X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fpeopsxgl%2Fmenu.c;fp=plugins%2Fpeopsxgl%2Fmenu.c;h=0000000000000000000000000000000000000000;hb=f2bd6ff85d23f3e421b2f30f86080d71d4e95046;hp=f26d5ce2cd12e8b2f337afd3a0e73fe187a0490b;hpb=80c2304e511b5463b5046f7ff1c49103c786755f;p=pcsx_rearmed.git diff --git a/plugins/peopsxgl/menu.c b/plugins/peopsxgl/menu.c deleted file mode 100644 index f26d5ce2..00000000 --- a/plugins/peopsxgl/menu.c +++ /dev/null @@ -1,1443 +0,0 @@ -/*************************************************************************** - menu.c - description - ------------------- - begin : Sun Mar 08 2009 - copyright : (C) 1999-2009 by Pete Bernert - web : www.pbernert.com - ***************************************************************************/ - -/*************************************************************************** - * * - * This program is free software; you can redistribute it and/or modify * - * it under the terms of the GNU General Public License as published by * - * the Free Software Foundation; either version 2 of the License, or * - * (at your option) any later version. See also the license.txt file for * - * additional informations. * - * * - ***************************************************************************/ - -#include "stdafx.h" - -#define _IN_MENU - -#include "externals.h" -#include "draw.h" -#include "menu.h" -#include "gpu.h" - -uint32_t dwCoreFlags=0; -PSXPoint_t ptCursorPoint[8]; -unsigned short usCursorActive=0; - -//////////////////////////////////////////////////////////////////////// -// field with menu chars... like good old C64 time :) -//////////////////////////////////////////////////////////////////////// - -GLubyte texrasters[40][12]= { - -// 0,0 FPS -{0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f}, -{0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f}, -{0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3}, -{0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0}, -// 4,0 0 -{0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c}, -// 5,0 1 -{0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18}, -// 6,0 2 -{0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e}, -// 7,0 3 - -{0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e}, -// 0,1 4 -{0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c}, -// 1,1 5 -{0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff}, -// 2,1 6 -{0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e}, -// 3,1 7 -{0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff}, -// 4,1 8 -{0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e}, -// 5,1 9 -{0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e}, -// 6,1 smiley -{0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00}, -// 7,1 sun -{0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00}, - -// 0,2 fl + empty box -{0xff,0x81,0x81,0x81,0xff,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8}, -// 1,2 fs + grey box -{0xff,0xab,0xd5,0xab,0xff,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8}, -// 2,2 od + filled box -{0xff,0xff,0xff,0xff,0xff,0x00,0x66,0x95,0x95,0x95,0x96,0x60}, -// 3,2 fi + half grey box -{0xff,0xa1,0xd1,0xa1,0xff,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8}, -// 4,2 di + half filled box -{0xff,0xf1,0xf1,0xf1,0xff,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0}, -// 5,2 am + grey box -{0xff,0xab,0xd5,0xab,0xff,0x00,0x95,0x95,0x95,0xf7,0x95,0x60}, -// 6,2 ab + filled box -{0xff,0xff,0xff,0xff,0xff,0x00,0x97,0x95,0x96,0xf5,0x96,0x60}, -// 7,2 fa -{0x00,0x00,0x00,0x00,0x00,0x00,0x85,0x85,0x87,0xf5,0x82,0xf8}, - -// 0,3 fb -{0xff,0x8b,0x85,0x8b,0xff,0x00,0x82,0x82,0x82,0xe2,0x87,0xf8}, -// 1,3 gf -{0xff,0x8f,0x8f,0x8f,0xff,0x00,0x74,0x94,0x96,0xb4,0x87,0x70}, -// 2,3 D -{0xff,0x00,0xfc,0xc6,0xc3,0xc3,0xc3,0xc3,0xc6,0xfc,0x00,0xff}, -// 3,3 G -{0xff,0x00,0x3e,0x63,0xc3,0xc7,0xc0,0xc0,0x63,0x3e,0x00,0xff}, -// 4,3 -{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, -// 5,3 -{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, -// 6,3 tex pal smiley -{0x00,0x3c,0x7e,0xe7,0xdb,0xff,0xdb,0xff,0x7e,0x3c,0x00,0x00}, -// 7,3 -{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, - -// 0,4 subtract blending (moon) -{0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00}, -// 1,4 blurring -{0x00,0x7e,0x93,0xa5,0x93,0xc9,0x93,0xa5,0x93,0x7e,0x00,0x00}, -// 2,4 (M) -{0xff,0x00,0xc3,0xc3,0xc3,0xdb,0xff,0xe7,0xc3,0x81,0x00,0xff}, -// 3,4 (A) -{0xff,0x00,0xc3,0xc3,0xff,0xc3,0xc3,0x66,0x3c,0x18,0x00,0xff}, -// 4,4 blank -{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}, -// 5,4 -{0x00,0xfe,0xc5,0x62,0x35,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00}, -// 6,4 <- -{0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10}, -// 7,4 . -{0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} -}; - -//////////////////////////////////////////////////////////////////////// -// create lists/stuff for fonts -// (as a matter of fact: no more display list used, just a texture) -//////////////////////////////////////////////////////////////////////// - -GLuint gTexFontName=0; -GLuint gTexPicName=0; -GLuint gTexCursorName=0; - -void MakeDisplayLists(void) // MAKE FONT -{ - GLubyte TexBytes[64][64][3]; // we use a 64x64 texture - int x,y,i,j,n=0; GLubyte col,IB; - - glPixelStorei(GL_UNPACK_ALIGNMENT,1); - - memset(TexBytes,0,64*64*3); - - for(y=0;y<5;y++) // create texture out of raster infos - { - for(x=0;x<8;x++,n++) - { - for(i=0;i<12;i++) - { - IB=texrasters[n][i]; - for(j=0;j<8;j++) - { - if(IB&(1<<(7-j))) col=255; else col=0; - TexBytes[y*12+i][x*8+j][0]=col; - TexBytes[y*12+i][x*8+j][1]=col; - TexBytes[y*12+i][x*8+j][2]=col; - } - } - } - } - - glGenTextures(1, &gTexFontName); // set tex params for font texture - glBindTexture(GL_TEXTURE_2D, gTexFontName); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, 3, 64, 64, 0, GL_RGB, - GL_UNSIGNED_BYTE,TexBytes); -} - -//////////////////////////////////////////////////////////////////////// -// kill existing font stuff -//////////////////////////////////////////////////////////////////////// - -void KillDisplayLists(void) -{ - if(gTexFontName) // del font/info textures - {glDeleteTextures(1,&gTexFontName);gTexFontName=0;} - if(gTexPicName) - {glDeleteTextures(1,&gTexPicName);gTexPicName=0;} - if(gTexCursorName) - {glDeleteTextures(1,&gTexCursorName);gTexCursorName=0;} -} - -//////////////////////////////////////////////////////////////////////// -// display text/infos in gpu menu -//////////////////////////////////////////////////////////////////////// - -#ifdef OWNSCALE -#define DRAWTEXCHAR glTexCoord2f(fX1/256.0f,fY2/256.0f);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1/256.0f,fY1/256.0f);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2/256.0f,fY1/256.0f);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2/256.0f,fY2/256.0f);glVertex3f(fXS2,fYS2,1.0f); -#else -#define DRAWTEXCHAR glTexCoord2f(fX1,fY2);glVertex3f(fXS1,fYS2,1.0f);glTexCoord2f(fX1,fY1);glVertex3f(fXS1,fYS1,1.0f);glTexCoord2f(fX2,fY1);glVertex3f(fXS2,fYS1,1.0f);glTexCoord2f(fX2,fY2);glVertex3f(fXS2,fYS2,1.0f); -#endif - -int iMPos=0; - -void DisplayText(void) -{ - int iX,iY,i; - GLfloat fX1,fY1,fX2,fY2,fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC,fYD; - - glDisable(GL_SCISSOR_TEST); // disable unwanted ogl states - glDisable(GL_ALPHA_TEST); - if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} - if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} - if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} - - gTexName=gTexFontName; - glBindTexture(GL_TEXTURE_2D,gTexFontName); // now set font texture - - fYD=fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations - fYS1=12.0f*fYSC;fYSC*=13.0f; - fYS2=0.0f; - fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; - fXSC= 8.0f*fXS;fXS*=10.0f; - fXS1=0.0f; - fXS2=50.0f*fXS; // 3 is one option - -#ifdef OWNSCALE - vertex[0].c.lcol=0xff00ff00; // set menu text color -#else - vertex[0].c.lcol=0xff00ffff; // set menu text color -#endif - - SETCOL(vertex[0]); - - glBegin(GL_QUADS); - -#ifdef OWNSCALE - glTexCoord2f(128.0f/256.0f,240.0f/256.0f); // make blank (ownscale) - glVertex3f(fXS1,fYS2,0.99996f); - glTexCoord2f(128.0f/256.0f,192.0f/256.0f); - glVertex3f(fXS1,fYSC,0.99996f); - glTexCoord2f(160.0f/256.0f,192.0f/256.0f); - glVertex3f(fXS2,fYSC,0.99996f); - glTexCoord2f(160.0f/256.0f,240.0f/256.0f); - glVertex3f(fXS2,fYS2,0.99996f); -#else - glTexCoord2f(128.0f,240.0f); // make blank - glVertex3f(fXS1,fYS2,0.99996f); - glTexCoord2f(128.0f,192.0f); - glVertex3f(fXS1,fYSC,0.99996f); - glTexCoord2f(160.0f,192.0f); - glVertex3f(fXS2,fYSC,0.99996f); - glTexCoord2f(160.0f,240.0f); - glVertex3f(fXS2,fYS2,0.99996f); -#endif - - fXS1=0.0f;fXS2=4.0f*fXSC; // draw fps - fX1=0.0f; fX2=128.0f; - fY1=0.0f; fY2=48.0f; - DRAWTEXCHAR; - - fYSC=fXS1=3.0f*fXS; // start pos of numbers - - i=0;do // paint fps numbers - { - iX=4;iY=4; - if(szDispBuf[i]>='0' && szDispBuf[i]<='3') - {iX=4+szDispBuf[i]-'0';iY=0;} - else - if(szDispBuf[i]>='4' && szDispBuf[i]<='9') - {iX=szDispBuf[i]-'4';iY=1;} - else - if(szDispBuf[i]=='.') - {iX=7;iY=4;} - else - if(szDispBuf[i]==0) break; - - fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f; - fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f; - fXS1+=fXS; - fXS2=fXS1+fXSC; - - DRAWTEXCHAR; - - i++; - } - while(i); - - //----------------------------------------------------// - // draw small chars - //----------------------------------------------------// - - fXS1=12.0f*fXS;fYS1=6.0f*fYD; - fY1=120.0f;fY2=144.0f; - fX1=0.0f;fX2=32.0f; - - for(i=0;i<8;i++) - { - fXS2=fXS1+fXSC; - DRAWTEXCHAR; - fX1+=32.0f;fX2+=32.0f;fXS1+=fYSC; - } - - fY1=168.0f;fY2=192.0f; - fX1=0.0f;fX2=32.0f; - - for(i=0;i<2;i++) - { - fXS2=fXS1+fXSC; - DRAWTEXCHAR; - fX1+=32.0f;fX2+=32.0f;fXS1+=fYSC; - } - - //----------------------------------------------------// - - fYSC=fXS+fXS; - - fYS1=12.0f*fYD; - - if(iBlurBuffer && gTexBlurName) // blur - { - fXS1-=fXS;fY1=192.0f;fY2=240.0f; - fXS2=fXS1+fXSC;fX1=32.0f;fX2=64.0f; - DRAWTEXCHAR; - fXS1+=fXS; - } - - fY1=48.0f;fY2=96.0f; - - if(bGLExt) // packed pixel - { - fXS2=fXS1+fXSC;fX1=192.0f;fX2=224.0f; - DRAWTEXCHAR; - } - - if(glColorTableEXTEx) // tex wnd pal - { - fY1=144.0f;fY2=192.0f; - fXS2=fXS1+fXSC;fX1=192.0f; - if(bGLExt) {fX2=208.0f;fXS2-=fXSC/2.0f;} - else fX2=224.0f; - DRAWTEXCHAR; - fY1=48.0f;fY2=96.0f; - } - - if(!bUseMultiPass && glBlendEquationEXTEx) // multipass blend - { - fY1=192.0f;fY2=240.0f; - fXS1+=fYSC-fXSC;fXS2=fXS1+fXSC;fX1=0.0f;fX2=32.0f; - DRAWTEXCHAR; - fXS1+=fXSC; - fY1=48.0f;fY2=96.0f; - } - else fXS1+=fYSC; - - if(bGLBlend) // modulate2x - { - fXS2=fXS1+fXSC;fX1=224.0f;fX2=256.0f; - DRAWTEXCHAR; - } - - fY1=192.0f;fY2=240.0f; - - if(iHiResTextures) // 2x textures - { - fXS1+=fYSC-fXS;fXS2=fXS1+fXSC; - fX1=160.0f;fX2=192.0f; - DRAWTEXCHAR; - fXS1+=fXS; - } - else fXS1+=fYSC; - - if(dwCoreFlags&1) //A - { - fXS2=fXS1+fXSC;fX1=96.0f;fX2=128.0f; - DRAWTEXCHAR; - } - - if(dwCoreFlags&2) //M - { - fXS2=fXS1+fXSC;fX1=64.0f;fX2=96.0f; - DRAWTEXCHAR; - } - - // 00 -> digital, 01 -> analog, 02 -> mouse, 03 -> gun - if(dwCoreFlags&0xff00) //A/M/G/D - { - int k; - - fXS2=fXS1+fXSC; - - if((dwCoreFlags&0x0f00)==0x0000) // D - { - fY1=144.0f;fY2=192.0f; - fX1=64.0f;fX2=96.0f; - } - else - if((dwCoreFlags&0x0f00)==0x0100) // A - { - fX1=96.0f;fX2=128.0f; - } - else - if((dwCoreFlags&0x0f00)==0x0200) // M - { - fX1=64.0f;fX2=96.0f; - } - else - if((dwCoreFlags&0x0f00)==0x0300) // G - { - fY1=144.0f;fY2=192.0f; - fX1=96.0f;fX2=128.0f; - } - DRAWTEXCHAR; - - k=(dwCoreFlags&0xf000)>>12; // number - fXS1+=fXS; - fXS2=fXS1+fXSC; - iX=4;iY=4; - if(k>=0 && k<=3) - {iX=4+k;iY=0;} - else - if(k>=4 && k<=9) - {iX=k-4;iY=1;} - fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f; - fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f; - DRAWTEXCHAR; - } - - fXS1+=fYSC; - - if(lSelectedSlot) // save state num - { - fXS2=fXS1+fXSC; - iX=4;iY=4; - if(lSelectedSlot>=0 && lSelectedSlot<=3) - {iX=4+lSelectedSlot;iY=0;} - else - if(lSelectedSlot>=4 && lSelectedSlot<=9) - {iX=lSelectedSlot-4;iY=1;} - fX1=(GLfloat)iX*32.0f; fX2=fX1+32.0f; - fY1=(GLfloat)iY*48.0f; fY2=fY1+48.0f; - DRAWTEXCHAR; - } - - fXS1=(GLfloat)(13+iMPos*3)*fXS;fXS2=fXS1+fXSC; // arrow - fX1=192.0f; fX2=224.0f; - fY1=192.0f; fY2=240.0f; - DRAWTEXCHAR; - - ///////////////// - - fXS1=12.0f*fXS;fXS2=fXS1+fXSC; - fYS2=6.0f*fYD;fYSC=3.0f*fXS; - fY1=96.0f;fY2=120.0f; - - if(bUseFrameLimit) // frame limit - { - if(iFrameLimit==2) {fX1=64.0f;fX2=96.0f;} - else {fX1=32.0f;fX2=64.0f;} - } - else {fX1=0.0f ;fX2=32.0f;} - DRAWTEXCHAR; - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(bUseFrameSkip) {fX1=64.0f;fX2=96.0f;} // frame skip - else {fX1=0.0f ;fX2=32.0f;} - DRAWTEXCHAR; - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(iOffscreenDrawing) fX1=(iOffscreenDrawing+2)*32.0f;// offscreen drawing - else fX1=0.0f; - fX2=fX1+32.0f; - DRAWTEXCHAR; - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(iFilterType<5) fX1=iFilterType*32.0f; // texture filter - else {fX1=(iFilterType-5)*32.0f;fY1=144.0f;fY2=168.0f;} - fX2=fX1+32.0f; - DRAWTEXCHAR; - if(iFilterType>=5) {fY1=96.0f;fY2=120.0f;} - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(bDrawDither) {fX1=64.0f;fX2=96.0f;} // dithering - else {fX1=0.0f ;fX2=32.0f;} - DRAWTEXCHAR; - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(bOpaquePass) {fX1=64.0f;fX2=96.0f;} // opaque pass - else {fX1=0.0f ;fX2=32.0f;} - DRAWTEXCHAR; - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(bAdvancedBlend) {fX1=64.0f;fX2=96.0f;} // advanced blend - else {fX1=0.0f ;fX2=32.0f;} - DRAWTEXCHAR; - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(!iFrameReadType) fX1=0.0f; // framebuffer reading - else if(iFrameReadType==2) {fX1=0.0f;fY1=144.0f;fY2=168.0f;} - else fX1=(iFrameReadType+2)*32.0f; - fX2=fX1+32.0f; - DRAWTEXCHAR; - if(iFrameReadType==2) {fY1=96.0f;fY2=120.0f;} - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(iFrameTexType<2) fX1=iFrameTexType*32.0f; // frame texture - else fX1=iFrameTexType*64.0f; - fX2=fX1+32.0f; - DRAWTEXCHAR; - fXS1+=fYSC;fXS2=fXS1+fXSC; - - if(dwActFixes) {fX1=64.0f;fX2=96.0f;} // game fixes - else {fX1=0.0f ;fX2=32.0f;} - DRAWTEXCHAR; - fXS1+=fYSC;fXS2=fXS1+fXSC; - - ///////////////// - - glEnd(); - - glEnable(GL_ALPHA_TEST); // repair needed states - glEnable(GL_SCISSOR_TEST); -} - -//////////////////////////////////////////////////////////////////////// - -void HideText(void) -{ - GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fXSC,fYSC; - - glDisable(GL_SCISSOR_TEST); // turn off unneeded ogl states - glDisable(GL_ALPHA_TEST); - if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} - if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} - if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} - - fYSC=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; - fYS1=12.0f*fYSC;fYSC*=13.0f; - fYS2=0.0f; - fXS= (GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; - fXSC= 8.0f*fXS;fXS*=10.0f; - fXS1=0.0f; - fXS2=50.0f*fXS; - - vertex[0].c.lcol=0xff000000; // black color - SETCOL(vertex[0]); - - glBegin(GL_QUADS); // make one quad - - glVertex3f(fXS1,fYS2,0.99996f); - glVertex3f(fXS1,fYSC,0.99996f); - glVertex3f(fXS2,fYSC,0.99996f); - glVertex3f(fXS2,fYS2,0.99996f); - - glEnd(); - glEnable(GL_ALPHA_TEST); // enable needed ogl states - glEnable(GL_SCISSOR_TEST); -} - -//////////////////////////////////////////////////////////////////////// -// Build Menu buffer (== Dispbuffer without FPS) -//////////////////////////////////////////////////////////////////////// - -void BuildDispMenu(int iInc) -{ - if(!(ulKeybits&KEY_SHOWFPS)) return; // mmm, cheater ;) - - iMPos+=iInc; // up or down - if(iMPos<0) iMPos=9; // wrap around - if(iMPos>9) iMPos=0; -} - -//////////////////////////////////////////////////////////////////////// -// gpu menu actions... -//////////////////////////////////////////////////////////////////////// - -void SwitchDispMenu(int iStep) -{ - if(!(ulKeybits&KEY_SHOWFPS)) return; // tststs - - switch(iMPos) - {////////////////////////////////////////////////////// - case 0: // frame limit - { - int iType=0; - bInitCap = TRUE; - - if(bUseFrameLimit) iType=iFrameLimit; - iType+=iStep; - if(iType<0) iType=2; - if(iType>2) iType=0; - if(iType==0) bUseFrameLimit=FALSE; - else - { - bUseFrameLimit=TRUE; - iFrameLimit=iType; - SetAutoFrameCap(); - } - } - break; - ////////////////////////////////////////////////////// - case 1: // frame skip - bInitCap = TRUE; - bUseFrameSkip=!bUseFrameSkip; - bSkipNextFrame=FALSE; - break; - ////////////////////////////////////////////////////// - case 2: // offscreen drawing - iOffscreenDrawing+=iStep; - if(iOffscreenDrawing>4) iOffscreenDrawing=0; - if(iOffscreenDrawing<0) iOffscreenDrawing=4; - break; - ////////////////////////////////////////////////////// - case 3: // filtering - ulKeybits|=KEY_RESETTEXSTORE; - ulKeybits|=KEY_RESETFILTER; - if(iStep==-1) ulKeybits|=KEY_STEPDOWN; - break; - ////////////////////////////////////////////////////// - case 4: // dithering - ulKeybits|=KEY_RESETTEXSTORE; - ulKeybits|=KEY_RESETDITHER; - break; - ////////////////////////////////////////////////////// - case 5: // alpha multipass - ulKeybits|=KEY_RESETTEXSTORE; - ulKeybits|=KEY_RESETOPAQUE; - break; - ////////////////////////////////////////////////////// - case 6: // advanced blending - ulKeybits|=KEY_RESETTEXSTORE; - ulKeybits|=KEY_RESETADVBLEND; - break; - ////////////////////////////////////////////////////// - case 7: // full vram - ulKeybits|=KEY_RESETTEXSTORE; - ulKeybits|=KEY_TOGGLEFBREAD; - if(iStep==-1) ulKeybits|=KEY_STEPDOWN; - break; - ////////////////////////////////////////////////////// - case 8: // frame buffer texture - ulKeybits|=KEY_RESETTEXSTORE; - ulKeybits|=KEY_TOGGLEFBTEXTURE; - if(iStep==-1) ulKeybits|=KEY_STEPDOWN; - break; - ////////////////////////////////////////////////////// - case 9: // game fixes - ulKeybits|=KEY_RESETTEXSTORE; - ulKeybits|=KEY_BLACKWHITE; - break; - ////////////////////////////////////////////////////// - } - - BuildDispMenu(0); // update info -} - -/////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////////// -/////////////////////////////////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////////////////// -// Here comes my painting zone... just to paint stuff... like 3DStudio ;) -//////////////////////////////////////////////////////////////////////// - - -/* - 12345678 -1 -2 -3 -4 -5 -6 -7 -8 -9 -0 -1 -2 -3 - - -{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} - - - 12345678 -3 -2 -1 -0 -9 -8 -7 -6 -5 111 -4 111 -3 -2 -1 - -{0x00,0x00,0x00,0x38,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00} - - - 12345678 -3 1111 -2 11 11 -111 11 -011 111 -911 1111 -811 11 11 -71111 11 -6111 11 -511 11 -4 11 11 -3 1111 -2 -1 - -// 0 -{0x00,0x00,0x3c,0x66,0xc3,0xe3,0xf3,0xdb,0xcf,0xc7,0xc3,0x66,0x3c} -// 1 -{0x00,0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18} -// 2 -{0x00,0x00,0xff,0xc0,0xc0,0x60,0x30,0x18,0x0c,0x06,0x03,0xe7,0x7e} -// 3 -{0x00,0x00,0x7e,0xe7,0x03,0x03,0x07,0x7e,0x07,0x03,0x03,0xe7,0x7e} -// 4 -{0x00,0x00,0x0c,0x0c,0x0c,0x0c,0x0c,0xff,0xcc,0x6c,0x3c,0x1c,0x0c} -// 5 -{0x00,0x00,0x7e,0xe7,0x03,0x03,0x07,0xfe,0xc0,0xc0,0xc0,0xc0,0xff} -// 6 -{0x00,0x00,0x7e,0xe7,0xc3,0xc3,0xc7,0xfe,0xc0,0xc0,0xc0,0xe7,0x7e} -// 7 -{0x00,0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x03,0x03,0x03,0xff} -// 8 -{0x00,0x00,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e,0xe7,0xc3,0xc3,0xe7,0x7e} -// 9 -{0x00,0x00,0x7e,0xe7,0x03,0x03,0x03,0x7f,0xe7,0xc3,0xc3,0xe7,0x7e} - - 12345678123456781234567812345678 -3 11111111 1111111 111111 -2 11 11 11 11 11 -1 11 11 11 11 -0 11 11 11 11 -9 11 11 11 11 -8 111111 1111111 111111 -7 11 11 11 -6 11 11 11 -5 11 11 11 -4 11 11 11 11 -3 11 11 111111 -2 - -{0x00,0x60,0x60,0x60,0x60,0x60,0x7e,0x60,0x60,0x60,0x60,0x7f}, -{0x00,0x18,0x18,0x18,0x18,0x18,0x1f,0x18,0x18,0x18,0x18,0x1f}, -{0x00,0x03,0x06,0x00,0x00,0x00,0xc3,0x66,0x66,0x66,0x66,0xc3}, -{0x00,0xf0,0x18,0x18,0x18,0x18,0xf0,0x00,0x00,0x00,0x18,0xf0}, - - 12345678 -311111111 0xff -211 0xc0 -111 0xc0 -011 0xc0 -911 0xc0 -8111111 0xfc -711 0xc0 -611 0xc0 -511 0xc0 -411 0xc0 -311 0xc0 -2 0x00 -1 0x00 - -{0x00,0x00,0xc0,0xc0,0xc0,0xc0,0xc0,0x3f,0xc0,0xc0,0xc0,0xc0,0xff} - - - 12345678 -31111111 0xfe -211 11 0xc3 -111 11 0xc3 -011 11 0xc3 -911 11 0xc3 -81111111 0xfe -711 0xc0 -611 0xc0 -511 0xc0 -411 0xc0 -311 0xc0 -2 0x00 -1 0x00 - - -{0x00,0x00,0xc0,0xc0,0xc0,0xc0,0xc0,0x7f,0xc3,0xc3,0xc3,0xc3,0x7f} - - 12345678 -3 111111 0x7e -211 11 0xc3 -111 0xc0 -011 0xc0 -911 0xc0 -8 111111 0x7e -7 11 0x03 -6 11 0x03 -5 11 0x03 -411 11 0xc3 -3 111111 0x7e -2 0x00 -1 0x00 - -{0x00,0x00,0x7e,0xc3,0x03,0x03,0x03,0x7e,0xc0,0xc0,0xc0,0xc3,0x7e} - - 12345678 -3 0x00 -2 1111111 0x7f -1 11 0x60 -0 11 0x60 -9 11111 0x7c -8 11 0x60 -7 11 0x60 -6 11 0x60 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x60,0x60,0x60,0x7c,0x60,0x60,0x7f,0x00} - - 12345678 -3 0x00 -2 1111111 0x7f -1 11 0x60 -0 11 0x60 -9 11111 0x7c -8 11 0x60 -7 11 0x60 -6 11 0x60 -5 0x00 -4 1 0x08 -3 111 0x1c -2 11111 0x3e -1 1111111 0x7f - -{0x7f,0x3e,0x1c,0x08,0x00,0x60,0x60,0x60,0x7c,0x60,0x60,0x7f,0x00} - - 12345678 -3 0x00 -2 11 11 0x63 -1 11 11 0x63 -0 11 11 0x63 -9 11 11 0x63 -8 11 1 11 0x6b -7 1111111 0x7f -6 11 11 0x36 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x36,0x7f,0x6b,0x63,0x63,0x63,0x63,0x00} - - 12345678 -3 0x00 -2 11 11 0x63 -1 11 11 0x63 -0 11 11 0x63 -9 11 11 0x63 -8 11 1 11 0x6b -7 1111111 0x7f -6 11 11 0x36 -5 0x00 -4 1 0x08 -3 111 0x1c -2 11111 0x3e -1 1111111 0x7f - -{0x7f,0x3e,0x1c,0x08,0x00,0x36,0x7f,0x6b,0x63,0x63,0x63,0x63,0x00} - - - 12345678 -3 0x00 -2 1 0x08 -1 111 0x1c -0 11 11 0x36 -9 11 11 0x63 -8 1111111 0x7f -7 11 11 0x63 -6 11 11 0x63 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x63,0x63,0x7f,0x63,0x36,0x1c,0x08,0x00} - - 12345678 -3 0x00 -2 1 0x08 -1 111 0x1c -0 11 11 0x36 -9 11 11 0x63 -8 1111111 0x7f -7 11 11 0x63 -6 11 11 0x63 -5 0x00 -4 1 0x08 -3 111 0x1c -2 11111 0x3e -1 1111111 0x7f - -{0x7f,0x3e,0x1c,0x08,0x00,0x63,0x63,0x7f,0x63,0x36,0x1c,0x08,0x00} - - 12345678 -3 0x00 -2 11111 0x3e -1 11 11 0x63 -0 11 11 0x63 -9 11 11 0x63 -8 11 11 0x63 -7 11 11 0x63 -6 11111 0x3e -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x3e,0x63,0x63,0x63,0x63,0x63,0x3e,0x00} - - 12345678 -3 0x00 -2 11111 0x3e -1 11 11 0x63 -0 11 11 0x63 -9 11 11 0x63 -8 11 11 0x63 -7 11 11 0x63 -6 11111 0x3e -5 0x00 -4 1 0x08 -3 111 0x1c -2 11111 0x3e -1 1111111 0x7f - -{0x7f,0x3e,0x1c,0x08,0x00,0x3e,0x63,0x63,0x63,0x63,0x63,0x3e,0x00} - - 12345678 -3 1 0x10 -2 11 0x30 -1 111 0x70 -011111111 0xff -9 111 0x70 -8 11 0x30 -7 1 0x10 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x70,0xff,0x70,0x30,0x10} - - 12345678 -3 1 0x10 -2 11 0x30 -1 1111111 0x7f -011111111 0xff -9 1111111 0x7f -8 11 0x30 -7 1 0x10 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x30,0x7f,0xff,0x7f,0x30,0x10} - -/////////////////////////////////////////////////////////////////////////////////////// - - 12345678 -3 0x00 -211111 0xf8 -11 1 1 0x85 -01111 1 1 0xf5 -91 1 1 0x85 -81 1 1 0x85 -71 1 0x82 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x85,0x85,0xf5,0x85,0xf8,0x00}, - -/////////////////////////////////////////////////////////////////////////////////////// - - 12345678 -3 0x00 -211111 0xf8 -11 111 0x87 -01111 1 0xf4 -91 111 0x87 -81 1 0x81 -71 111 0x87 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0x87,0x81,0x87,0xf4,0x87,0xf8,0x00}, - - 12345678 -3 0x00 -211111 0xf8 -11 1 0x84 -01111 1 0xf4 -91 1 0x84 -81 1 0x84 -71 111 0x87 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0x87,0x84,0x84,0xf4,0x84,0xf8,0x00}, - - 12345678 -3 0x00 -2 11 0x60 -11 1 11 0x96 -01 1 1 1 0x95 -91 1 1 1 0x95 -81 1 1 1 0x95 -7 11 11 0x66 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0xf6,0x95,0x95,0x95,0x96,0xf0,0x00}, - - 12345678 -3 0x00 -211111 0xf8 -1 1 1 0x22 -0 1 1 1 0x25 -9 1 111 0x27 -8 1 1 1 0x25 -7 1 1 1 0x25 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0x25,0x25,0x27,0x25,0x22,0xf8,0x00}, - - 12345678 -3 0x00 -211111 0xf8 -11 1 0x82 -0111 1 0xe2 -91 1 0x82 -81 1 0x82 -71 1 0x82 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0x82,0x82,0x82,0xe2,0x82,0xf8,0x00}, - - 12345678 -3 0x00 -2111 0xe0 -11 1 1 0x92 -01 1 1 0x92 -91 1 1 0x92 -81 1 1 0x92 -7111 1 0xe2 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0xe2,0x92,0x92,0x92,0x92,0xe0,0x00}, - - 12345678 -3 0x00 -211111 0xf8 -1 1 1 0x41 -0 1 1 1 0x51 -9 1 1 1 1 0x55 -8 1 11 11 0x5b -7 1 1 1 0x51 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -{0x00,0x00,0x00,0x00,0x00,0x00,0x51,0x5b,0x55,0x51,0x41,0xf8,0x00}, - - 12345678 -6 0x00 -511111111 0xff -4111 111 0xe7 -31 11 1 0x99 -2111 111 0xe7 -111111111 0xff - -0xff,0xe7,0x99,0xe7,0xff - - 12345678 -6 0x00 -511111111 0xff -41 1 0x81 -31 1 0x81 -21 1 0x81 -111111111 0xff - -0xff,0x81,0x81,0x81,0xff - - - 12345678 -3 0x00 -2 11 0x60 -11 1 1 1 0x95 -01111 111 0xf7 -91 1 1 1 0x95 -81 1 1 1 0x95 -71 1 1 1 0x95 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -0x95,0x95,0x95,0xf7,0x95,0x60,0x00 - - 12345678 -3 0x00 -2 0x00 -1 1111 0x3c -0 1 1 0x42 -91 1 0x81 -81 1 1 1 0xa5 -71 1 0x81 -61 1 1 1 0xa5 -51 11 1 0x99 -4 1 1 0x42 -3 1111 0x3c -2 0x00 -1 0x00 - -0x00,0x00,0x3c,0x42,0x99,0xa5,0x81,0xa5,0x81,0x42,0x3c,0x00,0x00 - - 12345678 -3 0x00 -2 0x00 -1 1 0x08 -0 1 1 1 0x49 -9 1 1 1 0x2a -8 111 0x1c -7 1111111 0x7f -6 111 0x1c -5 1 1 1 0x2a -4 1 1 1 0x49 -3 1 0x08 -2 0x00 -1 0x00 - -0x00,0x00,0x08,0x49,0x2a,0x1c,0x7f,0x1c,0x2a,0x49,0x08,0x00,0x00 - - - 12345678 -3 0x00 -2 0x00 -1 11111 0x3e -0 1 1 1 0x2a -9 11 11 0x36 -8 1 1 1 0x2a -7 11 11 0x36 -6 1 1 1 0x2a -5 11 11 0x36 -4 1 1 1 0x2a -3 11111 0x3e -2 0x00 -1 0x00 - -{0x00,0x00,0x3e,0x2a,0x36,0x2a,0x36,0x2a,0x36,0x2a,0x3e,0x00,0x00}, - - 12345678 -3 0x00 -2 0x00 -1 11 0x06 -0 111 0x1c -9 111 0x38 -8 1111 0x78 -7 1111 0x78 -6 1111 0x78 -5 111 0x38 -4 111 0x1c -3 11 0x06 -2 0x00 -1 0x00 - -{0x00,0x00,0x06,0x1c,0x38,0x78,0x78,0x78,0x38,0x1c,0x06,0x00,0x00}, - - - 12345678 -3 0x00 -2 11 0x60 -11 1 11 0x96 -01111 1 1 0xf5 -91 1 11 0x96 -81 1 1 1 0x95 -71 1 111 0x97 -6 0x00 -5 0x00 -4 0x00 -3 0x00 -2 0x00 -1 0x00 - -0x00,0x00,0x00,0x00,0x00,0x00,0x97,x95,0x96,0xf5,0x96,0x60,0x00 - -*/ - -//////////////////////////////////////////////////////////////////////// -// texture for gpu picture -//////////////////////////////////////////////////////////////////////// - -void CreatePic(unsigned char * pMem) -{ - int x,y; - GLubyte TexBytes[128][128][3]; - memset(TexBytes,0,128*128*3); - - for(y=0;y<96;y++) - { - for(x=0;x<128;x++) - { - TexBytes[y][x][0]=*(pMem+2); - TexBytes[y][x][1]=*(pMem+1); - TexBytes[y][x][2]=*(pMem+0); - pMem+=3; - } - } - - glGenTextures(1, &gTexPicName); - glBindTexture(GL_TEXTURE_2D, gTexPicName); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, 3, 128, 128, 0, GL_RGB, - GL_UNSIGNED_BYTE,TexBytes); -} - -//////////////////////////////////////////////////////////////////////// -// destroy gpu picture texture -//////////////////////////////////////////////////////////////////////// - -void DestroyPic(void) -{ - if(gTexPicName) - { - GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fYS; - - glDisable(GL_SCISSOR_TEST); - glDisable(GL_ALPHA_TEST); - if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} - if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} - if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} - gTexName=0; - glBindTexture(GL_TEXTURE_2D,0); - vertex[0].c.lcol=0xff000000; - - fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; - fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; - fYS2=96.0f*fYS; - fYS1=0.0f; - fXS2=(GLfloat)PSXDisplay.DisplayMode.x; - fXS1=fXS2-128.0f*fXS; - - SETCOL(vertex[0]); - glBegin(GL_QUADS); // paint a black rect to hide texture - - glVertex3f(fXS1,fYS1,0.99996f); - glVertex3f(fXS1,fYS2,0.99996f); - glVertex3f(fXS2,fYS2,0.99996f); - glVertex3f(fXS2,fYS1,0.99996f); - - glEnd(); - glEnable(GL_ALPHA_TEST); - glEnable(GL_SCISSOR_TEST); - - glDeleteTextures(1,&gTexPicName);gTexPicName=0; - } -} - -//////////////////////////////////////////////////////////////////////// -// display info picture -//////////////////////////////////////////////////////////////////////// - -void DisplayPic(void) -{ - GLfloat fYS1,fYS2,fXS1,fXS2,fXS,fYS; - - glDisable(GL_SCISSOR_TEST); - glDisable(GL_ALPHA_TEST); - if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} - if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} - if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} - gTexName=gTexPicName; - glBindTexture(GL_TEXTURE_2D,gTexPicName); // now set font texture - - if(bGLBlend) vertex[0].c.lcol=0xff7f7f7f; - else vertex[0].c.lcol=0xffffffff; - - fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; - fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; - fYS2=96.0f*fYS; - fYS1=0.0f; - fXS2=(GLfloat)PSXDisplay.DisplayMode.x; - fXS1=fXS2-128.0f*fXS; - - SETCOL(vertex[0]); - glBegin(GL_QUADS); - -#ifdef OWNSCALE - glTexCoord2f(0.0f,0.0f); - glVertex3f(fXS1,fYS1,0.99996f); - glTexCoord2f(0.0f,192.0f/256.0f); - glVertex3f(fXS1,fYS2,0.99996f); - glTexCoord2f(256.0f/256.0f,192.0f/256.0f); - glVertex3f(fXS2,fYS2,0.99996f); - glTexCoord2f(256.0f/256.0f,0.0f); - glVertex3f(fXS2,fYS1,0.99996f); -#else - glTexCoord2f(0.0f,0.0f); - glVertex3f(fXS1,fYS1,0.99996f); - glTexCoord2f(0.0f,192.0f); - glVertex3f(fXS1,fYS2,0.99996f); - glTexCoord2f(256.0f,192.0f); - glVertex3f(fXS2,fYS2,0.99996f); - glTexCoord2f(256.0f,0.0f); - glVertex3f(fXS2,fYS1,0.99996f); -#endif - - glEnd(); - glEnable(GL_ALPHA_TEST); - glEnable(GL_SCISSOR_TEST); -} - -//////////////////////////////////////////////////////////////////////// -// show gun cursor -//////////////////////////////////////////////////////////////////////// - -#define TRA 0x00,0x00,0x00,0x00 -#define PNT 0xff,0xff,0xff,0xff - -GLubyte texcursor[8][32]= -{ -{TRA,TRA,PNT,PNT,PNT,TRA,TRA,TRA}, -{TRA,PNT,TRA,TRA,TRA,PNT,TRA,TRA}, -{PNT,TRA,TRA,PNT,TRA,TRA,PNT,TRA}, -{PNT,TRA,PNT,TRA,PNT,TRA,PNT,TRA}, -{PNT,TRA,TRA,PNT,TRA,TRA,PNT,TRA}, -{TRA,PNT,TRA,TRA,TRA,PNT,TRA,TRA}, -{TRA,TRA,PNT,PNT,PNT,TRA,TRA,TRA}, -{TRA,TRA,TRA,TRA,TRA,TRA,TRA,TRA} -}; - -void ShowGunCursor(void) -{ - int iPlayer; - GLfloat fX,fY,fDX,fDY,fYS,fXS; - const uint32_t crCursorColor32[8]={0xff00ff00,0xffff0000,0xff0000ff,0xffff00ff,0xffffff00,0xff00ffff,0xffffffff,0xff7f7f7f}; - - if(!gTexCursorName) // create gun cursor texture the first time - { - glGenTextures(1, &gTexCursorName); - glBindTexture(GL_TEXTURE_2D, gTexCursorName); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, 4, 8, 8, 0, GL_RGBA, - GL_UNSIGNED_BYTE,texcursor); - } - - fYS=(GLfloat)PSXDisplay.DisplayMode.y/(GLfloat)iResY; // some pre-calculations - fXS=(GLfloat)PSXDisplay.DisplayMode.x/(GLfloat)iResX; - - fDX=fXS*7; - fDY=fYS*7; - - glDisable(GL_SCISSOR_TEST); - if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} - if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} - if(!bTexEnabled) {glEnable(GL_TEXTURE_2D);bTexEnabled=TRUE;} - - gTexName=gTexCursorName; - glBindTexture(GL_TEXTURE_2D,gTexCursorName); // now set font texture - - for(iPlayer=0;iPlayer<8;iPlayer++) // loop all possible players - { - if(usCursorActive&(1< set player color - - SETCOL(vertex[0]); - - glBegin(GL_QUADS); - - glTexCoord2f(000.0f,224.0f/255.99f); // -> paint gun cursor - glVertex3f(fX-fDX,fY+fDY,0.99996f); - glTexCoord2f(000.0f,000.0f); - glVertex3f(fX-fDX,fY-fDY,0.99996f); - glTexCoord2f(224.0f/255.99f,000.0f); - glVertex3f(fX+fDX,fY-fDY,0.99996f); - glTexCoord2f(224.0f/255.99f,224.0f/255.99f); - glVertex3f(fX+fDX,fY+fDY,0.99996f); - - glEnd(); - } - } - - glEnable(GL_SCISSOR_TEST); -}