X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fgpu.h;h=fb5c4ff1fc8a5f16c20aa83722445d05eacf164f;hb=f9ffa42ca29c5d050e80b986c00b2d783b9731a2;hp=bf3d28a924dd80bb399446a3901410ce4577855e;hpb=2da2fc7676c1fc40d26226a7a4c43728d9a2eedf;p=pcsx_rearmed.git diff --git a/plugins/gpulib/gpu.h b/plugins/gpulib/gpu.h index bf3d28a9..fb5c4ff1 100644 --- a/plugins/gpulib/gpu.h +++ b/plugins/gpulib/gpu.h @@ -78,7 +78,10 @@ struct psx_gpu { uint32_t enhancement_enable:1; uint32_t enhancement_active:1; uint32_t enhancement_was_active:1; + uint32_t downscale_enable:1; + uint32_t downscale_active:1; uint32_t dims_changed:1; + uint32_t show_overscan:2; uint32_t *frame_count; uint32_t *hcnt; /* hsync count */ struct { @@ -89,7 +92,8 @@ struct psx_gpu { } last_list; uint32_t last_vram_read_frame; uint32_t w_out_old, h_out_old, status_vo_old; - int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual + short screen_centering_type; + short screen_centering_type_default; int screen_centering_x; int screen_centering_y; } state; @@ -105,6 +109,8 @@ struct psx_gpu { } frameskip; void *(*get_enhancement_bufer) (int *x, int *y, int *w, int *h, int *vram_h); + uint16_t *(*get_downscale_buffer) + (int *x, int *y, int *w, int *h, int *vram_h); void *(*mmap)(unsigned int size); void (*munmap)(void *ptr, unsigned int size); void (*gpu_state_change)(int what); // psx_gpu_state @@ -114,7 +120,8 @@ extern struct psx_gpu gpu; extern const unsigned char cmd_lengths[256]; -int do_cmd_list(uint32_t *list, int count, int *last_cmd); +int do_cmd_list(uint32_t *list, int count, + int *cycles_sum, int *cycles_last, int *last_cmd); struct rearmed_cbs; @@ -140,7 +147,8 @@ struct GPUFreeze; long GPUinit(void); long GPUshutdown(void); void GPUwriteDataMem(uint32_t *mem, int count); -long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr); +long GPUdmaChain(uint32_t *rambase, uint32_t addr, + uint32_t *progress_addr, int32_t *cycles_last_cmd); void GPUwriteData(uint32_t data); void GPUreadDataMem(uint32_t *mem, int count); uint32_t GPUreadData(void);