X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_senquack%2Fgpu_inner_light_arm.h;fp=plugins%2Fgpu_senquack%2Fgpu_inner_light_arm.h;h=0000000000000000000000000000000000000000;hb=4cfc568dce10c4ff9a476e229c56b17f8f1ed678;hp=550f6b1e47a959810651dbbd745404020bd313df;hpb=5a920d326f0508f941d6cfc6c42500e961f82a72;p=pcsx_rearmed.git diff --git a/plugins/gpu_senquack/gpu_inner_light_arm.h b/plugins/gpu_senquack/gpu_inner_light_arm.h deleted file mode 100644 index 550f6b1e..00000000 --- a/plugins/gpu_senquack/gpu_inner_light_arm.h +++ /dev/null @@ -1,112 +0,0 @@ -#ifndef _OP_LIGHT_ARM_H_ -#define _OP_LIGHT_ARM_H_ - -//////////////////////////////////////////////////////////////////////////////// -// Extract bgr555 color from Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet -// -// INPUT: -// 'gCol' input: rrrrrrrrXXXggggggggXXXbbbbbbbbXX -// ^ bit 31 -// RETURNS: -// u16 output: 0bbbbbgggggrrrrr -// ^ bit 16 -// Where 'r,g,b' are integer bits of colors, 'X' fixed-pt, and '0' zero -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE uint_fast16_t gpuLightingRGBARM(u32 gCol) -{ - uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output - u32 tmp; - - asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000 - "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000 - "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000 - "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr - : [out] "+&r" (out), [tmp] "=&r" (tmp) - : [gCol] "r" (gCol) - ); - - return out; -} - -//////////////////////////////////////////////////////////////////////////////// -// Apply fast (low-precision) 5-bit lighting to bgr555 texture color: -// -// INPUT: -// 'r5','g5','b5' are unsigned 5-bit color values, value of 15 -// is midpoint that doesn't modify that component of texture -// 'uSrc' input: mbbbbbgggggrrrrr -// ^ bit 16 -// RETURNS: -// u16 output: mbbbbbgggggrrrrr -// Where 'X' are fixed-pt bits. -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE uint_fast16_t gpuLightingTXTARM(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5) -{ - uint_fast16_t out = 0x03E0; - u32 db, dg; - - // Using `g` for src, `G` for dest - asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000 - "orr %[dg], %[dg], %[g5] \n\t" // dg holds 0x000000gggggGGGGG - "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000 - "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg - "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000 - "orr %[out], %[out], %[r5] \n\t" // out holds 0x000000rrrrrRRRRR - "orr %[db], %[db], %[b5] \n\t" // db holds 0x000000bbbbbBBBBB - "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr - "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb - "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc - "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr - "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc - "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr - : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg) - : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5), - [lut] "r" (gpu_senquack.LightLUT), [src] "r" (uSrc), "0" (out) - : "cc"); - return out; -} - -//////////////////////////////////////////////////////////////////////////////// -// Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color: -// -// INPUT: -// 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of -// 15.0 is midpoint that does not modify color of texture -// gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX -// ^ bit 31 -// 'uSrc' input: mbbbbbgggggrrrrr -// ^ bit 16 -// RETURNS: -// u16 output: mbbbbbgggggrrrrr -// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care -//////////////////////////////////////////////////////////////////////////////// -GPU_INLINE uint_fast16_t gpuLightingTXTGouraudARM(uint_fast16_t uSrc, u32 gCol) -{ - uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output - u32 db,dg,gtmp; - - // Using `g` for src, `G` for dest - asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000 - "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t" // gtmp holds 0x000000GGGGG00000 - "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000 - "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t" // dg holds 0x000000gggggGGGGG - "and %[gtmp],%[out], %[gCol] \n\t" // gtmp holds 0x000000BBBBB00000 - "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg - "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000 - "orr %[out], %[out], %[gCol], lsr #0x1B \n\t" // out holds 0x000000rrrrrRRRRR - "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t" // db holds 0x000000bbbbbBBBBB - "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr - "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb - "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc - "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr - "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc - "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr - : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg), - [gtmp] "=&r" (gtmp) \ - : [gCol] "r" (gCol), [lut] "r" (gpu_senquack.LightLUT), "0" (out), [src] "r" (uSrc) - : "cc"); - - return out; -} - -#endif //_OP_LIGHT_ARM_H_