X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu.h;h=4eb622dfbc2a04d5b9b6041518c5ee4f51c45229;hb=c57af5e60d8a9cb3eb4a0f4513b211f930a4558c;hp=7252dc2b835cf977908d600b5391f61891eaeaaa;hpb=c6063f8985c69362a89a12111f393229ab65d05f;p=pcsx_rearmed.git diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu.h b/plugins/gpu_neon/psx_gpu/psx_gpu.h index 7252dc2b..4eb622df 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu.h +++ b/plugins/gpu_neon/psx_gpu/psx_gpu.h @@ -15,6 +15,16 @@ #ifndef PSX_GPU_H #define PSX_GPU_H +#define MAX_SPANS 512 +#define MAX_BLOCKS 64 +#define MAX_BLOCKS_PER_ROW 128 + +#define SPAN_DATA_BLOCKS_SIZE 32 + +#ifndef __ASSEMBLER__ + +#include "vector_types.h" + typedef enum { PRIMITIVE_TYPE_TRIANGLE = 0, @@ -57,7 +67,6 @@ typedef enum { RENDER_INTERLACE_ENABLED = 0x1, RENDER_INTERLACE_ODD = 0x2, - RENDER_DOUBLE_MODE = 0x4, } render_mode_enum; typedef struct @@ -68,7 +77,7 @@ typedef struct u16 y; } edge_data_struct; -// 64 bytes total +// 64 (72) bytes total typedef struct { // 16 bytes @@ -92,7 +101,7 @@ typedef struct vec_8x16u pixels; }; - // 8 bytes + // 8 (16) bytes u32 draw_mask_bits; u16 *fb_ptr; @@ -100,12 +109,6 @@ typedef struct vec_8x16u dither_offsets; } block_struct; -#define MAX_SPANS 512 -#define MAX_BLOCKS 64 -#define MAX_BLOCKS_PER_ROW 128 - -#define SPAN_DATA_BLOCKS_SIZE 32 - typedef struct render_block_handler_struct render_block_handler_struct; typedef struct @@ -181,16 +184,25 @@ typedef struct u16 clut_settings; u16 texture_settings; + u32 *reciprocal_table_ptr; + // enhancement stuff - u16 *enhancement_buf_ptr; + u16 *enhancement_buf_ptr; // main alloc + u16 *enhancement_current_buf_ptr; // offset into above, 4 bufs + u32 saved_hres; s16 saved_viewport_start_x; s16 saved_viewport_start_y; s16 saved_viewport_end_x; s16 saved_viewport_end_y; + u8 enhancement_buf_by_x16[64]; // 0-3 specifying which buf + u16 enhancement_buf_start[4]; // x pos where buf[n] begins + + u16 enhancement_scanout_x[4]; + u16 enhancement_scanout_select; // Align up to 64 byte boundary to keep the upcoming buffers cache line // aligned, also make reachable with single immediate addition - u8 reserved_a[236]; + u8 reserved_a[142]; // 8KB block_struct blocks[MAX_BLOCKS_PER_ROW]; @@ -218,6 +230,8 @@ typedef struct __attribute__((aligned(16))) s16 x; s16 y; + + u32 padding; } vertex_struct; void render_block_fill(psx_gpu_struct *psx_gpu, u32 color, u32 x, u32 y, @@ -232,10 +246,11 @@ void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v, s32 width, s32 height, u32 flags, u32 color); void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags, - u32 color); + u32 color, int double_resolution); u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2); +void update_texture_8bpp_cache(psx_gpu_struct *psx_gpu); void flush_render_block_buffer(psx_gpu_struct *psx_gpu); void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram); @@ -243,5 +258,9 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command); void triangle_benchmark(psx_gpu_struct *psx_gpu); -#endif +void compute_all_gradients(psx_gpu_struct * __restrict__ psx_gpu, + const vertex_struct * __restrict__ a, const vertex_struct * __restrict__ b, + const vertex_struct * __restrict__ c); +#endif // __ASSEMBLER__ +#endif // PSX_GPU_H