 1; \ @@ -1168,7 +1196,9 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, \ setup_spans_prologue_b(); \ \ - if(height > 0) \ + if (height > 512) \ + height = 512; \ + if (height > 0) \ { \ y_x4.e[0] = y_a; \ y_x4.e[1] = y_a - 1; \ @@ -1205,26 +1235,6 @@ void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a, setup_spans_up(index_##major, index_##minor, minor, yes) \ -void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); -void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); -void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); -void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); -void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); -void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); -void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); -void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); -void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, - vertex_struct *v_b, vertex_struct *v_c); - - #ifndef NEON_BUILD void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a, @@ -1378,7 +1388,9 @@ void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, setup_spans_prologue_b(); - if(height_minor_a > 0) + if (height_minor_a > 512) + height_minor_a = 512; + if (height_minor_a > 0) { y_x4.e[0] = y_a; y_x4.e[1] = y_a - 1; @@ -1420,7 +1432,9 @@ void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, setup_spans_clip(increment, no); } - if(height_minor_b > 0) + if (height_minor_b > 512) + height_minor_b = 512; + if (height_minor_b > 0) { y_x4.e[0] = y_a; y_x4.e[1] = y_a + 1; @@ -1867,7 +1881,7 @@ void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a, } \ #define setup_blocks_add_blocks_direct() \ - texel_blocks_untextured += span_num_blocks; \ + stats_add(texel_blocks_untextured, span_num_blocks); \ span_pixel_blocks += span_num_blocks \ @@ -1941,30 +1955,6 @@ void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \ psx_gpu->num_blocks = num_blocks; \ } \ -void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct - *psx_gpu); - -void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct - *psx_gpu); -void setup_blocks_shaded_untextured_undithered_unswizzled_indirect( - psx_gpu_struct *psx_gpu); -void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct - *psx_gpu); -void setup_blocks_shaded_untextured_undithered_unswizzled_direct( - psx_gpu_struct *psx_gpu); - -void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct - *psx_gpu); -void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect( - psx_gpu_struct *psx_gpu); -void setup_blocks_unshaded_untextured_undithered_unswizzled_direct( - psx_gpu_struct *psx_gpu); - -void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct - *psx_gpu); -void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct - *psx_gpu); - //setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); @@ -1984,26 +1974,17 @@ setup_blocks_builder(shaded, untextured, dithered, unswizzled, direct); setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect); setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct); -#endif - -void texture_blocks_untextured(psx_gpu_struct *psx_gpu); -void texture_blocks_4bpp(psx_gpu_struct *psx_gpu); -void texture_blocks_8bpp(psx_gpu_struct *psx_gpu); -void texture_blocks_16bpp(psx_gpu_struct *psx_gpu); - -#ifndef NEON_BUILD - void texture_blocks_untextured(psx_gpu_struct *psx_gpu) { if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE) - texel_blocks_untextured += psx_gpu->num_blocks; + stats_add(texel_blocks_untextured, psx_gpu->num_blocks); } void texture_blocks_4bpp(psx_gpu_struct *psx_gpu) { block_struct *block = psx_gpu->blocks; u32 num_blocks = psx_gpu->num_blocks; - texel_blocks_4bpp += num_blocks; + stats_add(texel_blocks_4bpp, num_blocks); vec_8x8u texels_low; vec_8x8u texels_high; @@ -2055,7 +2036,7 @@ void texture_blocks_8bpp(psx_gpu_struct *psx_gpu) block_struct *block = psx_gpu->blocks; u32 num_blocks = psx_gpu->num_blocks; - texel_blocks_8bpp += num_blocks; + stats_add(texel_blocks_8bpp, num_blocks); if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask) update_texture_8bpp_cache(psx_gpu); @@ -2089,7 +2070,7 @@ void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) block_struct *block = psx_gpu->blocks; u32 num_blocks = psx_gpu->num_blocks; - texel_blocks_16bpp += num_blocks; + stats_add(texel_blocks_16bpp, num_blocks); vec_8x16u texels; @@ -2277,27 +2258,6 @@ void shade_blocks_##shading##_textured_modulated_##dithering##_##target( \ } \ } \ -void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct - *psx_gpu); -void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct - *psx_gpu); -void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct - *psx_gpu); -void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct - *psx_gpu); - -void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct - *psx_gpu); -void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct - *psx_gpu); -void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct - *psx_gpu); -void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct - *psx_gpu); - -void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu); -void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu); - #ifndef NEON_BUILD shade_blocks_textured_modulated_builder(shaded, dithered, direct); @@ -2383,14 +2343,6 @@ void shade_blocks_textured_unmodulated_dithered_##target(psx_gpu_struct \ shade_blocks_textured_unmodulated_builder(indirect) shade_blocks_textured_unmodulated_builder(direct) -#endif - - -void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu); -void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu); - -#ifndef NEON_BUILD - void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu) { } @@ -2602,27 +2554,6 @@ void \ } \ } \ -void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu); -void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu); -void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu); -void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu); -void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu); -void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu); -void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu); -void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu); - -void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu); -void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu); -void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu); -void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu); -void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu); -void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu); -void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu); -void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu); - -void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu); -void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu); - #ifndef NEON_BUILD void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu) @@ -2885,7 +2816,7 @@ blend_blocks_builder(textured, unblended, on); render_blocks_switch_block_texture_mode(4bpp), \ render_blocks_switch_block_texture_mode(8bpp), \ render_blocks_switch_block_texture_mode(16bpp), \ - render_blocks_switch_block_texture_mode(4bpp) \ + render_blocks_switch_block_texture_mode(16bpp) \ render_block_handler_struct render_triangle_block_handlers[] = @@ -3143,6 +3074,7 @@ static void render_triangle_p(psx_gpu_struct *psx_gpu, } } } + assert(psx_gpu->span_edge_data[0].y < 1024u); u32 render_state = flags & (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND | @@ -3175,10 +3107,7 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, render_triangle_p(psx_gpu, vertex_ptrs, flags); } - -void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu); - -#ifndef NEON_BUILD +#if !defined(NEON_BUILD) || defined(SIMD_BUILD) void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) { @@ -3231,7 +3160,7 @@ void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) #define setup_sprite_tile_fetch_texel_block_8bpp(offset) \ - texture_block_ptr = psx_gpu->texture_page_ptr + \ + texture_block_ptr = (u8 *)psx_gpu->texture_page_ptr + \ ((texture_offset + offset) & texture_mask); \ \ load_64b(texels, texture_block_ptr) \ @@ -3339,7 +3268,7 @@ void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu) #define setup_sprite_tile_half_8bpp(edge) \ { \ - setup_sprite_tile_add_blocks(sub_tile_height * 2); \ + setup_sprite_tile_add_blocks(sub_tile_height); \ \ while(sub_tile_height) \ { \ @@ -3793,7 +3722,7 @@ void setup_sprite_##texture_mode##x4mode(psx_gpu_struct *psx_gpu, s32 x, s32 y,\ u32 num_blocks = psx_gpu->num_blocks; \ block_struct *block = psx_gpu->blocks + num_blocks; \ \ - u16 *texture_block_ptr; \ + u8 *texture_block_ptr; \ vec_8x8u texels; \ \ setup_sprite_tiled_initialize_##texture_mode##x4mode(); \ @@ -3880,31 +3809,15 @@ void setup_sprite_##texture_mode##x4mode(psx_gpu_struct *psx_gpu, s32 x, s32 y,\ } \ } \ -void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, - s32 width, s32 height, u32 color); -void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, - s32 width, s32 height, u32 color); -void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, - s32 width, s32 height, u32 color); - -void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, - s32 width, s32 height, u32 color); -void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, - s32 width, s32 height, u32 color); -void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, - s32 width, s32 height, u32 color); - -void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, - s32 v, s32 width, s32 height, u32 color); -void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, - s32 u, s32 v, s32 width, s32 height, u32 color); - #ifndef NEON_BUILD setup_sprite_tiled_builder(4bpp,); setup_sprite_tiled_builder(8bpp,); setup_sprite_tiled_builder(4bpp,_4x); setup_sprite_tiled_builder(8bpp,_4x); +#endif + +#if !defined(NEON_BUILD) || defined(SIMD_BUILD) void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, s32 width, s32 height, u32 color) @@ -3933,7 +3846,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, texture_offset_base &= ~0x7; - sprites_16bpp++; + stats_add(sprites_16bpp, 1); if(block_width == 1) { @@ -3954,7 +3867,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, texture_block_ptr = texture_page_ptr + (texture_offset_base & texture_mask); - load_128b(block->texels, texture_block_ptr); + block->texels = *(vec_8x16u *)texture_block_ptr; block->draw_mask_bits = mask_bits; block->fb_ptr = fb_ptr; @@ -3988,7 +3901,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, texture_offset_base += 1024; texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); - load_128b(block->texels, texture_block_ptr); + block->texels = *(vec_8x16u *)texture_block_ptr; block->draw_mask_bits = left_mask_bits; block->fb_ptr = fb_ptr; @@ -4000,7 +3913,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, while(blocks_remaining) { texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); - load_128b(block->texels, texture_block_ptr); + block->texels = *(vec_8x16u *)texture_block_ptr; block->draw_mask_bits = 0; block->fb_ptr = fb_ptr; @@ -4013,7 +3926,7 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, } texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask); - load_128b(block->texels, texture_block_ptr); + block->texels = *(vec_8x16u *)texture_block_ptr; block->draw_mask_bits = right_mask_bits; block->fb_ptr = fb_ptr; @@ -4027,16 +3940,13 @@ void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, } } -void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, +#endif + +#ifndef NEON_BUILD + +void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v, s32 width, s32 height, u32 color) { - if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE | - RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0) - { - setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color); - return; - } - u32 right_width = ((width - 1) & 0x7) + 1; u32 right_mask_bits = (0xFF << right_width); u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x; @@ -4104,8 +4014,9 @@ void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, #endif -void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, - s32 u, s32 v, s32 width, s32 height, u32 color) +static void __attribute__((noinline)) +setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, + s32 v, s32 width, s32 height, u32 color) { u32 r = color & 0xFF; u32 g = (color >> 8) & 0xFF; @@ -4119,7 +4030,7 @@ void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 num_width; - if(psx_gpu->num_blocks > MAX_BLOCKS) + if(psx_gpu->num_blocks) { flush_render_block_buffer(psx_gpu); } @@ -4129,7 +4040,7 @@ void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, num_width = width; vram_ptr = (void *)vram_ptr16; - if((long)vram_ptr16 & 2) + if((uintptr_t)vram_ptr16 & 2) { *vram_ptr16 = color_32bpp; vram_ptr = (void *)(vram_ptr16 + 1); @@ -4163,6 +4074,29 @@ void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, } } +void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, + s32 v, s32 width, s32 height, u32 color); + +void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, + s32 v, s32 width, s32 height, u32 color) +{ + if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE | + RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0 && + (psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) == 0) + { + setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color); + return; + } + + while (width > 0) + { + s32 w1 = width > 512 ? 512 : width; + setup_sprite_untextured_512(psx_gpu, x, y, 0, 0, w1, height, color); + x += 512; + width -= 512; + } +} + #define setup_sprite_blocks_switch_textured(texture_mode) \ setup_sprite_##texture_mode \ @@ -4250,7 +4184,7 @@ void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, render_sprite_blocks_switch_block_texture_mode(4bpp), \ render_sprite_blocks_switch_block_texture_mode(8bpp), \ render_sprite_blocks_switch_block_texture_mode(16bpp), \ - render_sprite_blocks_switch_block_texture_mode(4bpp) \ + render_sprite_blocks_switch_block_texture_mode(16bpp) \ render_block_handler_struct render_sprite_block_handlers[] = @@ -4260,10 +4194,10 @@ render_block_handler_struct render_sprite_block_handlers[] = void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, - s32 width, s32 height, u32 flags, u32 color) + s32 *width, s32 *height, u32 flags, u32 color) { - s32 x_right = x + width - 1; - s32 y_bottom = y + height - 1; + s32 x_right = x + *width - 1; + s32 y_bottom = y + *height - 1; #ifdef PROFILE sprites++; @@ -4272,6 +4206,7 @@ void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, if(invalidate_texture_cache_region_viewport(psx_gpu, x, y, x_right, y_bottom) == 0) { + *width = *height = 0; return; } @@ -4280,7 +4215,7 @@ void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, u32 clip = psx_gpu->viewport_start_x - x; x += clip; u += clip; - width -= clip; + *width -= clip; } if(y < psx_gpu->viewport_start_y) @@ -4288,21 +4223,24 @@ void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, s32 clip = psx_gpu->viewport_start_y - y; y += clip; v += clip; - height -= clip; + *height -= clip; } if(x_right > psx_gpu->viewport_end_x) - width -= x_right - psx_gpu->viewport_end_x; + *width -= x_right - psx_gpu->viewport_end_x; if(y_bottom > psx_gpu->viewport_end_y) - height -= y_bottom - psx_gpu->viewport_end_y; + *height -= y_bottom - psx_gpu->viewport_end_y; - if((width <= 0) || (height <= 0)) + if((*width <= 0) || (*height <= 0)) + { + *width = *height = 0; return; + } #ifdef PROFILE - span_pixels += width * height; - spans += height; + span_pixels += *width * *height; + spans += *height; #endif u32 render_state = flags & @@ -4339,11 +4277,11 @@ void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, psx_gpu->render_block_handler = render_block_handler; ((setup_sprite_function_type *)render_block_handler->setup_blocks) - (psx_gpu, x, y, u, v, width, height, color); + (psx_gpu, x, y, u, v, *width, *height, color); } #define draw_pixel_line_mask_evaluate_yes() \ - if(*vram_ptr & 0x8000) \ + if((*vram_ptr & 0x8000) == 0) \ #define draw_pixel_line_mask_evaluate_no() \ @@ -4650,6 +4588,7 @@ void render_line(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 flags, if(vertex_a->x >= vertex_b->x) { vertex_swap(vertex_a, vertex_b); + (void)triangle_winding; } x_a = vertex_a->x; @@ -4956,6 +4895,7 @@ void render_block_fill_enh(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, } } +#ifndef PCSX void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y, u32 width, u32 height, u32 pitch) { @@ -4987,7 +4927,7 @@ void render_block_move(psx_gpu_struct *psx_gpu, u32 source_x, u32 source_y, render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024), dest_x, dest_y, width, height, 1024); } - +#endif void initialize_reciprocal_table(void) { @@ -5043,6 +4983,8 @@ void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) psx_gpu->texture_page_ptr = psx_gpu->vram_ptr; psx_gpu->clut_ptr = psx_gpu->vram_ptr; + psx_gpu->viewport_start_x = psx_gpu->viewport_start_y = 0; + psx_gpu->viewport_end_x = psx_gpu->viewport_end_y = 0; psx_gpu->mask_msb = 0; psx_gpu->texture_window_x = 0; @@ -5055,6 +4997,7 @@ void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) memset(psx_gpu->vram_ptr, 0, sizeof(u16) * 1024 * 512); initialize_reciprocal_table(); + psx_gpu->reciprocal_table_ptr = reciprocal_table; // 00 01 10 11 // 00 0 4 1 5 @@ -5074,7 +5017,10 @@ void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram) psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN; - psx_gpu->enhancement_x_threshold = 256; + psx_gpu->saved_hres = 256; + + // check some offset + psx_gpu->reserved_a[(offsetof(psx_gpu_struct, blocks) == psx_gpu_blocks_offset) - 1] = 0; } u64 get_us(void) @@ -5085,7 +5031,7 @@ u64 get_us(void) return (tv.tv_sec * 1000000ULL) + tv.tv_usec; } -#ifdef NEON_BUILD +#if 0 //def NEON_BUILD u32 get_counter() { @@ -5140,3 +5086,5 @@ void triangle_benchmark(psx_gpu_struct *psx_gpu) #endif #include "psx_gpu_4x.c" + +// vim:ts=2:sw=2:expandtab