X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.h;h=06514b95eaac0445210bd554d295fa5c816f6701;hb=90ac6fed274c1d573a971c66f8a1338e8918f066;hp=7ed56220ed93413172e2289729a22343eca0cbc2;hpb=c1817bd9249ee616cf9545a57136d6dd3669ce34;p=pcsx_rearmed.git diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.h b/plugins/gpu_neon/psx_gpu/psx_gpu.h index 7ed56220..06514b95 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.h +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.h @@ -15,6 +15,16 @@ #ifndef PSX_GPU_H #define PSX_GPU_H +#define MAX_SPANS 512 +#define MAX_BLOCKS 64 +#define MAX_BLOCKS_PER_ROW 128 + +#define SPAN_DATA_BLOCKS_SIZE 32 + +#ifndef __ASSEMBLER__ + +#include "vector_types.h" + typedef enum { PRIMITIVE_TYPE_TRIANGLE = 0, @@ -56,8 +66,8 @@ typedef enum typedef enum { RENDER_INTERLACE_ENABLED = 0x1, - RENDER_INTERLACE_ODD = 0x2 -} render_interlace_enum; + RENDER_INTERLACE_ODD = 0x2, +} render_mode_enum; typedef struct { @@ -67,7 +77,7 @@ typedef struct u16 y; } edge_data_struct; -// 64 bytes total +// 64 (72) bytes total typedef struct { // 16 bytes @@ -91,7 +101,7 @@ typedef struct vec_8x16u pixels; }; - // 8 bytes + // 8 (16) bytes u32 draw_mask_bits; u16 *fb_ptr; @@ -99,12 +109,6 @@ typedef struct vec_8x16u dither_offsets; } block_struct; -#define MAX_SPANS 512 -#define MAX_BLOCKS 64 -#define MAX_BLOCKS_PER_ROW 128 - -#define SPAN_DATA_BLOCKS_SIZE 32 - typedef struct render_block_handler_struct render_block_handler_struct; typedef struct @@ -122,7 +126,6 @@ typedef struct vec_4x32u g_block_span; vec_4x32u b_block_span; - // 76 bytes u32 b; u32 b_dy; @@ -145,19 +148,14 @@ typedef struct u16 *vram_ptr; u16 *vram_out_ptr; - // 26 bytes + u32 uvrgb_phase; + u16 render_state_base; u16 render_state; u16 num_spans; u16 num_blocks; - s16 offset_x; - s16 offset_y; - - u16 clut_settings; - u16 texture_settings; - s16 viewport_start_x; s16 viewport_start_y; s16 viewport_end_x; @@ -165,7 +163,6 @@ typedef struct u16 mask_msb; - // 8 bytes u8 triangle_winding; u8 display_area_draw_enable; @@ -179,18 +176,33 @@ typedef struct u8 texture_window_y; u8 primitive_type; - u8 interlace_mode; + u8 render_mode; + + s16 offset_x; + s16 offset_y; + + u16 clut_settings; + u16 texture_settings; + + u32 *reciprocal_table_ptr; // enhancement stuff - u16 *enhancement_buf_ptr; + u16 *enhancement_buf_ptr; // main alloc + u16 *enhancement_current_buf_ptr; // offset into above, 4 bufs + u32 saved_hres; s16 saved_viewport_start_x; s16 saved_viewport_start_y; s16 saved_viewport_end_x; s16 saved_viewport_end_y; + struct psx_gpu_scanout { + u16 x, y, w, h; + } enhancement_scanouts[4]; // 0-3 specifying which buf to use + u16 enhancement_scanout_eselect; // eviction selector + u16 enhancement_current_buf; // Align up to 64 byte boundary to keep the upcoming buffers cache line // aligned, also make reachable with single immediate addition - u8 reserved_a[240]; + u8 reserved_a[188 + 9*4 - 9*sizeof(void *)]; // 8KB block_struct blocks[MAX_BLOCKS_PER_ROW]; @@ -218,6 +230,8 @@ typedef struct __attribute__((aligned(16))) s16 x; s16 y; + + u32 padding; } vertex_struct; void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, @@ -232,16 +246,22 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, s32 width, s32 height, u32 flags, u32 color); void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags, - u32 color); + u32 color, int double_resolution); u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2); +void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu); void flush_render_block_buffer(psx_gpu_struct *psx_gpu); void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram); -u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command); +u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, + s32 *cpu_cycles, u32 *last_command); void triangle_benchmark(psx_gpu_struct *psx_gpu); -#endif +void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu, + const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b, + const vertex_struct * __restrict__ c); +#endif // __ASSEMBLER__ +#endif // PSX_GPU_H