X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.h;h=f710d3f1969147242603ad120efc281f127f73e4;hb=e9309bb70db88afa3b7bda26268b981ded9fa547;hp=d0f3bf85251197e8381f9b7732db9a351e0a1977;hpb=d56340b165b4a7ef25bc3c7509d4f2315843bc31;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h index d0f3bf85..f710d3f1 100644 --- a/plugins/gpulib/gpu.h +++ b/plugins/gpulib/gpu.h @@ -19,37 +19,33 @@ extern "C" { #define CMD_BUFFER_LEN 1024 +#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__ +#define HTOLE32(x) __builtin_bswap32(x) +#define HTOLE16(x) __builtin_bswap16(x) +#define LE32TOH(x) __builtin_bswap32(x) +#define LE16TOH(x) __builtin_bswap16(x) +#else +#define HTOLE32(x) (x) +#define HTOLE16(x) (x) +#define LE32TOH(x) (x) +#define LE16TOH(x) (x) +#endif + +#define BIT(x) (1 << (x)) + +#define PSX_GPU_STATUS_DHEIGHT BIT(19) +#define PSX_GPU_STATUS_RGB24 BIT(21) +#define PSX_GPU_STATUS_INTERLACE BIT(22) +#define PSX_GPU_STATUS_BLANKING BIT(23) +#define PSX_GPU_STATUS_IMG BIT(27) +#define PSX_GPU_STATUS_DMA(x) ((x) << 29) +#define PSX_GPU_STATUS_DMA_MASK (BIT(29) | BIT(30)) + struct psx_gpu { uint32_t cmd_buffer[CMD_BUFFER_LEN]; uint32_t regs[16]; uint16_t *vram; - union { - uint32_t reg; - struct { - uint32_t tx:4; // 0 texture page - uint32_t ty:1; - uint32_t abr:2; - uint32_t tp:2; // 7 t.p. mode (4,8,15bpp) - uint32_t dtd:1; // 9 dither - uint32_t dfe:1; - uint32_t md:1; // 11 set mask bit when drawing - uint32_t me:1; // 12 no draw on mask - uint32_t unkn:3; - uint32_t width1:1; // 16 - uint32_t width0:2; - uint32_t dheight:1; // 19 double height - uint32_t video:1; // 20 NTSC,PAL - uint32_t rgb24:1; - uint32_t interlace:1; // 22 interlace on - uint32_t blanking:1; // 23 display not enabled - uint32_t unkn2:2; - uint32_t busy:1; // 26 !busy drawing - uint32_t img:1; // 27 ready to DMA image data - uint32_t com:1; // 28 ready for commands - uint32_t dma:2; // 29 off, ?, to vram, from vram - uint32_t lcf:1; // 31 - }; - } status; + uint32_t status; uint32_t gp0; uint32_t ex_regs[8]; struct { @@ -82,6 +78,7 @@ struct psx_gpu { uint32_t hcnt; } last_list; uint32_t last_vram_read_frame; + uint32_t w_out_old, h_out_old, status_vo_old; } state; struct { int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */ @@ -90,9 +87,12 @@ struct psx_gpu { uint32_t allow:1; uint32_t frame_ready:1; const int *advice; + const int *force; + int *dirty; uint32_t last_flip_frame; uint32_t pending_fill[3]; } frameskip; + uint32_t scratch_ex_regs[8]; // for threaded rendering int useDithering:1; /* 0 - off , 1 - on */ uint16_t *(*get_enhancement_bufer) (int *x, int *y, int *w, int *h, int *vram_h); @@ -118,6 +118,8 @@ void renderer_flush_queues(void); void renderer_set_interlace(int enable, int is_odd); void renderer_set_config(const struct rearmed_cbs *config); void renderer_notify_res_change(void); +void renderer_notify_update_lace(int updated); +void renderer_sync(void); int vout_init(void); int vout_finish(void); @@ -131,7 +133,7 @@ struct GPUFreeze; long GPUinit(void); long GPUshutdown(void); void GPUwriteDataMem(uint32_t *mem, int count); -long GPUdmaChain(uint32_t *rambase, uint32_t addr); +long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr); void GPUwriteData(uint32_t data); void GPUreadDataMem(uint32_t *mem, int count); uint32_t GPUreadData(void);