X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.c;h=931583f3930976c361e29252b71c1af05daab9ef;hb=308c6e678a2f0a56a9dee35307070550354f580c;hp=f468cf8b9a2006c231a39989ae6b7d1d9e8b8c55;hpb=8c84ba5f4478dd4e7cc48e86f1b023bc6b99ea9c;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.c b/plugins/gpulib/gpu.c index f468cf8b..931583f3 100644 --- a/plugins/gpulib/gpu.c +++ b/plugins/gpulib/gpu.c @@ -9,6 +9,7 @@ */ #include +#include #include #include "gpu.h" @@ -61,28 +62,90 @@ static noinline void do_reset(void) gpu.regs[3] = 1; gpu.screen.hres = gpu.screen.w = 256; gpu.screen.vres = gpu.screen.h = 240; + gpu.screen.x = gpu.screen.y = 0; } static noinline void update_width(void) { + static const short hres_all[8] = { 256, 368, 320, 368, 512, 368, 640, 368 }; + static const uint8_t hdivs[8] = { 10, 7, 8, 7, 5, 7, 4, 7 }; + uint8_t hdiv = hdivs[(gpu.status >> 16) & 7]; + int hres = hres_all[(gpu.status >> 16) & 7]; + int pal = gpu.status & PSX_GPU_STATUS_PAL; int sw = gpu.screen.x2 - gpu.screen.x1; - if (sw <= 0 || sw >= 2560) - // full width - gpu.screen.w = gpu.screen.hres; - else - gpu.screen.w = sw * gpu.screen.hres / 2560; + int x = 0, x_auto; + if (sw <= 0) + /* nothing displayed? */; + else { + int s = pal ? 656 : 608; // or 600? pal is just a guess + x = (gpu.screen.x1 - s) / hdiv; + x = (x + 1) & ~1; // blitter limitation + sw /= hdiv; + sw = (sw + 2) & ~3; // according to nocash + switch (gpu.state.screen_centering_type) { + case 1: + break; + case 2: + x = gpu.state.screen_centering_x; + break; + default: + // correct if slightly miscentered + x_auto = (hres - sw) / 2 & ~3; + if ((uint32_t)x_auto <= 8u && abs(x) < 24) + x = x_auto; + } + if (x + sw > hres) + sw = hres - x; + // .x range check is done in vout_update() + } + // reduce the unpleasant right border that a few games have + if (gpu.state.screen_centering_type == 0 + && x <= 4 && hres - (x + sw) >= 4) + hres -= 4; + gpu.screen.x = x; + gpu.screen.w = sw; + gpu.screen.hres = hres; + gpu.state.dims_changed = 1; + //printf("xx %d %d -> %2d, %d / %d\n", + // gpu.screen.x1, gpu.screen.x2, x, sw, hres); } static noinline void update_height(void) { - // TODO: emulate this properly.. + int pal = gpu.status & PSX_GPU_STATUS_PAL; + int dheight = gpu.status & PSX_GPU_STATUS_DHEIGHT; + int y = gpu.screen.y1 - (pal ? 39 : 16); // 39 for spyro int sh = gpu.screen.y2 - gpu.screen.y1; - if (gpu.status & PSX_GPU_STATUS_DHEIGHT) - sh *= 2; - if (sh <= 0 || sh > gpu.screen.vres) - sh = gpu.screen.vres; - + int center_tol = 16; + int vres = 240; + + if (pal && (sh > 240 || gpu.screen.vres == 256)) + vres = 256; + if (dheight) + y *= 2, sh *= 2, vres *= 2, center_tol *= 2; + if (sh <= 0) + /* nothing displayed? */; + else { + switch (gpu.state.screen_centering_type) { + case 1: + break; + case 2: + y = gpu.state.screen_centering_y; + break; + default: + // correct if slightly miscentered + if ((uint32_t)(vres - sh) <= 1 && abs(y) <= center_tol) + y = 0; + } + if (y + sh > vres) + sh = vres - y; + } + gpu.screen.y = y; gpu.screen.h = sh; + gpu.screen.vres = vres; + gpu.state.dims_changed = 1; + //printf("yy %d %d -> %d, %d / %d\n", + // gpu.screen.y1, gpu.screen.y2, y, sh, vres); } static noinline void decide_frameskip(void) @@ -115,8 +178,8 @@ static noinline int decide_frameskip_allow(uint32_t cmd_e3) uint32_t x = cmd_e3 & 0x3ff; uint32_t y = (cmd_e3 >> 10) & 0x3ff; gpu.frameskip.allow = (gpu.status & PSX_GPU_STATUS_INTERLACE) || - (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w || - (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h; + (uint32_t)(x - gpu.screen.src_x) >= (uint32_t)gpu.screen.w || + (uint32_t)(y - gpu.screen.src_y) >= (uint32_t)gpu.screen.h; return gpu.frameskip.allow; } @@ -192,8 +255,6 @@ long GPUshutdown(void) void GPUwriteStatus(uint32_t data) { - static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 }; - static const short vres[4] = { 240, 480, 256, 480 }; uint32_t cmd = data >> 24; if (cmd < ARRAY_SIZE(gpu.regs)) { @@ -212,8 +273,10 @@ void GPUwriteStatus(uint32_t data) do_cmd_reset(); break; case 0x03: - if (data & 1) + if (data & 1) { gpu.status |= PSX_GPU_STATUS_BLANKING; + gpu.state.dims_changed = 1; // for hud clearing + } else gpu.status &= ~PSX_GPU_STATUS_BLANKING; break; @@ -222,8 +285,8 @@ void GPUwriteStatus(uint32_t data) gpu.status |= PSX_GPU_STATUS_DMA(data & 3); break; case 0x05: - gpu.screen.x = data & 0x3ff; - gpu.screen.y = (data >> 10) & 0x1ff; + gpu.screen.src_x = data & 0x3ff; + gpu.screen.src_y = (data >> 10) & 0x1ff; if (gpu.frameskip.set) { decide_frameskip_allow(gpu.ex_regs[3]); if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) { @@ -244,8 +307,6 @@ void GPUwriteStatus(uint32_t data) break; case 0x08: gpu.status = (gpu.status & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); - gpu.screen.hres = hres[(gpu.status >> 16) & 7]; - gpu.screen.vres = vres[(gpu.status >> 19) & 3]; update_width(); update_height(); renderer_notify_res_change(); @@ -551,12 +612,22 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr, uint32_t *progress_addr if (len > 0) cpu_cycles += 5 + len; - log_io(".chain %08x #%d\n", (list - rambase) * 4, len); + log_io(".chain %08lx #%d+%d\n", + (long)(list - rambase) * 4, len, gpu.cmd_len); + if (unlikely(gpu.cmd_len > 0)) { + memcpy(gpu.cmd_buffer + gpu.cmd_len, list + 1, len * 4); + gpu.cmd_len += len; + flush_cmd_buffer(); + continue; + } if (len) { left = do_cmd_buffer(list + 1, len); - if (left) - log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len); + if (left) { + memcpy(gpu.cmd_buffer, list + 1 + len - left, left * 4); + gpu.cmd_len = left; + log_anomaly("GPUdmaChain: %d/%d words left\n", left, len); + } } if (progress_addr) { @@ -742,6 +813,15 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) gpu.state.frame_count = cbs->gpu_frame_count; gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace; gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable; + if (gpu.state.screen_centering_type != cbs->screen_centering_type + || gpu.state.screen_centering_x != cbs->screen_centering_x + || gpu.state.screen_centering_y != cbs->screen_centering_y) { + gpu.state.screen_centering_type = cbs->screen_centering_type; + gpu.state.screen_centering_x = cbs->screen_centering_x; + gpu.state.screen_centering_y = cbs->screen_centering_y; + update_width(); + update_height(); + } gpu.mmap = cbs->mmap; gpu.munmap = cbs->munmap;