X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_neon%2Fpsx_gpu%2Fpsx_gpu_simd.c;h=00392549d83839f59205a7dbde5ac5da65e4c9f6;hb=b0d96051c9f087c22922966c651384c3ee84eee0;hp=86d1cf1e575c56864aa479fad5cf3538e2742627;hpb=9088aca124430b38f473c931492b333cd998dfda;p=pcsx_rearmed.git diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_simd.c b/plugins/gpu_neon/psx_gpu/psx_gpu_simd.c index 86d1cf1e..00392549 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_simd.c +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_simd.c @@ -2585,7 +2585,7 @@ void texture_blocks_16bpp(psx_gpu_struct *psx_gpu) gvmull_u8(pixels_##component, texels_##component, colors_##component) \ #define shade_blocks_textured_modulated_do(shading, dithering, target) \ - const block_struct * __restrict__ block = psx_gpu->blocks; \ + block_struct * __restrict__ block = psx_gpu->blocks; \ u32 num_blocks = psx_gpu->num_blocks; \ vec_8x16u texels; \ \ @@ -2822,7 +2822,7 @@ void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu) u32 num_blocks = psx_gpu->num_blocks; vec_8x16u pixels; - gvld1q_u16(pixels, block->texels.e); + gvld1q_u16(pixels, block->pixels.e); shade_blocks_load_msb_mask_direct(); while(num_blocks)