X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_senquack%2Fgpulib_if.cpp;fp=plugins%2Fgpu_senquack%2Fgpulib_if.cpp;h=0000000000000000000000000000000000000000;hb=4cfc568dce10c4ff9a476e229c56b17f8f1ed678;hp=e5a51aa502b5dfca42ac1a83a03037e4760b640c;hpb=5a920d326f0508f941d6cfc6c42500e961f82a72;p=pcsx_rearmed.git diff --git a/plugins/gpu_senquack/gpulib_if.cpp b/plugins/gpu_senquack/gpulib_if.cpp deleted file mode 100644 index e5a51aa5..00000000 --- a/plugins/gpu_senquack/gpulib_if.cpp +++ /dev/null @@ -1,647 +0,0 @@ -/*************************************************************************** -* Copyright (C) 2010 PCSX4ALL Team * -* Copyright (C) 2010 Unai * -* Copyright (C) 2011 notaz * -* Copyright (C) 2016 Senquack (dansilsby gmail com) * -* * -* This program is free software; you can redistribute it and/or modify * -* it under the terms of the GNU General Public License as published by * -* the Free Software Foundation; either version 2 of the License, or * -* (at your option) any later version. * -* * -* This program is distributed in the hope that it will be useful, * -* but WITHOUT ANY WARRANTY; without even the implied warranty of * -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * -* GNU General Public License for more details. * -* * -* You should have received a copy of the GNU General Public License * -* along with this program; if not, write to the * -* Free Software Foundation, Inc., * -* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * -***************************************************************************/ - -#include -#include -#include -#include -#include "../gpulib/gpu.h" - -//#include "port.h" -#include "gpu_senquack.h" - -// GPU fixed point math -#include "gpu_fixedpoint.h" - -// Inner loop driver instantiation file -#include "gpu_inner.h" - -// GPU internal image drawing functions -#include "gpu_raster_image.h" - -// GPU internal line drawing functions -#include "gpu_raster_line.h" - -// GPU internal polygon drawing functions -#include "gpu_raster_polygon.h" - -// GPU internal sprite drawing functions -#include "gpu_raster_sprite.h" - -// GPU command buffer execution/store -#include "gpu_command.h" - -///////////////////////////////////////////////////////////////////////////// - -int renderer_init(void) -{ - memset((void*)&gpu_senquack, 0, sizeof(gpu_senquack)); - gpu_senquack.vram = (u16*)gpu.vram; - - // Original standalone gpu_senquack initialized TextureWindow[]. I added the - // same behavior here, since it seems unsafe to leave [2],[3] unset when - // using HLE and Rearmed gpu_neon sets this similarly on init. -senquack - gpu_senquack.TextureWindow[0] = 0; - gpu_senquack.TextureWindow[1] = 0; - gpu_senquack.TextureWindow[2] = 255; - gpu_senquack.TextureWindow[3] = 255; - //senquack - new vars must be updated whenever texture window is changed: - // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h) - const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4 - gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1); - gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1); - - // Configuration options - gpu_senquack.config = gpu_senquack_config_ext; - //senquack - disabled, not sure this is needed and would require modifying - // sprite-span functions, perhaps unnecessarily. No Abe Oddysey hack was - // present in latest PCSX4ALL sources we were using. - //gpu_senquack.config.enableAbbeyHack = gpu_senquack_config_ext.abe_hack; - gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force; - -#ifdef GPU_UNAI_USE_INT_DIV_MULTINV - // s_invTable - for(int i=1;i<=(1<>1); -#else - v *= double(0x80000000); -#endif - s_invTable[i-1]=s32(v); - } -#endif - - SetupLightLUT(); - SetupDitheringConstants(); - - return 0; -} - -void renderer_finish(void) -{ -} - -void renderer_notify_res_change(void) -{ - if (PixelSkipEnabled()) { - // Set blit_mask for high horizontal resolutions. This allows skipping - // rendering pixels that would never get displayed on low-resolution - // platforms that use simple pixel-dropping scaler. - - switch (gpu.screen.hres) - { - case 512: gpu_senquack.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS - case 640: gpu_senquack.blit_mask = 0xaa; break; // GPU_BlitWS - default: gpu_senquack.blit_mask = 0; break; - } - } else { - gpu_senquack.blit_mask = 0; - } - - if (LineSkipEnabled()) { - // Set rendering line-skip (only render every other line in high-res - // 480 vertical mode, or, optionally, force it for all video modes) - - if (gpu.screen.vres == 480) { - if (gpu_senquack.config.ilace_force) { - gpu_senquack.ilace_mask = 3; // Only need 1/4 of lines - } else { - gpu_senquack.ilace_mask = 1; // Only need 1/2 of lines - } - } else { - // Vert resolution changed from 480 to lower one - gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force; - } - } else { - gpu_senquack.ilace_mask = 0; - } - - /* - printf("res change hres: %d vres: %d depth: %d ilace_mask: %d\n", - gpu.screen.hres, gpu.screen.vres, gpu.status.rgb24 ? 24 : 15, - gpu_senquack.ilace_mask); - */ -} - -void renderer_notify_scanout_change(int x, int y) -{ -} - -#ifdef USE_GPULIB -// Handles GP0 draw settings commands 0xE1...0xE6 -static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word) -{ - // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6 - u8 num = (cmd_word >> 24) & 7; - gpu.ex_regs[num] = cmd_word; // Update gpulib register - switch (num) { - case 1: { - // GP0(E1h) - Draw Mode setting (aka "Texpage") - u32 cur_texpage = gpu_senquack.GPU_GP1 & 0x7FF; - u32 new_texpage = cmd_word & 0x7FF; - if (cur_texpage != new_texpage) { - gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x7FF) | new_texpage; - gpuSetTexture(gpu_senquack.GPU_GP1); - } - } break; - - case 2: { - // GP0(E2h) - Texture Window setting - if (cmd_word != gpu_senquack.TextureWindowCur) { - static const u8 TextureMask[32] = { - 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7, - 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7 - }; - gpu_senquack.TextureWindowCur = cmd_word; - gpu_senquack.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3; - gpu_senquack.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3; - gpu_senquack.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F]; - gpu_senquack.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F]; - gpu_senquack.TextureWindow[0] &= ~gpu_senquack.TextureWindow[2]; - gpu_senquack.TextureWindow[1] &= ~gpu_senquack.TextureWindow[3]; - - // Inner loop vars must be updated whenever texture window is changed: - const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4 - gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1); - gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1); - - gpuSetTexture(gpu_senquack.GPU_GP1); - } - } break; - - case 3: { - // GP0(E3h) - Set Drawing Area top left (X1,Y1) - gpu_senquack.DrawingArea[0] = cmd_word & 0x3FF; - gpu_senquack.DrawingArea[1] = (cmd_word >> 10) & 0x3FF; - } break; - - case 4: { - // GP0(E4h) - Set Drawing Area bottom right (X2,Y2) - gpu_senquack.DrawingArea[2] = (cmd_word & 0x3FF) + 1; - gpu_senquack.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1; - } break; - - case 5: { - // GP0(E5h) - Set Drawing Offset (X,Y) - gpu_senquack.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11); - gpu_senquack.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11); - } break; - - case 6: { - // GP0(E6h) - Mask Bit Setting - gpu_senquack.Masking = (cmd_word & 0x2) << 1; - gpu_senquack.PixelMSB = (cmd_word & 0x1) << 8; - } break; - } -} -#endif - -extern const unsigned char cmd_lengths[256]; - -int do_cmd_list(u32 *list, int list_len, int *last_cmd) -{ - u32 cmd = 0, len, i; - u32 *list_start = list; - u32 *list_end = list + list_len; - - //TODO: set ilace_mask when resolution changes instead of every time, - // eliminate #ifdef below. - gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force; - -#ifdef HAVE_PRE_ARMV7 /* XXX */ - gpu_senquack.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE); -#endif - if (gpu_senquack.config.scale_hires) { - gpu_senquack.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE); - } - - for (; list < list_end; list += 1 + len) - { - cmd = *list >> 24; - len = cmd_lengths[cmd]; - if (list + 1 + len > list_end) { - cmd = -1; - break; - } - - #define PRIM cmd - gpu_senquack.PacketBuffer.U4[0] = list[0]; - for (i = 1; i <= len; i++) - gpu_senquack.PacketBuffer.U4[i] = list[i]; - - PtrUnion packet = { .ptr = (void*)&gpu_senquack.PacketBuffer }; - - switch (cmd) - { - case 0x02: - gpuClearImage(packet); - break; - - case 0x20: - case 0x21: - case 0x22: - case 0x23: { // Monochrome 3-pt poly - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Blending_Mode | - gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB - ]; - gpuDrawPolyF(packet, driver, false); - } break; - - case 0x24: - case 0x25: - case 0x26: - case 0x27: { // Textured 3-pt poly - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuSetTexture(gpu_senquack.PacketBuffer.U4[4] >> 16); - - u32 driver_idx = - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | gpu_senquack.TEXT_MODE | - gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB; - - if (!FastLightingEnabled()) { - driver_idx |= Lighting; - } else { - if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))) - driver_idx |= Lighting; - } - - PP driver = gpuPolySpanDrivers[driver_idx]; - gpuDrawPolyFT(packet, driver, false); - } break; - - case 0x28: - case 0x29: - case 0x2A: - case 0x2B: { // Monochrome 4-pt poly - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Blending_Mode | - gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB - ]; - gpuDrawPolyF(packet, driver, true); // is_quad = true - } break; - - case 0x2C: - case 0x2D: - case 0x2E: - case 0x2F: { // Textured 4-pt poly - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuSetTexture(gpu_senquack.PacketBuffer.U4[4] >> 16); - - u32 driver_idx = - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | gpu_senquack.TEXT_MODE | - gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB; - - if (!FastLightingEnabled()) { - driver_idx |= Lighting; - } else { - if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))) - driver_idx |= Lighting; - } - - PP driver = gpuPolySpanDrivers[driver_idx]; - gpuDrawPolyFT(packet, driver, true); // is_quad = true - } break; - - case 0x30: - case 0x31: - case 0x32: - case 0x33: { // Gouraud-shaded 3-pt poly - //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however - // this is an untextured poly, so CF_LIGHT (texture blend) - // shouldn't apply. Until the original array of template - // instantiation ptrs is fixed, we're stuck with this. (TODO) - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | - gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB - ]; - gpuDrawPolyG(packet, driver, false); - } break; - - case 0x34: - case 0x35: - case 0x36: - case 0x37: { // Gouraud-shaded, textured 3-pt poly - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16); - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | gpu_senquack.TEXT_MODE | - gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB - ]; - gpuDrawPolyGT(packet, driver, false); - } break; - - case 0x38: - case 0x39: - case 0x3A: - case 0x3B: { // Gouraud-shaded 4-pt poly - // See notes regarding '129' for 0x30..0x33 further above -senquack - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | - gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB - ]; - gpuDrawPolyG(packet, driver, true); // is_quad = true - } break; - - case 0x3C: - case 0x3D: - case 0x3E: - case 0x3F: { // Gouraud-shaded, textured 4-pt poly - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16); - PP driver = gpuPolySpanDrivers[ - (gpu_senquack.blit_mask?1024:0) | - Dithering | - Blending_Mode | gpu_senquack.TEXT_MODE | - gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB - ]; - gpuDrawPolyGT(packet, driver, true); // is_quad = true - } break; - - case 0x40: - case 0x41: - case 0x42: - case 0x43: { // Monochrome line - // Shift index right by one, as untextured prims don't use lighting - u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1; - PSD driver = gpuPixelSpanDrivers[driver_idx]; - gpuDrawLineF(packet, driver); - } break; - - case 0x48 ... 0x4F: { // Monochrome line strip - u32 num_vertexes = 1; - u32 *list_position = &(list[2]); - - // Shift index right by one, as untextured prims don't use lighting - u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1; - PSD driver = gpuPixelSpanDrivers[driver_idx]; - gpuDrawLineF(packet, driver); - - while(1) - { - gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[2]; - gpu_senquack.PacketBuffer.U4[2] = *list_position++; - gpuDrawLineF(packet, driver); - - num_vertexes++; - if(list_position >= list_end) { - cmd = -1; - goto breakloop; - } - if((*list_position & 0xf000f000) == 0x50005000) - break; - } - - len += (num_vertexes - 2); - } break; - - case 0x50: - case 0x51: - case 0x52: - case 0x53: { // Gouraud-shaded line - // Shift index right by one, as untextured prims don't use lighting - u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1; - // Index MSB selects Gouraud-shaded PixelSpanDriver: - driver_idx |= (1 << 5); - PSD driver = gpuPixelSpanDrivers[driver_idx]; - gpuDrawLineG(packet, driver); - } break; - - case 0x58 ... 0x5F: { // Gouraud-shaded line strip - u32 num_vertexes = 1; - u32 *list_position = &(list[2]); - - // Shift index right by one, as untextured prims don't use lighting - u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1; - // Index MSB selects Gouraud-shaded PixelSpanDriver: - driver_idx |= (1 << 5); - PSD driver = gpuPixelSpanDrivers[driver_idx]; - gpuDrawLineG(packet, driver); - - while(1) - { - gpu_senquack.PacketBuffer.U4[0] = gpu_senquack.PacketBuffer.U4[2]; - gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[3]; - gpu_senquack.PacketBuffer.U4[2] = *list_position++; - gpu_senquack.PacketBuffer.U4[3] = *list_position++; - gpuDrawLineG(packet, driver); - - num_vertexes++; - if(list_position >= list_end) { - cmd = -1; - goto breakloop; - } - if((*list_position & 0xf000f000) == 0x50005000) - break; - } - - len += (num_vertexes - 2) * 2; - } break; - - case 0x60: - case 0x61: - case 0x62: - case 0x63: { // Monochrome rectangle (variable size) - PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1]; - gpuDrawT(packet, driver); - } break; - - case 0x64: - case 0x65: - case 0x66: - case 0x67: { // Textured rectangle (variable size) - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1); - - //senquack - Only color 808080h-878787h allows skipping lighting calculation: - // This fixes Silent Hill running animation on loading screens: - // (On PSX, color values 0x00-0x7F darken the source texture's color, - // 0x81-FF lighten textures (ultimately clamped to 0x1F), - // 0x80 leaves source texture color unchanged, HOWEVER, - // gpu_senquack uses a simple lighting LUT whereby only the upper - // 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as - // 0x80. - // - // NOTE: I've changed all textured sprite draw commands here and - // elsewhere to use proper behavior, but left poly commands - // alone, I don't want to slow rendering down too much. (TODO) - //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)) - // Strip lower 3 bits of each color and determine if lighting should be used: - if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) - driver_idx |= Lighting; - PS driver = gpuSpriteSpanDrivers[driver_idx]; - gpuDrawS(packet, driver); - } break; - - case 0x68: - case 0x69: - case 0x6A: - case 0x6B: { // Monochrome rectangle (1x1 dot) - gpu_senquack.PacketBuffer.U4[2] = 0x00010001; - PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1]; - gpuDrawT(packet, driver); - } break; - - case 0x70: - case 0x71: - case 0x72: - case 0x73: { // Monochrome rectangle (8x8) - gpu_senquack.PacketBuffer.U4[2] = 0x00080008; - PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1]; - gpuDrawT(packet, driver); - } break; - - case 0x74: - case 0x75: - case 0x76: - case 0x77: { // Textured rectangle (8x8) - gpu_senquack.PacketBuffer.U4[3] = 0x00080008; - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1); - - //senquack - Only color 808080h-878787h allows skipping lighting calculation: - //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)) - // Strip lower 3 bits of each color and determine if lighting should be used: - if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) - driver_idx |= Lighting; - PS driver = gpuSpriteSpanDrivers[driver_idx]; - gpuDrawS(packet, driver); - } break; - - case 0x78: - case 0x79: - case 0x7A: - case 0x7B: { // Monochrome rectangle (16x16) - gpu_senquack.PacketBuffer.U4[2] = 0x00100010; - PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1]; - gpuDrawT(packet, driver); - } break; - - case 0x7C: - case 0x7D: -#ifdef __arm__ - if ((gpu_senquack.GPU_GP1 & 0x180) == 0 && (gpu_senquack.Masking | gpu_senquack.PixelMSB) == 0) - { - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - gpuDrawS16(packet); - break; - } - // fallthrough -#endif - case 0x7E: - case 0x7F: { // Textured rectangle (16x16) - gpu_senquack.PacketBuffer.U4[3] = 0x00100010; - gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16); - u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1); - //senquack - Only color 808080h-878787h allows skipping lighting calculation: - //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)) - // Strip lower 3 bits of each color and determine if lighting should be used: - if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080) - driver_idx |= Lighting; - PS driver = gpuSpriteSpanDrivers[driver_idx]; - gpuDrawS(packet, driver); - } break; - -#ifdef TEST - case 0x80: // vid -> vid - gpuMoveImage(packet); - break; - - case 0xA0: // sys -> vid - { - u32 load_width = list[2] & 0xffff; - u32 load_height = list[2] >> 16; - u32 load_size = load_width * load_height; - - len += load_size / 2; - } break; - - case 0xC0: - break; -#else - case 0x80 ... 0x9F: // vid -> vid - case 0xA0 ... 0xBF: // sys -> vid - case 0xC0 ... 0xDF: // vid -> sys - // Handled by gpulib - goto breakloop; -#endif - case 0xE1 ... 0xE6: { // Draw settings - gpuGP0Cmd_0xEx(gpu_senquack, gpu_senquack.PacketBuffer.U4[0]); - } break; - } - } - -breakloop: - gpu.ex_regs[1] &= ~0x1ff; - gpu.ex_regs[1] |= gpu_senquack.GPU_GP1 & 0x1ff; - - *last_cmd = cmd; - return list - list_start; -} - -void renderer_sync_ecmds(uint32_t *ecmds) -{ - int dummy; - do_cmd_list(&ecmds[1], 6, &dummy); -} - -void renderer_update_caches(int x, int y, int w, int h, int state_changed) -{ -} - -void renderer_flush_queues(void) -{ -} - -void renderer_set_interlace(int enable, int is_odd) -{ -} - -#include "../../frontend/plugin_lib.h" -// Handle any gpulib settings applicable to gpu_senquack: -void renderer_set_config(const struct rearmed_cbs *cbs) -{ - gpu_senquack.vram = (u16*)gpu.vram; - gpu_senquack.config.ilace_force = cbs->gpu_senquack.ilace_force; - gpu_senquack.config.pixel_skip = cbs->gpu_senquack.pixel_skip; - gpu_senquack.config.lighting = cbs->gpu_senquack.lighting; - gpu_senquack.config.fast_lighting = cbs->gpu_senquack.fast_lighting; - gpu_senquack.config.blending = cbs->gpu_senquack.blending; - gpu_senquack.config.dithering = cbs->gpu_senquack.dithering; - gpu_senquack.config.scale_hires = cbs->gpu_senquack.scale_hires; -} - -// vim:shiftwidth=2:expandtab