X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.c;h=d0bb526b7219a9cc59aa35fe3d6f28434b82cc50;hb=f23b103c8248c10855949bfb2185b6b10d4f0457;hp=d67df03c39a4e5d89d74f34f99b4e5b445ae6004;hpb=086adfff4fe6352e401d00c052071a6b91245b40;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.c b/plugins/gpulib/gpu.c index d67df03c..d0bb526b 100644 --- a/plugins/gpulib/gpu.c +++ b/plugins/gpulib/gpu.c @@ -56,7 +56,7 @@ static noinline void do_reset(void) memset(gpu.regs, 0, sizeof(gpu.regs)); for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++) gpu.ex_regs[i] = (0xe0 + i) << 24; - gpu.status.reg = 0x14802000; + gpu.status = 0x14802000; gpu.gp0 = 0; gpu.regs[3] = 1; gpu.screen.hres = gpu.screen.w = 256; @@ -77,7 +77,7 @@ static noinline void update_height(void) { // TODO: emulate this properly.. int sh = gpu.screen.y2 - gpu.screen.y1; - if (gpu.status.dheight) + if (gpu.status & PSX_GPU_STATUS_DHEIGHT) sh *= 2; if (sh <= 0 || sh > gpu.screen.vres) sh = gpu.screen.vres; @@ -114,7 +114,7 @@ static noinline int decide_frameskip_allow(uint32_t cmd_e3) // but not for interlace since it'll most likely always do that uint32_t x = cmd_e3 & 0x3ff; uint32_t y = (cmd_e3 >> 10) & 0x3ff; - gpu.frameskip.allow = gpu.status.interlace || + gpu.frameskip.allow = (gpu.status & PSX_GPU_STATUS_INTERLACE) || (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w || (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h; return gpu.frameskip.allow; @@ -213,10 +213,14 @@ void GPUwriteStatus(uint32_t data) do_cmd_reset(); break; case 0x03: - gpu.status.blanking = data & 1; + if (data & 1) + gpu.status |= PSX_GPU_STATUS_BLANKING; + else + gpu.status &= ~PSX_GPU_STATUS_BLANKING; break; case 0x04: - gpu.status.dma = data & 3; + gpu.status &= ~PSX_GPU_STATUS_DMA_MASK; + gpu.status |= PSX_GPU_STATUS_DMA(data & 3); break; case 0x05: gpu.screen.x = data & 0x3ff; @@ -240,9 +244,9 @@ void GPUwriteStatus(uint32_t data) update_height(); break; case 0x08: - gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); - gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7]; - gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3]; + gpu.status = (gpu.status & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); + gpu.screen.hres = hres[(gpu.status >> 16) & 7]; + gpu.screen.vres = vres[(gpu.status >> 19) & 3]; update_width(); update_height(); renderer_notify_res_change(); @@ -354,7 +358,7 @@ static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_re renderer_flush_queues(); if (is_read) { - gpu.status.img = 1; + gpu.status |= PSX_GPU_STATUS_IMG; // XXX: wrong for width 1 memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4); gpu.state.last_vram_read_frame = *gpu.state.frame_count; @@ -367,7 +371,7 @@ static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_re static void finish_vram_transfer(int is_read) { if (is_read) - gpu.status.img = 0; + gpu.status &= ~PSX_GPU_STATUS_IMG; else renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y, gpu.dma_start.w, gpu.dma_start.h); @@ -482,9 +486,9 @@ static noinline int do_cmd_buffer(uint32_t *data, int count) break; } - gpu.status.reg &= ~0x1fff; - gpu.status.reg |= gpu.ex_regs[1] & 0x7ff; - gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11; + gpu.status &= ~0x1fff; + gpu.status |= gpu.ex_regs[1] & 0x7ff; + gpu.status |= (gpu.ex_regs[6] & 3) << 11; gpu.state.fb_dirty |= vram_dirty; @@ -622,7 +626,7 @@ uint32_t GPUreadStatus(void) if (unlikely(gpu.cmd_len > 0)) flush_cmd_buffer(); - ret = gpu.status.reg; + ret = gpu.status; log_io("gpu_read_status %08x\n", ret); return ret; } @@ -646,13 +650,13 @@ long GPUfreeze(uint32_t type, struct GPUFreeze *freeze) memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2); memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs)); memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs)); - freeze->ulStatus = gpu.status.reg; + freeze->ulStatus = gpu.status; break; case 0: // load memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2); memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs)); memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs)); - gpu.status.reg = freeze->ulStatus; + gpu.status = freeze->ulStatus; gpu.cmd_len = 0; for (i = 8; i > 0; i--) { gpu.regs[i] ^= 1; // avoid reg change detection @@ -672,7 +676,7 @@ void GPUupdateLace(void) flush_cmd_buffer(); renderer_flush_queues(); - if (gpu.status.blanking) { + if (gpu.status & PSX_GPU_STATUS_BLANKING) { if (!gpu.state.blanked) { vout_blank(); gpu.state.blanked = 1; @@ -701,7 +705,8 @@ void GPUupdateLace(void) void GPUvBlank(int is_vblank, int lcf) { int interlace = gpu.state.allow_interlace - && gpu.status.interlace && gpu.status.dheight; + && (gpu.status & PSX_GPU_STATUS_INTERLACE) + && (gpu.status & PSX_GPU_STATUS_DHEIGHT); // interlace doesn't look nice on progressive displays, // so we have this "auto" mode here for games that don't read vram if (gpu.state.allow_interlace == 2