X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_senquack%2Fgpu.h;fp=plugins%2Fgpu_senquack%2Fgpu.h;h=0000000000000000000000000000000000000000;hb=4cfc568dce10c4ff9a476e229c56b17f8f1ed678;hp=7a467511cb8ce1efb6c7968ebe9f8ede49aa4b22;hpb=5a920d326f0508f941d6cfc6c42500e961f82a72;p=pcsx_rearmed.git diff --git a/plugins/gpu_senquack/gpu.h b/plugins/gpu_senquack/gpu.h deleted file mode 100644 index 7a467511..00000000 --- a/plugins/gpu_senquack/gpu.h +++ /dev/null @@ -1,74 +0,0 @@ -/*************************************************************************** -* Copyright (C) 2010 PCSX4ALL Team * -* Copyright (C) 2010 Unai * -* Copyright (C) 2016 Senquack (dansilsby gmail com) * -* * -* This program is free software; you can redistribute it and/or modify * -* it under the terms of the GNU General Public License as published by * -* the Free Software Foundation; either version 2 of the License, or * -* (at your option) any later version. * -* * -* This program is distributed in the hope that it will be useful, * -* but WITHOUT ANY WARRANTY; without even the implied warranty of * -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * -* GNU General Public License for more details. * -* * -* You should have received a copy of the GNU General Public License * -* along with this program; if not, write to the * -* Free Software Foundation, Inc., * -* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * -***************************************************************************/ - -#ifndef GPU_UNAI_GPU_H -#define GPU_UNAI_GPU_H - -struct gpu_senquack_config_t { - uint8_t pixel_skip:1; // If 1, allows skipping rendering pixels that - // would not be visible when a high horizontal - // resolution PS1 video mode is set. - // Only applies to devices with low resolutions - // like 320x240. Should not be used if a - // down-scaling framebuffer blitter is in use. - // Can cause gfx artifacts if game reads VRAM - // to do framebuffer effects. - - uint8_t ilace_force:3; // Option to force skipping rendering of lines, - // for very slow platforms. Value will be - // assigned to 'ilace_mask' in gpu_senquack struct. - // Normally 0. Value '1' will skip rendering - // odd lines. - - uint8_t scale_hires:1; // If 1, will scale hi-res output to - // 320x240 when gpulib reads the frame. - // Implies pixel_skip and ilace_force - // (when height > 240). - uint8_t lighting:1; - uint8_t fast_lighting:1; - uint8_t blending:1; - uint8_t dithering:1; - - //senquack Only PCSX Rearmed's version of gpu_senquack had this, and I - // don't think it's necessary. It would require adding 'AH' flag to - // gpuSpriteSpanFn() increasing size of sprite span function array. - //uint8_t enableAbbeyHack:1; // Abe's Odyssey hack - - //////////////////////////////////////////////////////////////////////////// - // Variables used only by older standalone version of gpu_senquack (gpu.cpp) -#ifndef USE_GPULIB - uint8_t prog_ilace:1; // Progressive interlace option (old option) - // This option was somewhat oddly named: - // When in interlaced video mode, on a low-res - // 320x240 device, only the even lines are - // rendered. This option will take that one - // step further and only render half the even - // even lines one frame, and then the other half. - uint8_t frameskip_count:3; // Frame skip (0..7) -#endif -}; - -extern gpu_senquack_config_t gpu_senquack_config_ext; - -// TODO: clean up show_fps frontend option -extern bool show_fps; - -#endif // GPU_UNAI_GPU_H