X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=sound.c;h=0c6087152765f54828cb528edcddd5e5dbfe1b10;hb=a384bf449483e62637ce05a60ff4b06730a19934;hp=370664b828605aea936c06898da69e9fd6ef0119;hpb=c4980f9edd806014286d57aee1cbe5e73b803e46;p=fceu.git diff --git a/sound.c b/sound.c index 370664b..0c60871 100644 --- a/sound.c +++ b/sound.c @@ -39,13 +39,10 @@ #include "svga.h" #include "sound.h" -uint32 soundtsinc; -uint32 soundtsi; - -uint32 Wave[2048]; -int16 WaveFinalMono[2048]; +uint32 Wave[2048+512]; +int16 WaveFinalMono[2048+512]; -EXPSOUND GameExpSound={0,0,0}; +EXPSOUND GameExpSound={0,0,0,0,0,0}; uint8 trimode=0; uint8 tricoop=0; @@ -63,7 +60,7 @@ uint32 soundtsoffs=0; #undef printf uint16 nreg; -int32 lengthcount[4]; +static int32 lengthcount[4]; extern int soundvol; @@ -81,8 +78,10 @@ static const uint32 SNoiseFreqTable[0x10]= }; static uint32 NoiseFreqTable[0x10]; -static int32 nesincsize32; -int64 nesincsize; +int32 nesincsize; +uint32 soundtsinc; +uint32 soundtsi; + static const uint8 NTSCPCMTable[0x10]= { @@ -574,7 +573,7 @@ static void RDoPCM(int32 end) for(V=start;V>4]+=out; - sqacc[0]-=nesincsize32; + sqacc[0]-=nesincsize; if(sqacc[0]<=0) { rea: @@ -710,7 +709,7 @@ static void RDoSQ2(int32 end) for(V=start;V>4]+=out; - sqacc[1]-=nesincsize32; + sqacc[1]-=nesincsize; if(sqacc[1]<=0) { rea: @@ -764,7 +763,7 @@ static void RDoTriangle(int32 end) freq<<=17; for(V=start;V>6; @@ -873,22 +872,23 @@ int32 highp; // 0 through 65536, 0 = no high pass, 65536 = max int32 lowp; // 0 through 65536, 65536 = max low pass(total attenuation) // 65536 = no low pass +static int32 flt_acc=0, flt_acc2=0; + static void FilterSound(uint32 *in, int16 *outMono, int count) { - static int32 acc=0, acc2=0; // static int min=0, max=0; for(;count;count--,in++,outMono++) { int32 diff; - diff = *in - acc; + diff = *in - flt_acc; - acc += (diff*highp)>>16; - acc2+= (int32) (((int64)((diff-acc2)*lowp))>>16); + flt_acc += (diff*highp)>>16; + flt_acc2+= (int32) (((int64)((diff-flt_acc2)*lowp))>>16); *in=0; - *outMono = acc2*7 >> 2; // * 1.75 + *outMono = flt_acc2*7 >> 2; // * 1.75 // if (acc2 < min) { printf("min: %i %04x\n", acc2, acc2); min = acc2; } // if (acc2 > max) { printf("max: %i %04x\n", acc2, acc2); max = acc2; } } @@ -968,7 +968,9 @@ void ResetSound(void) nreg=1; } -void SetSoundVariables(void) +void (*SetSoundVariables)(void) = 0; + +void SetSoundVariables081(void) { int x; @@ -995,8 +997,7 @@ void SetSoundVariables(void) GameExpSound.RChange(); // nesincsizeLL=(int64)((int64)562949953421312*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate OVERSAMPLE)); - nesincsize=(int64)(((int64)1<<17)*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate * 16)); // 308845 - 1832727 - nesincsize32=(int32)nesincsize; + nesincsize=(int32)(((int64)1<<17)*(double)(PAL?PAL_CPU:NTSC_CPU)/(FSettings.SndRate * 16)); // 308845 - 1832727 PSG_base=(uint32)(PAL?(long double)PAL_CPU/16:(long double)NTSC_CPU/16); for(x=0;x<0x10;x++) @@ -1016,6 +1017,8 @@ void SetSoundVariables(void) if(highp>(1<<16)) highp=1<<16; if(lowp>(1<<16)) lowp=1<<16; + + flt_acc=flt_acc2=0; } void FixOldSaveStateSFreq(void)