X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_senquack%2Fgpu_command.h;fp=plugins%2Fgpu_senquack%2Fgpu_command.h;h=0000000000000000000000000000000000000000;hb=4cfc568dce10c4ff9a476e229c56b17f8f1ed678;hp=d052ae8ce6ffed5e9ef4373013a9720a018683a1;hpb=5a920d326f0508f941d6cfc6c42500e961f82a72;p=pcsx_rearmed.git diff --git a/plugins/gpu_senquack/gpu_command.h b/plugins/gpu_senquack/gpu_command.h deleted file mode 100644 index d052ae8c..00000000 --- a/plugins/gpu_senquack/gpu_command.h +++ /dev/null @@ -1,621 +0,0 @@ -/*************************************************************************** -* Copyright (C) 2010 PCSX4ALL Team * -* Copyright (C) 2010 Unai * -* Copyright (C) 2016 Senquack (dansilsby gmail com) * -* * -* This program is free software; you can redistribute it and/or modify * -* it under the terms of the GNU General Public License as published by * -* the Free Software Foundation; either version 2 of the License, or * -* (at your option) any later version. * -* * -* This program is distributed in the hope that it will be useful, * -* but WITHOUT ANY WARRANTY; without even the implied warranty of * -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * -* GNU General Public License for more details. * -* * -* You should have received a copy of the GNU General Public License * -* along with this program; if not, write to the * -* Free Software Foundation, Inc., * -* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * -***************************************************************************/ - -#ifndef __GPU_UNAI_GPU_COMMAND_H__ -#define __GPU_UNAI_GPU_COMMAND_H__ - -/////////////////////////////////////////////////////////////////////////////// -void gpuSetTexture(u16 tpage) -{ - u32 tmode, tx, ty; - gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x1FF) | (tpage & 0x1FF); - gpu_senquack.TextureWindow[0]&= ~gpu_senquack.TextureWindow[2]; - gpu_senquack.TextureWindow[1]&= ~gpu_senquack.TextureWindow[3]; - - tmode = (tpage >> 7) & 3; // 16bpp, 8bpp, or 4bpp texture colors? - // 0: 4bpp 1: 8bpp 2/3: 16bpp - - // Nocash PSX docs state setting of 3 is same as setting of 2 (16bpp): - // Note: DrHell assumes 3 is same as 0.. TODO: verify which is correct? - if (tmode == 3) tmode = 2; - - tx = (tpage & 0x0F) << 6; - ty = (tpage & 0x10) << 4; - - tx += (gpu_senquack.TextureWindow[0] >> (2 - tmode)); - ty += gpu_senquack.TextureWindow[1]; - - gpu_senquack.BLEND_MODE = ((tpage>>5) & 3) << 3; - gpu_senquack.TEXT_MODE = (tmode + 1) << 5; // gpu_senquack.TEXT_MODE should be values 1..3, so add one - gpu_senquack.TBA = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(tx, ty)]; -} - -/////////////////////////////////////////////////////////////////////////////// -INLINE void gpuSetCLUT(u16 clut) -{ - gpu_senquack.CBA = &((u16*)gpu_senquack.vram)[(clut & 0x7FFF) << 4]; -} - -#ifdef ENABLE_GPU_NULL_SUPPORT -#define NULL_GPU() break -#else -#define NULL_GPU() -#endif - -#ifdef ENABLE_GPU_LOG_SUPPORT -#define DO_LOG(expr) printf expr -#else -#define DO_LOG(expr) {} -#endif - -#define Blending (((PRIM&0x2) && BlendingEnabled()) ? (PRIM&0x2) : 0) -#define Blending_Mode (((PRIM&0x2) && BlendingEnabled()) ? gpu_senquack.BLEND_MODE : 0) -#define Lighting (((~PRIM)&0x1) && LightingEnabled()) -// Dithering applies only to Gouraud-shaded polys or texture-blended polys: -#define Dithering (((((~PRIM)&0x1) || (PRIM&0x10)) && DitheringEnabled()) ? \ - (ForcedDitheringEnabled() ? (1<<9) : (gpu_senquack.GPU_GP1 & (1 << 9))) \ - : 0) - -/////////////////////////////////////////////////////////////////////////////// -//Now handled by Rearmed's gpulib and gpu_senquack/gpulib_if.cpp: -/////////////////////////////////////////////////////////////////////////////// -#ifndef USE_GPULIB - -// Handles GP0 draw settings commands 0xE1...0xE6 -static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word) -{ - // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6 - u8 num = (cmd_word >> 24) & 7; - switch (num) { - case 1: { - // GP0(E1h) - Draw Mode setting (aka "Texpage") - DO_LOG(("GP0(0xE1) DrawMode TexPage(0x%x)\n", cmd_word)); - u32 cur_texpage = gpu_senquack.GPU_GP1 & 0x7FF; - u32 new_texpage = cmd_word & 0x7FF; - if (cur_texpage != new_texpage) { - gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x7FF) | new_texpage; - gpuSetTexture(gpu_senquack.GPU_GP1); - } - } break; - - case 2: { - // GP0(E2h) - Texture Window setting - DO_LOG(("GP0(0xE2) TextureWindow(0x%x)\n", cmd_word)); - if (cmd_word != gpu_senquack.TextureWindowCur) { - static const u8 TextureMask[32] = { - 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7, - 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7 - }; - gpu_senquack.TextureWindowCur = cmd_word; - gpu_senquack.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3; - gpu_senquack.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3; - gpu_senquack.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F]; - gpu_senquack.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F]; - gpu_senquack.TextureWindow[0] &= ~gpu_senquack.TextureWindow[2]; - gpu_senquack.TextureWindow[1] &= ~gpu_senquack.TextureWindow[3]; - - // Inner loop vars must be updated whenever texture window is changed: - const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4 - gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1); - gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1); - - gpuSetTexture(gpu_senquack.GPU_GP1); - } - } break; - - case 3: { - // GP0(E3h) - Set Drawing Area top left (X1,Y1) - DO_LOG(("GP0(0xE3) DrawingArea Pos(0x%x)\n", cmd_word)); - gpu_senquack.DrawingArea[0] = cmd_word & 0x3FF; - gpu_senquack.DrawingArea[1] = (cmd_word >> 10) & 0x3FF; - } break; - - case 4: { - // GP0(E4h) - Set Drawing Area bottom right (X2,Y2) - DO_LOG(("GP0(0xE4) DrawingArea Size(0x%x)\n", cmd_word)); - gpu_senquack.DrawingArea[2] = (cmd_word & 0x3FF) + 1; - gpu_senquack.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1; - } break; - - case 5: { - // GP0(E5h) - Set Drawing Offset (X,Y) - DO_LOG(("GP0(0xE5) DrawingOffset(0x%x)\n", cmd_word)); - gpu_senquack.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11); - gpu_senquack.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11); - } break; - - case 6: { - // GP0(E6h) - Mask Bit Setting - DO_LOG(("GP0(0xE6) SetMask(0x%x)\n", cmd_word)); - gpu_senquack.Masking = (cmd_word & 0x2) << 1; - gpu_senquack.PixelMSB = (cmd_word & 0x1) << 8; - } break; - } -} - -void gpuSendPacketFunction(const int PRIM) -{ - //printf("0x%x\n",PRIM); - - //senquack - TODO: optimize this (packet pointer union as prim draw parameter - // introduced as optimization for gpulib command-list processing) - PtrUnion packet = { .ptr = (void*)&gpu_senquack.PacketBuffer }; - - switch (PRIM) - { - case 0x02: { - NULL_GPU(); - gpuClearImage(packet); // prim handles updateLace && skip - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuClearImage(0x%x)\n",PRIM)); - } break; - - case 0x20: - case 0x21: - case 0x22: - case 0x23: { // Monochrome 3-pt poly - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Blending_Mode | - gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB - ]; - gpuDrawPolyF(packet, driver, false); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawPolyF(0x%x)\n",PRIM)); - } - } break; - - case 0x24: - case 0x25: - case 0x26: - case 0x27: { // Textured 3-pt poly - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuSetTexture (gpu_senquack.PacketBuffer.U4[4] >> 16); - - u32 driver_idx = - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | gpu_senquack.TEXT_MODE | - gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB; - - if (!FastLightingEnabled()) { - driver_idx |= Lighting; - } else { - if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))) - driver_idx |= Lighting; - } - - PP driver = gpuPolySpanDrivers[driver_idx]; - gpuDrawPolyFT(packet, driver, false); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawPolyFT(0x%x)\n",PRIM)); - } - } break; - - case 0x28: - case 0x29: - case 0x2A: - case 0x2B: { // Monochrome 4-pt poly - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Blending_Mode | - gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB - ]; - gpuDrawPolyF(packet, driver, true); // is_quad = true - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawPolyF(0x%x) (4-pt QUAD)\n",PRIM)); - } - } break; - - case 0x2C: - case 0x2D: - case 0x2E: - case 0x2F: { // Textured 4-pt poly - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuSetTexture (gpu_senquack.PacketBuffer.U4[4] >> 16); - - u32 driver_idx = - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | gpu_senquack.TEXT_MODE | - gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB; - - if (!FastLightingEnabled()) { - driver_idx |= Lighting; - } else { - if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))) - driver_idx |= Lighting; - } - - PP driver = gpuPolySpanDrivers[driver_idx]; - gpuDrawPolyFT(packet, driver, true); // is_quad = true - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawPolyFT(0x%x) (4-pt QUAD)\n",PRIM)); - } - } break; - - case 0x30: - case 0x31: - case 0x32: - case 0x33: { // Gouraud-shaded 3-pt poly - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however - // this is an untextured poly, so CF_LIGHT (texture blend) - // shouldn't apply. Until the original array of template - // instantiation ptrs is fixed, we're stuck with this. (TODO) - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | - gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB - ]; - gpuDrawPolyG(packet, driver, false); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawPolyG(0x%x)\n",PRIM)); - } - } break; - - case 0x34: - case 0x35: - case 0x36: - case 0x37: { // Gouraud-shaded, textured 3-pt poly - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16); - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | gpu_senquack.TEXT_MODE | - gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB - ]; - gpuDrawPolyGT(packet, driver, false); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawPolyGT(0x%x)\n",PRIM)); - } - } break; - - case 0x38: - case 0x39: - case 0x3A: - case 0x3B: { // Gouraud-shaded 4-pt poly - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - // See notes regarding '129' for 0x30..0x33 further above -senquack - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | - gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB - ]; - gpuDrawPolyG(packet, driver, true); // is_quad = true - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawPolyG(0x%x) (4-pt QUAD)\n",PRIM)); - } - } break; - - case 0x3C: - case 0x3D: - case 0x3E: - case 0x3F: { // Gouraud-shaded, textured 4-pt poly - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16); - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | gpu_senquack.TEXT_MODE | - gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB - ]; - gpuDrawPolyGT(packet, driver, true); // is_quad = true - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawPolyGT(0x%x) (4-pt QUAD)\n",PRIM)); - } - } break; - - case 0x40: - case 0x41: - case 0x42: - case 0x43: { // Monochrome line - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - // Shift index right by one, as untextured prims don't use lighting - u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1; - PSD driver = gpuPixelSpanDrivers[driver_idx]; - gpuDrawLineF(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM)); - } - } break; - - case 0x48: - case 0x49: - case 0x4A: - case 0x4B: - case 0x4C: - case 0x4D: - case 0x4E: - case 0x4F: { // Monochrome line strip - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - // Shift index right by one, as untextured prims don't use lighting - u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1; - PSD driver = gpuPixelSpanDrivers[driver_idx]; - gpuDrawLineF(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM)); - } - if ((gpu_senquack.PacketBuffer.U4[3] & 0xF000F000) != 0x50005000) - { - gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[2]; - gpu_senquack.PacketBuffer.U4[2] = gpu_senquack.PacketBuffer.U4[3]; - gpu_senquack.PacketCount = 1; - gpu_senquack.PacketIndex = 3; - } - } break; - - case 0x50: - case 0x51: - case 0x52: - case 0x53: { // Gouraud-shaded line - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - // Shift index right by one, as untextured prims don't use lighting - u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1; - // Index MSB selects Gouraud-shaded PixelSpanDriver: - driver_idx |= (1 << 5); - PSD driver = gpuPixelSpanDrivers[driver_idx]; - gpuDrawLineG(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM)); - } - } break; - - case 0x58: - case 0x59: - case 0x5A: - case 0x5B: - case 0x5C: - case 0x5D: - case 0x5E: - case 0x5F: { // Gouraud-shaded line strip - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - // Shift index right by one, as untextured prims don't use lighting - u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1; - // Index MSB selects Gouraud-shaded PixelSpanDriver: - driver_idx |= (1 << 5); - PSD driver = gpuPixelSpanDrivers[driver_idx]; - gpuDrawLineG(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM)); - } - if ((gpu_senquack.PacketBuffer.U4[4] & 0xF000F000) != 0x50005000) - { - gpu_senquack.PacketBuffer.U1[3 + (2 * 4)] = gpu_senquack.PacketBuffer.U1[3 + (0 * 4)]; - gpu_senquack.PacketBuffer.U4[0] = gpu_senquack.PacketBuffer.U4[2]; - gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[3]; - gpu_senquack.PacketBuffer.U4[2] = gpu_senquack.PacketBuffer.U4[4]; - gpu_senquack.PacketCount = 2; - gpu_senquack.PacketIndex = 3; - } - } break; - - case 0x60: - case 0x61: - case 0x62: - case 0x63: { // Monochrome rectangle (variable size) - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1]; - gpuDrawT(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawT(0x%x)\n",PRIM)); - } - } break; - - case 0x64: - case 0x65: - case 0x66: - case 0x67: { // Textured rectangle (variable size) - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1); - - // This fixes Silent Hill running animation on loading screens: - // (On PSX, color values 0x00-0x7F darken the source texture's color, - // 0x81-FF lighten textures (ultimately clamped to 0x1F), - // 0x80 leaves source texture color unchanged, HOWEVER, - // gpu_senquack uses a simple lighting LUT whereby only the upper - // 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as - // 0x80. - // - // NOTE: I've changed all textured sprite draw commands here and - // elsewhere to use proper behavior, but left poly commands - // alone, I don't want to slow rendering down too much. (TODO) - //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)) - // Strip lower 3 bits of each color and determine if lighting should be used: - if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) - driver_idx |= Lighting; - PS driver = gpuSpriteSpanDrivers[driver_idx]; - gpuDrawS(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawS(0x%x)\n",PRIM)); - } - } break; - - case 0x68: - case 0x69: - case 0x6A: - case 0x6B: { // Monochrome rectangle (1x1 dot) - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpu_senquack.PacketBuffer.U4[2] = 0x00010001; - PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1]; - gpuDrawT(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawT(0x%x)\n",PRIM)); - } - } break; - - case 0x70: - case 0x71: - case 0x72: - case 0x73: { // Monochrome rectangle (8x8) - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpu_senquack.PacketBuffer.U4[2] = 0x00080008; - PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1]; - gpuDrawT(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawT(0x%x)\n",PRIM)); - } - } break; - - case 0x74: - case 0x75: - case 0x76: - case 0x77: { // Textured rectangle (8x8) - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpu_senquack.PacketBuffer.U4[3] = 0x00080008; - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1); - - //senquack - Only color 808080h-878787h allows skipping lighting calculation: - //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)) - // Strip lower 3 bits of each color and determine if lighting should be used: - if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) - driver_idx |= Lighting; - PS driver = gpuSpriteSpanDrivers[driver_idx]; - gpuDrawS(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawS(0x%x)\n",PRIM)); - } - } break; - - case 0x78: - case 0x79: - case 0x7A: - case 0x7B: { // Monochrome rectangle (16x16) - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpu_senquack.PacketBuffer.U4[2] = 0x00100010; - PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1]; - gpuDrawT(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawT(0x%x)\n",PRIM)); - } - } break; - - case 0x7C: - case 0x7D: - #ifdef __arm__ - /* Notaz 4bit sprites optimization */ - if ((!gpu_senquack.frameskip.skipGPU) && (!(gpu_senquack.GPU_GP1&0x180)) && (!(gpu_senquack.Masking|gpu_senquack.PixelMSB))) - { - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuDrawS16(packet); - gpu_senquack.fb_dirty = true; - break; - } - #endif - case 0x7E: - case 0x7F: { // Textured rectangle (16x16) - if (!gpu_senquack.frameskip.skipGPU) - { - NULL_GPU(); - gpu_senquack.PacketBuffer.U4[3] = 0x00100010; - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1); - - //senquack - Only color 808080h-878787h allows skipping lighting calculation: - //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)) - // Strip lower 3 bits of each color and determine if lighting should be used: - if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) - driver_idx |= Lighting; - PS driver = gpuSpriteSpanDrivers[driver_idx]; - gpuDrawS(packet, driver); - gpu_senquack.fb_dirty = true; - DO_LOG(("gpuDrawS(0x%x)\n",PRIM)); - } - } break; - - case 0x80: // vid -> vid - gpuMoveImage(packet); // prim handles updateLace && skip - if ((!gpu_senquack.frameskip.skipCount) && (gpu_senquack.DisplayArea[3] == 480)) // Tekken 3 hack - { - if (!gpu_senquack.frameskip.skipGPU) gpu_senquack.fb_dirty = true; - } - else - { - gpu_senquack.fb_dirty = true; - } - DO_LOG(("gpuMoveImage(0x%x)\n",PRIM)); - break; - case 0xA0: // sys ->vid - gpuLoadImage(packet); // prim handles updateLace && skip - DO_LOG(("gpuLoadImage(0x%x)\n",PRIM)); - break; - case 0xC0: // vid -> sys - gpuStoreImage(packet); // prim handles updateLace && skip - DO_LOG(("gpuStoreImage(0x%x)\n",PRIM)); - break; - case 0xE1 ... 0xE6: { // Draw settings - gpuGP0Cmd_0xEx(gpu_senquack, gpu_senquack.PacketBuffer.U4[0]); - } break; - } -} -#endif //!USE_GPULIB -/////////////////////////////////////////////////////////////////////////////// -// End of code specific to non-gpulib standalone version of gpu_senquack -/////////////////////////////////////////////////////////////////////////////// - -#endif /* __GPU_UNAI_GPU_COMMAND_H__ */