X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.h;h=553afbdb3aee44db8abd9bf776fdb3f6e298c2da;hb=b3ff74bacffbd393e3eef8f1a4251988d81d0ede;hp=28f10fa4c5e7e9a92232efa3f2c208c23f23d42f;hpb=5bbe183f3aa15f21613fcf58ead2016c9283a842;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h index 28f10fa4..553afbdb 100644 --- a/plugins/gpulib/gpu.h +++ b/plugins/gpulib/gpu.h @@ -13,6 +13,14 @@ #include +//#define RAW_FB_DISPLAY + +#define gpu_log(fmt, ...) \ + printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__) + +//#define log_anomaly gpu_log +#define log_anomaly(...) + #ifdef __cplusplus extern "C" { #endif @@ -69,6 +77,7 @@ struct psx_gpu { uint32_t blanked:1; uint32_t enhancement_enable:1; uint32_t enhancement_active:1; + uint32_t enhancement_was_active:1; uint32_t downscale_enable:1; uint32_t downscale_active:1; uint32_t dims_changed:1; @@ -82,7 +91,8 @@ struct psx_gpu { } last_list; uint32_t last_vram_read_frame; uint32_t w_out_old, h_out_old, status_vo_old; - int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual + short screen_centering_type; + short screen_centering_type_default; int screen_centering_x; int screen_centering_y; } state; @@ -105,6 +115,7 @@ struct psx_gpu { (int *x, int *y, int *w, int *h, int *vram_h); void *(*mmap)(unsigned int size); void (*munmap)(void *ptr, unsigned int size); + void (*gpu_state_change)(int what); // psx_gpu_state }; extern struct psx_gpu gpu; @@ -118,13 +129,14 @@ struct rearmed_cbs; int renderer_init(void); void renderer_finish(void); void renderer_sync_ecmds(uint32_t * ecmds); -void renderer_update_caches(int x, int y, int w, int h); +void renderer_update_caches(int x, int y, int w, int h, int state_changed); void renderer_flush_queues(void); void renderer_set_interlace(int enable, int is_odd); void renderer_set_config(const struct rearmed_cbs *config); void renderer_notify_res_change(void); void renderer_notify_update_lace(int updated); void renderer_sync(void); +void renderer_notify_scanout_change(int x, int y); int vout_init(void); int vout_finish(void); @@ -146,9 +158,10 @@ uint32_t GPUreadStatus(void); void GPUwriteStatus(uint32_t data); long GPUfreeze(uint32_t type, struct GPUFreeze *freeze); void GPUupdateLace(void); -long GPUopen(void **dpy); +long GPUopen(unsigned long *disp, char *cap, char *cfg); long GPUclose(void); void GPUvBlank(int is_vblank, int lcf); +void GPUgetScreenInfo(int *y, int *base_hres); void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_); #ifdef __cplusplus