X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_parse.c;h=5badf6b9afbc4b5aa5adad10534f6d208a70a755;hb=72583812ef6aae62ec1614772f31dd41056f17e4;hp=54f5614fa740cab9b3a6408aa1090a394fac7878;hpb=e929dec505f8d3692248fe0d42c84a37c994ad39;p=pcsx_rearmed.git diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c index 54f5614f..5badf6b9 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c @@ -45,7 +45,6 @@ void update_texture_ptr(psx_gpu_struct *psx_gpu) switch((psx_gpu->render_state_base >> 8) & 0x3) { - default: case TEXTURE_MODE_4BPP: texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page]; @@ -75,6 +74,7 @@ void update_texture_ptr(psx_gpu_struct *psx_gpu) texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; break; + default: case TEXTURE_MODE_16BPP: texture_base = (u8 *)(psx_gpu->vram_ptr); texture_base += (psx_gpu->current_texture_page & 0xF) * 128; @@ -250,10 +250,9 @@ static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y, #define SET_Ex(r, v) #endif -vertex_struct vertexes[4] __attribute__((aligned(32))); - u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) { + vertex_struct vertexes[4] __attribute__((aligned(16))) = {}; u32 current_command = 0, command_length; u32 *list_start = list; @@ -408,7 +407,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) vertexes[1].x = list_s16[4] + psx_gpu->offset_x; vertexes[1].y = list_s16[5] + psx_gpu->offset_y; - render_line(psx_gpu, vertexes, current_command, list[0]); + render_line(psx_gpu, vertexes, current_command, list[0], 0); break; } @@ -429,13 +428,16 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; - render_line(psx_gpu, vertexes, current_command, list[0]); + render_line(psx_gpu, vertexes, current_command, list[0], 0); list_position++; num_vertexes++; if(list_position >= list_end) - break; + { + current_command = (u32)-1; + goto breakloop; + } xy = *list_position; if((xy & 0xF000F000) == 0x50005000) @@ -460,7 +462,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) vertexes[1].x = list_s16[6] + psx_gpu->offset_x; vertexes[1].y = list_s16[7] + psx_gpu->offset_y; - render_line(psx_gpu, vertexes, current_command, 0); + render_line(psx_gpu, vertexes, current_command, 0, 0); break; } @@ -490,13 +492,16 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; - render_line(psx_gpu, vertexes, current_command, 0); + render_line(psx_gpu, vertexes, current_command, 0, 0); list_position += 2; num_vertexes++; if(list_position >= list_end) - break; + { + current_command = (u32)-1; + goto breakloop; + } color = list_position[0]; if((color & 0xF000F000) == 0x50005000) @@ -601,18 +606,29 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) break; } - case 0x80: // vid -> vid - render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, - list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, - ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); - break; - #ifdef PCSX - case 0xA0: // sys -> vid - case 0xC0: // vid -> sys - goto breakloop; + case 0x80 ... 0x9F: // vid -> vid + case 0xA0 ... 0xBF: // sys -> vid + case 0xC0 ... 0xDF: // vid -> sys + goto breakloop; #else - case 0xA0: // sys -> vid + case 0x80 ... 0x9F: // vid -> vid + { + u32 sx = list_s16[2] & 0x3FF; + u32 sy = list_s16[3] & 0x1FF; + u32 dx = list_s16[4] & 0x3FF; + u32 dy = list_s16[5] & 0x1FF; + u32 w = ((list_s16[6] - 1) & 0x3FF) + 1; + u32 h = ((list_s16[7] - 1) & 0x1FF) + 1; + + if (sx == dx && sy == dy && psx_gpu->mask_msb == 0) + break; + + render_block_move(psx_gpu, sx, sy, dx, dy, w, h); + break; + } + + case 0xA0 ... 0xBF: // sys -> vid { u32 load_x = list_s16[2] & 0x3FF; u32 load_y = list_s16[3] & 0x1FF; @@ -630,8 +646,8 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) break; } - case 0xC0: // vid -> sys - break; + case 0xC0 ... 0xDF: // vid -> sys + break; #endif case 0xE1: @@ -678,11 +694,21 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) } SET_Ex(2, list[0]); break; - } + } + + case 0xE3: + { + s16 viewport_start_x = list[0] & 0x3FF; + s16 viewport_start_y = (list[0] >> 10) & 0x1FF; + + if(viewport_start_x == psx_gpu->viewport_start_x && + viewport_start_y == psx_gpu->viewport_start_y) + { + break; + } - case 0xE3: - psx_gpu->viewport_start_x = list[0] & 0x3FF; - psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; + psx_gpu->viewport_start_x = viewport_start_x; + psx_gpu->viewport_start_y = viewport_start_y; #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = @@ -690,12 +716,23 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, psx_gpu->viewport_end_y); #endif - SET_Ex(3, list[0]); - break; - - case 0xE4: - psx_gpu->viewport_end_x = list[0] & 0x3FF; - psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; + SET_Ex(3, list[0]); + break; + } + + case 0xE4: + { + s16 viewport_end_x = list[0] & 0x3FF; + s16 viewport_end_y = (list[0] >> 10) & 0x1FF; + + if(viewport_end_x == psx_gpu->viewport_end_x && + viewport_end_y == psx_gpu->viewport_end_y) + { + break; + } + + psx_gpu->viewport_end_x = viewport_end_x; + psx_gpu->viewport_end_y = viewport_end_y; #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = @@ -703,10 +740,11 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, psx_gpu->viewport_end_y); #endif - SET_Ex(4, list[0]); - break; + SET_Ex(4, list[0]); + break; + } - case 0xE5: + case 0xE5: { s32 offset_x = list[0] << 21; s32 offset_y = list[0] << 10; @@ -742,23 +780,87 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) } } -#ifdef PCSX breakloop: -#endif if (last_command != NULL) *last_command = current_command; return list - list_start; } -#define select_enhancement_buf(psx_gpu) { \ - u32 _x, _b; \ - _x = psx_gpu->saved_viewport_start_x + 8; \ - for (_b = 0; _x >= psx_gpu->enhancement_x_threshold; _b++) \ - _x -= psx_gpu->enhancement_x_threshold; \ - psx_gpu->enhancement_current_buf_ptr = \ - psx_gpu->enhancement_buf_ptr + _b * 1024 * 1024; \ +#ifdef PCSX + +#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16)) + +static int is_new_scanout(psx_gpu_struct *psx_gpu, int x) +{ + int i, scanout_x; + for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanout_x); i++) + { + scanout_x = psx_gpu->enhancement_scanout_x[i]; + if (x <= scanout_x && scanout_x < x + ENH_BUF_TABLE_STEP) + { + if (x != scanout_x) + log_anomaly("unaligned scanout x: %d,%d\n", scanout_x, x); + return 1; + } + } + return 0; +} + +static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu) +{ + u32 b, x; + + b = 0; + psx_gpu->enhancement_buf_by_x16[0] = b; + psx_gpu->enhancement_buf_start[0] = 0; + for (x = 1; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++) + { + if (b < 3 && is_new_scanout(psx_gpu, x * ENH_BUF_TABLE_STEP)) { + b++; + psx_gpu->enhancement_buf_start[b] = x * ENH_BUF_TABLE_STEP; + } + + psx_gpu->enhancement_buf_by_x16[x] = b; + } +#if 0 + printf("buf_by_x16:\n"); + for (b = 0; b < 3; b++) { + int first = -1, count = 0; + for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++) { + if (psx_gpu->enhancement_buf_by_x16[x] == b) { + if (first < 0) first = x; + count++; + } + } + if (count) { + assert(first * ENH_BUF_TABLE_STEP == psx_gpu->enhancement_buf_start[b]); + printf("%d: %3zd-%zd\n", b, first * ENH_BUF_TABLE_STEP, + (first + count) * ENH_BUF_TABLE_STEP); + } + } +#endif +} + +static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu, + u32 x0, u32 len) +{ +#if 0 + u32 x, b; + + for (x = x0, b = 0; x >= len; b++) + x -= len; + if (b > 3) + b = 3; + + memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP, + b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP); +#endif } +#define select_enhancement_buf(psx_gpu) \ + psx_gpu->enhancement_current_buf_ptr = \ + select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x) + #define enhancement_disable() { \ psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \ psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \ @@ -772,34 +874,185 @@ breakloop: psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \ psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \ psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \ - psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \ - psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \ - psx_gpu->uvrgb_phase = 0x1000; \ + psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \ + psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \ + psx_gpu->uvrgb_phase = 0x7fff; \ } #define shift_vertices3(v) { \ - v[0]->x *= 2; \ - v[0]->y *= 2; \ - v[1]->x *= 2; \ - v[1]->y *= 2; \ - v[2]->x *= 2; \ - v[2]->y *= 2; \ + v[0]->x <<= 1; \ + v[0]->y <<= 1; \ + v[1]->x <<= 1; \ + v[1]->y <<= 1; \ + v[2]->x <<= 1; \ + v[2]->y <<= 1; \ } #define unshift_vertices3(v) { \ - v[0]->x /= 2; \ - v[0]->y /= 2; \ - v[1]->x /= 2; \ - v[1]->y /= 2; \ - v[2]->x /= 2; \ - v[2]->y /= 2; \ + v[0]->x >>= 1; \ + v[0]->y >>= 1; \ + v[1]->x >>= 1; \ + v[1]->y >>= 1; \ + v[2]->x >>= 1; \ + v[2]->y >>= 1; \ } #define shift_triangle_area() \ psx_gpu->triangle_area *= 4 +#ifndef NEON_BUILD +void scale2x_tiles8(void *dst, const void *src, int w8, int h) +{ + uint16_t* d = (uint16_t*)dst; + const uint16_t* s = (const uint16_t*)src; + + while ( h-- ) + { + uint16_t* d_save = d; + const uint16_t* s_save = s; + int w = w8; + + while ( w-- ) + { + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + } + + d = d_save + 2048; + s = s_save + 1024; /* or 512? */ + } +} +#endif + static int disable_main_render; +static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int x_end) +{ + // reject to avoid oveflowing the 1024 width + // (assume some offscreen render-to-texture thing) + int fb_index; + if (x < 0) + return 1; + fb_index = select_enhancement_buf_index(psx_gpu, x); + if (x >= psx_gpu->enhancement_buf_start[fb_index] + 512) + return 0; + + return 1; +} + +static int is_in_array(int val, int array[], int len) +{ + int i; + for (i = 0; i < len; i++) + if (array[i] == val) + return 1; + return 0; +} + +static int make_members_unique(int array[], int len) +{ + int i, j; + for (i = j = 1; i < len; i++) + if (!is_in_array(array[i], array, j)) + array[j++] = array[i]; + + if (array[0] > array[1]) { + i = array[0]; array[0] = array[1]; array[1] = i; + } + return j; +} + +static void patch_u(vertex_struct *vertex_ptrs, int count, int old, int new) +{ + int i; + for (i = 0; i < count; i++) + if (vertex_ptrs[i].u == old) + vertex_ptrs[i].u = new; +} + +static void patch_v(vertex_struct *vertex_ptrs, int count, int old, int new) +{ + int i; + for (i = 0; i < count; i++) + if (vertex_ptrs[i].v == old) + vertex_ptrs[i].v = new; +} + +static void uv_hack(vertex_struct *vertex_ptrs, int vertex_count) +{ + int i, u[4], v[4]; + + for (i = 0; i < vertex_count; i++) { + u[i] = vertex_ptrs[i].u; + v[i] = vertex_ptrs[i].v; + } + if (make_members_unique(u, vertex_count) == 2 && u[1] - u[0] >= 8) { + if ((u[0] & 7) == 7) { + patch_u(vertex_ptrs, vertex_count, u[0], u[0] + 1); + //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0]+1, u[1]); + } + else if ((u[1] & 7) == 0 || u[1] - u[0] > 128) { + patch_u(vertex_ptrs, vertex_count, u[1], u[1] - 1); + //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0], u[1]-1); + } + } + if (make_members_unique(v, vertex_count) == 2 && ((v[0] - v[1]) & 7) == 0) { + if ((v[0] & 7) == 7) { + patch_v(vertex_ptrs, vertex_count, v[0], v[0] + 1); + //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0]+1, v[1]); + } + else if ((v[1] & 7) == 0) { + patch_v(vertex_ptrs, vertex_count, v[1], v[1] - 1); + //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0], v[1]-1); + } + } +} + static void do_triangle_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 current_command) { @@ -811,39 +1064,26 @@ static void do_triangle_enhanced(psx_gpu_struct *psx_gpu, if (!disable_main_render) render_triangle_p(psx_gpu, vertex_ptrs, current_command); + if (!check_enhanced_range(psx_gpu, vertex_ptrs[0]->x, vertex_ptrs[2]->x)) + return; + enhancement_enable(); shift_vertices3(vertex_ptrs); shift_triangle_area(); render_triangle_p(psx_gpu, vertex_ptrs, current_command); + unshift_vertices3(vertex_ptrs); } static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 current_command) { - vertex_struct *vertex_ptrs[3]; - - if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) { - if (!disable_main_render) - render_triangle_p(psx_gpu, vertex_ptrs, current_command); - - enhancement_enable(); - shift_vertices3(vertex_ptrs); - shift_triangle_area(); - render_triangle_p(psx_gpu, vertex_ptrs, current_command); - unshift_vertices3(vertex_ptrs); - } + do_triangle_enhanced(psx_gpu, vertexes, current_command); enhancement_disable(); - if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) { - if (!disable_main_render) - render_triangle_p(psx_gpu, vertex_ptrs, current_command); - - enhancement_enable(); - shift_vertices3(vertex_ptrs); - shift_triangle_area(); - render_triangle_p(psx_gpu, vertex_ptrs, current_command); - } + do_triangle_enhanced(psx_gpu, &vertexes[1], current_command); } +#if 0 + #define fill_vertex(i, x_, y_, u_, v_, rgb_) \ vertexes[i].x = x_; \ vertexes[i].y = y_; \ @@ -853,7 +1093,7 @@ static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, vertexes[i].g = (rgb_) >> 8; \ vertexes[i].b = (rgb_) >> 16 -static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y, +static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y, u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb) { vertex_struct *vertex_ptrs[3]; @@ -908,9 +1148,21 @@ static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y, psx_gpu->render_state_base = render_state_base_saved; } +#else +static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y, + u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb) +{ + u32 flags = (cmd_rgb >> 24); + u32 color = cmd_rgb & 0xffffff; + + render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color); +} +#endif -u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) +u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, + u32 *last_command) { + vertex_struct vertexes[4] __attribute__((aligned(16))) = {}; u32 current_command = 0, command_length; u32 *list_start = list; @@ -946,13 +1198,25 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c u32 width = list_s16[4] & 0x3FF; u32 height = list_s16[5] & 0x1FF; u32 color = list[0] & 0xFFFFFF; + u32 i1, i2; x &= ~0xF; width = ((width + 0xF) & ~0xF); + if (width == 0 || height == 0) + break; do_fill(psx_gpu, x, y, width, height, color); - psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; + i1 = select_enhancement_buf_index(psx_gpu, x); + i2 = select_enhancement_buf_index(psx_gpu, x + width - 1); + if (i1 != i2) { + sync_enhancement_buffers(x, y, width, height); + break; + } + if (x >= psx_gpu->enhancement_buf_start[i1] + psx_gpu->saved_hres) + break; + + psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x); x *= 2; y *= 2; width *= 2; @@ -1011,6 +1275,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c get_vertex_data_xy_uv(2, 10); get_vertex_data_xy_uv(3, 14); + uv_hack(vertexes, 4); do_quad_enhanced(psx_gpu, vertexes, current_command); break; } @@ -1068,6 +1333,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c get_vertex_data_xy_uv_rgb(2, 12); get_vertex_data_xy_uv_rgb(3, 18); + uv_hack(vertexes, 4); do_quad_enhanced(psx_gpu, vertexes, current_command); break; } @@ -1079,7 +1345,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c vertexes[1].x = list_s16[4] + psx_gpu->offset_x; vertexes[1].y = list_s16[5] + psx_gpu->offset_y; - render_line(psx_gpu, vertexes, current_command, list[0]); + render_line(psx_gpu, vertexes, current_command, list[0], 0); + enhancement_enable(); + render_line(psx_gpu, vertexes, current_command, list[0], 1); break; } @@ -1100,13 +1368,19 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; - render_line(psx_gpu, vertexes, current_command, list[0]); + enhancement_disable(); + render_line(psx_gpu, vertexes, current_command, list[0], 0); + enhancement_enable(); + render_line(psx_gpu, vertexes, current_command, list[0], 1); list_position++; num_vertexes++; if(list_position >= list_end) - break; + { + current_command = (u32)-1; + goto breakloop; + } xy = *list_position; if((xy & 0xF000F000) == 0x50005000) @@ -1131,7 +1405,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c vertexes[1].x = list_s16[6] + psx_gpu->offset_x; vertexes[1].y = list_s16[7] + psx_gpu->offset_y; - render_line(psx_gpu, vertexes, current_command, 0); + render_line(psx_gpu, vertexes, current_command, 0, 0); + enhancement_enable(); + render_line(psx_gpu, vertexes, current_command, 0, 1); break; } @@ -1161,13 +1437,19 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; - render_line(psx_gpu, vertexes, current_command, 0); + enhancement_disable(); + render_line(psx_gpu, vertexes, current_command, 0, 0); + enhancement_enable(); + render_line(psx_gpu, vertexes, current_command, 0, 1); list_position += 2; num_vertexes++; if(list_position >= list_end) - break; + { + current_command = (u32)-1; + goto breakloop; + } color = list_position[0]; if((color & 0xF000F000) == 0x50005000) @@ -1186,7 +1468,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c u32 height = list_s16[5] & 0x1FF; render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, width, height, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + width)) + do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]); break; } @@ -1203,7 +1487,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c render_sprite(psx_gpu, x, y, u, v, width, height, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, width, height, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + width)) + do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]); break; } @@ -1216,7 +1502,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 1, 1, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + 1)) + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]); break; } @@ -1229,7 +1517,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 8, 8, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + 8)) + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]); break; } @@ -1247,7 +1537,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c render_sprite(psx_gpu, x, y, u, v, 8, 8, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, 8, 8, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + 8)) + do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]); break; } @@ -1260,7 +1552,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 16, 16, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + 16)) + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]); break; } @@ -1277,42 +1571,16 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c set_clut(psx_gpu, list_s16[5]); render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, 16, 16, list[0]); - break; - } - - case 0x80: // vid -> vid - render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, - list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, - ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); - break; - -#ifdef PCSX - case 0xA0: // sys -> vid - case 0xC0: // vid -> sys - goto breakloop; -#else - case 0xA0: // sys -> vid - { - u32 load_x = list_s16[2] & 0x3FF; - u32 load_y = list_s16[3] & 0x1FF; - u32 load_width = list_s16[4] & 0x3FF; - u32 load_height = list_s16[5] & 0x1FF; - u32 load_size = load_width * load_height; - - command_length += load_size / 2; - - if(load_size & 1) - command_length++; - render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y, - load_width, load_height, load_width); + if (check_enhanced_range(psx_gpu, x, x + 16)) + do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]); break; } - case 0xC0: // vid -> sys - break; -#endif + case 0x80 ... 0x9F: // vid -> vid + case 0xA0 ... 0xBF: // sys -> vid + case 0xC0 ... 0xDF: // vid -> sys + goto breakloop; case 0xE1: set_texture(psx_gpu, list[0]); @@ -1361,10 +1629,29 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c } case 0xE3: - psx_gpu->viewport_start_x = list[0] & 0x3FF; - psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; - psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x; - psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y; + { + s16 viewport_start_x = list[0] & 0x3FF; + s16 viewport_start_y = (list[0] >> 10) & 0x1FF; + u32 w; + s32 d; + + if(viewport_start_x == psx_gpu->viewport_start_x && + viewport_start_y == psx_gpu->viewport_start_y) + { + break; + } + psx_gpu->viewport_start_x = viewport_start_x; + psx_gpu->viewport_start_y = viewport_start_y; + psx_gpu->saved_viewport_start_x = viewport_start_x; + psx_gpu->saved_viewport_start_y = viewport_start_y; + + w = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1; + d = psx_gpu->saved_hres - w; + if(-16 <= d && d <= 16) + { + update_enhancement_buf_table_from_x(psx_gpu, + viewport_start_x, w); + } select_enhancement_buf(psx_gpu); #ifdef TEXTURE_CACHE_4BPP @@ -1375,12 +1662,34 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c #endif SET_Ex(3, list[0]); break; - + } + case 0xE4: - psx_gpu->viewport_end_x = list[0] & 0x3FF; - psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; - psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x; - psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y; + { + s16 viewport_end_x = list[0] & 0x3FF; + s16 viewport_end_y = (list[0] >> 10) & 0x1FF; + u32 w; + s32 d; + + if(viewport_end_x == psx_gpu->viewport_end_x && + viewport_end_y == psx_gpu->viewport_end_y) + { + break; + } + + psx_gpu->viewport_end_x = viewport_end_x; + psx_gpu->viewport_end_y = viewport_end_y; + psx_gpu->saved_viewport_end_x = viewport_end_x; + psx_gpu->saved_viewport_end_y = viewport_end_y; + + w = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1; + d = psx_gpu->saved_hres - w; + if(-16 <= d && d <= 16) + { + update_enhancement_buf_table_from_x(psx_gpu, + psx_gpu->viewport_start_x, w); + } + select_enhancement_buf(psx_gpu); #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = @@ -1390,6 +1699,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c #endif SET_Ex(4, list[0]); break; + } case 0xE5: { @@ -1427,13 +1737,14 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c } } -#ifdef PCSX + enhancement_disable(); + breakloop: -#endif -enhancement_disable(); if (last_command != NULL) *last_command = current_command; return list - list_start; } -// vim:shiftwidth=2:expandtab +#endif /* PCSX */ + +// vim:ts=2:shiftwidth=2:expandtab