X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.c;h=f48a535720edcd3def5778aa9ccbc34d914e4bd8;hb=f9ffa42ca29c5d050e80b986c00b2d783b9731a2;hp=a85136090abe9081725cd98e91b2c9a3b425f964;hpb=8412166f53abb220b85e0aff47924c04724abfa4;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.c b/plugins/gpulib/gpu.c index a8513609..f48a5357 100644 --- a/plugins/gpulib/gpu.c +++ b/plugins/gpulib/gpu.c @@ -89,6 +89,11 @@ static noinline void update_width(void) x = (x + 1) & ~1; // blitter limitation sw /= hdiv; sw = (sw + 2) & ~3; // according to nocash + + if (gpu.state.show_overscan == 2) // widescreen hack + sw = (sw + 63) & ~63; + if (gpu.state.show_overscan && sw >= hres) + x = 0, hres = sw; switch (type) { case C_INGAME: break; @@ -113,8 +118,8 @@ static noinline void update_width(void) gpu.screen.w = sw; gpu.screen.hres = hres; gpu.state.dims_changed = 1; - //printf("xx %d %d -> %2d, %d / %d\n", - // gpu.screen.x1, gpu.screen.x2, x, sw, hres); + //printf("xx %d %d (%d) -> %2d, %d / %d\n", gpu.screen.x1, + // gpu.screen.x2, gpu.screen.x2 - gpu.screen.x1, x, sw, hres); } static noinline void update_height(void) @@ -532,6 +537,10 @@ static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd) uint32_t *list = data + pos; cmd = LE32TOH(list[0]) >> 24; len = 1 + cmd_lengths[cmd]; + if (pos + len > count) { + cmd = -1; + break; // incomplete cmd + } switch (cmd) { case 0x02: @@ -571,11 +580,6 @@ static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd) gpu.ex_regs[cmd & 7] = LE32TOH(list[0]); break; } - - if (pos + len > count) { - cmd = -1; - break; // incomplete cmd - } if (0x80 <= cmd && cmd <= 0xdf) break; // image i/o @@ -698,8 +702,8 @@ void GPUwriteData(uint32_t data) long GPUdmaChain(uint32_t *rambase, uint32_t start_addr, uint32_t *progress_addr, int32_t *cycles_last_cmd) { - uint32_t addr, *list, ld_addr = 0; - int len, left, count; + uint32_t addr, *list, ld_addr; + int len, left, count, ld_count = 32; int cpu_cycles_sum = 0; int cpu_cycles_last = 0; @@ -709,7 +713,7 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr, flush_cmd_buffer(); log_io("gpu_dma_chain\n"); - addr = start_addr & 0xffffff; + addr = ld_addr = start_addr & 0xffffff; for (count = 0; (addr & 0x800000) == 0; count++) { list = rambase + (addr & 0x1fffff) / 4; @@ -747,28 +751,13 @@ long GPUdmaChain(uint32_t *rambase, uint32_t start_addr, *progress_addr = addr; break; } - #define LD_THRESHOLD (8*1024) - if (count >= LD_THRESHOLD) { - if (count == LD_THRESHOLD) { - ld_addr = addr; - continue; - } - - // loop detection marker - // (bit23 set causes DMA error on real machine, so - // unlikely to be ever set by the game) - list[0] |= HTOLE32(0x800000); + if (addr == ld_addr) { + log_anomaly("GPUdmaChain: loop @ %08x, cnt=%u\n", addr, count); + break; } - } - - if (ld_addr != 0) { - // remove loop detection markers - count -= LD_THRESHOLD + 2; - addr = ld_addr & 0x1fffff; - while (count-- > 0) { - list = rambase + addr / 4; - addr = LE32TOH(list[0]) & 0x1fffff; - list[0] &= HTOLE32(~0x800000); + if (count == ld_count) { + ld_addr = addr; + ld_count *= 2; } } @@ -935,17 +924,19 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs) gpu.frameskip.advice = &cbs->fskip_advice; gpu.frameskip.active = 0; gpu.frameskip.frame_ready = 1; - gpu.state.hcnt = cbs->gpu_hcnt; - gpu.state.frame_count = cbs->gpu_frame_count; + gpu.state.hcnt = (uint32_t *)cbs->gpu_hcnt; + gpu.state.frame_count = (uint32_t *)cbs->gpu_frame_count; gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace; gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable; gpu.state.screen_centering_type_default = cbs->screen_centering_type_default; if (gpu.state.screen_centering_type != cbs->screen_centering_type || gpu.state.screen_centering_x != cbs->screen_centering_x - || gpu.state.screen_centering_y != cbs->screen_centering_y) { + || gpu.state.screen_centering_y != cbs->screen_centering_y + || gpu.state.show_overscan != cbs->show_overscan) { gpu.state.screen_centering_type = cbs->screen_centering_type; gpu.state.screen_centering_x = cbs->screen_centering_x; gpu.state.screen_centering_y = cbs->screen_centering_y; + gpu.state.show_overscan = cbs->show_overscan; update_width(); update_height(); }