X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpulib%2Fvout_pl.c;h=a6a3f63c8553c9ec699a4b1f4e19b1bf3b66fdbc;hb=8127758678756717e7732ce6e4ee807150d9739f;hp=a9437cb145cb5ba9f53589cead83a38e8657070c;hpb=92a5fe88a86f0a25c3bbc74f80b67b16e18608e7;p=pcsx_rearmed.git diff --git a/plugins/gpulib/vout_pl.c b/plugins/gpulib/vout_pl.c index a9437cb1..a6a3f63c 100644 --- a/plugins/gpulib/vout_pl.c +++ b/plugins/gpulib/vout_pl.c @@ -27,8 +27,6 @@ int vout_finish(void) static void check_mode_change(int force) { - static uint32_t old_status; - static int old_h; int w = gpu.screen.hres; int h = gpu.screen.h; int w_out = w; @@ -36,7 +34,7 @@ static void check_mode_change(int force) gpu.state.enhancement_active = gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable - && w <= 512 && h <= 256 && !gpu.status.rgb24; + && w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24); if (gpu.state.enhancement_active) { w_out *= 2; @@ -44,18 +42,21 @@ static void check_mode_change(int force) } // width|rgb24 change? - if (force || (gpu.status.reg ^ old_status) & ((7<<16)|(1<<21)) || h != old_h) + if (force || (gpu.status ^ gpu.state.status_vo_old) & ((7<<16)|(1<<21)) + || w_out != gpu.state.w_out_old || h_out != gpu.state.h_out_old) { - old_status = gpu.status.reg; - old_h = h; + gpu.state.status_vo_old = gpu.status; + gpu.state.w_out_old = w_out; + gpu.state.h_out_old = h_out; - cbs->pl_vout_set_mode(w_out, h_out, w, h, gpu.status.rgb24 ? 24 : 16); + cbs->pl_vout_set_mode(w_out, h_out, w, h, + (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16); } } void vout_update(void) { - int x = gpu.screen.x & ~1; // alignment needed by blitter + int x = gpu.screen.x; int y = gpu.screen.y; int w = gpu.screen.w; int h = gpu.screen.h; @@ -82,7 +83,7 @@ void vout_update(void) vram += y * 1024 + x; - cbs->pl_vout_flip(vram, 1024, gpu.status.rgb24, w, h); + cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), w, h); } void vout_blank(void) @@ -95,7 +96,7 @@ void vout_blank(void) w *= 2; h *= 2; } - cbs->pl_vout_flip(NULL, 1024, gpu.status.rgb24, w, h); + cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), w, h); } long GPUopen(void **unused)