X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_unai%2Fgpu_inner.h;h=4aab604299e99705f904a672dc8bc4d64f3210d2;hb=3b7b00650a53bc493c7da7d69ad54e1a25111ebf;hp=723e09f2e8de8f90143b827df902a4736d56f16f;hpb=4b353f8adc434d4168df88bca58e793becaa891b;p=pcsx_rearmed.git diff --git a/plugins/gpu_unai/gpu_inner.h b/plugins/gpu_unai/gpu_inner.h index 723e09f2..4aab6042 100644 --- a/plugins/gpu_unai/gpu_inner.h +++ b/plugins/gpu_unai/gpu_inner.h @@ -19,6 +19,9 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * ***************************************************************************/ +#ifndef __GPU_UNAI_GPU_INNER_H__ +#define __GPU_UNAI_GPU_INNER_H__ + /////////////////////////////////////////////////////////////////////////////// // Inner loop driver instantiation file @@ -48,12 +51,29 @@ //#include "gpu_inner_blend.h" //#endif -// TODO: use the arm-optimized gpu_inner_blends for arm builds #include "gpu_inner_blend.h" - #include "gpu_inner_quantization.h" #include "gpu_inner_light.h" +#ifdef __arm__ +#include "gpu_inner_blend_arm.h" +#include "gpu_inner_light_arm.h" +#define gpuBlending gpuBlendingARM +#define gpuLightingRGB gpuLightingRGBARM +#define gpuLightingTXT gpuLightingTXTARM +#define gpuLightingTXTGouraud gpuLightingTXTGouraudARM +// Non-dithering lighting and blending functions preserve uSrc +// MSB. This saves a few operations and useless load/stores. +#define MSB_PRESERVED (!CF_DITHER) +#else +#define gpuBlending gpuBlendingGeneric +#define gpuLightingRGB gpuLightingRGBGeneric +#define gpuLightingTXT gpuLightingTXTGeneric +#define gpuLightingTXTGouraud gpuLightingTXTGouraudGeneric +#define MSB_PRESERVED 0 +#endif + + // If defined, Gouraud colors are fixed-point 5.11, otherwise they are 8.16 // This is only for debugging/verification of low-precision colors in C. // Low-precision Gouraud is intended for use by SIMD-optimized inner drivers @@ -140,10 +160,10 @@ static u8* gpuPixelSpanFn(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len) else { *(u16*)pDst = col; } } } else { - u16 uDst = *(u16*)pDst; + uint_fast16_t uDst = *(u16*)pDst; if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; } - u16 uSrc = col; + uint_fast16_t uSrc = col; if (CF_BLEND) uSrc = gpuBlending(uSrc, uDst); @@ -166,11 +186,11 @@ static u8* gpuPixelSpanFn(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len) else { *(u16*)pDst = col; } } } else { - u16 uDst = *(u16*)pDst; + uint_fast16_t uDst = *(u16*)pDst; if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; } col = gpuGouraudColor15bpp(r, g, b); - u16 uSrc = col; + uint_fast16_t uSrc = col; // Blend func can save an operation if it knows uSrc MSB is // unset. For untextured prims, this is always true. @@ -276,7 +296,7 @@ static void gpuTileSpanFn(u16 *pDst, u32 count, u16 data) // unset. For untextured prims, this is always true. const bool skip_uSrc_mask = true; - u16 uSrc, uDst; + uint_fast16_t uSrc, uDst; do { if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; } @@ -339,10 +359,11 @@ static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0) { // Blend func can save an operation if it knows uSrc MSB is unset. // Untextured prims can always skip (source color always comes with MSB=0). - // For textured prims, lighting funcs always return it unset. (bonus!) - const bool skip_uSrc_mask = (!CF_TEXTMODE) || CF_LIGHT; + // For textured prims, the generic lighting funcs always return it unset. (bonus!) + const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT; - u16 uSrc, uDst, srcMSB; + uint_fast16_t uSrc, uDst, srcMSB; + bool should_blend; u32 u0_mask = gpu_unai.TextureWindow[2]; u8 r5, g5, b5; @@ -384,12 +405,14 @@ static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0) if (CF_LIGHT) uSrc = gpuLightingTXT(uSrc, r5, g5, b5); - if (CF_BLEND && srcMSB) + should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB; + + if (CF_BLEND && should_blend) uSrc = gpuBlending(uSrc, uDst); - if (CF_MASKSET) { *pDst = uSrc | 0x8000; } - else if (CF_BLEND || CF_LIGHT) { *pDst = uSrc | srcMSB; } - else { *pDst = uSrc; } + if (CF_MASKSET) { *pDst = uSrc | 0x8000; } + else if (!MSB_PRESERVED && (CF_BLEND || CF_LIGHT)) { *pDst = uSrc | srcMSB; } + else { *pDst = uSrc; } endsprite: u0 += (CF_TEXTMODE==3) ? 2 : 1; @@ -466,8 +489,9 @@ static void gpuPolySpanFn(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count) { // Blend func can save an operation if it knows uSrc MSB is unset. // Untextured prims can always skip this (src color MSB is always 0). - // For textured prims, lighting funcs always return it unset. (bonus!) - const bool skip_uSrc_mask = (!CF_TEXTMODE) || CF_LIGHT; + // For textured prims, the generic lighting funcs always return it unset. (bonus!) + const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT; + bool should_blend; u32 bMsk; if (CF_BLITMASK) bMsk = gpu_unai.blit_mask; @@ -478,7 +502,7 @@ static void gpuPolySpanFn(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count) // UNTEXTURED, NO GOURAUD const u16 pix15 = gpu_unai.PixelData; do { - u16 uSrc, uDst; + uint_fast16_t uSrc, uDst; // NOTE: Don't enable CF_BLITMASK pixel skipping (speed hack) // on untextured polys. It seems to do more harm than good: see @@ -507,7 +531,7 @@ endpolynotextnogou: u32 l_gInc = gpu_unai.gInc; do { - u16 uDst, uSrc; + uint_fast16_t uDst, uSrc; // See note in above loop regarding CF_BLITMASK //if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) goto endpolynotextgou; } @@ -545,7 +569,7 @@ endpolynotextgou: { // TEXTURED - u16 uDst, uSrc, srcMSB; + uint_fast16_t uDst, uSrc, srcMSB; //senquack - note: original UNAI code had gpu_unai.{u4/v4} packed into // one 32-bit unsigned int, but this proved to lose too much accuracy @@ -632,13 +656,14 @@ endpolynotextgou: uSrc = gpuLightingTXT(uSrc, r5, g5, b5); } - if (CF_BLEND && srcMSB) + should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB; + if (CF_BLEND && should_blend) uSrc = gpuBlending(uSrc, uDst); } - if (CF_MASKSET) { *pDst = uSrc | 0x8000; } - else if (CF_BLEND || CF_LIGHT) { *pDst = uSrc | srcMSB; } - else { *pDst = uSrc; } + if (CF_MASKSET) { *pDst = uSrc | 0x8000; } + else if (!MSB_PRESERVED && (CF_BLEND || CF_LIGHT)) { *pDst = uSrc | srcMSB; } + else { *pDst = uSrc; } endpolytext: pDst++; l_u = (l_u + l_u_inc) & l_u_msk; @@ -705,3 +730,5 @@ const PP gpuPolySpanDrivers[2048] = { #undef TI #undef TN #undef TIBLOCK + +#endif /* __GPU_UNAI_GPU_INNER_H__ */