X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.c;h=b23f8a88f6decfa2e63e7c11f3ee9bc1bd3dad25;hb=0b4038f8edd327a3a9a2fbdefbc25ece921bc2ab;hp=d67df03c39a4e5d89d74f34f99b4e5b445ae6004;hpb=31d997216cc3ed116125a344a44d2c813d322fc1;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.c b/plugins/gpulib/gpu.c index d67df03c..b23f8a88 100644 --- a/plugins/gpulib/gpu.c +++ b/plugins/gpulib/gpu.c @@ -9,6 +9,7 @@ */ #include +#include #include #include "gpu.h" @@ -23,13 +24,8 @@ #define noinline #endif -#define gpu_log(fmt, ...) \ - printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__) - //#define log_io gpu_log #define log_io(...) -//#define log_anomaly gpu_log -#define log_anomaly(...) struct psx_gpu gpu; @@ -56,33 +52,96 @@ static noinline void do_reset(void) memset(gpu.regs, 0, sizeof(gpu.regs)); for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++) gpu.ex_regs[i] = (0xe0 + i) << 24; - gpu.status.reg = 0x14802000; + gpu.status = 0x14802000; gpu.gp0 = 0; gpu.regs[3] = 1; gpu.screen.hres = gpu.screen.w = 256; gpu.screen.vres = gpu.screen.h = 240; + gpu.screen.x = gpu.screen.y = 0; + renderer_notify_res_change(); } static noinline void update_width(void) { + static const short hres_all[8] = { 256, 368, 320, 368, 512, 368, 640, 368 }; + static const uint8_t hdivs[8] = { 10, 7, 8, 7, 5, 7, 4, 7 }; + uint8_t hdiv = hdivs[(gpu.status >> 16) & 7]; + int hres = hres_all[(gpu.status >> 16) & 7]; + int pal = gpu.status & PSX_GPU_STATUS_PAL; int sw = gpu.screen.x2 - gpu.screen.x1; - if (sw <= 0 || sw >= 2560) - // full width - gpu.screen.w = gpu.screen.hres; - else - gpu.screen.w = sw * gpu.screen.hres / 2560; + int x = 0, x_auto; + if (sw <= 0) + /* nothing displayed? */; + else { + int s = pal ? 656 : 608; // or 600? pal is just a guess + x = (gpu.screen.x1 - s) / hdiv; + x = (x + 1) & ~1; // blitter limitation + sw /= hdiv; + sw = (sw + 2) & ~3; // according to nocash + switch (gpu.state.screen_centering_type) { + case 1: + break; + case 2: + x = gpu.state.screen_centering_x; + break; + default: + // correct if slightly miscentered + x_auto = (hres - sw) / 2 & ~3; + if ((uint32_t)x_auto <= 8u && abs(x) < 24) + x = x_auto; + } + if (x + sw > hres) + sw = hres - x; + // .x range check is done in vout_update() + } + // reduce the unpleasant right border that a few games have + if (gpu.state.screen_centering_type == 0 + && x <= 4 && hres - (x + sw) >= 4) + hres -= 4; + gpu.screen.x = x; + gpu.screen.w = sw; + gpu.screen.hres = hres; + gpu.state.dims_changed = 1; + //printf("xx %d %d -> %2d, %d / %d\n", + // gpu.screen.x1, gpu.screen.x2, x, sw, hres); } static noinline void update_height(void) { - // TODO: emulate this properly.. + int pal = gpu.status & PSX_GPU_STATUS_PAL; + int dheight = gpu.status & PSX_GPU_STATUS_DHEIGHT; + int y = gpu.screen.y1 - (pal ? 39 : 16); // 39 for spyro int sh = gpu.screen.y2 - gpu.screen.y1; - if (gpu.status.dheight) - sh *= 2; - if (sh <= 0 || sh > gpu.screen.vres) - sh = gpu.screen.vres; - + int center_tol = 16; + int vres = 240; + + if (pal && (sh > 240 || gpu.screen.vres == 256)) + vres = 256; + if (dheight) + y *= 2, sh *= 2, vres *= 2, center_tol *= 2; + if (sh <= 0) + /* nothing displayed? */; + else { + switch (gpu.state.screen_centering_type) { + case 1: + break; + case 2: + y = gpu.state.screen_centering_y; + break; + default: + // correct if slightly miscentered + if ((uint32_t)(vres - sh) <= 1 && abs(y) <= center_tol) + y = 0; + } + if (y + sh > vres) + sh = vres - y; + } + gpu.screen.y = y; gpu.screen.h = sh; + gpu.screen.vres = vres; + gpu.state.dims_changed = 1; + //printf("yy %d %d -> %d, %d / %d\n", + // gpu.screen.y1, gpu.screen.y2, y, sh, vres); } static noinline void decide_frameskip(void) @@ -114,9 +173,9 @@ static noinline int decide_frameskip_allow(uint32_t cmd_e3) // but not for interlace since it'll most likely always do that uint32_t x = cmd_e3 & 0x3ff; uint32_t y = (cmd_e3 >> 10) & 0x3ff; - gpu.frameskip.allow = gpu.status.interlace || - (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w || - (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h; + gpu.frameskip.allow = (gpu.status & PSX_GPU_STATUS_INTERLACE) || + (uint32_t)(x - gpu.screen.src_x) >= (uint32_t)gpu.screen.w || + (uint32_t)(y - gpu.screen.src_y) >= (uint32_t)gpu.screen.h; return gpu.frameskip.allow; } @@ -126,17 +185,16 @@ static noinline void get_gpu_info(uint32_t data) case 0x02: case 0x03: case 0x04: - case 0x05: gpu.gp0 = gpu.ex_regs[data & 7] & 0xfffff; break; - case 0x06: - gpu.gp0 = gpu.ex_regs[5] & 0xfffff; + case 0x05: + gpu.gp0 = gpu.ex_regs[5] & 0x3fffff; break; case 0x07: gpu.gp0 = 2; break; default: - gpu.gp0 = 0; + // gpu.gp0 unchanged break; } } @@ -163,9 +221,11 @@ long GPUinit(void) ret = vout_init(); ret |= renderer_init(); + memset(&gpu.state, 0, sizeof(gpu.state)); + memset(&gpu.frameskip, 0, sizeof(gpu.frameskip)); + gpu.zero = 0; gpu.state.frame_count = &gpu.zero; gpu.state.hcnt = &gpu.zero; - gpu.frameskip.active = 0; gpu.cmd_len = 0; do_reset(); @@ -193,8 +253,6 @@ long GPUshutdown(void) void GPUwriteStatus(uint32_t data) { - static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 }; - static const short vres[4] = { 240, 480, 256, 480 }; uint32_t cmd = data >> 24; if (cmd < ARRAY_SIZE(gpu.regs)) { @@ -213,14 +271,21 @@ void GPUwriteStatus(uint32_t data) do_cmd_reset(); break; case 0x03: - gpu.status.blanking = data & 1; + if (data & 1) { + gpu.status |= PSX_GPU_STATUS_BLANKING; + gpu.state.dims_changed = 1; // for hud clearing + } + else + gpu.status &= ~PSX_GPU_STATUS_BLANKING; break; case 0x04: - gpu.status.dma = data & 3; + gpu.status &= ~PSX_GPU_STATUS_DMA_MASK; + gpu.status |= PSX_GPU_STATUS_DMA(data & 3); break; case 0x05: - gpu.screen.x = data & 0x3ff; - gpu.screen.y = (data >> 10) & 0x1ff; + gpu.screen.src_x = data & 0x3ff; + gpu.screen.src_y = (data >> 10) & 0x1ff; + renderer_notify_scanout_x_change(gpu.screen.src_x, gpu.screen.hres); if (gpu.frameskip.set) { decide_frameskip_allow(gpu.ex_regs[3]); if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) { @@ -240,9 +305,7 @@ void GPUwriteStatus(uint32_t data) update_height(); break; case 0x08: - gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); - gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7]; - gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3]; + gpu.status = (gpu.status & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); update_width(); update_height(); renderer_notify_res_change(); @@ -354,9 +417,9 @@ static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_re renderer_flush_queues(); if (is_read) { - gpu.status.img = 1; + gpu.status |= PSX_GPU_STATUS_IMG; // XXX: wrong for width 1 - memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4); + gpu.gp0 = LE32TOH(*(uint32_t *) VRAM_MEM_XY(gpu.dma.x, gpu.dma.y)); gpu.state.last_vram_read_frame = *gpu.state.frame_count; } @@ -367,10 +430,10 @@ static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_re static void finish_vram_transfer(int is_read) { if (is_read) - gpu.status.img = 0; + gpu.status &= ~PSX_GPU_STATUS_IMG; else renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y, - gpu.dma_start.w, gpu.dma_start.h); + gpu.dma_start.w, gpu.dma_start.h, 0); } static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd) @@ -382,12 +445,12 @@ static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd) while (pos < count && skip) { uint32_t *list = data + pos; - cmd = list[0] >> 24; + cmd = LE32TOH(list[0]) >> 24; len = 1 + cmd_lengths[cmd]; switch (cmd) { case 0x02: - if ((list[2] & 0x3ff) > gpu.screen.w || ((list[2] >> 16) & 0x1ff) > gpu.screen.h) + if ((LE32TOH(list[2]) & 0x3ff) > gpu.screen.w || ((LE32TOH(list[2]) >> 16) & 0x1ff) > gpu.screen.h) // clearing something large, don't skip do_cmd_list(list, 3, &dummy); else @@ -398,12 +461,12 @@ static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd) case 0x34 ... 0x37: case 0x3c ... 0x3f: gpu.ex_regs[1] &= ~0x1ff; - gpu.ex_regs[1] |= list[4 + ((cmd >> 4) & 1)] & 0x1ff; + gpu.ex_regs[1] |= LE32TOH(list[4 + ((cmd >> 4) & 1)]) & 0x1ff; break; case 0x48 ... 0x4F: for (v = 3; pos + v < count; v++) { - if ((list[v] & 0xf000f000) == 0x50005000) + if ((list[v] & HTOLE32(0xf000f000)) == HTOLE32(0x50005000)) break; } len += v - 3; @@ -411,16 +474,16 @@ static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd) case 0x58 ... 0x5F: for (v = 4; pos + v < count; v += 2) { - if ((list[v] & 0xf000f000) == 0x50005000) + if ((list[v] & HTOLE32(0xf000f000)) == HTOLE32(0x50005000)) break; } len += v - 4; break; default: if (cmd == 0xe3) - skip = decide_frameskip_allow(list[0]); + skip = decide_frameskip_allow(LE32TOH(list[0])); if ((cmd & 0xf8) == 0xe0) - gpu.ex_regs[cmd & 7] = list[0]; + gpu.ex_regs[cmd & 7] = LE32TOH(list[0]); break; } @@ -455,7 +518,7 @@ static noinline int do_cmd_buffer(uint32_t *data, int count) break; } - cmd = data[pos] >> 24; + cmd = LE32TOH(data[pos]) >> 24; if (0xa0 <= cmd && cmd <= 0xdf) { if (unlikely((pos+2) >= count)) { // incomplete vram write/read cmd, can't consume yet @@ -464,13 +527,13 @@ static noinline int do_cmd_buffer(uint32_t *data, int count) } // consume vram write/read cmd - start_vram_transfer(data[pos + 1], data[pos + 2], (cmd & 0xe0) == 0xc0); + start_vram_transfer(LE32TOH(data[pos + 1]), LE32TOH(data[pos + 2]), (cmd & 0xe0) == 0xc0); pos += 3; continue; } // 0xex cmds might affect frameskip.allow, so pass to do_cmd_list_skip - if (gpu.frameskip.active && (gpu.frameskip.allow || ((data[pos] >> 24) & 0xf0) == 0xe0)) + if (gpu.frameskip.active && (gpu.frameskip.allow || ((LE32TOH(data[pos]) >> 24) & 0xf0) == 0xe0)) pos += do_cmd_list_skip(data + pos, count - pos, &cmd); else { pos += do_cmd_list(data + pos, count - pos, &cmd); @@ -482,9 +545,9 @@ static noinline int do_cmd_buffer(uint32_t *data, int count) break; } - gpu.status.reg &= ~0x1fff; - gpu.status.reg |= gpu.ex_regs[1] & 0x7ff; - gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11; + gpu.status &= ~0x1fff; + gpu.status |= gpu.ex_regs[1] & 0x7ff; + gpu.status |= (gpu.ex_regs[6] & 3) << 11; gpu.state.fb_dirty |= vram_dirty; @@ -519,12 +582,12 @@ void GPUwriteDataMem(uint32_t *mem, int count) void GPUwriteData(uint32_t data) { log_io("gpu_write %08x\n", data); - gpu.cmd_buffer[gpu.cmd_len++] = data; + gpu.cmd_buffer[gpu.cmd_len++] = HTOLE32(data); if (gpu.cmd_len >= CMD_BUFFER_LEN) flush_cmd_buffer(); } -long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) +long GPUdmaChain(uint32_t *rambase, uint32_t start_addr, uint32_t *progress_addr) { uint32_t addr, *list, ld_addr = 0; int len, left, count; @@ -540,22 +603,36 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) for (count = 0; (addr & 0x800000) == 0; count++) { list = rambase + (addr & 0x1fffff) / 4; - len = list[0] >> 24; - addr = list[0] & 0xffffff; + len = LE32TOH(list[0]) >> 24; + addr = LE32TOH(list[0]) & 0xffffff; preload(rambase + (addr & 0x1fffff) / 4); cpu_cycles += 10; if (len > 0) cpu_cycles += 5 + len; - log_io(".chain %08x #%d\n", (list - rambase) * 4, len); + log_io(".chain %08lx #%d+%d\n", + (long)(list - rambase) * 4, len, gpu.cmd_len); + if (unlikely(gpu.cmd_len > 0)) { + memcpy(gpu.cmd_buffer + gpu.cmd_len, list + 1, len * 4); + gpu.cmd_len += len; + flush_cmd_buffer(); + continue; + } if (len) { left = do_cmd_buffer(list + 1, len); - if (left) - log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len); + if (left) { + memcpy(gpu.cmd_buffer, list + 1 + len - left, left * 4); + gpu.cmd_len = left; + log_anomaly("GPUdmaChain: %d/%d words left\n", left, len); + } } + if (progress_addr) { + *progress_addr = addr; + break; + } #define LD_THRESHOLD (8*1024) if (count >= LD_THRESHOLD) { if (count == LD_THRESHOLD) { @@ -566,7 +643,7 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) // loop detection marker // (bit23 set causes DMA error on real machine, so // unlikely to be ever set by the game) - list[0] |= 0x800000; + list[0] |= HTOLE32(0x800000); } } @@ -576,8 +653,8 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr) addr = ld_addr & 0x1fffff; while (count-- > 0) { list = rambase + addr / 4; - addr = list[0] & 0x1fffff; - list[0] &= ~0x800000; + addr = LE32TOH(list[0]) & 0x1fffff; + list[0] &= HTOLE32(~0x800000); } } @@ -608,8 +685,11 @@ uint32_t GPUreadData(void) flush_cmd_buffer(); ret = gpu.gp0; - if (gpu.dma.h) + if (gpu.dma.h) { + ret = HTOLE32(ret); do_vram_io(&ret, 1, 1); + ret = LE32TOH(ret); + } log_io("gpu_read %08x\n", ret); return ret; @@ -622,7 +702,7 @@ uint32_t GPUreadStatus(void) if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); - ret = gpu.status.reg; + ret = gpu.status; log_io("gpu_read_status %08x\n", ret); return ret; } @@ -646,20 +726,20 @@ long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2); memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs)); memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs)); - freeze->ulStatus = gpu.status.reg; + freeze->ulStatus = gpu.status; break; case 0: // load memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2); memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs)); memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs)); - gpu.status.reg = freeze->ulStatus; + gpu.status = freeze->ulStatus; gpu.cmd_len = 0; for (i = 8; i > 0; i--) { gpu.regs[i] ^= 1; // avoid reg change detection GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1)); } renderer_sync_ecmds(gpu.ex_regs); - renderer_update_caches(0, 0, 1024, 512); + renderer_update_caches(0, 0, 1024, 512, 1); break; } @@ -672,7 +752,7 @@ void GPUupdateLace(void) flush_cmd_buffer(); renderer_flush_queues(); - if (gpu.status.blanking) { + if (gpu.status & PSX_GPU_STATUS_BLANKING) { if (!gpu.state.blanked) { vout_blank(); gpu.state.blanked = 1; @@ -694,6 +774,9 @@ void GPUupdateLace(void) } vout_update(); + if (gpu.state.enhancement_active && !gpu.state.enhancement_was_active) + renderer_update_caches(0, 0, 1024, 512, 1); + gpu.state.enhancement_was_active = gpu.state.enhancement_active; gpu.state.fb_dirty = 0; gpu.state.blanked = 0; } @@ -701,7 +784,8 @@ void GPUupdateLace(void) void GPUvBlank(int is_vblank, int lcf) { int interlace = gpu.state.allow_interlace - && gpu.status.interlace && gpu.status.dheight; + && (gpu.status & PSX_GPU_STATUS_INTERLACE) + && (gpu.status & PSX_GPU_STATUS_DHEIGHT); // interlace doesn't look nice on progressive displays, // so we have this "auto" mode here for games that don't read vram if (gpu.state.allow_interlace == 2 @@ -731,6 +815,15 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) gpu.state.frame_count = cbs->gpu_frame_count; gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace; gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable; + if (gpu.state.screen_centering_type != cbs->screen_centering_type + || gpu.state.screen_centering_x != cbs->screen_centering_x + || gpu.state.screen_centering_y != cbs->screen_centering_y) { + gpu.state.screen_centering_type = cbs->screen_centering_type; + gpu.state.screen_centering_x = cbs->screen_centering_x; + gpu.state.screen_centering_y = cbs->screen_centering_y; + update_width(); + update_height(); + } gpu.mmap = cbs->mmap; gpu.munmap = cbs->munmap;