X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_senquack%2Fgpu_inner_light.h;fp=plugins%2Fgpu_senquack%2Fgpu_inner_light.h;h=0000000000000000000000000000000000000000;hb=4cfc568dce10c4ff9a476e229c56b17f8f1ed678;hp=b5d89338a3946f09b1e5bc8a753a014233aa2172;hpb=5a920d326f0508f941d6cfc6c42500e961f82a72;p=pcsx_rearmed.git diff --git a/plugins/gpu_senquack/gpu_inner_light.h b/plugins/gpu_senquack/gpu_inner_light.h deleted file mode 100644 index b5d89338..00000000 --- a/plugins/gpu_senquack/gpu_inner_light.h +++ /dev/null @@ -1,271 +0,0 @@ -/*************************************************************************** -* Copyright (C) 2016 PCSX4ALL Team * -* Copyright (C) 2010 Unai * -* * -* This program is free software; you can redistribute it and/or modify * -* it under the terms of the GNU General Public License as published by * -* the Free Software Foundation; either version 2 of the License, or * -* (at your option) any later version. * -* * -* This program is distributed in the hope that it will be useful, * -* but WITHOUT ANY WARRANTY; without even the implied warranty of * -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * -* GNU General Public License for more details. * -* * -* You should have received a copy of the GNU General Public License * -* along with this program; if not, write to the * -* Free Software Foundation, Inc., * -* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * -***************************************************************************/ - -#ifndef _OP_LIGHT_H_ -#define _OP_LIGHT_H_ - -// GPU color operations for lighting calculations - -static void SetupLightLUT() -{ - // 1024-entry lookup table that modulates 5-bit texture + 5-bit light value. - // A light value of 15 does not modify the incoming texture color. - // LightLUT[32*32] array is initialized to following values: - // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - // 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, - // 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, - // 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, - // 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, - // 0, 0, 0, 1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 9,10,10,10,11,11, - // 0, 0, 0, 1, 1, 2, 2, 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 8, 8, 9, 9,10,10,10,11,11,12,12,13,13, - // 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15, - // 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9,10,10,11,11,12,12,13,14,14,15,15,16,16,17, - // 0, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 6, 7, 8, 8, 9,10,10,11,11,12,13,13,14,15,15,16,16,17,18,18,19, - // 0, 0, 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, 8, 9,10,11,11,12,13,13,14,15,15,16,17,17,18,19,19,20,21, - // 0, 0, 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9,10,11,12,12,13,14,15,15,16,17,18,18,19,20,21,21,22,23, - // 0, 0, 1, 2, 3, 4, 4, 5, 6, 7, 8, 8, 9,10,11,12,13,13,14,15,16,17,17,18,19,20,21,21,22,23,24,25, - // 0, 0, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9,10,11,12,13,14,14,15,16,17,18,19,20,21,21,22,23,24,25,26,27, - // 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29, - // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31, - // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,31, - // 0, 1, 2, 3, 4, 5, 6, 7, 9,10,11,12,13,14,15,16,18,19,20,21,22,23,24,25,27,28,29,30,31,31,31,31, - // 0, 1, 2, 3, 4, 5, 7, 8, 9,10,11,13,14,15,16,17,19,20,21,22,23,24,26,27,28,29,30,31,31,31,31,31, - // 0, 1, 2, 3, 5, 6, 7, 8,10,11,12,13,15,16,17,18,20,21,22,23,25,26,27,28,30,31,31,31,31,31,31,31, - // 0, 1, 2, 3, 5, 6, 7, 9,10,11,13,14,15,17,18,19,21,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31, - // 0, 1, 2, 4, 5, 6, 8, 9,11,12,13,15,16,17,19,20,22,23,24,26,27,28,30,31,31,31,31,31,31,31,31,31, - // 0, 1, 2, 4, 5, 7, 8,10,11,12,14,15,17,18,20,21,23,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31, - // 0, 1, 3, 4, 6, 7, 9,10,12,13,15,16,18,19,21,22,24,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31, - // 0, 1, 3, 4, 6, 7, 9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31, - // 0, 1, 3, 4, 6, 8, 9,11,13,14,16,17,19,21,22,24,26,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31, - // 0, 1, 3, 5, 6, 8,10,11,13,15,16,18,20,21,23,25,27,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31, - // 0, 1, 3, 5, 7, 8,10,12,14,15,17,19,21,22,24,26,28,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31, - // 0, 1, 3, 5, 7, 9,10,12,14,16,18,19,21,23,25,27,29,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31, - // 0, 1, 3, 5, 7, 9,11,13,15,16,18,20,22,24,26,28,30,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31, - // 0, 1, 3, 5, 7, 9,11,13,15,17,19,21,23,25,27,29,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31 - - for (int j=0; j < 32; ++j) { - for (int i=0; i < 32; ++i) { - int val = i * j / 16; - if (val > 31) val = 31; - gpu_senquack.LightLUT[(j*32) + i] = val; - } - } -} - - -//////////////////////////////////////////////////////////////////////////////// -// Create packed Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet -// -// INPUT: -// 'r','g','b' are 8.10 fixed-pt color components (r shown here) -// 'r' input: --------------rrrrrrrrXXXXXXXXXX -// ^ bit 31 -// RETURNS: -// u32 output: rrrrrrrrXXXggggggggXXXbbbbbbbbXX -// ^ bit 31 -// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '-' don't care -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE u32 gpuPackGouraudCol(u32 r, u32 g, u32 b) -{ - return ((u32)(b>> 8)&(0x03ff )) - | ((u32)(g<< 3)&(0x07ff<<10)) - | ((u32)(r<<14)&(0x07ff<<21)); -} - - -//////////////////////////////////////////////////////////////////////////////// -// Create packed increment for Gouraud fixed-pt 8.3:8.3:8.2 rgb triplet -// -// INPUT: -// Sign-extended 8.10 fixed-pt r,g,b color increment values (only dr is shown) -// 'dr' input: ssssssssssssssrrrrrrrrXXXXXXXXXX -// ^ bit 31 -// RETURNS: -// u32 output: rrrrrrrrXXXggggggggXXXbbbbbbbbXX -// ^ bit 31 -// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and 's' sign bits -// -// NOTE: The correctness of this code/method has not been fully verified, -// having been merely factored out from original code in -// poly-drawing functions. Feel free to check/improve it -senquack -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE u32 gpuPackGouraudColInc(s32 dr, s32 dg, s32 db) -{ - u32 dr_tmp = (u32)(dr << 14)&(0xffffffff<<21); if (dr < 0) dr_tmp += 1<<21; - u32 dg_tmp = (u32)(dg << 3)&(0xffffffff<<10); if (dg < 0) dg_tmp += 1<<10; - u32 db_tmp = (u32)(db >> 8)&(0xffffffff ); if (db < 0) db_tmp += 1<< 0; - return db_tmp + dg_tmp + dr_tmp; -} - - -//////////////////////////////////////////////////////////////////////////////// -// Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet -// -// INPUT: -// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX -// ^ bit 31 -// RETURNS: -// u16 output: 0bbbbbgggggrrrrr -// ^ bit 16 -// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE uint_fast16_t gpuLightingRGBGeneric(u32 gCol) -{ - return ((gCol<< 5)&0x7C00) | - ((gCol>>11)&0x03E0) | - (gCol>>27); -} - - -//////////////////////////////////////////////////////////////////////////////// -// Convert packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet in 'gCol' -// to padded u32 5.4:5.4:5.4 bgr fixed-pt triplet, suitable for use -// with HQ 24-bit lighting/quantization. -// -// INPUT: -// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX -// ^ bit 31 -// RETURNS: -// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX -// ^ bit 31 -// Where 'X' are fixed-pt bits, '0' zero-padding, and '-' is don't care -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE u32 gpuLightingRGB24(u32 gCol) -{ - return ((gCol<<19) & (0x1FF<<20)) | - ((gCol>> 2) & (0x1FF<<10)) | - (gCol>>23); -} - - -//////////////////////////////////////////////////////////////////////////////// -// Apply fast (low-precision) 5-bit lighting to bgr555 texture color: -// -// INPUT: -// 'r5','g5','b5' are unsigned 5-bit color values, value of 15 -// is midpoint that doesn't modify that component of texture -// 'uSrc' input: -bbbbbgggggrrrrr -// ^ bit 16 -// RETURNS: -// u16 output: 0bbbbbgggggrrrrr -// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE uint_fast16_t gpuLightingTXTGeneric(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5) -{ - return (gpu_senquack.LightLUT[((uSrc&0x7C00)>>5) | b5] << 10) | - (gpu_senquack.LightLUT[ (uSrc&0x03E0) | g5] << 5) | - (gpu_senquack.LightLUT[((uSrc&0x001F)<<5) | r5] ); -} - - -//////////////////////////////////////////////////////////////////////////////// -// Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color: -// -// INPUT: -// 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of -// 15.0 is midpoint that does not modify color of texture -// gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX -// ^ bit 31 -// 'uSrc' input: -bbbbbgggggrrrrr -// ^ bit 16 -// RETURNS: -// u16 output: 0bbbbbgggggrrrrr -// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE uint_fast16_t gpuLightingTXTGouraudGeneric(uint_fast16_t uSrc, u32 gCol) -{ - return (gpu_senquack.LightLUT[((uSrc&0x7C00)>>5) | ((gCol>> 5)&0x1F)]<<10) | - (gpu_senquack.LightLUT[ (uSrc&0x03E0) | ((gCol>>16)&0x1F)]<< 5) | - (gpu_senquack.LightLUT[((uSrc&0x001F)<<5) | (gCol>>27) ] ); -} - - -//////////////////////////////////////////////////////////////////////////////// -// Apply high-precision 8-bit lighting to bgr555 texture color, -// returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet -// suitable for use with HQ 24-bit lighting/quantization. -// -// INPUT: -// 'r8','g8','b8' are unsigned 8-bit color component values, value of -// 127 is midpoint that doesn't modify that component of texture -// -// uSrc input: -bbbbbgggggrrrrr -// ^ bit 16 -// RETURNS: -// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX -// ^ bit 31 -// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE u32 gpuLightingTXT24(uint_fast16_t uSrc, u8 r8, u8 g8, u8 b8) -{ - uint_fast16_t r1 = uSrc&0x001F; - uint_fast16_t g1 = uSrc&0x03E0; - uint_fast16_t b1 = uSrc&0x7C00; - - uint_fast16_t r2 = r8; - uint_fast16_t g2 = g8; - uint_fast16_t b2 = b8; - - u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000; - u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000; - u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000; - - return ((r3>> 3) ) | - ((g3>> 8)<<10) | - ((b3>>13)<<20); -} - - -//////////////////////////////////////////////////////////////////////////////// -// Apply high-precision 8-bit lighting to bgr555 texture color in 'uSrc', -// returning a padded u32 5.4:5.4:5.4 bgr fixed-pt triplet -// suitable for use with HQ 24-bit lighting/quantization. -// -// INPUT: -// 'uSrc' input: -bbbbbgggggrrrrr -// ^ bit 16 -// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX -// ^ bit 31 -// RETURNS: -// u32 output: 000bbbbbXXXX0gggggXXXX0rrrrrXXXX -// ^ bit 31 -// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE u32 gpuLightingTXT24Gouraud(uint_fast16_t uSrc, u32 gCol) -{ - uint_fast16_t r1 = uSrc&0x001F; - uint_fast16_t g1 = uSrc&0x03E0; - uint_fast16_t b1 = uSrc&0x7C00; - - uint_fast16_t r2 = (gCol>>24) & 0xFF; - uint_fast16_t g2 = (gCol>>13) & 0xFF; - uint_fast16_t b2 = (gCol>> 2) & 0xFF; - - u32 r3 = r1 * r2; if (r3 & 0xFFFFF000) r3 = ~0xFFFFF000; - u32 g3 = g1 * g2; if (g3 & 0xFFFE0000) g3 = ~0xFFFE0000; - u32 b3 = b1 * b2; if (b3 & 0xFFC00000) b3 = ~0xFFC00000; - - return ((r3>> 3) ) | - ((g3>> 8)<<10) | - ((b3>>13)<<20); -} - -#endif //_OP_LIGHT_H_