X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_parse.c;h=5f69919e2216f8c3eb68dce06d1d4af2969a2ed9;hb=c2a25f6790029cd0fd4efe1b8aa96e4159f1b1e9;hp=af82d7e542191eac6dfeea310c03b068396ee72b;hpb=50f9355a2338111d940ed408f52fe1defe4df23e;p=pcsx_rearmed.git diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c index af82d7e5..5f69919e 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c @@ -45,7 +45,6 @@ void update_texture_ptr(psx_gpu_struct *psx_gpu) switch((psx_gpu->render_state_base >> 8) & 0x3) { - default: case TEXTURE_MODE_4BPP: texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page]; @@ -75,6 +74,7 @@ void update_texture_ptr(psx_gpu_struct *psx_gpu) texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; break; + default: case TEXTURE_MODE_16BPP: texture_base = (u8 *)(psx_gpu->vram_ptr); texture_base += (psx_gpu->current_texture_page & 0xF) * 128; @@ -250,10 +250,9 @@ static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y, #define SET_Ex(r, v) #endif -vertex_struct vertexes[4] __attribute__((aligned(32))); - u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) { + vertex_struct vertexes[4] __attribute__((aligned(16))) = {}; u32 current_command = 0, command_length; u32 *list_start = list; @@ -435,7 +434,10 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) num_vertexes++; if(list_position >= list_end) - break; + { + current_command = (u32)-1; + goto breakloop; + } xy = *list_position; if((xy & 0xF000F000) == 0x50005000) @@ -496,7 +498,10 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) num_vertexes++; if(list_position >= list_end) - break; + { + current_command = (u32)-1; + goto breakloop; + } color = list_position[0]; if((color & 0xF000F000) == 0x50005000) @@ -601,18 +606,29 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) break; } - case 0x80: // vid -> vid - render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, - list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, - ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); - break; - #ifdef PCSX - case 0xA0: // sys -> vid - case 0xC0: // vid -> sys - goto breakloop; + case 0x80 ... 0x9F: // vid -> vid + case 0xA0 ... 0xBF: // sys -> vid + case 0xC0 ... 0xDF: // vid -> sys + goto breakloop; #else - case 0xA0: // sys -> vid + case 0x80 ... 0x9F: // vid -> vid + { + u32 sx = list_s16[2] & 0x3FF; + u32 sy = list_s16[3] & 0x1FF; + u32 dx = list_s16[4] & 0x3FF; + u32 dy = list_s16[5] & 0x1FF; + u32 w = ((list_s16[6] - 1) & 0x3FF) + 1; + u32 h = ((list_s16[7] - 1) & 0x1FF) + 1; + + if (sx == dx && sy == dy && psx_gpu->mask_msb == 0) + break; + + render_block_move(psx_gpu, sx, sy, dx, dy, w, h); + break; + } + + case 0xA0 ... 0xBF: // sys -> vid { u32 load_x = list_s16[2] & 0x3FF; u32 load_y = list_s16[3] & 0x1FF; @@ -630,8 +646,8 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) break; } - case 0xC0: // vid -> sys - break; + case 0xC0 ... 0xDF: // vid -> sys + break; #endif case 0xE1: @@ -678,11 +694,21 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) } SET_Ex(2, list[0]); break; - } + } + + case 0xE3: + { + s16 viewport_start_x = list[0] & 0x3FF; + s16 viewport_start_y = (list[0] >> 10) & 0x1FF; + + if(viewport_start_x == psx_gpu->viewport_start_x && + viewport_start_y == psx_gpu->viewport_start_y) + { + break; + } - case 0xE3: - psx_gpu->viewport_start_x = list[0] & 0x3FF; - psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; + psx_gpu->viewport_start_x = viewport_start_x; + psx_gpu->viewport_start_y = viewport_start_y; #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = @@ -690,12 +716,23 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, psx_gpu->viewport_end_y); #endif - SET_Ex(3, list[0]); - break; - - case 0xE4: - psx_gpu->viewport_end_x = list[0] & 0x3FF; - psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; + SET_Ex(3, list[0]); + break; + } + + case 0xE4: + { + s16 viewport_end_x = list[0] & 0x3FF; + s16 viewport_end_y = (list[0] >> 10) & 0x1FF; + + if(viewport_end_x == psx_gpu->viewport_end_x && + viewport_end_y == psx_gpu->viewport_end_y) + { + break; + } + + psx_gpu->viewport_end_x = viewport_end_x; + psx_gpu->viewport_end_y = viewport_end_y; #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = @@ -703,10 +740,11 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, psx_gpu->viewport_end_y); #endif - SET_Ex(4, list[0]); - break; + SET_Ex(4, list[0]); + break; + } - case 0xE5: + case 0xE5: { s32 offset_x = list[0] << 21; s32 offset_y = list[0] << 10; @@ -742,21 +780,118 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) } } -#ifdef PCSX breakloop: -#endif if (last_command != NULL) *last_command = current_command; return list - list_start; } -#define select_enhancement_buf(psx_gpu) { \ - u32 _x, _b; \ - _x = psx_gpu->saved_viewport_start_x + 8; \ - for (_b = 0; _x >= psx_gpu->enhancement_x_threshold; _b++) \ - _x -= psx_gpu->enhancement_x_threshold; \ - psx_gpu->enhancement_current_buf_ptr = \ - psx_gpu->enhancement_buf_ptr + _b * 1024 * 1024; \ +#ifdef PCSX + +// this thing has become such a PITA, should just handle the 2048 width really +static void update_enhancement_buf_scanouts(psx_gpu_struct *psx_gpu, + int x, int y, int w, int h) +{ + int max_bufs = ARRAY_SIZE(psx_gpu->enhancement_scanouts); + struct psx_gpu_scanout *s; + int i, sel, right, bottom; + u32 tol_x = 48, tol_y = 16; + u32 intersection; + + //w = (w + 15) & ~15; + psx_gpu->saved_hres = w; + assert(!(max_bufs & (max_bufs - 1))); + for (i = 0; i < max_bufs; i++) { + s = &psx_gpu->enhancement_scanouts[i]; + if (s->x == x && s->y == y && w - s->w <= tol_x && h - s->h <= tol_y) + return; + } + + // evict any scanout that intersects + right = x + w; + bottom = y + h; + for (i = 0, sel = -1; i < max_bufs; i++) { + s = &psx_gpu->enhancement_scanouts[i]; + if (s->x >= right) continue; + if (s->x + s->w <= x) continue; + if (s->y >= bottom) continue; + if (s->y + s->h <= y) continue; + // ... but allow upto 16 pixels intersection that some games do + if ((intersection = s->x + s->w - x) - 1u <= tol_x) { + s->w -= intersection; + continue; + } + if ((intersection = s->y + s->h - y) - 1u <= tol_y) { + s->h -= intersection; + continue; + } + //printf("%4d%4d%4dx%d evicted\n", s->x, s->y, s->w, s->h); + s->w = 0; + sel = i; + break; + } + if (sel >= 0) { + // 2nd intersection check + for (i = 0; i < max_bufs; i++) { + s = &psx_gpu->enhancement_scanouts[i]; + if (!s->w) + continue; + if ((intersection = right - s->x) - 1u <= tol_x) { + w -= intersection; + break; + } + if ((intersection = bottom - s->y) - 1u <= tol_y) { + h -= intersection; + break; + } + } + } + else + sel = psx_gpu->enhancement_scanout_eselect++; + psx_gpu->enhancement_scanout_eselect &= max_bufs - 1; + s = &psx_gpu->enhancement_scanouts[sel]; + s->x = x; + s->y = y; + s->w = w; + s->h = h; + + sync_enhancement_buffers(x, y, w, h); +#if 0 + printf("scanouts:\n"); + for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanouts); i++) { + s = &psx_gpu->enhancement_scanouts[i]; + if (s->w) + printf("%4d%4d%4dx%d\n", s->x, s->y, s->w, s->h); + } +#endif +} + +static int select_enhancement_buf_index(psx_gpu_struct *psx_gpu, s32 x, s32 y) +{ + int i; + for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanouts); i++) { + const struct psx_gpu_scanout *s = &psx_gpu->enhancement_scanouts[i]; + if (s->x <= x && x < s->x + s->w && + s->y <= y && y < s->y + s->h) + return i; + } + return -1; +} + +#define select_enhancement_buf_by_index(psx_gpu_, i_) \ + ((psx_gpu_)->enhancement_buf_ptr + ((i_) << 20)) + +static void *select_enhancement_buf_ptr(psx_gpu_struct *psx_gpu, s32 x, s32 y) +{ + int i = select_enhancement_buf_index(psx_gpu, x, y); + return i >= 0 ? select_enhancement_buf_by_index(psx_gpu, i) : NULL; +} + +static void select_enhancement_buf(psx_gpu_struct *psx_gpu) +{ + s32 x = psx_gpu->saved_viewport_start_x + 16; + s32 y = psx_gpu->saved_viewport_start_y + 16; + psx_gpu->enhancement_current_buf_ptr = select_enhancement_buf_ptr(psx_gpu, x, y); } #define enhancement_disable() { \ @@ -768,40 +903,188 @@ breakloop: psx_gpu->uvrgb_phase = 0x8000; \ } -#define enhancement_enable() { \ - psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \ - psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \ - psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \ - psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \ - psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \ - psx_gpu->uvrgb_phase = 0x1000; \ +static int enhancement_enable(psx_gpu_struct *psx_gpu) +{ + if (!psx_gpu->enhancement_current_buf_ptr) + return 0; + psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; + psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; + psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; + psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; + psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; + if (psx_gpu->viewport_end_x - psx_gpu->viewport_start_x + 1 > 1024) + psx_gpu->viewport_end_x = psx_gpu->viewport_start_x + 1023; + psx_gpu->uvrgb_phase = 0x7fff; + return 1; } #define shift_vertices3(v) { \ - v[0]->x *= 2; \ - v[0]->y *= 2; \ - v[1]->x *= 2; \ - v[1]->y *= 2; \ - v[2]->x *= 2; \ - v[2]->y *= 2; \ + v[0]->x <<= 1; \ + v[0]->y <<= 1; \ + v[1]->x <<= 1; \ + v[1]->y <<= 1; \ + v[2]->x <<= 1; \ + v[2]->y <<= 1; \ } #define unshift_vertices3(v) { \ - v[0]->x /= 2; \ - v[0]->y /= 2; \ - v[1]->x /= 2; \ - v[1]->y /= 2; \ - v[2]->x /= 2; \ - v[2]->y /= 2; \ + v[0]->x >>= 1; \ + v[0]->y >>= 1; \ + v[1]->x >>= 1; \ + v[1]->y >>= 1; \ + v[2]->x >>= 1; \ + v[2]->y >>= 1; \ } #define shift_triangle_area() \ psx_gpu->triangle_area *= 4 -extern void scale2x_tiles8(void *dst, const void *src, int w8, int h); +#ifndef NEON_BUILD +void scale2x_tiles8(void *dst, const void *src, int w8, int h) +{ + uint16_t* d = (uint16_t*)dst; + const uint16_t* s = (const uint16_t*)src; + + while ( h-- ) + { + uint16_t* d_save = d; + const uint16_t* s_save = s; + int w = w8; + + while ( w-- ) + { + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + + d[ 0 ] = *s; + d[ 1 ] = *s; + d[ 1024 ] = *s; + d[ 1025 ] = *s; + d += 2; s++; + } + + d = d_save + 2048; + s = s_save + 1024; /* or 512? */ + } +} +#endif static int disable_main_render; +// simple check for a case where no clipping is used +// - now handled by adjusting the viewport +static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int y) +{ + return 1; +} + +static int is_in_array(int val, int array[], int len) +{ + int i; + for (i = 0; i < len; i++) + if (array[i] == val) + return 1; + return 0; +} + +static int make_members_unique(int array[], int len) +{ + int i, j; + for (i = j = 1; i < len; i++) + if (!is_in_array(array[i], array, j)) + array[j++] = array[i]; + + if (array[0] > array[1]) { + i = array[0]; array[0] = array[1]; array[1] = i; + } + return j; +} + +static void patch_u(vertex_struct *vertex_ptrs, int count, int old, int new) +{ + int i; + for (i = 0; i < count; i++) + if (vertex_ptrs[i].u == old) + vertex_ptrs[i].u = new; +} + +static void patch_v(vertex_struct *vertex_ptrs, int count, int old, int new) +{ + int i; + for (i = 0; i < count; i++) + if (vertex_ptrs[i].v == old) + vertex_ptrs[i].v = new; +} + +static void uv_hack(vertex_struct *vertex_ptrs, int vertex_count) +{ + int i, u[4], v[4]; + + for (i = 0; i < vertex_count; i++) { + u[i] = vertex_ptrs[i].u; + v[i] = vertex_ptrs[i].v; + } + if (make_members_unique(u, vertex_count) == 2 && u[1] - u[0] >= 8) { + if ((u[0] & 7) == 7) { + patch_u(vertex_ptrs, vertex_count, u[0], u[0] + 1); + //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0]+1, u[1]); + } + else if ((u[1] & 7) == 0 || u[1] - u[0] > 128) { + patch_u(vertex_ptrs, vertex_count, u[1], u[1] - 1); + //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0], u[1]-1); + } + } + if (make_members_unique(v, vertex_count) == 2 && ((v[0] - v[1]) & 7) == 0) { + if ((v[0] & 7) == 7) { + patch_v(vertex_ptrs, vertex_count, v[0], v[0] + 1); + //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0]+1, v[1]); + } + else if ((v[1] & 7) == 0) { + patch_v(vertex_ptrs, vertex_count, v[1], v[1] - 1); + //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0], v[1]-1); + } + } +} + static void do_triangle_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 current_command) { @@ -813,39 +1096,28 @@ static void do_triangle_enhanced(psx_gpu_struct *psx_gpu, if (!disable_main_render) render_triangle_p(psx_gpu, vertex_ptrs, current_command); - enhancement_enable(); + if (!check_enhanced_range(psx_gpu, vertex_ptrs[0]->x, vertex_ptrs[2]->x)) + return; + + if (!enhancement_enable(psx_gpu)) + return; + shift_vertices3(vertex_ptrs); shift_triangle_area(); render_triangle_p(psx_gpu, vertex_ptrs, current_command); + unshift_vertices3(vertex_ptrs); } static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, u32 current_command) { - vertex_struct *vertex_ptrs[3]; - - if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) { - if (!disable_main_render) - render_triangle_p(psx_gpu, vertex_ptrs, current_command); - - enhancement_enable(); - shift_vertices3(vertex_ptrs); - shift_triangle_area(); - render_triangle_p(psx_gpu, vertex_ptrs, current_command); - unshift_vertices3(vertex_ptrs); - } + do_triangle_enhanced(psx_gpu, vertexes, current_command); enhancement_disable(); - if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) { - if (!disable_main_render) - render_triangle_p(psx_gpu, vertex_ptrs, current_command); - - enhancement_enable(); - shift_vertices3(vertex_ptrs); - shift_triangle_area(); - render_triangle_p(psx_gpu, vertex_ptrs, current_command); - } + do_triangle_enhanced(psx_gpu, &vertexes[1], current_command); } +#if 0 + #define fill_vertex(i, x_, y_, u_, v_, rgb_) \ vertexes[i].x = x_; \ vertexes[i].y = y_; \ @@ -855,7 +1127,7 @@ static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, vertexes[i].g = (rgb_) >> 8; \ vertexes[i].b = (rgb_) >> 16 -static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y, +static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y, u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb) { vertex_struct *vertex_ptrs[3]; @@ -910,9 +1182,21 @@ static void do_esprite_in_triangles(psx_gpu_struct *psx_gpu, int x, int y, psx_gpu->render_state_base = render_state_base_saved; } +#else +static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y, + u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb) +{ + u32 flags = (cmd_rgb >> 24); + u32 color = cmd_rgb & 0xffffff; + + render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color); +} +#endif -u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) +u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, + u32 *last_command) { + vertex_struct vertexes[4] __attribute__((aligned(16))) = {}; u32 current_command = 0, command_length; u32 *list_start = list; @@ -948,13 +1232,23 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c u32 width = list_s16[4] & 0x3FF; u32 height = list_s16[5] & 0x1FF; u32 color = list[0] & 0xFFFFFF; + s32 i1, i2; x &= ~0xF; width = ((width + 0xF) & ~0xF); + if (width == 0 || height == 0) + break; do_fill(psx_gpu, x, y, width, height, color); - psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; + i1 = select_enhancement_buf_index(psx_gpu, x, y); + i2 = select_enhancement_buf_index(psx_gpu, x + width - 1, y + height - 1); + if (i1 < 0 || i1 != i2) { + sync_enhancement_buffers(x, y, width, height); + break; + } + + psx_gpu->vram_out_ptr = select_enhancement_buf_by_index(psx_gpu, i1); x *= 2; y *= 2; width *= 2; @@ -1013,6 +1307,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c get_vertex_data_xy_uv(2, 10); get_vertex_data_xy_uv(3, 14); + uv_hack(vertexes, 4); do_quad_enhanced(psx_gpu, vertexes, current_command); break; } @@ -1070,6 +1365,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c get_vertex_data_xy_uv_rgb(2, 12); get_vertex_data_xy_uv_rgb(3, 18); + uv_hack(vertexes, 4); do_quad_enhanced(psx_gpu, vertexes, current_command); break; } @@ -1082,8 +1378,8 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c vertexes[1].y = list_s16[5] + psx_gpu->offset_y; render_line(psx_gpu, vertexes, current_command, list[0], 0); - enhancement_enable(); - render_line(psx_gpu, vertexes, current_command, list[0], 1); + if (enhancement_enable(psx_gpu)) + render_line(psx_gpu, vertexes, current_command, list[0], 1); break; } @@ -1106,14 +1402,17 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c enhancement_disable(); render_line(psx_gpu, vertexes, current_command, list[0], 0); - enhancement_enable(); - render_line(psx_gpu, vertexes, current_command, list[0], 1); + if (enhancement_enable(psx_gpu)) + render_line(psx_gpu, vertexes, current_command, list[0], 1); list_position++; num_vertexes++; if(list_position >= list_end) - break; + { + current_command = (u32)-1; + goto breakloop; + } xy = *list_position; if((xy & 0xF000F000) == 0x50005000) @@ -1139,8 +1438,8 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c vertexes[1].y = list_s16[7] + psx_gpu->offset_y; render_line(psx_gpu, vertexes, current_command, 0, 0); - enhancement_enable(); - render_line(psx_gpu, vertexes, current_command, 0, 1); + if (enhancement_enable(psx_gpu)) + render_line(psx_gpu, vertexes, current_command, 0, 1); break; } @@ -1172,14 +1471,17 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c enhancement_disable(); render_line(psx_gpu, vertexes, current_command, 0, 0); - enhancement_enable(); - render_line(psx_gpu, vertexes, current_command, 0, 1); + if (enhancement_enable(psx_gpu)) + render_line(psx_gpu, vertexes, current_command, 0, 1); list_position += 2; num_vertexes++; if(list_position >= list_end) - break; + { + current_command = (u32)-1; + goto breakloop; + } color = list_position[0]; if((color & 0xF000F000) == 0x50005000) @@ -1198,7 +1500,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c u32 height = list_s16[5] & 0x1FF; render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, width, height, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + width)) + do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]); break; } @@ -1215,7 +1519,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c render_sprite(psx_gpu, x, y, u, v, width, height, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, width, height, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + width)) + do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]); break; } @@ -1228,7 +1534,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 1, 1, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + 1)) + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]); break; } @@ -1241,7 +1549,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 8, 8, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + 8)) + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]); break; } @@ -1259,7 +1569,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c render_sprite(psx_gpu, x, y, u, v, 8, 8, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, 8, 8, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + 8)) + do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]); break; } @@ -1272,7 +1584,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, 0, 0, 16, 16, list[0]); + + if (check_enhanced_range(psx_gpu, x, x + 16)) + do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]); break; } @@ -1289,32 +1603,15 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c set_clut(psx_gpu, list_s16[5]); render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]); - do_esprite_in_triangles(psx_gpu, x, y, u, v, 16, 16, list[0]); - break; - } - - case 0x80: // vid -> vid - { - u32 sx = list_s16[2] & 0x3FF; - u32 sy = list_s16[3] & 0x1FF; - u32 dx = list_s16[4] & 0x3FF; - u32 dy = list_s16[5] & 0x1FF; - u32 w = ((list_s16[6] - 1) & 0x3FF) + 1; - u32 h = ((list_s16[7] - 1) & 0x1FF) + 1; - render_block_move(psx_gpu, sx, sy, dx, dy, w, h); - if (dy + h > 512) - h = 512 - dy; - sx = sx & ~7; // FIXME? - dx = dx * 2 & ~7; - dy *= 2; - scale2x_tiles8(psx_gpu->enhancement_buf_ptr + dy * 1024 + dx, - psx_gpu->vram_ptr + sy * 1024 + sx, w / 8, h); + if (check_enhanced_range(psx_gpu, x, x + 16)) + do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]); break; } - - case 0xA0: // sys -> vid - case 0xC0: // vid -> sys + + case 0x80 ... 0x9F: // vid -> vid + case 0xA0 ... 0xBF: // sys -> vid + case 0xC0 ... 0xDF: // vid -> sys goto breakloop; case 0xE1: @@ -1364,10 +1661,20 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c } case 0xE3: - psx_gpu->viewport_start_x = list[0] & 0x3FF; - psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; - psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x; - psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y; + { + s16 viewport_start_x = list[0] & 0x3FF; + s16 viewport_start_y = (list[0] >> 10) & 0x1FF; + + if(viewport_start_x == psx_gpu->viewport_start_x && + viewport_start_y == psx_gpu->viewport_start_y) + { + break; + } + psx_gpu->viewport_start_x = viewport_start_x; + psx_gpu->viewport_start_y = viewport_start_y; + psx_gpu->saved_viewport_start_x = viewport_start_x; + psx_gpu->saved_viewport_start_y = viewport_start_y; + select_enhancement_buf(psx_gpu); #ifdef TEXTURE_CACHE_4BPP @@ -1378,13 +1685,31 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c #endif SET_Ex(3, list[0]); break; - + } + case 0xE4: - psx_gpu->viewport_end_x = list[0] & 0x3FF; - psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; - psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x; - psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y; + { + s16 viewport_end_x = list[0] & 0x3FF; + s16 viewport_end_y = (list[0] >> 10) & 0x1FF; + if(viewport_end_x == psx_gpu->viewport_end_x && + viewport_end_y == psx_gpu->viewport_end_y) + { + break; + } + + psx_gpu->viewport_end_x = viewport_end_x; + psx_gpu->viewport_end_y = viewport_end_y; + psx_gpu->saved_viewport_end_x = viewport_end_x; + psx_gpu->saved_viewport_end_y = viewport_end_y; + + select_enhancement_buf(psx_gpu); +#if 0 + if (!psx_gpu->enhancement_current_buf_ptr) + log_anomaly("vp %3d,%3d %3d,%d - no buf\n", + psx_gpu->viewport_start_x, psx_gpu->viewport_start_y, + viewport_end_x, viewport_end_y); +#endif #ifdef TEXTURE_CACHE_4BPP psx_gpu->viewport_mask = texture_region_mask(psx_gpu->viewport_start_x, @@ -1393,6 +1718,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c #endif SET_Ex(4, list[0]); break; + } case 0xE5: { @@ -1430,13 +1756,14 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c } } -#ifdef PCSX + enhancement_disable(); + breakloop: -#endif -enhancement_disable(); if (last_command != NULL) *last_command = current_command; return list - list_start; } -// vim:shiftwidth=2:expandtab +#endif /* PCSX */ + +// vim:ts=2:shiftwidth=2:expandtab