X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.h;h=1582ee15fb735db7bf723d2d5aea4465151c9c75;hb=cb245e568086e132cd73ae52620cabe314cdade6;hp=717d2fe22473e6bcb87b96fa445abb9d23369a39;hpb=8c84ba5f4478dd4e7cc48e86f1b023bc6b99ea9c;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h index 717d2fe2..1582ee15 100644 --- a/plugins/gpulib/gpu.h +++ b/plugins/gpulib/gpu.h @@ -13,6 +13,14 @@ #include +//#define RAW_FB_DISPLAY + +#define gpu_log(fmt, ...) \ + printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__) + +//#define log_anomaly gpu_log +#define log_anomaly(...) + #ifdef __cplusplus extern "C" { #endif @@ -34,6 +42,7 @@ extern "C" { #define BIT(x) (1 << (x)) #define PSX_GPU_STATUS_DHEIGHT BIT(19) +#define PSX_GPU_STATUS_PAL BIT(20) #define PSX_GPU_STATUS_RGB24 BIT(21) #define PSX_GPU_STATUS_INTERLACE BIT(22) #define PSX_GPU_STATUS_BLANKING BIT(23) @@ -53,6 +62,7 @@ struct psx_gpu { int x, y, w, h; int x1, x2; int y1, y2; + int src_x, src_y; } screen; struct { int x, y, w, h; @@ -67,6 +77,8 @@ struct psx_gpu { uint32_t blanked:1; uint32_t enhancement_enable:1; uint32_t enhancement_active:1; + uint32_t enhancement_was_active:1; + uint32_t dims_changed:1; uint32_t *frame_count; uint32_t *hcnt; /* hsync count */ struct { @@ -76,6 +88,10 @@ struct psx_gpu { uint32_t hcnt; } last_list; uint32_t last_vram_read_frame; + uint32_t w_out_old, h_out_old, status_vo_old; + int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual + int screen_centering_x; + int screen_centering_y; } state; struct { int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */ @@ -87,7 +103,7 @@ struct psx_gpu { uint32_t last_flip_frame; uint32_t pending_fill[3]; } frameskip; - uint16_t *(*get_enhancement_bufer) + void *(*get_enhancement_bufer) (int *x, int *y, int *w, int *h, int *vram_h); void *(*mmap)(unsigned int size); void (*munmap)(void *ptr, unsigned int size); @@ -104,11 +120,12 @@ struct rearmed_cbs; int renderer_init(void); void renderer_finish(void); void renderer_sync_ecmds(uint32_t * ecmds); -void renderer_update_caches(int x, int y, int w, int h); +void renderer_update_caches(int x, int y, int w, int h, int state_changed); void renderer_flush_queues(void); void renderer_set_interlace(int enable, int is_odd); void renderer_set_config(const struct rearmed_cbs *config); void renderer_notify_res_change(void); +void renderer_notify_scanout_x_change(int x, int w); int vout_init(void); int vout_finish(void); @@ -130,7 +147,7 @@ uint32_t GPUreadStatus(void); void GPUwriteStatus(uint32_t data); long GPUfreeze(uint32_t type, struct GPUFreeze *freeze); void GPUupdateLace(void); -long GPUopen(void **dpy); +long GPUopen(unsigned long *disp, char *cap, char *cfg); long GPUclose(void); void GPUvBlank(int is_vblank, int lcf); void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);