X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.h;h=4637a71c07b1f4c12144a6ba7bc5763f674b4b85;hb=8127758678756717e7732ce6e4ee807150d9739f;hp=f51439573095690e8e8b244d5aa1d0074f51a7f9;hpb=0b02eb7712f1272fa7f38b0af41968b53af3b5a8;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h index f5143957..4637a71c 100644 --- a/plugins/gpulib/gpu.h +++ b/plugins/gpulib/gpu.h @@ -8,6 +8,9 @@ * See the COPYING file in the top-level directory. */ +#ifndef __GPULIB_GPU_H__ +#define __GPULIB_GPU_H__ + #include #ifdef __cplusplus @@ -16,38 +19,33 @@ extern "C" { #define CMD_BUFFER_LEN 1024 +#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__ +#define HTOLE32(x) __builtin_bswap32(x) +#define HTOLE16(x) __builtin_bswap16(x) +#define LE32TOH(x) __builtin_bswap32(x) +#define LE16TOH(x) __builtin_bswap16(x) +#else +#define HTOLE32(x) (x) +#define HTOLE16(x) (x) +#define LE32TOH(x) (x) +#define LE16TOH(x) (x) +#endif + +#define BIT(x) (1 << (x)) + +#define PSX_GPU_STATUS_DHEIGHT BIT(19) +#define PSX_GPU_STATUS_RGB24 BIT(21) +#define PSX_GPU_STATUS_INTERLACE BIT(22) +#define PSX_GPU_STATUS_BLANKING BIT(23) +#define PSX_GPU_STATUS_IMG BIT(27) +#define PSX_GPU_STATUS_DMA(x) ((x) << 29) +#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30)) + struct psx_gpu { - uint16_t vram[1024 * 512]; - uint16_t guard[1024 * 512]; // overdraw guard uint32_t cmd_buffer[CMD_BUFFER_LEN]; uint32_t regs[16]; - union { - uint32_t reg; - struct { - uint32_t tx:4; // 0 texture page - uint32_t ty:1; - uint32_t abr:2; - uint32_t tp:2; // 7 t.p. mode (4,8,15bpp) - uint32_t dtd:1; // 9 dither - uint32_t dfe:1; - uint32_t md:1; // 11 set mask bit when drawing - uint32_t me:1; // 12 no draw on mask - uint32_t unkn:3; - uint32_t width1:1; // 16 - uint32_t width0:2; - uint32_t dheight:1; // 19 double height - uint32_t video:1; // 20 NTSC,PAL - uint32_t rgb24:1; - uint32_t interlace:1; // 22 interlace on - uint32_t blanking:1; // 23 display not enabled - uint32_t unkn2:2; - uint32_t busy:1; // 26 !busy drawing - uint32_t img:1; // 27 ready to DMA image data - uint32_t com:1; // 28 ready for commands - uint32_t dma:2; // 29 off, ?, to vram, from vram - uint32_t lcf:1; // 31 - }; - } status; + uint16_t *vram; + uint32_t status; uint32_t gp0; uint32_t ex_regs[8]; struct { @@ -67,7 +65,6 @@ struct psx_gpu { uint32_t old_interlace:1; uint32_t allow_interlace:2; uint32_t blanked:1; - uint32_t enhancement_available:1; uint32_t enhancement_enable:1; uint32_t enhancement_active:1; uint32_t *frame_count; @@ -79,6 +76,7 @@ struct psx_gpu { uint32_t hcnt; } last_list; uint32_t last_vram_read_frame; + uint32_t w_out_old, h_out_old, status_vo_old; } state; struct { int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */ @@ -90,7 +88,10 @@ struct psx_gpu { uint32_t last_flip_frame; uint32_t pending_fill[3]; } frameskip; - void *enhancement_bufer; + uint16_t *(*get_enhancement_bufer) + (int *x, int *y, int *w, int *h, int *vram_h); + void *(*mmap)(unsigned int size); + void (*munmap)(void *ptr, unsigned int size); }; extern struct psx_gpu gpu; @@ -102,11 +103,13 @@ int do_cmd_list(uint32_t *list, int count, int *last_cmd); struct rearmed_cbs; int renderer_init(void); +void renderer_finish(void); void renderer_sync_ecmds(uint32_t * ecmds); void renderer_update_caches(int x, int y, int w, int h); void renderer_flush_queues(void); void renderer_set_interlace(int enable, int is_odd); void renderer_set_config(const struct rearmed_cbs *config); +void renderer_notify_res_change(void); int vout_init(void); int vout_finish(void); @@ -120,7 +123,7 @@ struct GPUFreeze; long GPUinit(void); long GPUshutdown(void); void GPUwriteDataMem(uint32_t *mem, int count); -long GPUdmaChain(uint32_t *rambase, uint32_t addr); +long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr); void GPUwriteData(uint32_t data); void GPUreadDataMem(uint32_t *mem, int count); uint32_t GPUreadData(void); @@ -136,3 +139,5 @@ void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_); #ifdef __cplusplus } #endif + +#endif /* __GPULIB_GPU_H__ */