X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlide64%2FCombine.cpp;fp=source%2Fgles2glide64%2Fsrc%2FGlide64%2FCombine.cpp;h=62cffae0f524cb903f32523de88687c9f8d95168;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/Glide64/Combine.cpp b/source/gles2glide64/src/Glide64/Combine.cpp new file mode 100644 index 0000000..62cffae --- /dev/null +++ b/source/gles2glide64/src/Glide64/Combine.cpp @@ -0,0 +1,16692 @@ +/* +* Glide64 - Glide video plugin for Nintendo 64 emulators. +* Copyright (c) 2002 Dave2001 +* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +//**************************************************************** +// +// Glide64 - Glide Plugin for Nintendo 64 emulators +// Project started on December 29th, 2001 +// +// Authors: +// Dave2001, original author, founded the project in 2001, left it in 2002 +// Gugaman, joined the project in 2002, left it in 2002 +// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 +// Hiroshi 'KoolSmoky' Morii, joined the project in 2007 +// +//**************************************************************** +// +// To modify Glide64: +// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. +// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. +// +//**************************************************************** + +#include "Gfx_1.3.h" +#include "Util.h" +#include "Combine.h" + +#define FASTSEARCH // Enable fast combine mode searching algorithm + +float percent_org, percent, r, g, b; +wxUint32 lod_frac; + +wxUint32 cc_lookup[257]; +wxUint32 ac_lookup[257]; +COMBINE cmb; + +//**************************************************************** +// Macros +//**************************************************************** + +#define MOD_0(mode) cmb.mod_0 = mode +#define MOD_0_COL(color) cmb.modcolor_0 = color +#define MOD_0_COL1(color) cmb.modcolor1_0 = color +#define MOD_0_COL2(color) cmb.modcolor2_0 = color +#define MOD_0_FAC(factor) cmb.modfactor_0 = factor +#define MOD_1(mode) cmb.mod_1 = mode +#define MOD_1_COL(color) cmb.modcolor_1 = color +#define MOD_1_COL1(color) cmb.modcolor1_1 = color +#define MOD_1_COL2(color) cmb.modcolor2_1 = color +#define MOD_1_FAC(factor) cmb.modfactor_1 = factor + +#define A_BLEND(f1,f2) cmb.abf1=f1,cmb.abf2=f2 + +// To make a color or alpha combine +#define CCMB(fnc,fac,loc,oth) \ + cmb.c_fnc = fnc, \ + cmb.c_fac = fac, \ + cmb.c_loc = loc, \ + cmb.c_oth = oth +#define ACMB(fnc,fac,loc,oth) \ + cmb.a_fnc = fnc, \ + cmb.a_fac = fac, \ + cmb.a_loc = loc, \ + cmb.a_oth = oth +#define CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ + cmb.c_ext_a = a, \ + cmb.c_ext_a_mode = a_mode, \ + cmb.c_ext_b = b, \ + cmb.c_ext_b_mode = b_mode, \ + cmb.c_ext_c = c, \ + cmb.c_ext_c_invert = c_invert, \ + cmb.c_ext_d= d, \ + cmb.c_ext_d_invert = d_invert, \ + cmb.cmb_ext_use |= COMBINE_EXT_COLOR +#define ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ + cmb.a_ext_a = a, \ + cmb.a_ext_a_mode = a_mode, \ + cmb.a_ext_b = b, \ + cmb.a_ext_b_mode = b_mode, \ + cmb.a_ext_c = c, \ + cmb.a_ext_c_invert = c_invert, \ + cmb.a_ext_d= d, \ + cmb.a_ext_d_invert = d_invert, \ + cmb.cmb_ext_use |= COMBINE_EXT_ALPHA +#define T0CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ + cmb.t0c_ext_a = a, \ + cmb.t0c_ext_a_mode = a_mode, \ + cmb.t0c_ext_b = b, \ + cmb.t0c_ext_b_mode = b_mode, \ + cmb.t0c_ext_c = c, \ + cmb.t0c_ext_c_invert = c_invert, \ + cmb.t0c_ext_d= d, \ + cmb.t0c_ext_d_invert = d_invert, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR +#define T0ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ + cmb.t0a_ext_a = a, \ + cmb.t0a_ext_a_mode = a_mode, \ + cmb.t0a_ext_b = b, \ + cmb.t0a_ext_b_mode = b_mode, \ + cmb.t0a_ext_c = c, \ + cmb.t0a_ext_c_invert = c_invert, \ + cmb.t0a_ext_d= d, \ + cmb.t0a_ext_d_invert = d_invert, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA +#define T1CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ + cmb.t1c_ext_a = a, \ + cmb.t1c_ext_a_mode = a_mode, \ + cmb.t1c_ext_b = b, \ + cmb.t1c_ext_b_mode = b_mode, \ + cmb.t1c_ext_c = c, \ + cmb.t1c_ext_c_invert = c_invert, \ + cmb.t1c_ext_d= d, \ + cmb.t1c_ext_d_invert = d_invert, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR +#define T1ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ + cmb.t1a_ext_a = a, \ + cmb.t1a_ext_a_mode = a_mode, \ + cmb.t1a_ext_b = b, \ + cmb.t1a_ext_b_mode = b_mode, \ + cmb.t1a_ext_c = c, \ + cmb.t1a_ext_c_invert = c_invert, \ + cmb.t1a_ext_d= d, \ + cmb.t1a_ext_d_invert = d_invert, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA + +// To use textures +#define USE_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 1, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL +#define USE_T1() \ + if (voodoo.num_tmu > 1) { \ + rdp.best_tex = 1; \ + cmb.tex |= 2, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; \ + } \ + else { \ + USE_T0(); \ +} +#define T0_ADD_T1() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE +#define T0_MUL_T1() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL +#define T0_MUL_T1_ADD_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL +#define T0A_MUL_T1() \ + rdp.best_tex = 1; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA +#define T0_MUL_T1A() \ + rdp.best_tex = 1; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL +#define T0_INTER_T1_USING_FACTOR(factor) \ + if (factor == 0xFF) { \ + USE_T1(); \ + } \ + else if (factor == 0x00) { \ + USE_T0(); \ +}\ + else {\ + if (factor <= 0x80) rdp.best_tex = 0; \ + else rdp.best_tex = 1; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (float)factor / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ +} +#define T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\ + if (factor == 0xFF) { \ + USE_T0(); \ + } \ + else if (factor == 0x00) { \ + USE_T1(); \ +}\ + else {\ + if (factor <= 0x80) rdp.best_tex = 0; \ + else rdp.best_tex = 1; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (255 - factor) / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ +} +#define T0_INTER_T1_USING_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL +#define T1_INTER_T0_USING_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL +#define T0_INTER_T1_USING_T1() \ + if (!cmb.combine_ext) { \ + T0_INTER_T1_USING_FACTOR(0x7F); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_c = GR_CMBX_ZERO, \ + cmb.t1c_ext_c_invert = 0, \ + cmb.t1c_ext_d= GR_CMBX_B, \ + cmb.t1c_ext_d_invert = 0, \ + cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0c_ext_c = GR_CMBX_OTHER_TEXTURE_RGB, \ + cmb.t0c_ext_c_invert = 0, \ + cmb.t0c_ext_d= GR_CMBX_B, \ + cmb.t0c_ext_d_invert = 0, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ +} +#define T0_INTER_T1_USING_T1A() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_OTHER_ALPHA +#define T0_INTER_T1_USING_PRIM() \ + if (!cmb.combine_ext) { \ + T0_INTER_T1_USING_FACTOR ((rdp.prim_color&0xFF)); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_c = GR_CMBX_ZERO, \ + cmb.t1c_ext_c_invert = 0, \ + cmb.t1c_ext_d= GR_CMBX_B, \ + cmb.t1c_ext_d_invert = 0, \ + cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ + cmb.t0c_ext_c_invert = 0, \ + cmb.t0c_ext_d= GR_CMBX_B, \ + cmb.t0c_ext_d_invert = 0, \ + cmb.tex_ccolor = rdp.prim_color, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ +} +#define T1_INTER_T0_USING_PRIM() /* inverse of above */\ + if (!cmb.combine_ext) { \ + T1_INTER_T0_USING_FACTOR ((rdp.prim_color&0xFF)); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_c = GR_CMBX_ZERO, \ + cmb.t1c_ext_c_invert = 0, \ + cmb.t1c_ext_d= GR_CMBX_B, \ + cmb.t1c_ext_d_invert = 0, \ + cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ + cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ + cmb.t0c_ext_c_invert = 0, \ + cmb.t0c_ext_d= GR_CMBX_B, \ + cmb.t0c_ext_d_invert = 0, \ + cmb.tex_ccolor = rdp.prim_color, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ +} +#define T0_INTER_T1_USING_ENV() \ + if (!cmb.combine_ext) { \ + T0_INTER_T1_USING_FACTOR ((rdp.env_color&0xFF)); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_c = GR_CMBX_ZERO, \ + cmb.t1c_ext_c_invert = 0, \ + cmb.t1c_ext_d= GR_CMBX_B, \ + cmb.t1c_ext_d_invert = 0, \ + cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ + cmb.t0c_ext_c_invert = 0, \ + cmb.t0c_ext_d= GR_CMBX_B, \ + cmb.t0c_ext_d_invert = 0, \ + cmb.tex_ccolor = rdp.env_color, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ +} +#define T1_INTER_T0_USING_ENV() /* inverse of above */\ + if (!cmb.combine_ext) { \ + T1_INTER_T0_USING_FACTOR ((rdp.env_color&0xFF)); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_c = GR_CMBX_ZERO, \ + cmb.t1c_ext_c_invert = 0, \ + cmb.t1c_ext_d= GR_CMBX_B, \ + cmb.t1c_ext_d_invert = 0, \ + cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ + cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ + cmb.t0c_ext_c_invert = 0, \ + cmb.t0c_ext_d= GR_CMBX_B, \ + cmb.t0c_ext_d_invert = 0, \ + cmb.tex_ccolor = rdp.env_color, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ +} +#define T0_INTER_T1_USING_SHADEA() \ + if (!cmb.combine_ext) { \ + T0_INTER_T1_USING_FACTOR (0x7F); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_c = GR_CMBX_ZERO, \ + cmb.t1c_ext_c_invert = 0, \ + cmb.t1c_ext_d= GR_CMBX_B, \ + cmb.t1c_ext_d_invert = 0, \ + cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ + cmb.t0c_ext_c_invert = 0, \ + cmb.t0c_ext_d= GR_CMBX_B, \ + cmb.t0c_ext_d_invert = 0, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ +} +#define T1_INTER_T0_USING_SHADEA() \ + if (!cmb.combine_ext) { \ + T0_INTER_T1_USING_FACTOR (0x7F); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1c_ext_c = GR_CMBX_ZERO, \ + cmb.t1c_ext_c_invert = 0, \ + cmb.t1c_ext_d= GR_CMBX_B, \ + cmb.t1c_ext_d_invert = 0, \ + cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ + cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ + cmb.t0c_ext_c_invert = 0, \ + cmb.t0c_ext_d= GR_CMBX_B, \ + cmb.t0c_ext_d_invert = 0, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ +} +#define T1_SUB_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE +#define T1_SUB_T0_MUL_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL +#define T1_MUL_PRIMLOD_ADD_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (float)(lod_frac) / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent +#define T1_MUL_PRIMA_ADD_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (float)(rdp.prim_color&0xFF) / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent +#define T1_MUL_ENVA_ADD_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (float)(rdp.env_color&0xFF) / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent +#define T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1() \ + T0_ADD_T1 (); \ + MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); \ + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); \ + MOD_0_FAC (lod_frac & 0xFF); +#define T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0() \ + if (cmb.combine_ext) \ +{ \ + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \ + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, \ + GR_CMBX_DETAIL_FACTOR, 0, \ + GR_CMBX_ZERO, 0); \ + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, \ + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \ + GR_CMBX_ZERO, 1, \ + GR_CMBX_ZERO, 0); \ + cmb.tex_ccolor = rdp.prim_color; \ + cmb.tex |= 3; \ + percent = (float)(lod_frac) / 255.0f; \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ +} \ + else \ +{ \ + T0_ADD_T1 (); \ + MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); \ + MOD_1_COL (rdp.prim_color & 0xFFFFFF00); \ + MOD_1_FAC (lod_frac & 0xFF); \ +} +#define PRIM_INTER_T0_USING_SHADEA() \ + if (!cmb.combine_ext) { \ + USE_T0 (); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 1, \ + cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0c_ext_b = GR_CMBX_TMU_CCOLOR, \ + cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ + cmb.t0c_ext_c_invert = 0, \ + cmb.t0c_ext_d= GR_CMBX_B, \ + cmb.t0c_ext_d_invert = 0, \ + cmb.tex_ccolor = rdp.prim_color, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ +} + +#define A_USE_T0() \ + cmb.tex |= 1, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL +#define A_USE_T1() \ + if (voodoo.num_tmu > 1) { \ + cmb.tex |= 2, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE; \ + } \ + else { \ + A_USE_T0(); \ +} +#define A_T0_ADD_T1() \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE +#define A_T1_SUB_T0() \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE +#define A_T0_SUB_T1() \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA +#define A_T0_MUL_T1() \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL +#define A_T0_INTER_T1_USING_T0A() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA +#define A_T1_INTER_T0_USING_T0A() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA +#define A_T0_INTER_T1_USING_T1A() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA +#define A_T0_INTER_T1_USING_FACTOR(factor) \ + if (factor == 0xFF) { \ + A_USE_T1(); \ + } \ + else if (factor == 0x00) { \ + A_USE_T0(); \ +}\ + else { \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (float)factor / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ +} +#define A_T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\ + if (factor == 0xFF) { \ + A_USE_T0(); \ + } \ + else if (factor == 0x00) { \ + A_USE_T1(); \ +}\ + else { \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (255 - factor) / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ +} +#define A_T0_INTER_T1_USING_SHADEA() \ + if (!cmb.combine_ext) { \ + A_T0_INTER_T1_USING_FACTOR (0x7F); \ + }\ + else {\ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ + cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ + cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO, \ + cmb.t1a_ext_c = GR_CMBX_ZERO, \ + cmb.t1a_ext_c_invert = 0, \ + cmb.t1a_ext_d= GR_CMBX_B, \ + cmb.t1a_ext_d_invert = 0, \ + cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA, \ + cmb.t0a_ext_a_mode = GR_FUNC_MODE_X, \ + cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ + cmb.t0a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ + cmb.t0a_ext_c = GR_CMBX_ITALPHA, \ + cmb.t0a_ext_c_invert = 0, \ + cmb.t0a_ext_d= GR_CMBX_B, \ + cmb.t0a_ext_d_invert = 0, \ + cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA; \ +} +#define A_T1_MUL_PRIMLOD_ADD_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (float)(lod_frac) / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent +#define A_T1_MUL_PRIMA_ADD_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (float)(rdp.prim_color&0xFF) / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent +#define A_T1_MUL_ENVA_ADD_T0() \ + rdp.best_tex = 0; \ + cmb.tex |= 3, \ + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ + percent = (float)(rdp.env_color&0xFF) / 255.0f, \ + cmb.dc0_detailmax = cmb.dc1_detailmax = percent + + +// UNIMP - writes to the unimplemented log, if it's enabled +#ifdef UNIMP_LOG +#define UNIMPMODE() { \ + std::ofstream unimp; \ + unimp.open("unimp.txt", std::ios::app); \ + unimp << out_buf; \ + unimp.close(); \ +} +#else +#define UNIMPMODE() +#endif + +// Bright red, sets up a bright red combine +#ifdef BRIGHT_RED +// Bright red, sets up a bright red combine during the alpha stage +#define BrightRed() { \ + CCMB (GR_COMBINE_FUNCTION_LOCAL, \ + GR_COMBINE_FACTOR_NONE, \ + GR_COMBINE_LOCAL_CONSTANT, \ + GR_COMBINE_OTHER_NONE); \ + ACMB (GR_COMBINE_FUNCTION_LOCAL, \ + GR_COMBINE_FACTOR_NONE, \ + GR_COMBINE_LOCAL_CONSTANT, \ + GR_COMBINE_OTHER_NONE); \ + cmb.ccolor = 0xFF0000FF; \ +} +#else +#define BrightRed() +#endif + +#define CC(color) cmb.ccolor=(color)&0xFFFFFF00 +#define CC_BYTE(byte) { cmb.ccolor=(byte<<8)|(byte<<16)|(byte<<24); } +#define CC_C1MULC2(color1, color2) { \ + cmb.ccolor=(wxUint8)( ((color1 & 0xFF000000) >> 24) * (((color2 & 0xFF000000) >> 24) /255.0f) ) << 24 | \ + (wxUint8)( ((color1 & 0x00FF0000) >> 16) * (((color2 & 0x00FF0000) >> 16) /255.0f) ) << 16 | \ + (wxUint8)( ((color1 & 0x0000FF00) >> 8) * (((color2 & 0x0000FF00) >> 8) /255.0f) ) << 8 ; \ +} +#define CC_C1SUBC2(color1, color2) { \ + cmb.ccolor=(wxUint8)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) ) << 24 | \ + (wxUint8)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) ) << 16 | \ + (wxUint8)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) ) << 8 ; \ +} +#define CC_COLMULBYTE(color, byte) { \ + float factor = byte/255.0f; \ + cmb.ccolor = (wxUint8)( ((color & 0xFF000000) >> 24) * factor ) << 24 | \ + (wxUint8)( ((color & 0x00FF0000) >> 16) * factor ) << 16 | \ + (wxUint8)( ((color & 0x0000FF00) >> 8) * factor ) << 8 ; \ +} +#define CC_PRIM() CC(rdp.prim_color) +#define CC_ENV() CC(rdp.env_color) +#define CC_1SUBPRIM() CC((~rdp.prim_color)) +#define CC_1SUBENV() CC((~rdp.env_color)) +#define CC_PRIMA() CC_BYTE((rdp.prim_color&0xFF)) +#define CC_ENVA() CC_BYTE((rdp.env_color&0xFF)) +#define CC_1SUBPRIMA() CC_BYTE(((~rdp.prim_color)&0xFF)) +#define CC_1SUBENVA() CC_BYTE(((~rdp.env_color)&0xFF)) +#define CC_PRIMLOD() CC_BYTE(rdp.prim_lodfrac) +#define CC_K5() CC_BYTE(rdp.K5) +#define CC_PRIMMULENV() CC_C1MULC2(rdp.prim_color, rdp.env_color) +#define CC_PRIMSUBENV() CC_C1SUBC2(rdp.prim_color, rdp.env_color) + +#define XSHADE(color, flag) { \ + rdp.col[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \ + rdp.col[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \ + rdp.col[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \ + rdp.cmb_flags |= flag; \ +} +#define XSHADE1M(color, flag) { \ + rdp.col[0] *= 1.0f-((float)((color & 0xFF000000) >> 24)/255.0f); \ + rdp.col[1] *= 1.0f-((float)((color & 0x00FF0000) >> 16)/255.0f); \ + rdp.col[2] *= 1.0f-((float)((color & 0x0000FF00) >> 8)/255.0f); \ + rdp.cmb_flags |= flag; \ +} +#define XSHADEC1MC2(color1, color2, flag) { \ + rdp.col[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \ + rdp.col[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \ + rdp.col[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \ + rdp.cmb_flags |= flag; \ +} +#define XSHADE_BYTE(byte, flag) { \ + float tmpcol = (float)byte / 255.0f; \ + rdp.col[0] *= tmpcol; \ + rdp.col[1] *= tmpcol; \ + rdp.col[2] *= tmpcol; \ + rdp.cmb_flags |= flag; \ +} +#define MULSHADE(color) XSHADE(color, CMB_MULT) +#define MULSHADE_PRIM() MULSHADE(rdp.prim_color) +#define MULSHADE_ENV() MULSHADE(rdp.env_color) +#define MULSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_MULT) +#define MULSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_MULT) +#define MULSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_MULT) +#define MULSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_MULT) +#define MULSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_MULT) +#define MULSHADE_PRIMA() MULSHADE_BYTE((rdp.prim_color & 0xFF)) +#define MULSHADE_ENVA() MULSHADE_BYTE((rdp.env_color & 0xFF)) +#define MULSHADE_1MENVA() MULSHADE_BYTE(((~rdp.env_color) & 0xFF)) +#define MULSHADE_PRIMLOD() MULSHADE_BYTE((rdp.prim_lodfrac & 0xFF)) +#define MULSHADE_K5() MULSHADE_BYTE(rdp.K5) + +#define SETSHADE(color) XSHADE(color, CMB_SET) +#define SETSHADE_PRIM() SETSHADE(rdp.prim_color) +#define SETSHADE_ENV() SETSHADE(rdp.env_color) +#define SETSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_SET) +#define SETSHADE_PRIMA() SETSHADE_BYTE((rdp.prim_color & 0xFF)) +#define SETSHADE_ENVA() SETSHADE_BYTE((rdp.env_color & 0xFF)) +#define SETSHADE_1MPRIMA() SETSHADE_BYTE(((~rdp.prim_color) & 0xFF)) +#define SETSHADE_PRIMLOD() SETSHADE_BYTE((rdp.prim_lodfrac & 0xFF)) +#define SETSHADE_1MPRIMLOD() SETSHADE_BYTE(((~rdp.prim_lodfrac) & 0xFF)) + +#define SETSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_SET) +#define SETSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_SET) +#define SETSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_SET) +#define SETSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_SET) +#define SETSHADE_SHADE_A() { \ + rdp.cmb_flags = CMB_SETSHADE_SHADEALPHA; \ +} + +#define XSHADEADD(color, flag) { \ + rdp.coladd[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \ + rdp.coladd[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \ + rdp.coladd[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \ + rdp.cmb_flags |= flag; \ +} +#define XSHADEC1MC2ADD(color1, color2, flag) { \ + rdp.coladd[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \ + rdp.coladd[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \ + rdp.coladd[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \ + rdp.cmb_flags |= flag; \ +} +#define SUBSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_SUB) +#define SUBSHADE_ENV() XSHADEADD(rdp.env_color, CMB_SUB) +#define SUBSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_SUB) +#define ADDSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_ADD) +#define ADDSHADE_ENV() XSHADEADD(rdp.env_color, CMB_ADD) +#define ADDSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_ADD) +#define SUBSHADE_PRIMMULENV() { \ + rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) * ((rdp.env_color & 0xFF000000) >> 24) )/255.0f/255.0f; \ + rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) * ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f/255.0f; \ + rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) * ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f/255.0f; \ + rdp.cmb_flags |= CMB_SUB; \ +} + +#define COLSUBSHADE_PRIM() { \ + rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \ + rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \ + rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \ + rdp.cmb_flags |= CMB_COL_SUB_OWN; \ +} + +#define INTERSHADE_2(color,factor) { \ + rdp.col_2[0] = (((color) >> 24) & 0xFF) / 255.0f; \ + rdp.col_2[1] = (((color) >> 16) & 0xFF) / 255.0f; \ + rdp.col_2[2] = (((color) >> 8) & 0xFF) / 255.0f; \ + rdp.shade_factor = (factor) / 255.0f; \ + rdp.cmb_flags_2 = CMB_INTER; \ +} + +#define MULSHADE_SHADEA() rdp.cmb_flags |= CMB_MULT_OWN_ALPHA; + +#define CA(color) cmb.ccolor|=(color)&0xFF +#define CA_PRIM() CA(rdp.prim_color) +#define CA_ENV() CA(rdp.env_color) +#define CA_INVPRIM() cmb.ccolor|=0xFF-(rdp.prim_color&0xFF) +#define CA_INVENV() cmb.ccolor|=0xFF-(rdp.env_color&0xFF) +#define CA_ENV1MPRIM() cmb.ccolor|= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * (((~(rdp.prim_color&0xFF)) & 0xff)/255.0f) * 255.0f); +#define CA_PRIMENV() cmb.ccolor |= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * ((rdp.prim_color&0xFF)/255.0f) * 255.0f); +#define CA_PRIMLOD() cmb.ccolor |= rdp.prim_lodfrac; +#define CA_PRIM_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.prim_color&0xFF) * rdp.prim_lodfrac) / 255.0f); +#define CA_ENV_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.env_color&0xFF) * rdp.prim_lodfrac) / 255.0f); + +#define XSHADE_A(color, flag) { \ + rdp.col[3] *= (float)(color & 0xFF) / 255.0f; \ + rdp.cmb_flags |= flag; \ +} +#define XSHADE1M_A(color, flag) { \ + rdp.col[3] *= 1.0f-((float)(color & 0xFF) / 255.0f); \ + rdp.cmb_flags |= flag; \ +} +#define XSHADEC1MC2_A(color1, color2, flag) { \ + rdp.col[3] *= (float)( max(0, (int)(color1 & 0xFF) - (int)(color2 & 0xFF)) ) / 255.0f; \ + rdp.cmb_flags |= flag; \ +} +#define MULSHADE_A_PRIM() XSHADE_A(rdp.prim_color, CMB_A_MULT) +#define MULSHADE_A_1MPRIM() XSHADE1M_A(rdp.prim_color, CMB_A_MULT) +#define MULSHADE_A_ENV() XSHADE_A(rdp.env_color, CMB_A_MULT) +#define MULSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_MULT) +#define MULSHADE_A_ENVSUBPRIM() XSHADEC1MC2_A(rdp.env_color, rdp.prim_color, CMB_A_MULT) +#define SETSHADE_A(color) XSHADE_A(color, CMB_A_SET) +#define SETSHADE_A_PRIM() SETSHADE_A(rdp.prim_color) +#define SETSHADE_A_ENV() SETSHADE_A(rdp.env_color) +#define SETSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_SET) +#define SETSHADE_A_INVENV() XSHADE1M_A(rdp.env_color, CMB_A_SET) + +#define XSHADEADD_A(color, flag) { \ + rdp.coladd[3] *= (float)(color & 0xFF) / 255.0f; \ + rdp.cmb_flags |= flag; \ +} +#define SUBSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_SUB) +#define SUBSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_SUB) +#define ADDSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_ADD) +#define ADDSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_ADD) + +//**************************************************************** +// Combine Functions +//**************************************************************** + +// These are in a somewhat ordered way, using the A constants below. T0 comes before +// T1 comes before PRIM, ... except for CMB, which always comes at the end, where +// the CMB comes first in the name. T0 and T1 are always interleaved, because they use the +// same function. +// Keep going in alphabetical order, but do not break the order of variables! +// ex: A*C + B*C -> T0_MUL_PRIM_ADD_ENV_MUL_PRIM, +// Although prim comes before env, we have already used prim as C, so it must stay as C +// and would NOT become T0_MUL_PRIM_ADD_PRIM_MUL_ENV +// +// New version ordered by: +// t0 +// prim +// env +// shade + +static void cc_one () +{ + CCMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + // CC (0xFFFFFF00); + CC (0xFFFFFF00); +} + +static void cc_zero () +{ + CCMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CC (0x00000000); +} + +static void cc_t0 () +{ + if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) + { + wxUint32 blend_mode = (rdp.othermode_l >> 16); + if (blend_mode == 0xa500) + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + float fog = (rdp.fog_color&0xFF)/255.0f; + wxUint32 R = (wxUint32)(((rdp.blend_color>>24)&0xFF)*fog); + wxUint32 G = (wxUint32)(((rdp.blend_color>>16)&0xFF)*fog); + wxUint32 B = (wxUint32)(((rdp.blend_color>> 8)&0xFF)*fog); + CC((R<<24)|(G<<16)|(B<<8)); + } + else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_CONSTANT); + CC(rdp.fog_color); + A_USE_T0 (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + USE_T0 (); +} + +static void cc_t0a () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_CONSTANT); + USE_T0 (); + A_USE_T0 (); + CC (0xFFFFFF00); +} + +static void cc_t1 () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + USE_T1 (); +} + +static void cc_t0_mul_t1 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_MUL_T1 (); +} + +static void cc_t0_mul_t1_add_t0 () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_MUL_T1_ADD_T0 (); +} + +/* +static void cc_t1_inter__env_inter_t0_using_k5__using_t1a () +{ +CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, +GR_COMBINE_FACTOR_ONE, +GR_COMBINE_LOCAL_NONE, +GR_COMBINE_OTHER_TEXTURE); +wxUint32 col1 = (rdp.K5<<24) | (rdp.K5<<16) | (rdp.K5<<8); +MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); +MOD_0_COL (rdp.env_color & 0xFFFFFF00); +MOD_0_COL1 (col1 & 0xFFFFFF00); +rdp.best_tex = 0; +cmb.tex |= 3; +cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; +cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; +cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND; +cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA; +} +*/ + +static void cc_t1_inter_t0_using_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T1_INTER_T0_USING_ENV (); +} + +static void cc_prim () +{ + CCMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CC_PRIM (); +} + +static void cc_env () +{ + CCMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CC_ENV (); +} + +static void cc_scale () +{ + CCMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CC (rdp.SCALE); +} + +static void cc_shade () +{ + CCMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_NONE); +} + +static void cc_one_mul_shade () +{ + if ((settings.hacks&hack_Knockout) && (rdp.aTBuffTex[0] || rdp.aTBuffTex[1] || rdp.cur_image)) //hack for boxer shadow + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC (0x20202000); + USE_T0 (); + } + else + { + cc_shade (); + } +} + +static void cc_shadea () +{ + CCMB (GR_COMBINE_FUNCTION_LOCAL_ALPHA, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_NONE); +} + +static void cc_t0_mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + USE_T0 (); +} + +static void cc_t0_mul_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIMA (); + USE_T0 (); +} + +static void cc_t1_mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + if ((rdp.cycle1 & 0xFFFF) == (rdp.cycle2 & 0xFFFF)) // 1 cycle, use t0 + { + USE_T0 (); + } + else + { + USE_T1 (); + } +} + +static void cc_t0a_mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + A_USE_T0 (); +} + +//Added by Gonetz +static void cc__t1_inter_t0_using_enva__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T1_INTER_T0_USING_FACTOR (factor); +} + +static void cc__t0_inter_one_using_t1__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + rdp.best_tex = 0; + cmb.tex |= 3; + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; + cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL; +} + +static void cc__t0_inter_one_using_primlod__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (0xFFFFFF00); + MOD_0_FAC (lod_frac); + USE_T0 (); + } +} + +static void cc__t1_inter_one_using_env__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 1, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 2; + cmb.tex_ccolor = rdp.env_color; + } + else + { + USE_T1 (); + } +} + +static void cc__t1_inter_one_using_enva__mul_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + cmb.tex_ccolor = 0xFFFFFF00 | (rdp.env_color&0xFF); + } + else + { + if ((rdp.env_color&0xFF) == 0xFF) + { + USE_T0 (); + } + else + { + T0_MUL_T1 (); + } + } +} + +//Added by Gonetz +static void cc_prim_mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_PRIM (); +} + +static void cc_prim_mul_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + SETSHADE_PRIMA (); +} + +static void cc_t1_mul_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIMA (); + USE_T1 (); +} + +static void cc_t1_mul_enva () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENVA (); + USE_T1 (); +} + +static void cc_t0_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + USE_T0 (); +} + +static void cc_t1_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_t0_mul_enva () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENVA (); + USE_T0 (); +} + +static void cc_t0_mul_scale () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC (rdp.SCALE); + USE_T0 (); +} + +static void cc_t0_mul_enva_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_PRIM (); + CC_ENVA (); + USE_T0 (); +} + +static void cc_t0_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); +} + +static void cc_f1_sky () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_SHADEA (); + MULSHADE_ENVSUBPRIM (); + ADDSHADE_PRIM(); + CC(0xFFFFFFFF); +} + +static void cc_t0_mul_shadea () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_SHADE_A (); + USE_T0 (); +} + +static void cc_t0_mul_k5 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_K5 (); + USE_T0 (); +} + +static void cc_t1_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T1 (); +} + +//Added by Gonetz +static void cc__t0_add_t1__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_ADD_T1 (); +} + +static void cc__t0_mul_shade__add__t1_mul_shade () +{ + //combiner is used in Spiderman. It seems that t0 is used instead of t1 + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_B, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + } +} + +static void cc__t0_mul_prim__inter_env_using_enva () +{ + wxUint32 enva = rdp.env_color&0xFF; + if (enva == 0xFF) + cc_env (); + else if (enva == 0) + cc_t0_mul_prim (); + else if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + SETSHADE_ENV(); + CC_ENVA(); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM(); + INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF); + USE_T0 (); + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_FAC (rdp.env_color & 0xFF); + } +} + + +static void cc__t1_inter_t0_using_t1__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_B, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + } + else + { + T0_INTER_T1_USING_FACTOR (0x7F); + } +} + +//Added by Gonetz +static void cc__t1_inter_t0_using_enva__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T1_INTER_T0_USING_FACTOR (factor); +} + +//Added by Gonetz +static void cc__t1_inter_t0_using_shadea__mul_shade () +{ + if (!cmb.combine_ext) { + cc_t0_mul_shade (); + return; + } + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + T1_INTER_T0_USING_SHADEA (); +} + +//Added by Gonetz +static void cc__t0_inter_one_using_prim__mul_shade () +{ + // (1-t0)*prim+t0, (cmb-0)*shade+0 + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + } + else + { + USE_T0 (); + MOD_0 (TMOD_TEX_INTER_COL_USING_COL1); + MOD_0_COL (0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + } +} + +static void cc__t0_inter_one_using_primlod__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (0xFFFFFF00); + MOD_0_FAC (lod_frac); + USE_T0 (); + } +} + +//Added by Gonetz +static void cc__t0_inter_env_using_enva__mul_shade () +{ + // (env-t0)*env_a+t0, (cmb-0)*shade+0 + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.env_color; + } + else + { + USE_T0 (); + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_FAC (rdp.env_color&0xFF); + } +} + +//Added by Gonetz +static void cc__t0_inter_env_using_shadea__mul_shade () +{ + // (env-t0)*shade_a+t0, (cmb-0)*shade+0 + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.env_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + } + else + { + cc_t0_mul_shade (); + } +} + +static void cc__t0_mul_prim_add_env__mul_shade () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_TEX_SCALE_COL_ADD_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (lod_frac); + } +} + +static void cc__t1_sub_prim_mul_t0__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 3; + } + else + { + T0_MUL_T1 (); + } +} + +static void cc__t1_sub_t0_mul_t0_add_shade__mul_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_ITRGB, 0); + cmb.tex |= 3; + } + else + { + T1_SUB_T0_MUL_T0 (); + } +} + +static void cc__one_sub_shade_mul_t0_add_shade__mul_shade () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + } +} + +static void cc__t0_sub_prim_mul_t1_add_t1__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (rdp.prim_color & 0xFFFFFF00) + { + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + } + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + } + else + { + T0_MUL_T1 (); + } +} + +static void cc__t1_sub_env_mul_t0_add_t0__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 3; + } + else + { + MOD_1 (TMOD_TEX_SUB_COL); + MOD_1_COL (rdp.env_color & 0xFFFFFF00); + T0_MUL_T1_ADD_T0 (); + } +} + +static void cc__t0_mul_prima_add_prim_mul__shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + } + else + { + MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_FAC (rdp.prim_color & 0xFF); + USE_T0 (); + } +} + +static void cc__t0_inter_prim_using_prima__inter_env_using_enva () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + CC_ENVA (); + SETSHADE_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBENVA (); + SETSHADE_ENV (); + SETSHADE_ENVA (); + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_FAC (rdp.prim_color & 0xFF); + USE_T0 (); + } +} + +static void cc_prim_inter_t1_mul_shade_using_texa () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + } + else + { + cc_t1_mul_shade (); + } +} + +static void cc__prim_inter_t0_using_t0a__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + } + else + { + MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc__prim_inter_t0_using_t0a__inter_env_using_enva () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + CC_ENVA (); + SETSHADE_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBENVA (); + SETSHADE_ENV (); + SETSHADE_ENVA (); + MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + } +} + +// ** A*B ** + +static void cc__prim_inter_t0_using_shadea__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + PRIM_INTER_T0_USING_SHADEA (); +} + +static void cc_t0_sub_shade_mul_shadea_add_shade (); +static void cc__shade_inter_t0_using_shadea__mul_shade () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + } + else + { + cc_t0_sub_shade_mul_shadea_add_shade (); + } +} + +static void cc__prim_inter_env_using_enva__mul_shade () +{ + const float ea = ((float)(rdp.env_color&0xFF)) / 255.0f; + const float ea_i = 1.0f - ea; + wxUint32 pr = (rdp.prim_color >> 24)&0xFF; + wxUint32 pg = (rdp.prim_color >> 16)&0xFF; + wxUint32 pb = (rdp.prim_color >> 8)&0xFF; + wxUint32 er = (rdp.env_color >> 24)&0xFF; + wxUint32 eg = (rdp.env_color >> 16)&0xFF; + wxUint32 eb = (rdp.env_color >> 8)&0xFF; + wxUint32 r = min(255, (wxUint32)(er*ea + pr*ea_i)); + wxUint32 g = min(255, (wxUint32)(eg*ea + pg*ea_i)); + wxUint32 b = min(255, (wxUint32)(eb*ea + pb*ea_i)); + wxUint32 col = (r << 24) | (g << 16) | (b << 8) | 0xFF; + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC (col); +} + +//Added by Gonetz +static void cc_prim_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); +} + +static void cc_prim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); +} + +static void cc_prim_mul_shadea () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_SHADE_A (); + CC_PRIM (); +} + +static void cc_env_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); +} + +static void cc_env_mul_enva () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_OTHER_ALPHA, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + CA_ENV (); +} + +static void cc_scale_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC (rdp.SCALE); +} + +// ** A+B ** + +static void cc_t0_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + USE_T0 (); +} + +static void cc__t0_mul_t1__add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + T0_MUL_T1 (); +} + +static void cc_t0_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + USE_T0 (); +} + +//Added by Gonetz +static void cc__t0_mul_t1__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + T0_MUL_T1 (); +} + +static void cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 3; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_TEXTURE_RGB, 0, + GR_CMBX_ZERO, 0); + } + else + cc__t0_mul_t1__add_env(); +} + +static void cc_t0_add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); +} + +static void cc__t0_mul_t1__add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_MUL_T1 (); +} + +static void cc_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); +} + +static void cc_t0_add_prim_mul_one_sub_t0_add_t0 () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 1, + GR_CMBX_B, 0); + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + } + else + { + cc_t0_add_prim (); + } +} + +static void cc_one_sub_prim_mul_t0_add_prim(); +static void cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 1, + GR_CMBX_B, 0); + CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + CC_PRIMA(); + cmb.tex |= 3; //hw frame buffer allocated as tile1, but not used in combiner + } + else + { + cc_one_sub_prim_mul_t0_add_prim(); + // cc_t0 (); + } +} + +static void cc_prim_add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); +} + +static void cc_env_add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); +} + +static void cc_shade_add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_ITERATED); +} + +// ** A-B ** +static void cc__t0_inter_t1_using_enva__sub_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc_t0_sub__shade_mul_center () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE(rdp.CENTER); + USE_T0 (); +} + +// ** A-B*C ** +static void cc_env_sub__t0_sub_t1_mul_primlod__mul_prim () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + SETSHADE_PRIM (); + SETSHADE_PRIMLOD (); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIM (); + CC_ENV (); + T1_INTER_T0_USING_FACTOR (lod_frac); + } +} + +static void cc_env_sub__t0_mul_scale_add_env__mul_prim () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.SCALE; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + SETSHADE_ENV (); + CC_PRIM (); + } + else + cc_t0_add_env (); +} + +static void cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + percent = (float)(rdp.env_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 1); + CC_PRIM (); + } + else + { + cc_one (); + } +} + +// ** A+B*C ** +//Aded by Gonetz +static void cc_t0_add_env_mul_k5 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + float scale = rdp.K5 / 255.0f; + wxUint8 r = (wxUint8)(rdp.env_color >> 24) & 0xFF; + r = (wxUint8)(r*scale); + wxUint8 g = (wxUint8)(rdp.env_color >> 16) & 0xFF; + g = (wxUint8)(g*scale); + wxUint8 b = (wxUint8)(rdp.env_color >> 8) & 0xFF; + b = (wxUint8)(b*scale); + CC((r<<24)|(g<<16)|(b<<8)); + USE_T0 (); +} + +static void cc_t0_add_shade_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_ENV (); + USE_T0 (); +} + +static void cc__t1_mul_t0_add_t0__add_prim_mul_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + rdp.best_tex = 0; + cmb.tex |= 3; + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL; +} + +static void cc__t0_sub_env_mul_enva__add_prim_mul_shade () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + percent = (float)(rdp.env_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + CC_PRIM (); + } + else { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_FAC (rdp.env_color & 0xFF); + USE_T0 (); + } +} + +// ** A*B+C ** +//Added by Gonetz +static void cc_t0_mul_prim_add_t1 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + cmb.tex_ccolor = rdp.prim_color; + } + else + { + MOD_0 (TMOD_TEX_MUL_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + T0_ADD_T1 (); + } +} + +static void cc_shirt () +{ + // (t1-0)*prim+0, (1-t0)*t1+cmb + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + /* + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ZERO, 0); + //*/ + //* + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + //*/ + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 1, + GR_CMBX_B, 0); + cmb.tex |= 3; + cmb.tex_ccolor = rdp.prim_color; + } + else + { + MOD_1 (TMOD_TEX_MUL_COL); + MOD_1_COL (rdp.prim_color & 0xFFFFFF00); + T0_ADD_T1 (); + } +} + +static void cc_t1_mul_prim_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIM (); + CC_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_t0_mul_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIM (); + CC_ENV (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_t1_mul_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIM (); + CC_ENV (); + USE_T1 (); +} + +static void cc__t0_add_primlod__mul_prim_add_env () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_PRIMLOD (); + cmb.tex_ccolor = cmb.ccolor; + CC_ENV (); + SETSHADE_PRIM (); + cmb.tex |= 1; + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIMLOD (); + MOD_0 (TMOD_TEX_ADD_COL); + MOD_0_COL (cmb.ccolor & 0xFFFFFF00); + SETSHADE_PRIM (); + CC_ENV (); + USE_T0 (); + } +} + +//Added by Gonetz +static void cc_t0_mul_prim_mul_shade_add_prim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_primlod__mul_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIM (); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 3; + percent = (float)(rdp.env_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); + MOD_1_COL (rdp.prim_color & 0xFFFFFF00); + MOD_1_FAC (rdp.env_color & 0xFF); + T0_ADD_T1 (); + } +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_primlod__mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIM (); + CC_ENV (); + T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); +} + +//Aded by Gonetz +static void cc__t0_mul_t1__mul_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MULSHADE_PRIM (); + T0_MUL_T1 (); +} + +//Aded by Gonetz +static void cc__t0_mul_t1__sub_prim_mul_env_add_shade () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 3; + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_TEXTURE_RGB, 0); + CC_PRIMMULENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + T0_MUL_T1 (); + } +} + +static void cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + if (rdp.prim_color & 0xFFFFFF00) + { + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + } + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + } + else + { + T0_MUL_T1 (); + } +} + +static void cc__t0_mul_t1__mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + T0_MUL_T1 (); +} + +static void cc__t0_mul_shadea_add_env__mul_shade_add_prim () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + MULSHADE_SHADEA (); + CC_PRIM (); + USE_T0 (); + } +} + +static void cc__t0_mul_t1__mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + T0_MUL_T1 (); +} + +//Added by Gonetz +static void cc__t0_add_t1__mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + T0_ADD_T1 (); +} + +static void cc__t1_mul_prima_add_t0__mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + T1_MUL_PRIMA_ADD_T0 (); +} + +static void cc__t0_inter_t1_using_enva__mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc__t0_inter_t1_using_enva__mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +//Added by Gonetz +static void cc_t0_mul_primlod_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_PRIM (); + CC_PRIMLOD (); + USE_T0 (); +} + +static void cc__t0_mul_primlod__add__prim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_PRIM (); + CC_PRIMLOD (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_t0_mul_primlod_add_prim_mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_PRIM (); + ADDSHADE_ENV (); + CC_PRIMLOD (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_t1_mul_primlod_add_prim_mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_PRIM (); + ADDSHADE_ENV (); + CC_PRIMLOD (); + USE_T1 (); +} + +static void cc__t0_inter_t1_using_primlod__mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc__t1_inter_t0_using_primlod__mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + T1_INTER_T0_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ITRGB, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (lod_frac); + } +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_half__mul_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIM (); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (0x7F); +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_t1__mul_prim_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + T0_INTER_T1_USING_T1 (); +} + +//Added by Gonetz +static void cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + MOD_0 (TMOD_TEX_MUL_COL); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + rdp.best_tex = 0; + cmb.tex |= 3; + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; + cmb.tmu1_invert = 1; + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA; +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_t1__mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + T0_INTER_T1_USING_T1 (); +} + +//Added by Gonetz +static void cc_t0_mul_prim_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + USE_T0 (); +} + +static void cc_t1_mul_prim_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_t0_mul_env_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_ENV (); + CC_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_t1_mul_env_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_ENV (); + CC_PRIM (); + USE_T1 (); +} + +static void cc_t0_mul_scale_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE (rdp.SCALE); + CC_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc__t0_mul_t1__mul_env_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_ENV (); + CC_PRIM (); + T0_MUL_T1 (); +} + +//Added by Gonetz +static void cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim () +{ + // (t1-0)*scale+t0, (env-center)*cmb+prim + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_C1SUBC2(rdp.env_color, rdp.CENTER); + SETSHADE_PRIM (); + MOD_1 (TMOD_TEX_MUL_COL); + MOD_1_COL (rdp.SCALE & 0xFFFFFF00); + T0_ADD_T1 (); +} + +//Added by Gonetz +static void cc__t1_sub_t0__mul_env_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_ENV (); + CC_PRIM (); + T1_SUB_T0 (); +} + +//Added by Gonetz +static void cc_t0_mul_env_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + USE_T0 (); +} + +static void cc_t0_mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + USE_T0 (); +} + +static void cc__t0_mul_enva_add_t1__mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + percent = (float)(rdp.env_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + T0_ADD_T1 (); + } +} + +static void cc_t0_mul_shade_add_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIMA (); + USE_T0 (); +} + +static void cc_t1_mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + USE_T1 (); +} + +static void cc_t0_mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + USE_T0 (); +} + +static void cc__t0_add_prim__mul_shade_add_t0 () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + // MOD_0 (TMOD_TEX_ADD_COL); + // MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + } + USE_T0 (); +} + +static void cc__t0_add_prim__mul_shade_add_t1 () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + T0_ADD_T1 (); + } +} + +static void cc__t0_add_primlod__mul_shade_add_env () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_PRIMLOD (); + cmb.tex_ccolor = cmb.ccolor; + CC_ENV (); + cmb.tex |= 1; + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + wxUint32 color = (lod_frac<<24) | (lod_frac<<16) | (lod_frac<<8); + MOD_0 (TMOD_TEX_ADD_COL); + MOD_0_COL (color & 0xFFFFFF00); + CC_ENV (); + USE_T0 (); + } +} + +static void cc__t0_mul_prima_add_prim_mul__shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + } + else + { + MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_FAC (rdp.prim_color & 0xFF); + USE_T0 (); + } +} + +//Added by Gonetz +static void cc_t0_mul_shadea_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); +} + +static void cc_prim_mul_prima_add_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + CA_PRIM (); + SETSHADE_PRIM (); +} + +static void cc_prim_mul_prima_add_t0 () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + SETSHADE_PRIMA (); + USE_T0 (); +} + +static void cc_prim_mul_env_add_t0 () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + SETSHADE_ENV (); + USE_T0 (); +} + +static void cc_prim_mul_shade_add_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + USE_T0 (); +} + +static void cc_prim_mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MULSHADE_PRIM (); +} + +static void cc_env_mul_shade_add_env () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MULSHADE_ENV (); +} + +// ** A*B+C*D ** +static void cc_t0_mul_prim_add_one_sub_prim_mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + MULSHADE_1MPRIM (); + USE_T0 (); +} + +static void cc_t0_mul_prim_add_shade_sub_env_mul_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SUBSHADE_ENV () + MULSHADE_PRIM (); + USE_T0 (); +} + +static void cc_t0_mul_prim_add_shade_mul_shadea_mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + MULSHADE_PRIM (); + MULSHADE_SHADEA (); + USE_T0 (); +} + +static void cc__t0_mul_t1__mul_prim_add_prim_mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_PRIM (); + CC_PRIM (); + T0_MUL_T1 (); +} + +static void cc_t0_mul_env_add_prim_mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_PRIM (); + CC_ENV (); + USE_T0 (); +} + +static void cc_t0_mul_enva_add_prim_mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_PRIM (); + CC_ENVA (); + USE_T0 (); +} + +static void cc_t0_mul_shade_add_prim_mul_env () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIMMULENV (); + USE_T0 (); +} + +static void cc_prim_mul_env_add_one_sub_prim_mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_1MPRIM (); + CC_PRIMMULENV (); +} + +// ** A*B*C ** + +static void cc_t0_mul_prim_mul_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + SETSHADE_PRIM (); + USE_T0 (); +} + +static void cc_t0_mul_prim_mul_prima () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + SETSHADE_PRIMA (); + USE_T0 (); +} + +static void cc_t0_mul_enva_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_ENVA (); + USE_T0 (); +} + +static void cc_t0_mul_primlod_mul_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_COLMULBYTE (rdp.prim_color, rdp.prim_lodfrac); + USE_T0 (); +} + +static void cc_t0_mul_primlod_mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIMLOD (); + USE_T0 (); +} + +static void cc__t0_mul_t1__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + T0_MUL_T1 (); +} + +static void cc__t1_mul_t1_add_t0__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_OTHER_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + } + else + { + T0_ADD_T1 (); + } +} + +static void cc__t0_mul_t1__mul_prima () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIMA (); + T0_MUL_T1 (); +} + +static void cc__t0_mul_t1__mul_env () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + T0_MUL_T1 (); +} + +static void cc__t0_mul_t1__mul_enva () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENVA (); + T0_MUL_T1 (); +} + +static void cc__t0_mul_t1__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_MUL_T1 (); +} + +static void cc__t0a_mul_t1__mul_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + T0A_MUL_T1 (); +} + +static void cc__t0_mul_t1a__mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_MUL_T1A (); +} + +static void cc__t0a_mul_t1__mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0A_MUL_T1 (); +} + +static void cc_t0_mul_prim_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + SETSHADE_ENV (); // notice that setshade multiplies + USE_T0 (); +} + +static void cc_t0_mul_prim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + USE_T0 (); +} + +static void cc_t0_mul_prim_mul_shadea () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + MULSHADE_SHADEA(); + USE_T0 (); +} + +static void cc_t0_mul_prima_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIMA (); + USE_T0 (); +} + +static void cc_t1_mul__one_sub_prim_mul_shade_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_1MPRIM (); + ADDSHADE_PRIM (); + USE_T1 (); +} + +static void cc_t0_mul_one_sub_env_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_1MENV (); + USE_T0 (); +} + +static void cc_t1_mul_prim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_t0_mul_1mprim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_1MPRIM (); + USE_T0 (); +} + +static void cc_t0_mul_env_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_ENV (); + USE_T0 (); +} + +static void cc_t0_mul_scale_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE (rdp.SCALE); + USE_T0 (); +} + +static void cc_t0_mul_shade_mul_shadea () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_SHADEA (); + USE_T0 (); +} + +static void cc_prim_mul_env_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MULSHADE_PRIM (); +} + +static void cc_prim_mul_one_sub_env_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_1SUBENV (); + MULSHADE_PRIM (); +} + +// ** A*B*C+D ** +static void cc_t0_mul_prim_mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MULSHADE_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_t0_mul_prim_mul_shadea_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + SETSHADE_ENV (); + MULSHADE_A_PRIM (); + USE_T0 (); +} + +// (A*B+C)*D +static void cc__t0_mul_prim_add_shade__mul_env () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_ENV (); + MOD_0 (TMOD_TEX_MUL_COL); + CC_PRIMMULENV (); + MOD_0_COL (cmb.ccolor & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc__t0a_mul_prim_add_t0__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__t0a_mul_env_add_t0__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__prim_mul_shade_add_env__mul_shade () //Aded by Gonetz +{ + if (!cmb.combine_ext) + { + cc_prim_mul_shade_add_env (); + return; + } + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); +} + +// ** A*B*C+D*E ** +//Added by Gonetz +static void cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + } + else + { + USE_T0 (); + } + + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIMMULENV (); + MULSHADE_PRIM (); +} + +static void cc__t0_mul_prim_mul_env__add__prim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIMMULENV (); + MULSHADE_PRIM (); + USE_T0 (); +} + +static void cc__t1_mul_prim_mul_env__add__prim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIMMULENV (); + MULSHADE_PRIM (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIMMULENV (); + MULSHADE_1MPRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIMMULENV (); + SETSHADE_1MPRIM (); + MULSHADE_SHADEA (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_t0_mul_one_sub_env_mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MULSHADE_1MENV (); + USE_T0 (); +} + +static void cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + MULSHADE_PRIMA (); + USE_T0 (); + wxUint8 fac = 255 - (wxUint8)(rdp.prim_color&0xFF); + float col[3]; + col[0] = (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; + col[1] = (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; + col[2] = (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; + CC ( ((wxUint8)(col[0]*fac))<<24 | ((wxUint8)(col[1]*fac))<<16 | ((wxUint8)(col[2]*fac))<<8 | fac ); +} + +// ** A*(1-B)+C ** +static void cc_t0_mul_1menv_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + SETSHADE_1MENV (); + USE_T0 (); +} + +// ** (A+B)*C ** +static void cc_t0_mul_scale_add_prim__mul_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.SCALE; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_TEX_ADD_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc__t0_mul_t1_add_prim__mul_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + } + T0_MUL_T1 (); +} + +static void cc_t0_mul__prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + ADDSHADE_ENV (); + USE_T0 (); +} + +static void cc_t0_mul__prim_mul_primlod_add_env () //Aded by Gonetz +{ + // forest behind window, Dobutsu no Mori. + // (prim-0)*prim_lod+env, (t1-0)*cmb+0 + //actually, the game uses t0 instead of t1 here. t1 does not set at all this moment. + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + float prim_lod = rdp.prim_lodfrac / 65025.0f; + rdp.col[0] *= ((rdp.prim_color & 0xFF000000) >> 24) * prim_lod; + rdp.col[1] *= ((rdp.prim_color & 0x00FF0000) >> 16) * prim_lod; + rdp.col[2] *= ((rdp.prim_color & 0x0000FF00) >> 8) * prim_lod; + rdp.cmb_flags = CMB_SET; + ADDSHADE_ENV (); + USE_T0 (); +} + +// ** (A-B)*C ** +static void cc__t0_mul_prim_add_shade__sub_env_mul_shade () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + } + else + { + cc_t0_mul_prim_mul_shade (); + } +} + +static void cc_t0_sub_prim_mul_shadea () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + USE_T0 (); +} + +static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ITRGB, 0); + CC_PRIM (); + } + else + { + cc_t0_mul_shade (); + } +} + +static void cc_t0_sub_prim_mul_shade () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (rdp.prim_color & 0xFFFFFF00) + { + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + } + } + USE_T0 (); +} + +static void cc__t0_mul_t1__sub_prim_mul_shade () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + } + T0_MUL_T1 (); +} + +static void cc_t0_sub_env_mul_shade () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (rdp.env_color & 0xFFFFFF00) + { + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + } + } + USE_T0 (); +} + +static void cc__t0_mul_prima_add_t0__sub_center_mul_scale () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_B, 0); + wxUint32 prima = rdp.prim_color&0xFF; + cmb.tex_ccolor = (prima<<24)|(prima<<16)|(prima<<8)|prima; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC(rdp.CENTER); + SETSHADE(rdp.SCALE); + } + else + { + cc_t0_mul_prima(); + } +} + +static void cc__t1_inter_t0_using_primlod__sub_shade_mul_prim () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + } + T1_INTER_T0_USING_FACTOR (lod_frac); +} + +static void cc__t0_inter_t1_using_enva__sub_shade_mul_prim () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + } + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc_t0_sub_shade_mul_shadea () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); +} + +static void cc_one_sub_t0_mul_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CC_PRIM (); + USE_T0 (); +} + +static void cc_one_sub_prim_mul_prima () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC (~rdp.prim_color); + SETSHADE_PRIMA (); +} + +static void cc_shade_sub_prim_mul_t0 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + USE_T0 (); +} + +static void cc_shade_sub_prim_mul_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SUBSHADE_PRIM (); +} + +static void cc_shade_sub_env_mul_t0 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + USE_T0 (); +} + +static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_shade_sub_env_mul_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM(); + SUBSHADE_ENV (); +} + +static void cc_shade_sub__prim_mul_prima () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_C1MULC2 (rdp.prim_color, (rdp.prim_color&0xFF)); +} + +static void cc_one_sub__t0_mul_t1__mul_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC (0); + T0_MUL_T1 (); +} + +static void cc_one_sub__t0_mul_shadea__mul_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + cmb.tmu0_invert = TRUE; + } +} + +static void cc_one_sub_env_mul_t0 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + USE_T0 (); +} + +static void cc_one_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_one_sub_env_mul_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); +} + +static void cc_one_sub_env_mul_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); +} + +// ** (1-A)*B + A*C ** +static void cc_t0_mul_env_add_1mt0_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + USE_T0 (); +} + +// ** (1-A)*B+C ** +static void cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); +} + +// ** (1-A)*B*C ** +static void cc_one_sub_t0_mul_prim_mul_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_NONE); + MULSHADE_PRIM (); + USE_T0 (); +} + +// ** (A-B)*C*D ** +static void cc_prim_sub_env_mul_t0_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_ITERATED); + MULSHADE_PRIMSUBENV (); + USE_T0 (); +} + +// ** (A-B)*C+D ** +static void cc_t0_sub_t1_mul_prim_mul_shade_add_t1 () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + MULSHADE_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + T0_ADD_T1 (); + } +} + +static void cc_t0_sub_prim_mul_t0a_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + USE_T0 (); +} + +static void cc_t0_sub_prim_mul_t1_add_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_OTHER_TEXTURE_RGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_B, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + T0_MUL_T1 (); + } +} + +static void cc_t0_sub_prim_mul_primlod_add_prim () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + SETSHADE_PRIM (); + CC_PRIMLOD (); + } + else + { + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_PRIM (); + SETSHADE_1MPRIMLOD (); + CC_PRIMLOD (); + } + USE_T0 (); +} + +static void cc_t0_sub_prim_mul_prima_add_prim () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_PRIM (); + SETSHADE_1MPRIMA (); + CC_PRIMA (); + USE_T0 (); +} + +static void cc_t0_sub_prim_mul_shadea_add_prim () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + USE_T0 (); +} + +static void cc_t0_sub_prim_mul_env_add_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + CC_ENV (); + } + else + { + cc_t0_mul_env_add_shade (); + } +} + +static void cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + //have to pass shade alpha to combiner + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_ZERO, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + } + CC_ENV (); + SUBSHADE_PRIMMULENV (); + T0_INTER_T1_USING_SHADEA (); +} + + +static void cc_t0_sub_prim_mul_env_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + SETSHADE_1MENV (); + USE_T0 (); +} + +static void cc_t0_sub_prim_mul_enva_add_prim () //Aded by Gonetz41 +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + SETSHADE_PRIM (); + CC_ENVA (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_FAC (rdp.env_color & 0xFF); + } + USE_T0 (); +} + +static void cc_t0_sub_prim_mul_primlod_add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_FAC (lod_frac & 0xFF); + USE_T0 (); +} + +static void cc_t0_sub__prim_mul_env () //Aded by Gonetz +{ + if ( (rdp.prim_color & 0xFFFFFF00) == 0xFFFFFF00 && (rdp.env_color & 0xFFFFFF00) == 0xFFFFFF00) + { + CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + SETSHADE_ENV (); + } + USE_T0 (); +} + +static void cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + T0_MUL_T1 (); + A_T0_MUL_T1 (); +} + +static void cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + CA_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T1_INTER_T0_USING_FACTOR (factor); +} + +static void cc_t0_sub_prim_mul_shade_add_env () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc_t1_sub_prim_mul_shade_add_env () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 2; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MOD_1 (TMOD_TEX_SUB_COL); + MOD_1_COL (rdp.prim_color & 0xFFFFFF00); + USE_T1 (); + } +} + +static void cc_t1_sub_k4_mul_prima_add_t0 () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + CC_BYTE (rdp.K4); + cmb.tex_ccolor = cmb.ccolor; + percent = (float)(rdp.prim_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + CCMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_ADD_T1 (); + } +} + +static void cc__t0_sub_prim_mul_shade_add_env__mul_shade () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc__t0_sub_prim_mul_shade_add_env__mul_shadea () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + MULSHADE_SHADEA(); + CC_ENV (); + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc__t0_mul_shade__sub_env_mul_shadea_add_env () //Aded by Gonetz +{ + if (rdp.tiles[rdp.cur_tile].format == 4) + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_OTHER_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + } + else if (rdp.tiles[rdp.cur_tile].format == 2) + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + } + else + { + cc_t0 (); + } +} + +static void cc_t0_sub_env_mul_k5_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_FAC (rdp.K5); + USE_T0 (); +} + +static void cc_t0_sub_k4_mul_k5_add_t0 () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + wxUint32 temp = rdp.prim_lodfrac; + rdp.prim_lodfrac = rdp.K4; + SETSHADE_PRIMLOD (); + rdp.prim_lodfrac = temp; + CC_K5 (); + USE_T0 (); + } + else + { + cc_t0 (); + } +} + +static void cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + cmb.tex |= 3; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + CC_PRIMA(); + T0_INTER_T1_USING_T0 (); + } + else + { + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_A_PRIM (); + T1_INTER_T0_USING_T0 (); //strange, but this one looks better + } +} + +static void cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + SETSHADE_A_ENV (); + USE_T0 (); +} + +static void cc_t0_sub_env_mul_t0_add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + USE_T0 (); + //(t0-env)*t0+env = t0*t0 + (1-t0)*env +} + +static void cc_t0_sub_env_mul_prima_add_env () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + percent = (rdp.prim_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + wxUint32 prima = rdp.prim_color & 0xFF; + MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8)); + USE_T0 (); + } + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); +} + +static void cc_t0_sub_env_mul_k5_add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + cmb.ccolor = (rdp.env_color&0xFFFFFF00) | rdp.K5; + USE_T0 (); +} + +static void cc_t0_sub_env_mul_prim_add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc_t0_sub_env_mul_shade_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.env_color; + } + else + { + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim () +// (t0-t1)*env_a+shade, (cmb-env)*prim+0 +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ITRGB, 0); + cmb.tex |= 3; + CC_COLMULBYTE(rdp.prim_color, (rdp.env_color&0xFF)); + cmb.tex_ccolor = cmb.ccolor; + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_TEXTURE_RGB, 0); + MULSHADE_PRIM (); + CC_PRIMMULENV (); + } + else + { + cc_t0_sub_env_mul_prim_add_shade(); + } +} + +static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim () //Aded by Gonetz +{ + if (!(rdp.env_color&0xFFFFFF00)) + { + cc__t0_inter_t1_using_primlod__mul_shade_add_prim (); + return; + } + if (!(rdp.prim_color&0xFFFFFF00)) + { + if (!cmb.combine_ext) + { + cc_t0_sub_env_mul_shade (); + return; + } + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); + return; + } + cc__t0_inter_t1_using_primlod__mul_shade_add_prim (); +} + +static void cc__t0_sub_env_mul_shade_add_prim__mul_shade () //Aded by Gonetz +{ + if (!cmb.combine_ext) + { + cc_t0_sub_env_mul_shade_add_prim (); + return; + } + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); +} + +static void cc__t0_sub_env_mul_shade_add_prim__mul_shadea () //Aded by Gonetz +{ + if (!cmb.combine_ext) + { + cc_t0_sub_env_mul_shade_add_prim (); + return; + } + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); +} + +static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env () +{ + // (t1-t0)*primlod+t0, (cmb-env)*shade+env + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + } + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + + +static void cc_t0_sub_env_mul_enva_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_FAC (rdp.env_color & 0xFF); + USE_T0 (); +} + +static void cc_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + USE_T0 (); + //(1-t)*prim+t == (1-prim)*t+prim +} + +static void cc_one_sub_t1_mul_prim_add_t1 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + USE_T1 (); + //(1-t)*prim+t == (1-prim)*t+prim +} + +static void cc_one_sub_t1_mul_env_add_t1 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + USE_T1 (); + //(1-t)*env+t == (1-env)*t+env +} + +static void cc_one_sub_t0_mul_primlod_add_t0 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIMLOD (); + USE_T0 (); + //(1-t)*primlod+t == (1-primlod)*t+primlod +} + +static void cc_one_sub_t0_mul_prima_add_t0 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + USE_T0 (); + //(1-t)*prima+t == (1-prima)*t+prima +} + +static void cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); + //(1-t)*prim+t == (1-prim)*t+prim +} + +static void cc_one_sub_t0_mul_shade_add_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC (0xFFFFFFFF); + USE_T0 (); +} + +static void cc_one_sub_prim_mul_t0_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + USE_T0 (); +} + +static void cc_one_sub_prim_mul_t0a_add_prim () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + CC_PRIM (); + } else { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_COL1 (0xFFFFFF00); + } + USE_T0 (); +} + +static void cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIM (); + USE_T0 (); +} + +static void cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_one_sub_prim_mul_t1_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + USE_T1 (); +} + +static void cc_one_sub_prim_mul_env_add_prim () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + SETSHADE_ENV (); +} + +static void cc_t0_sub_prim_mul_shade_add_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ITRGB, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (rdp.prim_color & 0xFFFFFF00) + { + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + } + } + USE_T0 (); +} + +static void cc__t0_mul_t0__sub_prim_mul_shade_add_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ITRGB, 0); + CC_PRIM (); + } + else + cc_t0_sub_prim_mul_shade_add_shade(); +} + +static void cc__t0_mul_t1__sub_prim_mul_shade_add_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ITRGB, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + } + T0_MUL_T1 (); +} + +static void cc__t0_mul_t1__sub_env_mul_shade_add_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ITRGB, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + } + T0_MUL_T1 (); +} + +static void cc_one_sub_prim_mul_shade_add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBPRIM (); +} + +static void cc_t0_inter_env_using_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_FAC (rdp.prim_color & 0xFF); +} + +static void cc_t0_inter_env_using_enva () +{ + //(env-t0)*env_a+t0 + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + } + else + { + USE_T0 (); + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.env_color & 0xFFFFFFFF); + MOD_0_FAC (rdp.env_color & 0xFF); + } +} + +static void cc_t0_inter_noise_using_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + + MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL); + MOD_0_COL (rdp.prim_color); + rdp.noise = RDP::noise_texture; +} + +static void cc_t0_inter_noise_using_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + + MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL); + MOD_0_COL (rdp.env_color); + rdp.noise = RDP::noise_texture; +} + +static void cc_t0_sub_env_mul_enva_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + CA_ENV (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBPRIM (); + SETSHADE_PRIM (); + SETSHADE_ENV (); + T0_MUL_T1 (); +} + +//Added by Gonetz +static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBPRIM (); + MULSHADE_PRIM (); + T0_MUL_T1 (); +} + +//Added by Gonetz +static void cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBPRIM (); + SETSHADE_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); +} + +static void cc_one_sub_env_mul_t0_add_prim_mul_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBENV (); + SETSHADE_PRIM (); + SETSHADE_ENV (); + USE_T0 (); +} + +static void cc_one_sub_env_mul_t0_add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + USE_T0 (); +} + +static void cc_one_sub_env_mul_t0_add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBENV (); + USE_T0 (); +} + +static void cc_one_sub_env_mul_prim_add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); +} + +static void cc_one_sub_env_mul_prim_add_shade () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBENV (); + CC_C1MULC2 (rdp.prim_color, cmb.ccolor); +} + +static void cc_one_sub_env_mul_shade_add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); +} + +static void cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); + SETSHADE_1MENV (); + T0_INTER_T1_USING_ENV (); +} + +static void cc_one_sub_shade_mul_t0_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); +} + +static void cc_one_sub_shade_mul__t0_mul_shadea__add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + } + else + { + USE_T0 (); + } +} + +static void cc_one_sub_shade_mul_env_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); +} + +static void cc_one_sub_shade_mul_shadea_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC (0xFFFFFFFF); +} + +///* +static void cc_t0_sub_env_mul_prim_add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_1MPRIM(); + SETSHADE_ENV(); + CC_PRIM (); + USE_T0 (); + //(t0-env)*prim+env == t0*prim + env*(1-prim) +} +//*/ +static void cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + cmb.ccolor = rdp.env_color; + T0_INTER_T1_USING_T1A (); +} + +static void cc_t0_sub_shade_mul_t0a_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + A_USE_T0 (); +} + +static void cc_t0_sub_shade_mul_prima_add_shade () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_A_PRIM (); + USE_T0 (); +} + +static void cc_t0_sub_shade_mul_shadea_add_shade () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); +} + +static void cc__t0_mul_t1_add_env__mul_shadea_add_shade () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 3; + } + else + { + T0_MUL_T1 (); + } + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); +} + +static void cc_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBENV (); + SETSHADE_PRIM (); + SETSHADE_ENV (); + USE_T0 (); + //(prim-t0)*env+t0 == prim*env + t0*(1-env) +} + +static void cc_prim_sub_t0_mul_t1_add_t0 () //Aded by Gonetz +{ + if (!cmb.combine_ext) + { + cc_t0_mul_t1 (); + return; + } + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_OTHER_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 3; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); +} + +static void cc_env_sub_t0_mul_prim_add_t0 () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBPRIM (); + SETSHADE_PRIM (); + SETSHADE_ENV (); + USE_T0 (); + //(env-t0)*prim+t0 == prim*env + t0*(1-prim) +} + +static void cc_env_sub_t0_mul_shade_add_t0 () //Aded by Gonetz +{ + if (!cmb.combine_ext) + { + cc_t0_mul_shade (); + return; + } + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_ENV (); + USE_T0 (); +} + +static void cc_prim_sub_env_mul_t0_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + SETSHADE_PRIMSUBENV (); + USE_T0 (); +} + +static void cc_prim_sub_env_mul_t0_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + USE_T0 (); +} + +static void cc__prim_sub_env_mul_t0_add_env__add_primlod () +{ + if (!cmb.combine_ext) + { + cc_prim_sub_env_mul_t0_add_env (); + return; + } + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + SETSHADE_PRIMSUBENV (); + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_TEXTURE_RGB, 0); + CC_PRIMLOD (); +} + +static void cc__prim_sub_env_mul_t0_add_env__add_shadea () +{ + if (!cmb.combine_ext) + { + cc_prim_sub_env_mul_t0_add_env (); + return; + } + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + SETSHADE_PRIMSUBENV (); + CCMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_TEXTURE_RGB, 0); +} + +static void cc_prim_sub_env_mul__t0_mul_t1a__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + T0_MUL_T1A (); +} + +static void cc_prim_sub_env_mul__t0_mul_prim__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + } + else + { + USE_T0 (); + } +} + +static void cc_prim_sub_env_mul_t0_mul_shade_add_env () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ZERO, 0); + CC_PRIMSUBENV (); + cmb.tex_ccolor = cmb.ccolor; + cmb.tex |= 1; + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + } + else + { + cc_t0_mul_prim_mul_shade (); + } +} + +static void cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + rdp.best_tex = 0; + cmb.tex |= 1; + cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; + cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; + percent = (float)(rdp.prim_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; +} + +static void cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + cmb.dc0_detailmax = cmb.dc1_detailmax = (float)lod_frac / 255.0f; + } + else + { + USE_T0 (); + } +} + +static void cc_prim_sub_env_mul__t0_add_t1a__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + rdp.best_tex = 0; + cmb.tex |= 3; + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; + cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; + cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; +} + +static void cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env () +{ + // (t0-prim)*env_a+t0, (prim-env)*cmb+env + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + USE_T0 (); + + MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_FAC (rdp.env_color & 0xFF); +} + +static void cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env () +{ + //(t1-prim)*env_a+t0, (prim-env)*cmb+env + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + if (cmb.combine_ext) + { + if (rdp.tiles[rdp.cur_tile].format > 2) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + } + else + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 3; + cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f; + } + else + { + MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); + MOD_1_COL (rdp.prim_color & 0xFFFFFF00); + MOD_1_FAC (rdp.env_color & 0xFF); + T0_ADD_T1 (); + } +} + +static void cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env () +{ + // (t1-prim)*prim_a+t0, (prim-env)*cmb+env + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 3; + cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f; + } + else + { + MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); + MOD_1_COL (rdp.prim_color & 0xFFFFFF00); + MOD_1_FAC (rdp.prim_color & 0xFF); + T0_ADD_T1 (); + } +} + +static void cc__prim_sub_env_mul_t0_add_env__mul_primlod () +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + float factor = (float)rdp.prim_lodfrac / 255.0f; + wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF); + r = (wxUint8)((float)r * factor); + wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF); + g = (wxUint8)((float)g * factor); + wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF); + b = (wxUint8)((float)b * factor); + CC ((r<<24) | (g<<16) | (b<<8)); + SETSHADE_ENV (); + MULSHADE_PRIMLOD (); + USE_T0 (); +} + +static void cc__prim_sub_env_mul_t0_add_env__mul_k5 () +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + float factor = (float)rdp.K5 / 255.0f; + wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF); + r = (wxUint8)((float)r * factor); + wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF); + g = (wxUint8)((float)g * factor); + wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF); + b = (wxUint8)((float)b * factor); + CC ((r<<24) | (g<<16) | (b<<8)); + SETSHADE_ENV (); + MULSHADE_K5 (); + USE_T0 (); +} + +static void cc_prim_sub_env_mul_t1_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + if (rdp.cycle_mode == 0 || ((settings.hacks&hack_KI) && (rdp.cycle2 & 0x0FFFFFFF) == 0x01FF1FFF)) + { + USE_T0 (); + } + else + { + USE_T1 (); + } +} + +static void cc_prim_sub_env_mul_t1_add_env_mul_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + MOD_1 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_1_COL (rdp.env_color & 0xFFFFFF00); + MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00); + T0_MUL_T1 (); +} + +static void cc_prim_sub_env_mul_t0a_add_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIMSUBENV (); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = cmb.ccolor; + cmb.tex |= 1; + } + else + { + MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); + MOD_0_COL (cmb.ccolor & 0xFFFFFF00); + USE_T0 (); + } +} + +//Added by Gonetz +static void cc_prim_sub_env_mul_t0a_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul_t1a_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_mul_t1__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + T0_MUL_T1 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_add_t1__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + T0_ADD_T1 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_mul_enva__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIMSUBENV (); + SETSHADE_ENVA (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_mul_shade__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MULSHADE_PRIMSUBENV (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + if (cmb.combine_ext) + { + SETSHADE_PRIM (); + PRIM_INTER_T0_USING_SHADEA (); + } + else + { + SETSHADE_PRIMSUBENV (); + MULSHADE_SHADEA (); + USE_T0 (); + } +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + percent = (float)(lod_frac) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + USE_T0 (); + MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_FAC (lod_frac & 0xFF); + } +} + +static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env () +{ + if (!cmb.combine_ext) + { + cc_prim_sub_env_mul_t0_add_env (); + return; + } + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_ITRGB, 0); + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + CC_PRIM (); + SETSHADE_ENV (); + cmb.tex |= 1; + percent = (float)(lod_frac) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; +} + +static void cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env () +{ + if (!cmb.combine_ext) + { + cc_prim_sub_env_mul_t0_add_env (); + return; + } + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + CC_PRIM (); + SETSHADE_ENV (); + cmb.tex |= 1; + percent = (float)(lod_frac) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; +} + +//Added by Gonetz +static void cc_lavatex_sub_prim_mul_shade_add_lavatex () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_PRIM (); + T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_ADD_T1 (); + } +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + T0_INTER_T1_USING_T1 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +//Added by Gonetz +static void cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade () +{ + if (!cmb.combine_ext) + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + A_USE_T0 (); + } + else + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + wxUint32 pse = (rdp.prim_color>>24) - (rdp.env_color>>24); + percent = (float)(pse) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } +} + +//Added by Gonetz +static void cc_prim_sub_env_mul_shade_add_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_PRIMSUBENV (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul_prima_add_t0 () +{ + if (rdp.prim_color != 0x000000ff) + { + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_TEXTURE_RGB, 0); + CC_PRIM (); + SETSHADE_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIMSUBENV (); + SETSHADE_PRIMA (); + } + } + else if ((rdp.prim_color&0xFFFFFF00) - (rdp.env_color&0xFFFFFF00) == 0) + { + cc_t0 (); + return; + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + } + USE_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul_shade_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + MULSHADE_PRIMSUBENV (); +} + +static void cc_prim_sub_env_mul_shadea_add_env () +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_OTHER_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T1_INTER_T0_USING_FACTOR (factor); +} + +static void cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_C1SUBC2 (rdp.prim_color, rdp.CENTER); + SETSHADE_ENV (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T1_INTER_T0_USING_FACTOR (factor); +} + +static void cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + percent = (float)(rdp.env_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + T0_ADD_T1 (); + } +} + +static void cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + T1_MUL_ENVA_ADD_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIMSUBENV(); + CC_COLMULBYTE(cmb.ccolor, rdp.prim_lodfrac); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + T1_INTER_T0_USING_FACTOR (lod_frac); +} + +static void cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + T1_MUL_PRIMLOD_ADD_T0 (); +} + +static void cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_PRIM (); + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 3; + } + else + { + MOD_1 (TMOD_TEX_SUB_COL); + MOD_1_COL (rdp.prim_color & 0xFFFFFF00); + T0_MUL_T1_ADD_T0 (); + } +} + +//Added by Gonetz +static void cc__prim_sub_env_mul_prim_add_t0__mul_prim () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + SETSHADE_PRIMSUBENV (); + SETSHADE_PRIM (); + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 0); + CC_PRIM() ; + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIMSUBENV (); + SETSHADE_PRIM (); + USE_T0 (); + } +} + +//Added by Gonetz +static void cc_prim_sub_env_mul_prim_add_env () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_B, 0); + SETSHADE_ENV(); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIMSUBENV (); + SETSHADE_PRIM (); + CC_ENV (); + } +} + +static void cc_prim_sub_env_mul_primlod_add_env () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + CC_PRIMLOD (); + cmb.tex_ccolor = cmb.ccolor; + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + SETSHADE_PRIM(); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIMSUBENV (); + SETSHADE_PRIMLOD (); + CC_ENV (); + } +} + +//Added by Gonetz +static void cc_prim_sub_env_mul_enva_add_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIMSUBENV (); + SETSHADE_ENVA (); + USE_T0 (); +} + +static void cc_prim_sub_env_mul_enva_add_env () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + CC_ENVA (); + cmb.tex_ccolor = cmb.ccolor; + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + SETSHADE_PRIM(); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIMSUBENV (); + SETSHADE_ENVA (); + CC_ENV (); + } +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul_t0_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + COLSUBSHADE_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); +} + +static void cc_prim_sub_shade_mul_t1a_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul_t0_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul_t1_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul__t0a_mul_t1__add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + T0A_MUL_T1(); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + } + CC_PRIM (); + T0_INTER_T1_USING_SHADEA (); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul_prima_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_OTHER_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + CA_PRIM (); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul_env_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIMMULENV (); + MULSHADE_1MENV (); +} + +//Added by Gonetz +static void cc_prim_sub_shade_mul_shadea_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); +} + +static void cc_env_sub_prim_mul_t0_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + USE_T0 (); +} + +static void cc_env_sub_prim_mul_t1_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + USE_T1 (); +} + +static void cc_env_sub_prim_mul_t0a_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + A_USE_T0 (); +} + +static void cc_env_sub_prim_mul_t1a_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + A_USE_T1 (); +} + +static void cc_env_sub_prim_mul__t0_add_t1__add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + T0_ADD_T1 (); +} + +static void cc_env_sub_prim_mul__t0_mul_t1__add_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + T0_MUL_T1 (); +} + +static void cc_env_sub_prim_mul__t0t1a__add_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + A_T0_MUL_T1 (); +} + +static void cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + T0_INTER_T1_USING_T1 (); +} + +static void cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + T0_INTER_T1_USING_FACTOR (0x7F); +} + +static void cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + T1_INTER_T0_USING_T0 (); +} + +static void cc_env_sub_shade_mul__t0_mul_t1__add_shade () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + T0_MUL_T1 (); +} + +static void cc_env_sub_prim_mul__t0a_mul_t1a__add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + SETSHADE_ENV (); + A_T0_MUL_T1 (); +} + + +static void cc_env_sub_prim_mul_prima_add_prim () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + CA_PRIM (); + SETSHADE_ENV (); +} + +static void cc_env_sub_prim_mul_enva_add_prim () //Aded by Gonetz +{ + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_OTHER_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + CA_ENV (); + SETSHADE_PRIM (); +} + +static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CC_PRIM (); + } + else + { + cc_t0_mul_shade (); + } +} + +static void cc_env_sub_prim_mul_shade_add_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + MULSHADE_ENVSUBPRIM (); +} + +static void cc_env_sub_prim_mul_shadea_add_prim () //Added by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + SETSHADE_ENVSUBPRIM (); + MULSHADE_SHADEA (); +} + +static void cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_PRIM (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_env_sub_primshade_mul_t0_add_primshade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + MULSHADE_PRIM (); + USE_T0 (); +} + +static void cc_env_sub_primshade_mul_t1_add_primshade () +{ + // cc_prim_mul_shade(); + // return; + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + MULSHADE_PRIM (); + USE_T0 (); +} + +static void cc_env_sub_shade_mul_t0_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + USE_T0 (); +} + +static void cc__env_sub_shade_mul_t0_add_shade__mul_prim () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + cmb.tex_ccolor = rdp.prim_color; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 0); + CC_PRIM() ; + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + MULSHADE_PRIM (); + USE_T0 (); + } +} + +static void cc_env_sub_shade_mul_t1_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + } + CC_ENV (); + T0_INTER_T1_USING_SHADEA (); +} + +//Added by Gonetz +static void cc_env_sub_shade_mul_enva_add_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_OTHER_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + cmb.ccolor = rdp.env_color; +} + +//Added by Gonetz +static void cc_shade_sub_t0_mul_shadea_add_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_SHADEA (); + USE_T0 (); +} + + +static void cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea () +{ + // (t0-0)*shade+0, (cmb-t0)*shadea+t0 + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, 1, + GR_CMBX_ZERO, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + MULSHADE_SHADEA (); + cmb.tex |= 3; + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_TEXTURE_RGB, 0); + } + else + { + cc_t0_mul_shade (); + } +} + +static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc_shade_sub_prim_mul_t0_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_shade_sub_prim_mul_t1_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1 () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_RGB, 0, + GR_CMBX_TEXTURE_RGB, 0); + CC_ENV (); + T0_MUL_T1 (); + } + else + { + cc_t0_mul_t1 (); + } +} + +//Added by Gonetz +static void cc_shade_sub_env_mul_t0_add_prim () +{ + if (rdp.cur_image && (rdp.cur_image->format != 0)) + { + cc_prim (); + return; + } + + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + SUBSHADE_ENV (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIM (); + SUBSHADE_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul__t0_mul_t1__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + T0_MUL_T1 (); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + SETSHADE_ENV (); + T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul_t0_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + USE_T0 (); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_PRIMMULENV (); + SUBSHADE_ENV (); + MULSHADE_PRIM() + USE_T0 (); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul_t1_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENV (); + USE_T1 (); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul_prim_add_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SUBSHADE_ENV (); + MULSHADE_PRIM (); + USE_T0 (); +} + +static void cc__t0_add_prim_mul_shade__mul_shade_add_env () +{ + if (!cmb.combine_ext) + { + cc_shade_sub_env_mul_prim_add_t0 (); + return; + } + T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + CC_ENV (); + cmb.tex |= 1; +} + +static void cc__t0_add_prim_mul_shade__mul_shade () +{ + if (!cmb.combine_ext) + { + cc_shade_sub_env_mul_prim_add_t0 (); + return; + } + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; +} + +//Added by Gonetz +static void cc_shade_sub_env_mul_prim_add_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SUBSHADE_ENV (); + MULSHADE_PRIM (); + CC_ENV (); +} + +//Added by Gonetz +static void cc_shade_sub_env_mul_prima_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SUBSHADE_ENV (); + MULSHADE_PRIMA (); + CC_PRIM (); +} + +static void cc_shade_sub_env_mul_k5_add_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SUBSHADE_ENV (); + wxUint32 temp = rdp.prim_color; + rdp.prim_color = rdp.K5; + MULSHADE_PRIMA (); + rdp.prim_color = temp; + CC_PRIM (); +} + +// ** A inter B using C ** +static void cc_t0_inter_t1_using_t1a () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_T1A (); +} + +static void cc_t0_inter_t1_using_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc_t1_inter_t0_using_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T1_INTER_T0_USING_FACTOR (factor); +} + +static void cc_t1_inter_t0_using_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T1_INTER_T0_USING_PRIM (); +} + +static void cc_t0_inter_t1_using_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_ENV (); +} + +static void cc_t0_inter_t1_using_enva () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc__t0_inter_t1_using_prim__inter_env_using_enva () +{ + // (t1-t0)*prim+t0, (env-cmb)*env_a+cmb + if (!cmb.combine_ext) + { + cc_t0_inter_t1_using_prima (); + return; + } + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 3; + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_B, 0); + cmb.ccolor = rdp.env_color; +} + +static void cc__t0_inter_t1_using_shade__inter_env_using_enva () +{ + // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb + if (!cmb.combine_ext) + { + cc_t0_inter_t1_using_enva (); + return; + } + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_B, 0); + cmb.ccolor = rdp.env_color; +} + +//Added by Gonetz +static void cc_t0_inter_t1_using_shade () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (0x7F); + } +} + +//Added by Gonetz +static void cc_t1_inter_t0_using_shade () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (0x7F); + } +} + +//Added by Gonetz +static void cc_t1_inter_t0_using_shadea () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + T1_INTER_T0_USING_SHADEA (); +} + +//Added by Gonetz +static void cc_t0_inter_t1_using_primlod () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc_t1_inter_t0_using_primlod () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T1_INTER_T0_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc_t1_inter_t0_using_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T1_INTER_T0_USING_T0 (); +} + +//Added by Gonetz +static void cc_t0_inter_t1_using_k5 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (rdp.K5); +} + +static void cc_t0_inter_env_using_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + + MOD_0 (TMOD_TEX_INTER_COL_USING_COL1); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); +} + +//Added by Gonetz +static void cc_t0_inter_prim_using_primlod () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_FAC (lod_frac & 0xFF); +} + +static void cc_t0_inter_shade_using_t0a () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + USE_T0(); + A_USE_T0(); + } + else + { + //(shade-t0)*t0a+t0 = t0*(1-t0a)+shade*t0a + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + rdp.best_tex = 1; + cmb.tex = 1; + cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; + cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA; + } +} + +static void cc_t0_inter_shade_using_primlod () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIMLOD(); + cmb.ccolor=(~cmb.ccolor)&0xFFFFFF00; + MULSHADE_PRIMLOD (); + USE_T0 (); + //(shade-t0)*primlod+t0 = t0*(1-primlod)+shade*primlod +} + +//Added by Gonetz +static void cc__env_inter_t0_using_primlod__mul_prim () +{ + //((t0-env)*primlod+env)*prim = t0*prim*primlod+env*prim*(1-primlod); + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + cmb.ccolor = ((((cmb.ccolor & 0xFF000000) >> 24) * (lod_frac & 0xFF))<<24) | ((((cmb.ccolor & 0x00FF0000) >> 16) * (lod_frac & 0xFF))<<16) | ((((cmb.ccolor & 0x0000FF00) >> 8) * (lod_frac & 0xFF))<<8); + SETSHADE_PRIM (); + SETSHADE_ENV (); + SETSHADE_1MPRIMLOD (); + USE_T0 (); +} + +//Added by Gonetz +static void cc__env_inter_t0_using_shadea__mul_shade () +{ + //((t0-env)*shadea+env)*shade + if (!cmb.combine_ext) + { + cc_t0_mul_shade (); + return; + } + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); +} + +//Added by Gonetz +static void cc_env_inter_prim_using_primlod () +{ + if (rdp.prim_color&0xFFFFFF00) + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_PRIMSUBENV (); + SETSHADE_PRIMLOD (); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_ENV (); + SETSHADE_PRIMLOD (); + CC_ENV (); + } +} + +static void cc_prim_inter__t0_mul_t1_add_env__using_shadea () +{ + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 3; + } + else + { + T0_MUL_T1 (); + } + // * not guaranteed to work if another iterated alpha is set + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_PRIM (); +} + +static void cc_env_inter__prim_inter_shade_using_t0__using_shadea () +{ + if (!cmb.combine_ext) + { + cc_shade_sub_prim_mul_t0_add_prim (); + return; + } + T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); + CC_ENV (); +} + +static void cc_shade_inter__prim_inter_shade_using_t0__using_shadea () +{ + if (!cmb.combine_ext) + { + cc_shade_sub_prim_mul_t0_add_prim (); + return; + } + T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); +} + +// ** (A-B)*C+D*E ** +static void cc_one_sub_env_mul_prim_add__t0_mul_env () //Aded by Gonetz +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + SETSHADE_1MENV (); + SETSHADE_PRIM (); + USE_T0 (); +} + +// ** ((A-B)*C+D)*E ** +static void cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade () //Aded by Gonetz +{ + //(t0-env)*shade+shade, (cmb-0)*prim+0 + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.env_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (rdp.env_color & 0xFFFFFF00) + { + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + } + MULSHADE_PRIM (); + USE_T0 (); + } +} + +static void cc__t1_sub_prim_mul_t0_add_env__mul_shade () //Aded by Gonetz +{ + // (t1-prim)*t0+env, (cmb-0)*shade+0 + if (cmb.combine_ext) + { + T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 3; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (rdp.prim_color & 0xFFFFFF00) + { + MOD_1 (TMOD_TEX_SUB_COL); + MOD_1_COL (rdp.prim_color & 0xFFFFFF00); + } + T0_MUL_T1 (); + } +} + +// ** (A inter B using C) * D ** +//Added by Gonetz +static void cc__t0_inter_t1_using_prima__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); + CC_PRIM (); +} + +//Added by Gonetz +static void cc__t1_inter_t0_using_prima__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T1_INTER_T0_USING_FACTOR (factor); + CC_PRIM (); +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_prim__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_PRIM (); +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_prima__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +//Added by Gonetz +static void cc__t1_inter_t0_using_prima__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + T1_INTER_T0_USING_FACTOR (factor); +} + +static void cc__t0_inter_t1_using_env__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_ENV (); +} + +static void cc__t0_inter_t1_using_enva__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +static void cc__t0_inter_t1_using_enva__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_enva__mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + T0_INTER_T1_USING_FACTOR (factor); +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_primlod__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_primlod__mul_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIMA (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc__t1_mul_primlod_add_t0__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + T1_MUL_PRIMLOD_ADD_T0 (); +} + +//Added by Gonetz +static void cc__t0_inter_t1_using_primlod__mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void cc__t1_mul_primlod_add_t0__mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + T1_MUL_PRIMLOD_ADD_T0 (); +} + +//Added by Gonetz +static void cc__t1_inter_t0_using_prim__mul_env () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); + T1_INTER_T0_USING_PRIM (); +} + +static void cc__one_sub_shade_mul_t0_add_shade__mul_prim () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 0); + CC_PRIM (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + } +} + +static void cc__one_sub_shade_mul_t0_add_shade__mul_env () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_COLOR, 0, + GR_CMBX_ZERO, 0); + CC_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + USE_T0 (); + } +} + +static void cc__t1_inter_t0_using_prim__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T1_INTER_T0_USING_PRIM (); +} + +static void cc__t0_inter_t1_using_primlod__mul_shade () +{ + //* + if (rdp.LOD_en && (rdp.mipmap_level == 0) && !(settings.hacks&hack_Fifa98)) + { + cc_t0_mul_shade (); + return; + } + //*/ + if (settings.ucode == 7) + lod_frac = rdp.prim_lodfrac; + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void cc__t1_inter_t0_using_primlod__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T1_INTER_T0_USING_FACTOR (lod_frac); +} + +static void cc__t0_inter_t1_using_half__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (0x7F); +} + +static void cc__t0_inter_t1_using_t0__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_T0(); +} + +static void cc__t0_inter_t1_using_t1a__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_T1A(); +} + +static void cc__t0_inter_t1_using_shadea__mul_shade () +{ + if (cmb.combine_ext) + { + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + } + T0_INTER_T1_USING_SHADEA (); +} + +static void cc__t0_inter_t1_using_k5__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T0_INTER_T1_USING_FACTOR (rdp.K5); +} + +static void cc__t1_inter_t0_using_k5__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + T1_INTER_T0_USING_FACTOR (rdp.K5); +} + +static void cc_t0_inter_prim_using_prima () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBPRIMA (); + SETSHADE_PRIM (); + SETSHADE_PRIMA (); + USE_T0 (); + } +} + +static void cc__t0_inter_prim_using_t0a__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_TEX_INTER_COL_USING_TEXA); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__env_inter_prim_using_t0__mul_prim () +{ + // (prim-env)*t0+env, (cmb-0)*prim+0 + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__env_inter_prim_using_t0__mul_shade () +{ + // amazing... mace actually uses the blender as part of the combine + if ((rdp.othermode_l & 0xFFFF0000) == 0x03820000 || + (rdp.othermode_l & 0xFFFF0000) == 0x00910000) + { + // blender: + // 1ST = CLR_IN * A_IN + CLR_BL * 1MA + // OUT = 1ST * 0 + 1ST * 1 + + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + MOD_0_COL2 (rdp.blend_color & 0xFFFFFF00); + USE_T0 (); + return; + } + //(prim-env)*t0+env, (shade-0)*cmb+0 + MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); +} + +static void cc__env_inter_one_using_t0__mul_shade () +{ + //(one-env)*t0+env, (cmb-0)*shade+0 + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color&0xFFFFFF00; + cmb.tex |= 1; + } + else + { + MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (0xFFFFFF00); + USE_T0 (); + } + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); +} + +static void cc_env_inter_one_using__one_sub_t0_mul_primlod () +{ + if (cmb.combine_ext) + { + // (noise-t0)*primlod+0, (1-env)*cmb+env + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rand()&0xFFFFFF00; + cmb.tex |= 1; + percent = (float)(lod_frac) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 1; + } + else + { + USE_T0 (); + } + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_ENV (); +} + +static void cc__env_inter_prim_using_prima__mul_shade () +{ + int primr = (rdp.prim_color>>24)&0xFF; + int primg = (rdp.prim_color>>16)&0xFF; + int primb = (rdp.prim_color>>8)&0xFF; + int prima = rdp.prim_color&0xFF; + int envr = (rdp.env_color>>24)&0xFF; + int envg = (rdp.env_color>>16)&0xFF; + int envb = (rdp.env_color>>8)&0xFF; + int r = (((primr-envr)*prima)/256)+envr; + int g = (((primg-envg)*prima)/256)+envg; + int b = (((primb-envb)*prima)/256)+envb; + cmb.ccolor = (r<<24) | (g<<16) | (b<<8); + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); +} + +static void cc__prim_inter_t0_using_env__mul_shade () +{ + // (t0-prim)*env+prim, (cmb-0)*shade+0 + if ((rdp.prim_color & 0xFFFFFF00) == 0) + { + cc_t0_mul_env_mul_shade (); + } + else if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CCOLOR, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.env_color & 0xFFFFFF00; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + wxUint32 onesubenv = ~rdp.env_color; + CC_C1MULC2(rdp.prim_color, onesubenv); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); + USE_T0 (); + } +} + +static void cc__one_inter_prim_using_t1__mul_shade () +{ + if (cmb.combine_ext) + { + if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_ZERO, 1); + cmb.tex |= 1; + } + else + { + T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, 0, + GR_CMBX_ZERO, 1); + T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + cmb.tex |= 2; + } + cmb.tex_ccolor = rdp.prim_color | 0xFF; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1) + { + MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_0_COL (0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + } + else + { + MOD_1 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_1_COL (0xFFFFFF00); + MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00); + USE_T1 (); + } + } +} + +static void cc_prim_sub__prim_sub_t0_mul_prima__mul_shade () +{ + // (prim-t0)*prim_a+0, (prim-cmb)*shade+0 + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = rdp.prim_color; + cmb.tex |= 1; + CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + CC_PRIM(); + } + else + { + if ((rdp.prim_color & 0xFFFFFF00) == 0) + { + cc_t0_mul_prima_mul_shade (); + return; + } + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + wxUint8 prima = (wxUint8)(rdp.prim_color&0xFF); + MOD_0_COL1 ((prima<<24)|(prima<<16)|(prima<<8)); + USE_T0 (); + } +} + +static void cc__prim_inter_env_using_t0__mul_shade () +{ + // (env-prim)*t0+prim, (cmb-0)*shade+0 + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__prim_inter_one_using_env__mul_shade () +{ + // (one-prim)*env+prim, (cmb-0)*shade+0 + if ((rdp.prim_color&0xFFFFFF00) == 0) + { + cc_env_mul_shade (); + return; + } + if ((rdp.env_color&0xFFFFFF00) == 0) + { + cc_prim_mul_shade (); + return; + } + if ((rdp.prim_color&0xFFFFFF00) == 0xFFFFFF00 || (rdp.env_color&0xFFFFFF00) == 0xFFFFFF00) + { + cc_shade (); + return; + } + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_1SUBPRIM (); + CC_C1MULC2 (cmb.ccolor, rdp.env_color); + cmb.ccolor=(wxUint8)( min(255, (int)((cmb.ccolor & 0xFF000000) >> 24) + (int)((rdp.prim_color & 0xFF000000) >> 24)) ) << 24 | + (wxUint8)( min(255, (int)((cmb.ccolor & 0x00FF0000) >> 16) + (int)((rdp.prim_color & 0x00FF0000) >> 16)) ) << 16 | + (wxUint8)( min(255, (int)((cmb.ccolor & 0x0000FF00) >> 8) + (int)((rdp.prim_color & 0x0000FF00) >> 8)) ) << 8 ; +} + +static void cc__env_inter_prim_using_t0a__mul_t0 () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__env_inter_prim_using_t0a__mul_prim () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CC_PRIM (); + MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env () +{ + // (t0-shade)*lodf+env, (prim-env)*cmb+env + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = rdp.env_color; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 1; + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_PRIM (); + SETSHADE_ENV (); + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE,//TEXTURE_RGB, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE);//CONSTANT); + MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); + MULSHADE_PRIMSUBENV (); + MULSHADE_PRIMLOD(); + SUBSHADE_PRIMSUBENV (); + } +} + +static void cc__prim_inter_t0_using_t0__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_TEX_USING_TEX); + MOD_0_COL (rdp.prim_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__env_inter_t0_using_t0a__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + USE_T0 (); +} + +static void cc__env_inter_t0_using_prima__mul_shade () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + wxUint32 prima = rdp.prim_color & 0xFF; + MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8)); + USE_T0 (); +} + +static void cc_shade_mul_prima () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_ITERATED); + MULSHADE_PRIMA (); +} + +static void cc_shade_mul_shadea () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_ITERATED); + MULSHADE_SHADEA (); +} + +static void cc__t0_mul_shade__inter_env_using_enva () +{ + // (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC ** + wxUint32 enva = rdp.env_color&0xFF; + if (enva == 0xFF) + cc_env (); + else if (enva == 0) + cc_t0_mul_shade (); + else if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, + GR_CMBX_ITRGB, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + MULSHADE_1MENVA (); + CC_COLMULBYTE(rdp.env_color, (rdp.env_color&0xFF)); + cmb.tex_ccolor = cmb.ccolor; + } + else + { + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF); + USE_T0 (); + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.env_color & 0xFFFFFF00); + MOD_0_FAC (rdp.env_color & 0xFF); + } +} + +static void cc__t0_mul_shade__inter_one_using_enva () +{ + CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_RGB, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CC_ENVA (); + MULSHADE_1MENVA (); + USE_T0 (); +} + +static void cc__t0_mul_shade__inter_one_using_shadea () +{ + if (cmb.combine_ext) + { + T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, + GR_CMBX_ITRGB, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); + } + else + { + cc_t0_mul_shade (); + } +} + +static void cc__prim_mul_shade__inter_env_using_enva () +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + MULSHADE_PRIM (); + SETSHADE_A_ENV (); +} + +static void cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha () +{ + CCMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CC_ENV (); + MULSHADE_PRIM (); + MULSHADE_A_PRIM (); +} + + +//**************************************************************** + +static void ac_one () +{ + ACMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + cmb.ccolor |= 0xFF; +} + +static void ac_t0 () +{ + if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) + { + wxUint32 blend_mode = (rdp.othermode_l >> 16); + if (blend_mode == 0x0550) + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA(rdp.fog_color); + } + else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma + { + ACMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CA(~rdp.fog_color); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + A_USE_T0 (); +} + +static void ac_zero () +{ + if (cmb.tex > 0) + { + ac_t0 (); + return; + } + ACMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + cmb.ccolor &= 0xFFFFFF00; +} + +static void ac_t1 () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + if ((settings.hacks&hack_BAR) && rdp.tiles[rdp.cur_tile].format == 3) + A_USE_T0 (); + else + A_USE_T1 (); +} + +static void ac_prim () +{ + ACMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CA_PRIM (); +} + +static void ac_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CA_PRIMLOD (); +} + +static void ac_one_sub_t0 () +{ + ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CA (0xFF); + A_USE_T0 (); +} + +static void ac_one_sub_prim () +{ + ACMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CA_INVPRIM (); +} + +static void ac_env () +{ + ACMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CA_ENV (); +} + +static void ac_shade () +{ + ACMB (GR_COMBINE_FUNCTION_LOCAL, + GR_COMBINE_FACTOR_NONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_NONE); +} + +// ** A+B ** +static void ac_t0_add_t1 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_T0_ADD_T1 (); +} + +static void ac__t0_mul_prim__add__t1_mul_primlod () //Aded by Gonetz +{ + if (lod_frac == 0) + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_USE_T0 (); + } + else if ((rdp.prim_color&0xFF) == 0) + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIMLOD (); + A_USE_T1 (); + } + else if ((rdp.prim_color&0xFF) == 0xFF) + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_T1_MUL_PRIMLOD_ADD_T0(); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T0_ADD_T1 (); + } +} + +static void ac_t0_add_prim () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_USE_T0 (); +} + +static void ac_t0_add_env () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + A_USE_T0 (); +} + +static void ac_t1_add_env () //Added by Gonetz +{ +ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, +GR_COMBINE_FACTOR_ONE, +GR_COMBINE_LOCAL_CONSTANT, +GR_COMBINE_OTHER_TEXTURE); +CA_ENV (); +A_USE_T1 (); +} + +static void ac__t0_add_t1__add_prim () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T0_ADD_T1 (); +} + +static void ac_prim_add_shade () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM (); +} + +static void ac_env_add_shade () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_ENV (); +} + +// ** A*B ** +static void ac_t0_mul_t0 () //Added by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T0 (); +} + +static void ac_t0_mul_t1 () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_T0_MUL_T1 (); +} + +static void ac_t0_mul_t1_add_t1 () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + } + else + { + A_T0_MUL_T1 (); + } +} + +static void ac_t0_mul_t1_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T0_MUL_T1 (); +} + +static void ac_t0_mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_USE_T0 (); +} + +static void ac_t0_mul_prim_mul_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM_MUL_PRIMLOD (); + A_USE_T0 (); +} + +static void ac_t1_mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (rdp.cycle_mode == 0) + A_USE_T0 (); + else + A_USE_T1 (); +} + +//Added by Gonetz +static void ac__t1_sub_one_mul_primlod_add_t0__mul_prim () +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; + percent = (float)lod_frac / 255.0f; + } + else + { + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; + cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; + percent = (255 - lod_frac) / 255.0f; + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; + } + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 3; +} + +static void ac__t0_sub_t1_mul_enva_add_t0__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; + cmb.tex |= 3; + } + else + { + A_T0_MUL_T1 (); + } +} + +static void ac__t0_sub_one_mul_enva_add_t0__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + SETSHADE_A(0xFF); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; + cmb.tex |= 1; + } + else + { + A_USE_T0 (); + } +} + +static void ac__t0_sub_t1_mul_primlod_add_t0__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex |= 3; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + A_T0_INTER_T1_USING_FACTOR (lod_frac); + } +} + +static void ac__t1_sub_prim_mul_primlod_add_t0__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex |= 3; + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + A_T0_INTER_T1_USING_FACTOR (lod_frac); + } +} + +static void ac__t1_sub_t0_mul_enva_add_t1__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF); + } + else + { + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); + } +} + +static void ac__t1_sub_t0_mul_primlod__mul_env_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (wxUint32)((float)(rdp.env_color&0xFF)*(float)rdp.prim_lodfrac/255.0f); + } + else + { + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL; + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; + percent = (rdp.prim_lodfrac * (rdp.env_color&0xFF)) / 65025.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ + } + cmb.tex |= 3; +} + +static void ac__t0_sub_one_mul_enva_add_t1__mul_prim () +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; + cmb.tex |= 3; + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + CA_ENV (); + SETSHADE_A_PRIM (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_A_PRIM (); + SETSHADE_A_ENV (); + A_T0_MUL_T1 (); + } +} + +static void ac__t1_mul_prima_add_t0__mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + A_T1_MUL_PRIMA_ADD_T0 (); +} + +static void ac__t1_mul_enva_add_t0__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T1_MUL_ENVA_ADD_T0 (); +} + +static void ac_t0_mul_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIMLOD (); + A_USE_T0 (); +} + +static void ac_t1_mul_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIMLOD (); + A_USE_T1 (); +} + +//Added by Gonetz +static void ac__t0_add_t1__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T0_ADD_T1 (); +} + +//Added by Gonetz +static void ac__t0_add_t1__mul_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIMLOD (); + A_T0_ADD_T1 (); +} + +//Added by Gonetz +static void ac__t0_mul_t1__mul_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIMLOD (); + A_T0_MUL_T1 (); +} + +static void ac_t0_mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + A_USE_T0 (); +} + +static void ac_t0_mul_env_mul_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV_MUL_PRIMLOD (); + A_USE_T0 (); +} + +static void ac_t1_mul_env () //Added by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + // if ((settings.hacks&hack_Powerpuff) && (rdp.last_tile == 0)) + if (rdp.cycle_mode == 0) + A_USE_T0 (); + else + A_USE_T1 (); +} + +static void ac__t1_sub_one_mul_primlod_add_t0__mul_env () +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; + percent = (float)lod_frac / 255.0f; + } + else + { + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; + cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; + percent = (255 - lod_frac) / 255.0f; + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; + } + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 3; +} + +static void ac_t0_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T0 (); +} + +static void ac_t1_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T1 (); +} + +//Added by Gonetz +static void ac__t0_add_t1__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_T0_ADD_T1 (); +} + +static void ac__t0_mul_primlod_add_t0__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex |= 1; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + A_USE_T0 (); + } +} + +static void ac__t1_mul_prima_add_t0__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_T1_MUL_PRIMA_ADD_T0 (); +} + +//Added by Gonetz +static void ac__t0_sub_t1__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + } + else + { + A_T0_SUB_T1 (); + } +} + +static void ac__t1_mul_t1_add_t1__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 2; + } + else + { + A_USE_T1 (); + } +} + +static void ac__t1_mul_enva_add_t0__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_T1_MUL_ENVA_ADD_T0 (); +} + +static void ac__t1_sub_one_mul_primlod_add_t0__mul_shade () +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; + percent = (float)lod_frac / 255.0f; + } + else + { + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; + cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; + percent = (255 - lod_frac) / 255.0f; + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; + } + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 3; +} + +static void ac__t1_sub_shade_mul_primlod_add_t0__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex |= 3; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + A_T0_INTER_T1_USING_FACTOR (lod_frac); + } +} + +//Added by Gonetz +static void ac_prim_mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_PRIM (); + SETSHADE_A_PRIM (); +} + +//Added by Gonetz +static void ac_prim_mul_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_PRIMLOD (); + SETSHADE_A_PRIM (); +} + +static void ac_prim_mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_ENV (); + SETSHADE_A_PRIM (); +} + +static void ac__prim_sub_one_mul_primlod_add_t0__mul_env () +{ + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + SETSHADE_A_PRIM (); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 1; + } + else + { + A_USE_T0 (); + } + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); +} + +static void ac_prim_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_PRIM (); +} + +static void ac_env_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_ENV (); +} + +static void ac_primlod_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_PRIMLOD (); +} + +// ** A-B ** +static void ac_prim_sub_t0 () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T0 (); + + MOD_0 (TMOD_FULL_COLOR_SUB_TEX); + MOD_0_COL (rdp.prim_color); +} + +// ** A*B+C ** +static void ac_t0_mul_prim_add_t0 () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_B, 0); + CA_PRIM (); + A_USE_T0 (); + } + else + ac_t0(); +} + +static void ac_t1_mul_prim_add_t0 () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_T1_MUL_PRIMA_ADD_T0 (); +} + +static void ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_B, 0); + CA_PRIM (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + } + A_T0_INTER_T1_USING_T1A (); +} + +static void ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_B, 0); + CA_PRIM (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + } + A_T1_INTER_T0_USING_T0A (); +} + +//Added by Gonetz +static void ac_t0_mul_prim_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_A_PRIM (); + CA_ENV (); + A_USE_T0 (); +} + +//Added by Gonetz +static void ac__t0_add_t1__mul_prim_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_A_PRIM (); + CA_ENV (); + A_T0_ADD_T1 (); +} + +//Aded by Gonetz +static void ac__t0_inter_t1_using_enva__mul_prim_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_A_PRIM (); + CA_ENV (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +//Aded by Gonetz +static void ac_t0_mul_primlod_add_t0 () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex |= 1; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + } + else + { + A_USE_T0 (); + } +} + +//Aded by Gonetz +static void ac_t1_mul_primlod_add_t0 () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_T1_MUL_PRIMLOD_ADD_T0 (); +} + +//Aded by Gonetz +static void ac_t0_mul_primlod_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIMLOD (); + SETSHADE_A_PRIM (); + A_USE_T0 (); +} + +static void ac_t0_mul_primlod_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIMLOD (); + SETSHADE_A_ENV (); + A_USE_T0 (); +} + +//Aded by Gonetz +static void ac__t0_add_t1__mul_primlod_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIMLOD (); + SETSHADE_A_PRIM (); + A_T0_ADD_T1 (); +} + +//Added by Gonetz +static void ac_t0_mul_env_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_A_ENV (); + CA_PRIM (); + A_USE_T0 (); +} + +//Added by Gonetz +static void ac_t1_mul_prim_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_A_PRIM (); + CA_PRIM (); + A_USE_T1 (); +} + +//Added by Gonetz +static void ac_prim_mul_shade_add_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM (); +} + +//Added by Gonetz +static void ac_t0_mul_shade_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_PRIM (); + A_USE_T0 (); +} + +static void ac_t0_mul_shade_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_ENV (); + A_USE_T0 (); +} + +static void ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_INVPRIM (); + MULSHADE_A_PRIM (); + A_T0_MUL_T1 (); +} + +// ** A*B+C*D ** +static void ac_t0_mul_prim_add_shade_mul_one_minus_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + MULSHADE_A_1MPRIM (); + CA_PRIM (); + A_USE_T0 (); +} + +// ** (A*B+C)*D ** +static void ac__t0_mul_primlod_add_shade__mul_shade () +{ + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T0 (); + } +} + +static void ac__t1_mul_primlod_add_shade__mul_shade () +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex |= 2; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T1 (); + } +} + +// ** ((A-B)*C+D)+E ** +static void ac__t0_sub_t1_mul_prim_add_shade__mul_shade () + //(t0-t1)*prim+shade, (cmb-0)*shade+0 +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM (); + A_T1_SUB_T0 (); + } +} + +static void ac__t1_sub_t0_mul_prim_add_shade__mul_shade () + //(t1-t0)*prim+shade, (cmb-0)*shade+0 +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 3; + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM (); + A_T1_SUB_T0 (); + } +} + +// ** A*B*C ** +static void ac__t0_mul_t1__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (voodoo.sup_large_tex || rdp.tiles[1].lr_s < 256) //hack for RR64 pause screen + { + A_T0_MUL_T1 (); + } + else + { + A_USE_T0 (); + } +} + +static void ac__t0_mul_t1__mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + A_T0_MUL_T1 (); +} + +static void ac__t0_mul_t1__mul_env_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_ENV (); + A_T0_MUL_T1 (); +} + +static void ac__t0_mul_t1__mul_prim_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_PRIM (); + A_T0_MUL_T1 (); +} + +static void ac__t0_mul_t1__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_T0_MUL_T1 (); +} + +static void ac__t0_add_prim_mul_shade__mul_shade () +{ + // (shade-0)*prim+t0, (cmb-0)*shade+0 + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex |= 1; + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_PRIM (); + A_USE_T0(); + } +} + +//Added by Gonetz +static void ac_t0_mul_prim_mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_A_PRIM (); + SETSHADE_A_PRIM (); + A_USE_T0 (); +} + +static void ac_t0_mul_prim_mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIMENV(); + A_USE_T0 (); +} + +static void ac_t0_mul_prim_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_PRIM (); + A_USE_T0 (); +} + +static void ac_t1_mul_prim_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_PRIM (); + A_USE_T1 (); +} + +static void ac_t0_mul_env_mul_shade () +{ + if (rdp.cur_image && (rdp.cur_image->format != 0)) + { + ac_shade (); + return; + } + + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_ENV (); + A_USE_T0 (); +} + +static void ac_t1_mul_env_mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_ENV (); + A_USE_T1 (); +} + +static void ac_t0_mul_primlod_mul_prim () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + cmb.ccolor |= (wxUint32)(lod_frac * (rdp.prim_color&0xFF) / 255); + A_USE_T0 (); +} + +// ** (A+B)*C ** +static void ac_prim_add_env_mul_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + SETSHADE_A_PRIM (); + ADDSHADE_A_ENV (); + A_USE_T0 (); +} + +static void ac_t1_add_prim_mul_env () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_ENV (); + SETSHADE_A_PRIM (); + SETSHADE_A_ENV (); + A_USE_T1 (); + //(t1+prim)*env = t1*env + prim*env +} + +// ** (A-B)*C ** +static void ac_t0_sub_prim_mul_shade () +{ + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } else { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_PRIM (); + A_USE_T0 (); + } +} + +static void ac_t0_sub_prim_mul_shade_mul_env () +{ + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_ZERO, 0); + CA_ENV (); + } else { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_PRIM (); + MULSHADE_A_ENV (); + A_USE_T0 (); + } +} + +static void ac_t0_sub_shade_mul_prim () +{ + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } else { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_PRIM (); + A_USE_T0 (); + } +} + +static void ac__t0_mul_t1__sub_prim_mul_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + CA_PRIM(); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + } + A_T0_MUL_T1 (); +} + +static void ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade () //Aded by Gonetz +{ + // (1-t1)*t0+shade, (cmb-prim)*shade+0 + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, + GR_CMBX_B, 0); + cmb.tex |= 3; + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + CA_PRIM(); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_T0_MUL_T1 (); + } +} + +static void ac__t1_mul_primlod_add_t0__sub_prim_mul_shade () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + CA_PRIM (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + } + A_T1_MUL_PRIMLOD_ADD_T0 (); +} + +static void ac__t1_mul_primlod_add_t0__sub_env_mul_prim () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + CA_ENV (); + SETSHADE_A_PRIM (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + } + A_T1_MUL_PRIMLOD_ADD_T0 (); +} + +static void ac__t1_mul_prima_add_t0__sub_env_mul_shade () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + CA_ENV (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + } + A_T1_MUL_PRIMA_ADD_T0 (); +} + +static void ac_one_sub_t0_mul_prim () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_NONE); + CA_PRIM (); + A_USE_T0 (); +} + +static void ac_one_sub_t0_mul_shade () //Aded by Gonetz +{ + if (rdp.aTBuffTex[0] || rdp.aTBuffTex[1]) + { + ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_NONE); + A_USE_T0 (); + } + else + ac_zero(); +} + +static void ac_one_sub_prim_mul_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_USE_T0 (); +} + +static void ac_one_sub_env_mul_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + A_USE_T0 (); +} + +static void ac_one_sub_shade_mul_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T0 (); +} + +static void ac_one_sub_shade_mul_env () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_ENV (); +} + +static void ac_prim_sub_shade_mul_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM (); + A_USE_T0 (); +} + +static void ac_prim_sub_shade_mul_prim () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_ZERO, 0); + CA_PRIM(); + } + else + { + if (!(rdp.prim_color & 0xFF)) + { + ac_zero(); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM(); + } + } +} + +static void ac_shade_sub_env_mul_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_ENV (); + A_USE_T0 (); +} + +// ** (A-B)*C*D ** +static void ac_one_sub_t0_mul_prim_mul_shade () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_NONE); + MULSHADE_A_PRIM (); + A_USE_T0 (); +} + +// ** (A+B)*C*D ** +static void ac_one_plus_env_mul_prim_mul_shade () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ONE_MINUS_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + MULSHADE_A_PRIM (); + CA_ENV(); + } + else + ac_prim_mul_shade (); +} + +// ** (A-B)*C+A ** +static void ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1 () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_TEXTURE_ALPHA, 0); + CA_ENV(); + SETSHADE_A_PRIM (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + A_T0_MUL_T1 (); +} + +// ** (A-B)*C+D ** +static void ac__t0_sub_prim_mul_shade_add_shade__mul_env () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ITALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ; + cmb.tex |= 1; + ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_ZERO, 0); + CA_ENV(); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_ENV (); + MOD_0 (TMOD_TEX_SUB_COL); + MOD_0_COL (rdp.prim_color & 0xFF); + A_USE_T0 (); + } +} + +static void ac_t0_sub_t1_mul_env_add_env () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV(); + A_T0_SUB_T1 (); +} + +static void ac_t0_sub_one_mul_enva_add_t1 () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; + cmb.tex |= 3; + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV(); + } + else + { + ac__t0_mul_t1__mul_env (); + } +} + +static void ac_t1_sub_one_mul_enva_add_t0 () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_B, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; + SETSHADE_A (0xFF); + cmb.tex |= 3; + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T0 (); + } +} + +static void ac_t1_sub_one_mul_primlod_add_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; + percent = (float)lod_frac / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 3; + } + else + { + // A_T0_MUL_T1 (); + // A_T1_MUL_PRIMLOD_ADD_T0 (); + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; + cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; + percent = (255 - lod_frac) / 255.0f; + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 3; + } +} + +static void ac_t1_sub_prim_mul_shade_add_prim () //Aded by Gonetz +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ; + cmb.tex |= 2; + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ZERO, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_PRIM (); + MOD_1 (TMOD_TEX_SUB_COL); + MOD_1_COL (rdp.prim_color & 0xFF); + A_USE_T1 (); + } +} + +static void ac_t0_sub_env_mul_prim_add_env () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_A_PRIM (); + CA_ENV1MPRIM (); + A_USE_T0 (); + //(t0-env)*prim+env == t0*prim + env*(1-prim) +} + +static void ac_t0_sub_env_mul_shadea_add_env () //Aded by Gonetz +{ + if (!cmb.combine_ext) + { + ac_t0_mul_shade (); + return; + } + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + cmb.tex |= 1; + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_B, 0); + CA_ENV (); +} + +static void ac__one_sub_t0_mul_t1_add_t0__mul_prim () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + rdp.best_tex = 0; + cmb.tex |= 3; + cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; + cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; + cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA; +} + +static void ac_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_A_PRIM (); + CA (0xFF); + A_USE_T0 (); +} + +static void ac_one_sub_t0_mul_env_add_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_A_ENV (); + CA (0xFF); + A_USE_T0 (); +} + +static void ac_one_sub_t0_mul_primlod_add_prim () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + SETSHADE_A_PRIM (); + CA_PRIMLOD(); + A_USE_T0 (); +} + +static void ac_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_INVENV (); + SETSHADE_A_PRIM (); + SETSHADE_A_ENV (); + A_USE_T0 (); + //(prim-t0)*env+t0 = prim*env + t0*(1-env) +} + +static void ac_prim_sub_env_mul_t0_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM (); + SETSHADE_A_ENV (); + A_USE_T0 (); +} + +static void ac_prim_sub_env_mul_t1_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM (); + SETSHADE_A_ENV (); + A_USE_T1 (); +} + +static void ac_prim_sub_env_mul_t0_add_one () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA (0xFF); + SETSHADE_A_PRIMSUBENV (); + A_USE_T0 (); +} + +//Added by Gonetz +static void ac_prim_sub_env_mul_shade_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_ENV (); + MULSHADE_A_PRIMSUBENV (); +} + +//Added by Gonetz +static void ac_prim_sub_env_mul_shade_add_env_mul_t1 () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_ENV (); + MULSHADE_A_PRIMSUBENV (); + A_USE_T1 (); +} + +//Added by Gonetz +static void ac_prim_sub_shade_mul_t0_add_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_PRIM (); + A_USE_T0 (); +} + +//Added by Gonetz +static void ac_one_sub_shade_mul_t1_add_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_USE_T1 (); +} + +//Added by Gonetz +static void ac_one_sub_env_mul_shade_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_ENV (); +} + +//Added by Gonetz +static void ac_env_sub_prim_mul_t0_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_ENV (); + SETSHADE_A_PRIM (); + A_USE_T0 (); +} + +static void ac_one_sub_t1_add_t0_mul_env () +{ + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_B, 1); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF); + cmb.tex |= 3; + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + A_T0_ADD_T1(); + cmb.tmu1_a_invert = FXTRUE; + } +} + +static void ac_env_sub_prim_mul_shade_add_prim () //Added by Gonetz +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_PRIM (); + MULSHADE_A_ENVSUBPRIM (); +} + +static void ac_env_sub_primshade_mul_t1_add_primshade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_ENV (); + MULSHADE_A_PRIM (); + A_USE_T1 (); +} + +static void ac_one_sub_prim_mul_t0_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA (0xFF); + SETSHADE_A_PRIM (); + A_USE_T0 (); +} + +static void ac_one_sub_prim_mul_t0_add__prim_mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_CONSTANT); + CA_INVPRIM (); + SETSHADE_A_PRIM (); + SETSHADE_A_ENV (); + A_USE_T0 (); +} + +static void ac_shade_sub_t0_mul_primlod_add_prim () +{ + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_TMU_CALPHA, 0, + GR_CMBX_ZERO, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (lod_frac&0xFF); + cmb.tex |= 1; + ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_TEXTURE_ALPHA, 0); + CA_PRIM (); + } + else + ac_t0(); +} + +static void ac_shade_sub_env_mul_t0_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SUBSHADE_A_ENV (); + CA_PRIM (); + A_USE_T0 (); +} + +// ** A inter B using C ** +static void ac_t0_inter_t1_using_prima () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +static void ac_t1_inter_t0_using_prima () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + A_T1_INTER_T0_USING_FACTOR (factor); +} + +static void ac_t0_inter_t1_using_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void ac_t0_inter_t1_using_enva () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +static void ac_t1_inter_t0_using_enva () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T1_INTER_T0_USING_FACTOR (factor); +} + +//Added by Gonetz +static void ac_t0_inter_t1_using_t0a () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_T0_INTER_T1_USING_T0A (); +} + +//Added by Gonetz +static void ac_t0_inter_t1_using_t1a () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + A_T0_INTER_T1_USING_T1A (); +} + +//Added by Gonetz +static void ac_t0_inter_t1_using_shadea () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_ONE, + GR_COMBINE_LOCAL_NONE, + GR_COMBINE_OTHER_TEXTURE); + } + A_T0_INTER_T1_USING_SHADEA (); +} + +// ** (A inter B using C) * D ** + +static void ac__t0_inter_t1_using_primlod__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void ac__t1_mul_primlod_add_t0__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T1_MUL_PRIMLOD_ADD_T0 (); +} + +static void ac__t0_inter_t1_using_primlod__mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + A_T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void ac__t1_mul_primlod_add_t0__mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + A_T1_MUL_PRIMLOD_ADD_T0 (); +} + +static void ac__t0_inter_t1_using_primlod__mul_shade () +{ + if (settings.hacks & hack_Makers) + { + //rolling rock issue - it has zero shade alpha and thus rejected by alpha compare + ac_t0_inter_t1_using_primlod(); + return; + } + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void ac__t1_mul_primlod_add_t0__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_T1_MUL_PRIMLOD_ADD_T0 (); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_prima__mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +//Added by Gonetz +static void ac__t1_inter_t0_using_t0a__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T1_INTER_T0_USING_T0A (); +} + +static void ac__t1_inter_t0_using_primlod__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void ac__t1_inter_t0_using_prima__mul_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_ENV (); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + A_T1_INTER_T0_USING_FACTOR (factor); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_prima__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +static void ac__t1_inter_t0_using_prima__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); + A_T1_INTER_T0_USING_FACTOR (factor); +} + +static void ac__t0_inter_t1_using_enva__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +static void ac__env_sub_one_mul_t1_add_t0__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, + GR_CMBX_ZERO, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ZERO, 1, + GR_CMBX_ZERO, 0); + SETSHADE_A(0xFF); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; + cmb.tex |= 3; + } + else + { + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); + } +} + +static void ac__t0_inter_t1_using_enva__mul_primlod () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIMLOD (); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +static void ac__t1_mul_enva_add_t0__sub_prim_mul_shade () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ZERO, 0); + CA_PRIM (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + MULSHADE_A_PRIM (); + } + A_T1_MUL_ENVA_ADD_T0 (); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_t0a__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T0_INTER_T1_USING_T0A (); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_t1a__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + A_T0_INTER_T1_USING_T1A (); +} + +static void ac__t0_inter_t1_using_t1a__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + A_T0_INTER_T1_USING_T1A (); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_shadea__mul_prim () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_ZERO, 0); + A_T0_INTER_T1_USING_SHADEA (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + A_T0_INTER_T1_USING_FACTOR (0x7F); + } + CA_PRIM (); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_shadea__mul_env () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_ZERO, 0); + A_T0_INTER_T1_USING_SHADEA (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + A_T0_INTER_T1_USING_FACTOR (0x7F); + } + CA_ENV (); +} + +static void ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_ITALPHA, 0, + GR_CMBX_ALOCAL, 0); + CA_ENV (); + A_T0_INTER_T1_USING_FACTOR (lod_frac); + } + else + ac__t0_inter_t1_using_primlod__mul_shade (); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_enva__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); +} + +static void ac__t0_inter_t1_using_primlod__mul_prim_add_env () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_ENV (); + SETSHADE_A_PRIM (); + A_T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_primlod__mul_shade_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + CA_PRIM (); + A_T0_INTER_T1_USING_FACTOR (lod_frac); +} + +//Added by Gonetz +static void ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod () +{ + if (cmb.combine_ext) + { + ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, + GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_B, 0); + CA_ENV (); + } + else + { + ACMB (GR_COMBINE_FUNCTION_BLEND, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_A_ENV (); + CA (0xFF); + } + A_T0_INTER_T1_USING_FACTOR (lod_frac); +} + +static void ac__t1_sub_one_mul_enva_add_t0__mul_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; + cmb.tex |= 3; + cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f; + } + else + { + // (t1-1)*env+t0, (cmb-0)*prim+0 + A_T0_MUL_T1 (); + + MOD_1 (TMOD_TEX_SCALE_FAC_ADD_FAC); + MOD_1_FAC (rdp.env_color & 0xFF); + } +} + +static void ac__one_inter_t0_using_prim__mul_env () +{ + if (cmb.combine_ext) + { + T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_B, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; + cmb.tex |= 1; + cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f; + ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_CONSTANT_ALPHA, 0, + GR_CMBX_ZERO, 0); + CA_ENV (); + } + else + { + ac_t0_mul_prim_add_env (); + } +} + +static void ac__t1_sub_one_mul_enva_add_t0__mul_shade () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, + GR_COMBINE_FACTOR_LOCAL, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_TEXTURE); + CA_PRIM (); + if (cmb.combine_ext) + { + T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, + GR_CMBX_ZERO, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, + GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, + GR_CMBX_DETAIL_FACTOR, 0, + GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); + cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | 0xFF ; + percent = (rdp.env_color&0xFF) / 255.0f; + cmb.dc0_detailmax = cmb.dc1_detailmax = percent; + cmb.tex |= 3; + } + else + { + wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); + A_T0_INTER_T1_USING_FACTOR (factor); + } +} + +static void ac_zero_sub_prim_mul_t0_add_prim () +{ + ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_CONSTANT, + GR_COMBINE_OTHER_ITERATED); + SETSHADE_A (0); + CA_PRIM (); + A_USE_T0 (); +} + +static void ac_one_sub_t0_mul_primshade () +{ + ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, + GR_COMBINE_FACTOR_TEXTURE_ALPHA, + GR_COMBINE_LOCAL_ITERATED, + GR_COMBINE_OTHER_NONE); + MULSHADE_A_PRIM (); + A_USE_T0 (); +} + +//**************************************************************** +// Combine List +// +// 3/13/02: I have converted the combine descriptions, now using +// the correct values for each slot, instead of a one-for-all- +// slot version. All of the descriptions marked with 'z' have +// not yet been converted or checked. I have not totally redone +// the modes, because they should be for the most part correct +// as they are, even with the wrong descriptions. [Dave2001] +//**************************************************************** + +typedef void (*cmb_func)(); +typedef struct { + wxUint32 key; + cmb_func func; +} COMBINER; + +static COMBINER color_cmb_list[] = { + // { #CCSTART } + // intro, Aidyn Chronicles. Added by Gonetz + // (0-cmb)*env+cmb, (t1-t0)*0+t0 + {0x05083812, cc_t0}, + //terminal, Spacestation Silicon Valley. Added by Gonetz + // (0-0)*0+cmb, (0-0)*0+prim + {0x1fff7fff, cc_prim}, + //chip in Spacestation Silicon Valley intro. Added by Gonetz + // (0-0)*0+cmb, (prim-0)*shade+0 + {0x1fffe4f3, cc_prim_mul_shade}, + // car, beetle adventure racing. Added by Gonetz + // (t1-t0)*t0+t0, (cmb-shade)*prima+shade **can work incorrect** + {0x21128a40, cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade}, + // Treasure opening, zelda + // (t1-prim)*t0+t0, (prim-env)*cmb+env + {0x2132a053, cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env}, + // yellow carpet, Pokemon Stadium 2 + // (t1-env)*t0+t0, (cmb-0)*shade+0 + {0x2152e4f0, cc__t1_sub_env_mul_t0_add_t0__mul_shade}, + // Water, doubut no mori + // (t1-0)*t0+t0, (prim-0)*shade+cmb + {0x21f204f3, cc__t1_mul_t0_add_t0__add_prim_mul_shade}, + // enemy transparent, paper mario. Addd by Gonetz + // (t1-t0)*t1+t0, (env-prim)*cmb+prim + {0x22126035, cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim}, + // snowhead temple, zelda 2. Addd by Gonetz + // (t1-t0)*t1+t0, (cmb-0)*shade+prim + {0x221264f0, cc__t0_inter_t1_using_t1__mul_shade_add_prim}, + // snowhead temple entrance, zelda 2. Addd by Gonetz + // (t1-t0)*t1+t0, (cmb-0)*prim+shade + {0x221283f0, cc__t0_inter_t1_using_t1__mul_prim_add_shade}, + // teleportation, Spacestation Silicon Valley. Added by Gonetz + // (t1-t0)*t1+t0, (prim-env)*cmb+env + {0x2212a053, cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env}, + // pokemon fainted, Pokemon Stadium 2 + // (prim-t0)*t1+t0 + {0x22132213, cc_prim_sub_t0_mul_t1_add_t0}, + // attack, Ogre Battle 64 + // (1-t0)*t1+t0, (cmb-0)*prim+0 + {0x2216e3f0, cc__t0_inter_one_using_t1__mul_prim}, + // Some gannon spell, zelda + // (t1-0)*t1+t0, (prim-0)*cmb+0 + {0x22f2e0f3, cc__t1_mul_t1_add_t0__mul_prim}, + // battle tanks 2 [Ogy] + // (1-0)*t1+t0, (env-prim)*cmb+prim + {0x22f66035, cc_env_sub_prim_mul__t0_add_t1__add_prim}, + // GASP Fighters + // (1-0)*t1+t0, (shade-0)*cmb+0 + {0x22f6e0f4, cc__t0_add_t1__mul_shade}, + // parts of a car, F1 World Grand Prix. Added by Gonetz + // (1-0)*t1+t0, (cmb-0)*shade+0 + {0x22f6e4f0, cc__t0_add_t1__mul_shade}, + // ???, zelda + // (noise-0)*t1+t0, (prim-env)*cmb+env + {0x22f7a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, + // flashing arrow over buoy, wave race. Added by Gonetz + // (t1-t0)*prim+t0, (env-cmb)*enva+cmb ** INC ** + {0x23120c05, cc__t0_inter_t1_using_prim__inter_env_using_enva}, + // ground, zelda2. Added by Gonetz + // (t1-t0)*prim+t0, (cmb-0)*shade+0 + {0x2312e4f0, cc__t0_inter_t1_using_prim__mul_shade}, + // wwf rules + // (env-t0)*prim+t0 + {0x23152315, cc_t0_inter_env_using_prim}, + // Paper Mario + // (1-t0)*prim+t0, (1-t0)*t0+cmb ** INC ** + {0x23160116, cc_t0_add_prim_mul_one_sub_t0_add_t0}, + // intro, castlevania. Added by Gonetz + // (1-t0)*prim+t0 + {0x23162316, cc_one_sub_t0_mul_prim_add_t0}, + // Explosions, aerofighter's assault + // (1-t0)*prim+t0, (shade-0)*cmb+0 + {0x2316e0f4, cc_t0_mul_shade}, + //beetle adventure racing. Added by Gonetz + // (1-t0)*prim+t0, (cmb-0)*shade+0 **INC** + {0x2316e4f0, cc__t0_inter_one_using_prim__mul_shade}, + // Unknown player background, smash bros + // (noise-t0)*prim+t0 ** INC ** + // {0x23172317, cc_t0}, + {0x23172317, cc_t0_inter_noise_using_prim}, + // paper mario. Added by Gonetz + // (noise-prim)*prim+t0 ** INC ** + {0x23372337, cc_t0_add_prim}, + // strange mirror in stone temple, zelda 2. Added by Gonetz + // (prim-env)*prim+t0, (cmb-0)*prim+0 ** INC ** + {0x2353e3f0, cc__prim_sub_env_mul_prim_add_t0__mul_prim}, + // Gilded sword, zelda 2. Added by Gonetz + // (shade-env)*prim+t0, (cmb-0)*shade+env ** INC ** + {0x2354a4f0, cc__t0_add_prim_mul_shade__mul_shade_add_env}, + // Razor sword, zelda 2. Added by Gonetz + // (shade-env)*prim+t0, (cmb-0)*shade+0 ** INC ** + {0x2354e4f0, cc__t0_add_prim_mul_shade__mul_shade}, + // menu, Mischief Makers. Added by Gonetz + // (0-env)*prim+t0, (cmb-0)*shade+0 + {0x235f235f, cc_t0_sub__prim_mul_env}, + // Deadly Arts logo. Added by Gonetz + // (t0-0)*prim+t0 + {0x23f123f1, cc_t0_mul_prim}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (shade-0)*prim+t0, (cmb-0)*shade+0 ** INC ** + {0x23f4e4f0, cc_t0_mul_shade}, + // Mischief Makers logo. Added by Gonetz + // (env-0)*prim+t0 + {0x23f523f5, cc_prim_mul_env_add_t0}, + // Taken out bomb, zelda + // (1-0)*prim+t0 + {0x23f623f6, cc_t0_add_prim}, + // waterfall, Dobutsu_no_Mori + // (1-0)*prim+t0, (cmb-0)*shade+t0 + {0x23f624f0, cc__t0_add_prim__mul_shade_add_t0}, + // waterfall, Dobutsu_no_Mori + // (1-0)*prim+t0, (cmb-0)*shade+t1 + {0x23f644f0, cc__t0_add_prim__mul_shade_add_t1}, + // Jabu-Jabu's Belly, zelda + // (noise-0)*prim+t0 + {0x23f723f7, cc_t0_add_prim}, + // carmagedon + // (0-0)*prim+t0 + {0x23ff23ff, cc_t0}, + // water, diddy kong racing. Added by Gonetz + // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb **INC** + {0x24120c05, cc__t0_inter_t1_using_shade__inter_env_using_enva}, + // Advertisement hoarding, Mia Soccer. Added by Gonetz + // (t1-t0)*shade+t0, (1-0)*cmb+0 + {0x2412e0f6, cc_t0_inter_t1_using_shade}, + // ground, f-zero x + // (prim-t0)*shade+t0 ** INC ** + {0x24132413, cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade}, + // intro, F1 Racing Championship. Added by Gonetz + // (env-t0)*shade+t0 ** INC * + {0x24152415, cc_one_sub_t0_mul_shade_add_t0}, + // Sky, pilotwings + // (1-t0)*shade+t0 + {0x24162416, cc_one_sub_t0_mul_shade_add_t0}, + // zelda 2 [Ogy]. Added by Gonetz + // (prim-env)*shade+t0, (prim-prim)*shade+cmb ** INC ** ? + {0x24530433, cc_prim_sub_env_mul_shade_add_t0}, + // waves, Dr. Mario + // (0-center)*shade+t0 + {0x246f246f, cc_t0_sub__shade_mul_center}, + // lums, Rayman2. Added by Gonetz + // (t0-0)*shade+t0 ** INC ** + {0x24f124f1, cc_t0}, //this one works better + // {0x24f124f1, cc_t0_mul_shade}, + // Goemon, mystical ninja. Added by Gonetz + // (prim-0)*shade+t0 + {0x24f324f3, cc_prim_mul_shade_add_t0}, + // Sky, waverace + //z (t1-t0)*env+t0 ** INC ** + {0x25122512, cc_t0_inter_t1_using_env}, + // Rare logo, Jet Force. Added by Gonetz + // (t1-t0)*env+t0, (cmb-0)*prim+0 ** INC ** + {0x2512e3f0, cc__t0_inter_t1_using_enva__mul_prim}, + // ridge recer, unimp log. Added by Gonetz + // (t1-t0)*env+t0, (cmb-0)*shade+0 ** INC ** + {0x2512e4f0, cc__t0_inter_t1_using_env__mul_shade}, + // menu, Mischief Makers. Added by Gonetz + //(prim-t0)*env+t0 ** INC ** + {0x25132513, cc_one_sub_env_mul_t0_add_prim_mul_env}, + // Battle border, quest64 + // (1-t0)*env+t0 + {0x25162516, cc_one_sub_env_mul_t0_add_env}, + // Paper Mario + // (noise-t0)*env+t0 + {0x25172517, cc_t0_inter_noise_using_env}, + // the lamp in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz + // (t0-t1)*env+t0, (1-env)*prim+cmb ** INC ** + {0x25210356, cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env}, + // Darmani's necklace, zelda 2 [Ogy]. Added by Gonetz + // (prim-shade)*env+t0, (cmb-0)*shade+0 ** INC ** + {0x2543e4f0, cc_t0_mul_shade_add_prim_mul_env}, + // {0x2543e4f0, cc_t0_mul_shade}, + // mystical ninja. Added by Gonetz + // (1-0)*env+t0 + {0x25f625f6, cc_t0_add_env}, + // smoke, Starshot. Added by Gonetz + // (1-0)*env+t0, (1-0)*cmb+0 + {0x25f6e0f6, cc_t0_add_env}, + // mega shock, Paper Mario. Added by Gonetz + // (t1-0)*scale+t0, (env-center)*cmb+prim + {0x26f26065, cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim}, + // character select, Duck Dodgers. Added by Gonetz + // (prim-t0)*t0_alpha+t0, (cmb-0)*shade+0 **INC** + {0x2813e4f0, cc__t0_inter_prim_using_t0a__mul_shade}, + // intro, Duck Dodgers. Added by Gonetz + // (shade-t0)*t0_alpha+t0 **INC** + {0x28142814, cc_t0_inter_shade_using_t0a}, + // vermilion gym torches, Pokemon Stadium 2. + // (prim-env)*t0_a+t0, (cmb-cmb)*cmb+cmb + {0x28530000, cc_prim_sub_env_mul_t0a_add_t0}, + // F1 World Grand Prix. Added by Gonetz + // (prim-0)*t0_a+t0, (cmb-0)*shade+0 ** INC ** + {0x28f3e4f0, cc__t0a_mul_prim_add_t0__mul_shade}, + // battle tanks 2 [Ogy] + // (env-0)*t0_a+t0, (cmb-0)*shade+0 + {0x28f5e4f0, cc__t0a_mul_env_add_t0__mul_shade}, + // blastcorps, unimp log. Added by Gonetz + // (t1-t0)*t1_alpha+t0 + {0x29122912, cc_t0_inter_t1_using_t1a}, + // paper mario. Added by Gonetz + // (t1-t0)*t1_alpha+t0, (cmb-env)*env_a+env + {0x2912ac50, cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env}, + // Rally 2000. Added by Gonetz + // (t1-t0)*t1_alpha+t0, (cmb-0)*shade+0 + {0x2912e4f0, cc__t0_inter_t1_using_t1a__mul_shade}, + // ??? in zelda ending, zelda + // (1-0)*t1_alpha+t0, (prim-env)*cmb+env + {0x29f6a053, cc_prim_sub_env_mul__t0_add_t1a__add_env}, + // Sky, zelda + //z (t1-t0)*prim_a+t0 + {0x2a122a12, cc_t0_inter_t1_using_prima}, + // battle tanks [Ogy] + // (t1-t0)*prim_a+t0, (env-prim)*cmb+prim + {0x2a126035, cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim}, + // clothes, zelda 2. Added by Gonetz + // (t1-t0)*prim_a+t0, (prim-env)*cmb+env + {0x2a12a053, cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env}, + // N64 BIOS + // (t1-t0)*prim_a+t0, (cmb-0)*shade+0 + {0x2a12e0f4, cc__t0_inter_t1_using_prima__mul_shade}, + // flame, Doraemon 2. Added by Gonetz + // (t1-t0)*prim_a+t0, (cmb-0)*prim+0 + {0x2a12e3f0, cc__t0_inter_t1_using_prima__mul_prim}, + // logo, PD. Added by Gonetz + // (t1-t0)*prim_a+t0, (cmb-0)*shade+0 + {0x2a12e4f0, cc__t0_inter_t1_using_prima__mul_shade}, + // Pikachu + // (prim-t0)*prim_a+t0, (env-cmb)*enva+cmb + {0x2a130c05, cc__t0_inter_prim_using_prima__inter_env_using_enva}, + // 1080 snowboarding [Ogy] - 7/03/02 fixed by Dave2001. 15 Mar 2005 fixed by Gonetz. + // (prim-t0)*prim_a+t0 + {0x2a132a13, cc_t0_inter_prim_using_prima}, + // menu background, Paper Mario + // (prim-t0)*prim_a+t0, (prim-t1)*prim_a+t1 + {0x2a134a23, cc_t0_inter_prim_using_prima}, + // {0x2a134a23, cc_t0}, + // Mickey USA + // (prim-t0)*prim_a+t0, (cmb-0)*shade+0 ** INC ** + {0x2a13e4f0, cc_t0_mul_shade}, + // gunfire, Sin and Punishmen. Added by Gonetz + // (env-t0)*prima+t0 **INC** + {0x2a152a15, cc_t0_inter_env_using_prima}, + // Mystical Ninja + // (0-t0)*prima+t0, (prim-env)*cmb+env ** INC ** + {0x2a1fa053, cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env}, + // foresight attack, Pokemon Stadium 2. + // (t1-prim)*prim_a+t0, (prim-env)*cmb+env + {0x2a32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env}, + // arena, Pokemon Stadium 2. Added by Gonetz + // (shade-prim)*prim_a+t0 ** INC ** + {0x2a342a34, cc_t0_mul_shade}, + // Torches, Paper Mario + // (t1-k4)*prim_a+t0, (t1-k4)*cmb_a+cmb ** INC ** + {0x2a720772, cc_t1_sub_k4_mul_prima_add_t0}, + // GASP Fighters. Added by Gonetz + // (t0-0)*prim_a+t0, (cmb-center)*scale+0 ** INC ** + {0x2af1e660, cc__t0_mul_prima_add_t0__sub_center_mul_scale}, + // F1 World Grand Prix. Added by Gonetz + // (t1-0)*prim_a+t0, (cmb-0)*shade+env + {0x2af2a4f0, cc__t1_mul_prima_add_t0__mul_shade_add_env}, + // tidal wave, Paper Mario. Added by Gonetz + // (prim-0)*prim_a+t0 + {0x2af32af3, cc_prim_mul_prima_add_t0}, + //Spacestation Silicon Valley intro. Added by Gonetz + // (t1-t0)*shade_alpha+t0, (prim-shade)*cmb+shade ** INC ** + {0x2b128043, cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade}, + // water, Rocket Robot in Wheels + // (t1-t0)*shade_alpha+t0, (env-shade)*cmb+shade ** INC ** + {0x2b128045, cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade}, + // arena, Pokemon Stadium 2 + // (t1-t0)*shade_alpha+t0, (cmb-prim)*env+shade ** INC ** + {0x2b128530, cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade}, + // Rocket Robot in Wheels intro + // (t1-t0)*shade_a+t0, (shade-0)*cmb+0 ** INC ** + {0x2b12e0f4, cc__t0_inter_t1_using_shadea__mul_shade}, + // water, Mickey USA + // (t1-t0)*shade_a+t0, (cmb-0)*shade+0 ** INC ** + {0x2b12e4f0, cc__t0_inter_t1_using_shadea__mul_shade}, + // Extreme G. Added by Gonetz + // (shade-t0)*shade_alpha+t0 + {0x2b142b14, cc_shade_sub_t0_mul_shadea_add_t0}, + // Jet Force Gemini. Added by Gonetz + // (shade-t0)*shade_alpha+t0, (cmb-0)*prim+0 ** INC ** + {0x2b14e3f0, cc_t0_mul_prim_add_shade_mul_shadea_mul_prim}, + // V8-2 + // (env-t0)*shade_alpha+t0, (cmb-0)*shade+0 ** INC ** + {0x2b15e4f0, cc__t0_inter_env_using_shadea__mul_shade}, + // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t1-0)*shade_alpha+t0, (prim-env)*cmb+env ** INC ** + {0x2bf2a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, + // pads, Pokemon Stadium 2. Added by Gonetz + // (0-0)*shade_alpha+t0, (prim-env)*cmba+env + {0x2bffa753, cc_prim_sub_env_mul_t0a_add_env}, + // paper mario. Added by Gonetz + // (t1-t0)*env_a+t0, (1-cmb)*prim+cmb + {0x2c120306, cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva}, + // Amoeba boss, water temple, zelda + // (t1-t0)*env_a+t0, (cmb-env)*prim+t0 ** INC ** + {0x2c122350, cc__t0_inter_t1_using_enva__sub_env}, + // paper mario. Added by Gonetz + // (t1-t0)*env_a+t0 + {0x2c122c12, cc_t0_inter_t1_using_enva}, + // paper mario. Added by Gonetz + // (t1-t0)*env_a+t0, (1-prim)*cmb+prim + {0x2c126036, cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim}, + //Arena, Pokemon Stadium 2 + // (t1-t0)*env_a+t0, (cmb-0)*shade+prim + {0x2c1264f0, cc__t0_inter_t1_using_enva__mul_shade_add_prim}, + // water, jet force. Added by Gonetz + // (t1-t0)*env_a+t0, (prim-shade)*cmb+shade + {0x2c128043, cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade}, + // Faries, zelda + //z (t1-t0)*env_a+t0, (prim-env)*cmb+env + {0x2c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env}, + // paper mario. Added by Gonetz + // (t1-t0)*env_a+t0, (prim-center)*cmb+env + {0x2c12a063, cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env}, + // pads, Pokemon Stadium 2. Added by Gonetz + // (t1-t0)*env_a+t0, (cmb-prim)*shade+env ** INC ** + {0x2c12a430, cc__t0_inter_t1_using_enva__mul_shade_add_env}, + // Scary dead thing boss, zelda + // (t1-t0)*env_a+t0, (cmb-t1)*cmb_a+env + {0x2c12a720, cc__t0_inter_t1_using_enva__mul_env}, + // something in a menu, PokemonStadium2, [Raziel64] + // (t1-t0)*env_a+t0, (prim-env)*cmb_a+env + {0x2c12a753, cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env}, + // Arena, pokemon Stadium + // (t1-t0)*env_a+t0, (cmb-shade)*prim+0 + {0x2c12e340, cc__t0_inter_t1_using_enva__sub_shade_mul_prim}, + // Water in zora's place, zelda + // (t1-t0)*env_a+t0, (cmb-0)*prim+0 + {0x2c12e3f0, cc__t0_inter_t1_using_enva__mul_prim}, + // Ground, zelda + //z (t1-t0)*env_a+t0, (cmb-k5)*shade+cmb_a + {0x2c12e4f0, cc__t0_inter_t1_using_enva__mul_shade}, + // zelda, uninmp log. Added by Gonetz + //(t1-t0)*env_a+t0, (cmb-0)*env+0 + {0x2c12e5f0, cc__t0_inter_t1_using_enva__mul_env}, + // Spheres, waverace + //z (env-t0)*env_a+t0 + {0x2c152c15, cc_t0_inter_env_using_enva},//cc_t0}, + // backgrounds, Mario Golf. Added by Gonetz + // (env-t0)*env_a+t0, (shade-0)*cmb+0 + {0x2c15e0f4, cc__t0_inter_env_using_enva__mul_shade}, + // ground on Volcano level, DKR, [Raziel64] + // (env-t0)*env_a+t0, (cmb-0)*shade+0 + {0x2c15e4f0, cc__t0_inter_env_using_enva__mul_shade}, + // Nintendo 'N', zelda + //z (t0-prim)*env_a+t0, (prim-env)*cmb+env + {0x2c31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env}, + // Nintendo title & saria's song, zelda + //z (t1-prim)*env_a+t0, (prim-env)*cmb+env + {0x2c32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env}, + // Hover boots flying, zelda + // (t1-prim)*env_a+t0, (prim-0)*cmb+env + {0x2c32a0f3, cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env}, + // star beam, paper mario + // (prim-env)*env_a+t0 + {0x2c532c53, cc_prim_sub_env_mul_enva_add_t0}, + // Kotake & koume's hair, zelda + // (t1-0)*env_a+t0, (prim-env)*cmb+env + {0x2cf2a053, cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env}, + //Goldeneye, [Jeremy]. Added by Gonetz + // (t0-t0)*lodf+t0, (cmb-0)*prim+0 + {0x2d11e3f0, cc_t0_mul_prim}, + // Pilot wings + // (t1-t0)*lodf+t0, (one-cmb)*prim+cmb + {0x2d120306, cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, + // Pilot wings + // (t1-t0)*lodf+t0, (one-cmb)*shade+cmb + {0x2d120406, cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade}, + // Indy Racing 2000. Added by Gonetz + // (t1-t0)*lodf+t0, (env-cmb)*prima+cmb ** INC ** + {0x2d120a05, cc_t0_inter_t1_using_primlod}, + // (t1-t0)*lodf+t0 + {0x2d122d12, cc_t0_inter_t1_using_primlod}, + //broken wall, beetle adventure racing. Added by Gonetz + // (t1-t0)*lodf+t0, (shade-prim)*cmb+prim + {0x2d126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, + //Intro, CBFD. Added by Gonetz + // (t1-t0)*lodf+t0, (shade-env)*cmb+prim + // {0x2d126054, cc_shade_sub_env_mul_t0_add_prim}, + {0x2d126054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim}, + // bassmasters 2000 [Ogy] + // (t1-t0)*lodf+t0, (env-0)*cmb+prim ** INC ** + {0x2d1260f5, cc_t0_mul_env_add_prim}, + // sign, CBFD. Added by Gonetz + // (t1-t0)*lodf+t0, (cmb-env)*shade+prim ** INC ** + {0x2d126450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim}, + // {0x2d126450, cc_t0_sub_env_mul_shade_add_prim}, + // landscape, Cruis'n Exotica. Added by Gonetz + // (t1-t0)*lodf+t0, (cmb-0)*shade+prim + {0x2d1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, + // blast corps [Ogy] + // (t1-t0)*lodf+t0, (0-0)*0+shade + {0x2d129fff, cc__t0_inter_t1_using_primlod__mul_shade}, + // End of level, zelda + // (t1-t0)*lodf+t0, (prim-env)*cmb+env + {0x2d12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, + // Rocket Robot in Wheels intro + // (t1-t0)*lodf+t0, (shade-env)*cmb+env + {0x2d12a054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env}, + // basket, Fox Sport + // (t1-t0)*lodf+t0, (prim-env)*t0+env + {0x2d12a153, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, + // paper mario. Added by Gonetz + // (t1-t0)*lodf+t0, (cmb-0)*prim+env ** INC ** + {0x2d12a3f0, cc__t0_inter_t1_using_primlod__mul_prim_add_env}, + // Tony Hawk Pro Skater + // (t1-t0)*lodf+t0, (cmb-0)*shade+env + {0x2d12a4f0, cc__t0_inter_t1_using_primlod__mul_shade_add_env}, + // part of a building, Spiderman. Added by Gonetz + // (t1-t0)*lodf+t0, (cmb-env)*cmba+env ** INC ** + {0x2d12a750, cc_t0_inter_t1_using_primlod}, + // Mike Piazza's Strike Zone + // (t1-t0)*lodf+t0, (shade-prim)*cmb+0 + {0x2d12e034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod}, + // intro, F1 Racing Championship. Added by Gonetz + // (t1-t0)*lodf+t0, (shade-env)*cmb+0 + {0x2d12e054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod}, + // stands, F1 Racing Championship. Added by Gonetz + // (t1-t0)*lodf+t0, (1-env)*cmb+0 + {0x2d12e056, cc_one_sub_env_mul__t0_inter_t1_using_primlod}, + // court, Mario Tennis. Added by Gonetz + // (t1-t0)*lodf+t0, (prim-0)*cmb+0 + {0x2d12e0f3, cc__t0_inter_t1_using_primlod__mul_prim}, + // Rocket Robot in Wheels intro + // (t1-t0)*lodf+t0, (shade-0)*cmb+0 + {0x2d12e0f4, cc__t0_inter_t1_using_primlod__mul_shade}, + // Pilot wings + // (t1-t0)*lodf+t0, (cmb-0)*t0+0 ** INC ** + {0x2d12e1f0, cc_t0_inter_t1_using_primlod}, + // cars wheels, SF Rush 2049. Added by Gonetz + // (t1-t0)*lodf+t0, (cmb-0)*prim+0 + {0x2d12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, + // Bridge, sf rush + // (t1-t0)*lodf+t0, (cmb-0)*shade+0 + // {0x2d12e4f0, cc_t0_mul_shade}, + {0x2d12e4f0, cc__t0_inter_t1_using_primlod__mul_shade}, + // blast corps [Ogy] + // (t1-t0)*lodf+t0, (t0-0)*shade+0 + {0x2d12e4f1, cc_t0_mul_shade}, + // field, Mike Piazza's Strike Zone + // (t1-t0)*lodf+t0, (cmb-prim)*env+0 ** INC ** + {0x2d12e530, cc__t0_inter_t1_using_primlod__mul_env}, + // radar, Perfect Dark + // (t1-t0)*lodf+t0, (cmb-0)*env+0 + {0x2d12e5f0, cc__t0_inter_t1_using_primlod__mul_env}, + // planet, Blast Corps + // (t1-t0)*lodf+t0, (cmb-0)*prima+0 + {0x2d12eaf0, cc__t0_inter_t1_using_primlod__mul_prima}, + // zelda 2. Added by Gonetz + // (t0-t0)*primlod+t0, (prim-env)*cmb+env + {0x2e11a053, cc_prim_sub_env_mul_t0_add_env}, + // zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (0-0)*shade+cmb + {0x2e1204ff, cc_t0_inter_t1_using_primlod}, + // zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (env-prim)*primlod+cmb + {0x2e120d35, cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod}, + // lamppost, Ridge Racer. Added by Gonetz + // (t1-t0)*primlod+t0 + {0x2e122e12, cc_t0_inter_t1_using_primlod}, + // Hearts, zelda + //z (t1-t0)*primlod+t0, (shade-prim)*cmb+prim + {0x2e126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, + // Sunny Day, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t1-t0)*primlod+t0, (env-prim)*cmb+prim + {0x2e126035, cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, + // snowhead temple, zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-env)*shade+prim ** INC ** + {0x2e126450, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, + // snow on a wall, snowhead temple, zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-0)*shade+prim + {0x2e1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, + // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-0)*0+prim + {0x2e127ff0, cc_prim}, + // arena, Pokemon Stadium 2. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-prim)*shade+shade ** INC ** + {0x2e128430, cc__t0_inter_t1_using_primlod__mul_shade}, + // Pokemon Stadium 2. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-env)*cmb+env ** INC ** + {0x2e12a050, cc_t0_inter_t1_using_primlod}, + // End of level heart, zelda + // (t1-t0)*primlod+t0, (prim-env)*cmb+env + {0x2e12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, + // Huge turtle appearance, zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (1-env)*cmb+env + {0x2e12a056, cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env}, + // frozen octorok, zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (prim-env)*t1+env + {0x2e12a253, cc_prim_sub_env_mul_t1_add_env}, + // fall headwaters, zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-env)*shade+env ** INC ** + {0x2e12a450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env}, + // Fissure attack, pokemon stadium 2 + // (t1-t0)*primlod+t0, (prim-env)*cmb_a+env + {0x2e12a753, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, + // zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-0)*t1+0 ** INC ** ? + {0x2e12e2f0, cc_t0_inter_t1_using_primlod}, + // zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-0)*prim+0 + {0x2e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, + // sky, PGA European Tour + // (t1-t0)*primlod+t0, (cmb-env)*shade+0 ** INC ** + {0x2e12e450, cc__t0_inter_t1_using_primlod__mul_shade}, + // Kirby's pool, smash bros + // (t1-t0)*primlod+t0, (cmb-0)*shade+0 + {0x2e12e4f0, cc__t0_inter_t1_using_primlod__mul_shade}, + //Spacestation Silicon Valley intro. Added by Gonetz + // (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC** + {0x2e132e13, cc_t0_inter_prim_using_primlod}, + // explosions, daikatana. Added by Gonetz + // (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC** + {0x2e13e4f0, cc_t0_mul_shade}, + //Mike Piazza's Strike Zone logo. Added by Gonetz + // (shade-t0)*primlod+t0 + {0x2e142e14, cc_t0_inter_shade_using_primlod}, + // Cartridge color (transfer pak}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (1-t0)*primlod+t0 + {0x2e162e16, cc_one_sub_t0_mul_primlod_add_t0}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (1-t0)*primlod+t0, (prim-0)*cmb+0 + {0x2e16e0f3, cc__t0_inter_one_using_primlod__mul_prim}, + // Spider Web attack, Pokemon Stadium 2. + // (1-t0)*primlod+t0, (cmb-0)*prim+0 + {0x2e16e3f0, cc__t0_inter_one_using_primlod__mul_prim}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (1-t0)*primlod+t0, (cmb-0)*shade+0 + {0x2e16e4f0, cc__t0_inter_one_using_primlod__mul_shade}, + // zelda 2. Added by Gonetz + // (t1-t1)*primlod+t0, (prim-env)*cmb+env + {0x2e22a053, cc_prim_sub_env_mul_t0_add_env}, + // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (0-t1)*primlod+t0, (prim-env)*cmb+env ** INC ** + {0x2e2fa053, cc_prim_sub_env_mul_t0_add_env}, + // Skulltula coin solid, zelda + // (t0-prim)*primlod+t0, (prim-env)*cmb+env + {0x2e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env}, + // Triforce lines, zelda + // (t1-prim)*primlod+t0, (prim-shade)*cmb+shade + {0x2e328043, cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade}, + // moon when majora defeated, zelda 2. Added by Gonetz + // (t1-prim)*primlod+t0, (1-shade)*cmb+shade + {0x2e328046, cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade}, + // Fire, zelda + //z (t1-prim)*primlod+t0, (prim-env)*cmb+env ** INC ** + {0x2e32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, + // zelda 2 [Ogy]. Added by Gonetz + // (t1-prim)*primlod+t0, (shade-env)*cmb+env + {0x2e32a054, cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, + // Scary face, pokemon stadium 2 + // (t1-prim)*primlod+t0, (1-env)*cmb+env + {0x2e32a056, cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, + // zelda 2. Added by Gonetz + // (t1-prim)*primlod+t0, (prim-0)*cmb+env + {0x2e32a0f3, cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env}, + // zelda 2. Added by Gonetz + // (t1-0)*primlod+t0, (prim-env)*cmb+env + {0x2ef2a053, cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env}, + // zelda 2. Added by Gonetz + // (t1-0)*primlod+t0, (cmb-0)*prim+0 + {0x2ef2e3f0, cc__t1_mul_primlod_add_t0__mul_prim}, + // zelda 2. Added by Gonetz + // (t1-0)*primlod+t0, (cmb-0)*env+0 + {0x2ef2e5f0, cc__t1_mul_primlod_add_t0__mul_env}, + // gun, Doom64. Added by Gonetz + // (1-0)*primlod+t0, (cmb-0)*prim+env + {0x2ef6a3f0, cc__t0_add_primlod__mul_prim_add_env}, + // walls, Doom64. Added by Gonetz + // (1-0)*primlod+t0, (cmb-0)*shade+env + {0x2ef6a4f0, cc__t0_add_primlod__mul_shade_add_env}, + // Pokemon Stadium 2. Added by Gonetz + // (noise-0)*primlod+t0, (prim-env)*cmb+env ** INC ** + {0x2ef7a053, cc_prim_sub_env_mul_t0_add_env}, + // Tony Hawk's Pro Skater. Added by Gonetz + // (t1-t0)*k5+t0 + {0x2f122f12, cc_t0_inter_t1_using_k5}, + // F1 World Grand Prix. Added by Gonetz + // (t1-t0)*k5+t0, (cmb-0)*shade+0 **INC** + {0x2f12e4f0, cc__t0_inter_t1_using_k5__mul_shade}, + // Turok 3 [scorpiove]. Added by Gonetz + // (t0-k4)*k5+t0 + {0x2f712f71, cc_t0}, + // THPS 3 + // (env-0)*k5+t0, + {0x2ff52ff5, cc_t0_add_env_mul_k5}, + // super bowling + // (0-0)*k5+t0, + {0x2fff0000, cc_t0}, + // super bowling + // (0-0)*k5+t0 + {0x2fff2fff, cc_t0}, + // Moonlight attack, pokemon stadium 2 + // (t1-t0)*0+t0, (prim-env)*cmb+env + {0x3f12a053, cc_prim_sub_env_mul_t0_add_env}, + //C&C shadows + //(1-env)*0+t0 + {0x3f563f56, cc_t0}, + // RARE logo, blast corps. Added by Gonetz + // (t0-0)*0+t0 + {0x3ff13ff1, cc_t0}, + // the ground below the scarecrow in the trading post in town, zelda 2 [Ogy]. Added by Gonetz + // (t1-0)*0+t0, (cmb-0)*shade+0 + {0x3ff2e4f0, cc_t0_mul_shade}, + // intro, background, Dezaemon 3D + // (1-0)*0+t0 + {0x3ff63ff6, cc_t0}, + // intro of WWF WrestleMania 2000 + // ((0-0)*0+t0, (env-cmb)*prim+cmb + {0x3fff0305, cc_env_sub_t0_mul_prim_add_t0}, + // pistol fire, Turok + // ((0-0)*0+t0, (env-cmb)*shade+cmb + {0x3fff0405, cc_env_sub_t0_mul_shade_add_t0}, + // Tony Hawk's Pro Skater. Added by Gonetz + // ((0-0)*0+t0, (t1-0)*shade+cmb ** INC ** + {0x3fff04f2, cc_t0}, + // Dr. Mario [Ogy]. Added by Gonetz + // ((0-0)*0+t0, (prim-cmb)*env+cmb + {0x3fff0503, cc_prim_sub_t0_mul_env_add_t0}, + // Stained glass, quest64 + // (0-0)*0+t0, (1-0)*env+cmb + {0x3fff05f6, cc_t0_add_env}, + // Health bar, killer instinct gold + // (0-0)*0+t0, (prim-env)*prim_a+cmb + {0x3fff0a53, cc_prim_sub_env_mul_prima_add_t0}, + // Runes, Turok - Dinosaur Hunter. Added by Gonetz + // (0-0)*0+t0, (env-cmb)*env_a+cmb + {0x3fff0c05, cc_t0_inter_env_using_enva}, + // intro, Mission Impossible. Added by Gonetz + // (k5-k5)*0+t0, (0-0)*scale+t0 + {0x3fff26ff, cc_t0}, + // V8-2 + // (0-0)*0+t0, (t0-k4)*k5+t0 + {0x3fff2f71, cc_t0_sub_k4_mul_k5_add_t0}, + // TM, mario + //z (k5-k5)*0+t0 + {0x3fff3fff, cc_t0}, + // Intro, CBFD. Added by Gonetz + // ((0-0)*0+t0, (shade-env)*cmb+prim + {0x3fff6054, cc_shade_sub_env_mul_t0_add_prim}, + // Text, Mia Soccer. Added by Gonetz + // ((0-0)*0+t0, (0-0)*0+prim + {0x3fff7fff, cc_t0}, + // paper mario. Added by Gonetz + // ((0-0)*0+t0, (prim-env)*cmb+env + {0x3fffa053, cc_prim_sub_env_mul_t0_add_env}, + // Objects in arena, pokemon stadium 2 + // (0-0)*0+t0, (cmb-prim)*shade+env + {0x3fffa430, cc_t0_mul_prim}, + // intro, F1 Racing Championship. Added by Gonetz + // (0-0)*0+t0, (shade-env)*cmb+0 + {0x3fffe054, cc_shade_sub_env_mul_t0}, + // stands, F1 Racing Championship. Added by Gonetz + // (0-0)*0+t0, (1-env)*cmb+0 + {0x3fffe056, cc_one_sub_env_mul_t0}, + // ? (from log) + // (0-0)*0+t0, (prim-0)*cmb+0 + {0x3fffe0f3, cc_t0_mul_prim}, + // background, GASP Fighters + // (0-0)*0+t0, (shade-0)*cmb+0 + {0x3fffe0f4, cc_t0_mul_shade}, + // zelda 2 [Ogy]. Added by Gonetz + // (0-0)*0+t0, (env-0)*cmb+0 + {0x3fffe0f5, cc_t0_mul_env}, + // logo, v-rally 99 + // (0-0)*0+t0, (prim-0)*t0+0 + {0x3fffe1f3, cc_t0_mul_prim}, + // target hit, zelda 2. Added by Gonetz + // (0-0)*0+t0, (cmb-0)*prim+0 + {0x3fffe3f0, cc_t0_mul_prim}, + // Ms. Pac-Man intro background. Added by Gonetz + // (0-0)*0+t0, (cmb-0)*shade+0 + {0x3fffe4f0, cc_t0_mul_shade}, + // Wonder Project J2 logo. Added by Gonetz + // (0-0)*0+t0, (t0-0)*shade+0 + {0x3fffe4f1, cc_t0_mul_shade}, + // tire trace, Monster truck madness. Added by Gonetz + // (0-0)*0+t0, (cmb-0)*env+0 + {0x3fffe5f0, cc_t0_mul_env}, + // Gauntlet Legends intro. Added by Gonetz + // (0-0)*0+t0, (cmb-0)*ecale+0 + {0x3fffe6f0, cc_t0}, + // tire trace, beetle adventure racing. Added by Gonetz + // (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC** + {0x41124410, cc__t0_inter_t1_using_t0__mul_shade}, + // Paper Mario. Added by Gonetz + // (t0-t1)*t0+t1 **INC** + {0x41214121, cc_t1_inter_t0_using_t0}, + // Powered Star Beam, Paper Mario. Added by Gonetz + // (t0-t1)*t0+t1, (env-prim)*cmb+prim **INC** + {0x41216035, cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim}, + // wetrix raiseland [Raziel64]. Added by Gonetz + // (prim-t1)*t0+t1, (env-t0)*cmb+cmb **INC** + {0x41230015, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, + // SCARS. Added by Gonetz + // (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC** + {0x41250b03, cc__t0_inter_t1_using_half__mul_shade}, + //beetle adventure racing. Added by Gonetz + //(t0-t1)*t1+t1, (cmb-0)*shade+0 **INC** + {0x4221e4f0, cc__t1_inter_t0_using_t1__mul_shade}, + // cianwood gym walls, pokemon stadium 2 + //(t0-prim)*t1+t1, (cmb-0)*env+shade + {0x423185f0, cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade}, + // cianwood gym walls, pokemon stadium 2 + //(t0-prim)*t1+t1, (cmb-0)*shade+0 + {0x4231e4f0, cc__t0_sub_prim_mul_t1_add_t1__mul_shade}, + // paper mario. Added by Gonetz + // (t0-t0)*prim+t1, (t1-cmb)*cmb+env **INC** weird + {0x4311a002, cc_env}, + // background, Wetrix level 1, [Raziel64]. Added by Gonetz + // (t0-t1)*prim+t1 + {0x43214321, cc_t1_inter_t0_using_prim}, + // Mario Party3 Tidal Toss + // (t0-t1)*prim+t1, (cmb-0)*shade+0 **INC** + {0x4321e4f0, cc__t1_inter_t0_using_prim__mul_shade}, + // grass, ISS 2k. Added by Gonetz + // (t0-t1)*prim+t1, (cmb-0)*env+0 **INC** + {0x4321e5f0, cc__t1_inter_t0_using_prim__mul_env}, + // intro, Paper Mario + // (t0-0)*prim+t1 + {0x43f143f1, cc_t0_mul_prim_add_t1}, + // F1 World Grand Prix. Added by Gonetz + // (t0-0)*prim+t1, (cmb-0)*shade+env **INC** + {0x43f1a4f0, cc__t0_add_t1__mul_shade_add_env}, + // field, ISS64. Added by Gonetz + // (t0-t1)*shade+t1, (cmb-t1)*prim+t1 ** INC ** + {0x44214320, cc_t0_sub_t1_mul_prim_mul_shade_add_t1}, + // {0x44214320, cc__t0_add_t1__mul_prim}, + // field, Top gear hyper-bike + // (t0-t1)*shade+t1 + {0x44214421, cc_t1_inter_t0_using_shade}, + // water, goemon great adventure + // (t0-t1)*env+t1 ** INC ** + {0x45214521, cc_t1_inter_t0_using_env}, + // characters, Ogre Battle. Added by Gonetz + // (1-t1)*env+t1, (1-cmb)*prim+cmb ** INC ** + {0x45260306, cc_one_sub_t1_mul_prim_add_t1}, + // characters, Ogre Battle. Added by Gonetz + // (1-t1)*env+t1 + {0x45264526, cc_one_sub_t1_mul_env_add_t1}, + // characters, Ogre Battle. Added by Gonetz + // (1-t1)*env+t1, (cmb-0)*prim+0 ** INC ** + {0x4526e3f0, cc__t1_inter_one_using_env__mul_prim}, + // explosion, body harvest. Added by Gonetz + // (t0-t1)*scale+t1, (env-prim)*cmb+prim ** INC ** + {0x46216035, cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim}, + // Water, AeroGauge. Added by Gonetz + // (t0-t1)*prima+t1, (0-0)*0+cmb + {0x4a214a21, cc_t1_inter_t0_using_prima}, + // flame, castlevania 2. Added by Gonetz + // (t0-t1)*prima+t1, (prim-env)*cmb+env + {0x4a21a053, cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env}, + // shadows, Mario Tennis. Added by Gonetz + // (t0-t1)*prima+t1, (prim-0)*cmb+0 + {0x4a21e0f3, cc__t1_inter_t0_using_prima__mul_prim}, + // menu, Mario Golf. Added by Gonetz + // (t0-t1)*prima+t1, (shade-0)*cmb+0 + {0x4a21e0f4, cc__t1_inter_t0_using_prima__mul_shade}, + // intro, castlevania 2. Added by Gonetz + // (t0-t1)*prima+t1, (cmb-0)*prim+0 + {0x4a21e3f0, cc__t1_inter_t0_using_prima__mul_prim}, + // water on map, Ogre Battle64. Added by Gonetz + // (t0-t1)*prima+t1, (cmb-0)*shade+0 + {0x4a21e4f0, cc__t1_inter_t0_using_prima__mul_shade}, + // Ice, Paper Mario + // (t0-t1)*shade_a+t1 + {0x4b214b21, cc_t1_inter_t0_using_shadea}, + // Grass, Beetle Adventure Racing + // (t0-t1)*shade_a+t1, (cmb-0)*shade+0 + {0x4b21e4f0, cc__t1_inter_t0_using_shadea__mul_shade}, + // Ground at kotake & koume, zelda + // (t1-t0)*env_a+t0, (prim-env)*cmb+env + {0x4c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env}, + // Tony Hawk's Pro Skater. Added by Gonetz + // (t0-t1)*env_a+t1, (cmb-0)*shade+cmb ** INC ** + {0x4c2104f0, cc__t1_inter_t0_using_enva__mul_shade}, + // bikes, xg2. Added by Gonetz + // (t0-t1)*env_a+t1, (cmb-prim)*prima+prim + {0x4c216a30, cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim}, + // Yoshi Story + // (t0-t1)*env_a+t1, (prim-env)*cmb+env + {0x4c21a053, cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env}, + // arena, Pokemon Stadium 1. Added by Gonetz + // (t0-t1)*env_a+t1, (cmb-0)*prim+0 + {0x4c21e3f0, cc__t1_inter_t0_using_enva__mul_prim}, + // "end of chapter" text, paper mario. Added by Gonetz + // (1-t1)*env_a+t1, (cmb-0)*t1+0 + {0x4c26e2f0, cc__t1_inter_one_using_enva__mul_t0}, + // Zelda opening door, zelda + // (t0-prim)*env_a+t1, (prim-env)*t0+env + {0x4c31a053, cc_prim_sub_env_mul_t0_add_env}, + // arena, Pokemon Stadium 2 + // (t0-0)*env_a+t1, (cmb-0)*shade+prim + {0x4cf164f0, cc__t0_mul_enva_add_t1__mul_shade_add_prim}, + // Kotake & koume magic poof, zelda + // (t0-0)*env_a+t1, (prim-env)*cmb+env + {0x4cf1a053, cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env}, + // ground in stone temple, zelda 2. Added by Gonetz + // (t1-t0)*primlod+t1, (cmb-0)*prim+0 + {0x4e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (noise-t0)*primlod+t1, (prim-env)*cmb+env ** INC ** + {0x4e17a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, + // menu, pokemon stadium 1, [Raziel64] + // (t0-t1)*lodf+t1, (prim-env)*cmb+env + {0x4e214e21, cc_t1_inter_t0_using_primlod}, + // Pokemon backgrounds, pokemon stadium 2 + // (t0-t1)*primlod+t1, (cmb-0)*shade+prim + {0x4e2164f0, cc__t1_inter_t0_using_primlod__mul_shade_add_prim}, + // Pokemon backgrounds, pokemon stadium 2 + // (t0-t1)*lodf+t1, (prim-env)*cmb+env + {0x4e21a053, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env}, + // zelda 2 [Ogy]. Added by Gonetz + // (t0-t1)*primlod+t1, (t1-cmb)*prim+env ** INC ** + {0x4e21a302, cc_env_sub__t0_sub_t1_mul_primlod__mul_prim}, + // Magnitude, pokemon stadium 2 + // (t0-t1)*primlod+t1, (prim-env)*cmb_a+env + {0x4e21a753, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env}, + // Arena, pokemon stadium 2 + // (t0-t1)*primlod+t1, (cmb-shade)*prim+0 + {0x4e21e340, cc__t1_inter_t0_using_primlod__sub_shade_mul_prim}, + // zelda 2 [Ogy]. Added by Gonetz + // (t0-t1)*primlod+t1, (cmb-0)*shade+0 + {0x4e21e4f0, cc__t1_inter_t0_using_primlod__mul_shade}, + // lava in snowhead temple, zelda 2. Added by Gonetz + // (t0-prim)*primlod+t1, (cmb-prim)*shade+cmb ** INC ** + {0x4e310430, cc_lavatex_sub_prim_mul_shade_add_lavatex}, + // Skulltula coin, zelda + // (t0-prim)*primlod+t1, (prim-env)*cmb+env + {0x4e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env}, + // Pokemon background, pokemon stadium 2 + // (noise-shade)*primlod+t1, (prim-env)*cmb+env + {0x4e47a053, cc_prim_sub_env_mul_t1_add_env}, + // Reflect, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t0-0)*primlod+t1, (prim-env)*cmb+env + {0x4ef1a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, + //beetle adventure racing. Added by Gonetz + //(t0-t1)*k5+t1, (cmb-0)*shade+0 + {0x4f21e4f0, cc__t1_inter_t0_using_k5__mul_shade}, + // Spiderman. Added by Gonetz + //(t0-t1)*k5+t1, (cmb-0)*env+0 + {0x4f21e5f0, cc_t1_mul_env}, + // N64 logo, Ogre Battle. Added by Gonetz + //(0-0)*0+t1 + {0x5fff5fff, cc_t1}, + // reversing light, Monster truck madness. Added by Gonetz + //(0-0)*0+t0, (0-0)*0+prim + {0x5fff7fff, cc_prim}, + // battle tanks [Ogy] + // (0-0)*0+t1, (env-shade)*cmb+shade + {0x5fff8045, cc_env_sub_shade_mul_t1_add_shade}, + // minigame, pokemon stadium 1. Added by Gonetz + // (0-0)*0+t1, (prim-env)*cmb+env + {0x5fffa053, cc_prim_sub_env_mul_t1_add_env}, + // F1 World Grand Prix. Added by Gonetz + // (t0-prim)*t0+prim, (cmb-0)*shade + {0x6131e4f0, cc__prim_inter_t0_using_t0__mul_shade}, + // aerofighter's assault [Ogy] + // (shade-prim)*t0+prim + {0x61346134, cc_shade_sub_prim_mul_t0_add_prim}, + // pilot wings + // (shade-prim)*t0+prim, (cmb-shade)*shadea+shade + {0x61348b40, cc_shade_inter__prim_inter_shade_using_t0__using_shadea}, + // club blow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (shade-prim)*t0+prim, (cmb-env)*cmb_a+env ** INC ** + {0x6134a750, cc_shade_sub_prim_mul_t0_add_prim}, + // sky, Killer Instinct + // (shade-prim)*t0+prim, (cmb-env)*shade_a+env ** INC ** + {0x6134ab50, cc_env_inter__prim_inter_shade_using_t0__using_shadea}, + // lava, beetle adventure racing + // (shade-prim)*t0+prim, (cmb-0)*t1+0 ** INC ** + {0x6134e2f0, cc_shade_sub_prim_mul_t0_add_prim}, + // Monster truck madness intro. Added by Gonetz + // (env-prim)*t0+prim, (cmb-0)*scale+cmb ** INC ** + {0x613506f0, cc_env_sub_prim_mul_t0_add_prim}, + // pokemon attack, Pokemon stadium 1 + // (env-prim)*t0+prim, (cmb-0)*0+cmb + {0x61351ff0, cc_env_sub_prim_mul_t0_add_prim}, + // Paper Mario, fortune teller spheres + // (env-prim)*t0+prim, (cmb-0)*t1+t0 ** INC ** + {0x613522f0, cc_t0_mul_t1_add_t0}, + // Later hearts, zelda + // (env-prim)*t0+prim + {0x61356135, cc_env_sub_prim_mul_t0_add_prim}, + // Mission Impossible. Added by Gonetz + // (env-prim)*t0+prim, (shade-0)*cmb+0 ** INC ** + {0x6135e0f4, cc__prim_inter_env_using_t0__mul_shade}, + // crashing other vehicle, Monster truck madness [Raziel64]. Added by Gonetz + // (env-prim)*t0+prim, (cmb-0)*t0+0 ** INC ** + {0x6135e1f0, cc_env_sub_prim_mul_t0_add_prim}, + // Tony Hawk's Pro Skater. Added by Gonetz + // (env-prim)*t0+prim, (cmb-0)*t1+0 ** INC ** + {0x6135e2f0, cc_env_sub_prim_mul_t0_add_prim}, + // aerofighter's assault [Ogy] + // (env-prim)*t0+prim, (cmb-0)*shade+0 ** INC ** + {0x6135e4f0, cc__prim_inter_env_using_t0__mul_shade}, + // "time out", paper mario. Added by Gonetz + // (1-prim)*t0+prim, (1-cmb)*enva+cmb ** INC ** + {0x61360c06, cc_one_sub_prim_mul_t0_add_prim}, + // intro, paper mario. Added by Gonetz + // (1-prim)*t0+prim, (cmb-0)*prima+t0 ** INC ** + {0x61362af0, cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim}, + // paper mario. Added by Gonetz + // (1-prim)*t0+prim + {0x61366136, cc_one_sub_prim_mul_t0_add_prim}, + // arena, Pokemon Stadium 2. Added by Gonetz + // (1-prim)*t0+prim, (cmb-env)*shade+shade ** INC ** + {0x61368450, cc_t0_mul_shade}, + // F1 World Grand Prix. Added by Gonetz + // (1-prim)*t0+prim, (cmb-0)*shade+0 ** INC ** + {0x6136e4f0, cc_t0_mul_shade}, + // Xena. Added by Gonetz + // (0-prim)*t0+prim + {0x613f613f, cc_one_sub_t0_mul_prim}, + // Kirby64 end [Raziel64]. Added by Gonetz + // (prim-env)*t0+prim + {0x61536153, cc_prim_sub_env_mul_t0_add_prim}, + // Xena. Added by Gonetz + // (shade-env)*t0+prim + {0x61546154, cc_shade_sub_env_mul_t0_add_prim}, + // Karts, mario kart + //z (one-env)*t0+prim + {0x61566156, cc_t0_mul_1menv_add_prim}, + // Famista64. Added by Gonetz + //(t0-0)*t0+prim + {0x61f161f1, cc_t0_mul_prim}, + // Pokemon Stadium 2. Added by Gonetz + //(shade-0)*t0+prim + {0x61f461f4, cc_t0_mul_shade_add_prim}, + // Doom. Added by Gonetz + //(1-0)*t0+prim + {0x61f661f6, cc_t0_add_prim}, + // tire trace, beetle adventure racing. Added by Gonetz + // (shade-prim)*t1+prim, (cmb-0)*t1+0 **INC** + {0x6234e2f0, cc_shade_sub_prim_mul_t1_add_prim}, + // Text, turok + // (env-prim)*t1+prim + {0x62356235, cc_env_sub_prim_mul_t1_add_prim}, + // Pokemon Stadium 2, [gokuss4]. Added by Gonetz + // (env-prim)*t1+prim, (cmb-0)*t1+0 + // Hack alert! + {0x6235e2f0, cc_t1}, + // bike trace, xg2 intro. Added by Gonetz + // (1-prim)*t1+prim + {0x62366236, cc_one_sub_prim_mul_t1_add_prim}, + // aerofighter's assault [Ogy] + // (1-prim)*t1+prim, (cmb-0)*0+env + {0x6236bff0, cc_one_sub_prim_mul_t1_add_prim}, + // Tennis court, mario tennis + // (t0-0)*t1+prim + {0x62f162f1, cc__t0_mul_t1__add_prim}, + // Arena, Pokemon Stadium 2 + // (t0-0)*t1+prim, (cmb-0)*shade+0 + {0x62f1e4f0, cc__t0_mul_t1_add_prim__mul_shade}, + // Rush2. Added by Gonetz + // (prim-prim)*prim+prim + {0x63336333, cc_prim}, + //Bowser in final battle, Paper Mario. Added by Gonetz + // (t1-0)*prim+prim + {0x63f263f2, cc_t1_mul_prim_add_prim}, + // wetrix, icelayer, [Raziel64]. Added by Gonetz + // (t0-prim)*shade+prim ** INC ** + {0x64316431, cc_t0_mul_shade}, + // KI. Added by Gonetz + // (env-prim)*shade+prim + {0x64356435, cc_env_sub_prim_mul_shade_add_prim}, + // xg2. Added by Gonetz + // (1-prim)*shade+prim, (t0-0)*cmb+0 ** INC ** + {0x6436e0f1, cc_t1_mul__one_sub_prim_mul_shade_add_prim}, + // Intro, CBFD. Added by Gonetz + // (t0-env)*shade+prim + {0x64516451, cc_t0_sub_env_mul_shade_add_prim}, + // sword in final battle, zelda 2. Added by Gonetz + // (t0-env)*shade+prim, (cmb-0)*shade+0 ** INC ** + {0x6451e4f0, cc__t0_sub_env_mul_shade_add_prim__mul_shade}, + // attack, Pokemon Stadium 2. + // (t0-env)*shade+prim, (cmb-0)*shade_a+0 ** INC ** + {0x6451ebf0, cc__t0_sub_env_mul_shade_add_prim__mul_shadea}, + // Road Rush. Added by Gonetz + // (t0-0)*shade+prim + {0x64f164f1, cc_t0_mul_shade_add_prim}, + // paper mario. Added by Gonetz + // (1-0)*shade+prim + {0x64f664f6, cc_prim_add_shade}, + // Character select, smash bros + // (t0-prim)*env+prim + {0x65316531, cc_t0_sub_prim_mul_env_add_prim}, + // Clear screen intro, banjo kazooie + // (t0-prim)*env+prim, (cmb-0)*shade+0 + // {0x6531e4f0, cc_t0_mul_env_mul_shade}, + {0x6531e4f0, cc__prim_inter_t0_using_env__mul_shade}, + // Dragonfly feet, banjo kazooie + // (1-prim)*env+prim, (cmb-0)*shade+0 + {0x6536e4f0, cc__prim_inter_one_using_env__mul_shade}, + // Lava piranha atack, Paper Mario + // (t1-k4)*env+prim ** INC ** + {0x65726572, cc_t1_mul_env_add_prim}, + // zelda 2 [Ogy]. Added by Gonetz + // (t0-0)*env+prim, (1-t1)*t0a+cmb ** INC ** + {0x65f10826, cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim}, + // clocks while warping through time, zelda 2 + // (t0-0)*env+prim, (cmb-0)*0+cmb + {0x65f11ff0, cc_t0_mul_env_add_prim}, + // Helicopter, Nuclear Strike. Added by Gonetz + // (t0-0)*env+prim + {0x65f165f1, cc_t0_mul_env_add_prim}, + // Mystical Ninja + // (1-0)*env+prim + {0x65f665f6, cc_prim_add_env}, + // duke nukem: zero hour [Ogy] + // (noise-0)*env+prim ** INC ** + {0x65f765f7, cc_prim_add_env}, + // "terminator", CBFD + // (0-0)*env+prim + {0x65ff65ff, cc_prim}, + // Cliffs, Taz express. Added by Gonetz + // (t0-0)*scale+prim + {0x66f166f1, cc_t0_mul_scale_add_prim}, + // Taz express. Added by Gonetz + // (t0-0)*scale+prim, (cmb-0)*shade+0 + {0x66f1e4f0, cc_t0_mul_scale_add_prim__mul_shade}, + // NFL Quarterback Club 98 Menu [CpUMasteR] + // (prim-0)*scale+prim + {0x66f366f3, cc_prim}, + // Pikachu + // (t0-prim)*t0_a+prim, (env-cmb)*enva+cmb + {0x68310c05, cc__prim_inter_t0_using_t0a__inter_env_using_enva}, + // Character, dual heroes + // (t0-prim)*t0_a+prim + {0x68316831, cc_t0_sub_prim_mul_t0a_add_prim}, + // Indy Racing 2000. Added by Gonetz + // (t0-prim)*t0_a+prim, (cmb-0)*shade+0 ** INC ** + {0x6831e4f0, cc__prim_inter_t0_using_t0a__mul_shade}, + // text, Sin and Punishmen. Added by Gonetz + // (env-prim)*t0_a+prim ** INC ** + {0x68356835, cc_env_sub_prim_mul_t0a_add_prim}, + // arena, Pokemon Stadium 2 + // (1-prim)*t0_a+prim + {0x68366836, cc_one_sub_prim_mul_t0a_add_prim}, + // menu, PD. Added by Gonetz + // (env-prim)*t1_a+prim + {0x69356935, cc_env_sub_prim_mul_t1a_add_prim}, + // {0x69356935, cc_t1}, + //xg2. Added by Gonetz + // (t0-prim)*prima+prim + {0x6a316a31, cc_t0_sub_prim_mul_prima_add_prim}, + // menu, battle phoenix 64. Added by Gonetz + // (env-prim)*prima+prim + {0x6a356a35, cc_env_sub_prim_mul_prima_add_prim}, + // ground, KI. Added by Gonetz + // (shade-env)*prima+prim + {0x6a546a54, cc_shade_sub_env_mul_prima_add_prim}, + // F1 World Grand Prix. Added by Gonetz + // (t0-0)*prima+prim, (shade-0)*cmb+env **INC** + {0x6af1a0f4, cc__t0_mul_prima_add_prim_mul__shade_add_env}, + //broken wall, beetle adventure racing. Added by Gonetz + // (t0-0)*prima+prim, (cmb-0)*shade+0 **INC** + {0x6af1e4f0, cc__t0_mul_prima_add_prim_mul__shade}, + // Genie, diddy kong racing + // (t0-prim)*shade_alpha+prim, (env-cmb)*shade+cmb + // {0x6b310405, cc_env_sub__prim_inter_t0_using_shadea__mul_shade_add_env}, + {0x6b310405, cc_t0_mul_shadea}, + // Extreme G. Added by Gonetz + // (t0-prim)*shade_alpha+prim ** INC ** + {0x6b316b31, cc_t0_sub_prim_mul_shadea_add_prim}, + // water block, Paper Mario. Added by Gonetz + // (t0-prim)*shade_alpha+prim, (prim-env)*cmb+env ** INC ** + {0x6b31a053, cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env}, + // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (t0-prim)*shade_alpha+prim, (cmb-0)*shade+0 ** INC ** + {0x6b31e4f0, cc__prim_inter_t0_using_shadea__mul_shade}, + // F1 World Grand Prix sky. Added by Gonetz + // (env-prim)*shade_alpha+prim, (shade-cmb)*cmb_a+cmb ** INC ** + {0x6b350704, cc_f1_sky}, + // lullaby, Paper Mario. Added by Gonetz + // (env-prim)*shade_alpha+prim + {0x6b356b35, cc_env_sub_prim_mul_shadea_add_prim}, + // Some gannon spell, zelda + // (noise-t0)*env_a+prim, (0-prim)*cmb+1 ** INC ** + {0x6c17c03f, cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim}, + //Goldeneye, [Jeremy]. Added by Gonetz + // (t0-prim)*env_a+prim + {0x6c316c31, cc_t0_sub_prim_mul_enva_add_prim}, + // button, Sin and Punishmen. Added by Gonetz + // (env-prim)*env_a+prim + {0x6c356c35, cc_env_sub_prim_mul_enva_add_prim}, + // frame buffer effect, Glover2 + // (env-prim)*env_a+prim, (cmb-0)*shade+0 + {0x6c35e4f0, cc__prim_inter_env_using_enva__mul_shade}, + // fallen stars at star summit, Paper Mario. Added by Gonetz + // (t0-env)*env_a+prim, (1-0)*primlod+cmb + {0x6c510ef6, cc_t0_sub_env_mul_enva_add_prim}, + // focus, Paper Mario. Added by Gonetz + // (t0-env)*env_a+prim, (cmb-shade)*shadea+shade ** INC ** + {0x6c518b40, cc_t0_sub_shade_mul_shadea_add_shade}, + // Ring, pokemon stadium 2 + // (t0-0)*env_a+prim, (1-0)*cmb+0 + {0x6cf1e0f6, cc_t0_mul_enva_add_prim}, + // Jet Force + // (noise-0)*env_a+prim + {0x6cf76cf7, cc_prim}, + // snowhead temple, zelda 2. Added by Gonetz + // (t1-t0)*primlod+prim, (cmb-0)*shade+shade + {0x6e1284f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade}, + // zelda 2. Added by Gonetz + // (t1-t0)*primlod+prim, (cmb-0)*shade+0 ** INC ** + {0x6e12e4f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade}, + // mini games quiz monitor backround, Pokemon Stadium 2 + // (noise-t0)*primlod+prim, (prim-env)*cmb+env ** INC ** + {0x6e17a053, cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env}, + // Morning Sun attack, pokemon stadium 2 + // (t0-prim)*primlod+prim, (prim-env)*0+cmb + {0x6e311f53, cc_t0_sub_prim_mul_primlod_add_prim}, + // sky, daikatana. Added by Gonetz + // (t0-prim)*primlod+prim, (cmb-0)*shade+0 + {0x6e31e4f0, cc_t0_mul_shade}, + // ball's track, NFL Blitz. Added by Gonetz + // (t0-0)*primlod+prim + {0x6ef16ef1, cc_t0_mul_primlod_add_prim}, + // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t0-0)*primlod+prim, (cmb-env)*cmb_a+env ** INC ** + {0x6ef1a750, cc_t0_mul_primlod_add_prim}, + // mini games quiz monitor backround, Pokemon Stadium 2 + // (noise-0)*primlod+prim, (env-cmb)*cmb_a+cmb ** INC ** + // use cmb_a which is ac_t0_mul_t1 + {0x6ef70705, cc_env_sub_prim_mul__t0a_mul_t1a__add_prim}, + // rope, CBFD + // (t0-env)*k5+prim + {0x6f516f51, cc_t0_sub_env_mul_k5_add_prim}, + // super bowling + // (0-0)*k5+prim + {0x6fff6fff, cc_prim}, + // intro, Aidyn Chronicles. Added by Gonetz + // (0-0)*0+prim, (0-0)*0+prim + {0x79fb7788, cc_prim}, + // Encore attack, Pokemon Stadium 2 + // (t0-0)*0+prim, (cmb-0)*shade+0 + {0x7ff1e4f0, cc_prim_mul_shade}, + // Menu, megaman + // (1-0)*0+prim + {0x7ff67ff6, cc_prim}, + // sky, PGA European Tour + // (0-0)*0+prim, (env-0)*t0+cmb + {0x7fff01f5, cc_t1_mul_env_add_prim}, + // WWF No Mercy? + // ((0-0)*0+prim, (env-cmb)*shade+cmb + {0x7fff0405, cc_env_sub_prim_mul_shade_add_prim}, + // sky, Spiderman. Added by Gonetz + // (0-0)*0+prim, (t1-0)*shade+cmb + {0x7fff04f2, cc_t1_mul_shade_add_prim}, + // ball's shadow, ISS 2k. Added by Gonetz + // (0-0)*0+prim, (1-cmb)*env+cmb + {0x7fff0506, cc_one_sub_prim_mul_env_add_prim}, + // Necklace, quest64 + // (0-0)*0+prim, (1-0)*env+cmb + {0x7fff05f6, cc_prim_add_env}, + // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (0-0)*0+prim, (1-cmb)*cmba+cmb ** INC ** + {0x7fff0706, cc_prim}, + // Dobutsu no Mori. Added by Gonetz + //(k5-k5)*0+prim, (cmb-0)*0+cmb + {0x7fff1ff0, cc_prim}, + // Intro background, starfox + //z (k5-k5)*0+prim + {0x7fff7fff, cc_prim}, + // train smoke, Dobutsu No Mori. Added by Gonetz + //(0-0)*0+prim, (shade-0)*cmb+0 + {0x7fffe0f4, cc_prim_mul_shade}, + // Donald Duck intro. Added by Gonetz + //(0-0)*0+prim, (cmb-0)*prim+0 + {0x7fffe3f0, cc_prim_mul_prim}, + // Ms. Pac-Man intro. Added by Gonetz + //(0-0)*0+prim, (cmb-0)*shade+0 + {0x7fffe4f0, cc_prim_mul_shade}, + // zelda 2. Added by Gonetz + //(t1-t0)*t0+shade, (cmb-0)*shade+0 + {0x8112e4f0, cc__t1_sub_t0_mul_t0_add_shade__mul_shade}, + // branches, Beetle Adventure Racing + //(t0-shade)*t0+shade, (t0-cmb)*prim+cmb **INC** + {0x81410301, cc_t0_mul_prim}, + // Namco logo, Famista 64 + //(prim-shade)*t0+shade, (env-cmb)*t0+cmb **INC** + {0x81430105, cc_prim_sub_shade_mul_t0_add_shade}, + // pikachu, hey you pikachu + //(prim-shade)*t0+shade, (env-cmb)*enva+cmb **INC** + {0x81430c05, cc_prim_sub_shade_mul_t0_add_shade}, + // Mario's head, mario //Added by Gonetz + //(prim-shade)*t0+shade + {0x81438143, cc_prim_sub_shade_mul_t0_add_shade}, + // Iguana background, turok + // (env-shade)*t0+shade + {0x81458145, cc_env_sub_shade_mul_t0_add_shade}, + //attack, Pokemon Stadium 2 + // (env-shade)*t0+shade, (cmb-0)*prim+0 + {0x8145e3f0, cc__env_sub_shade_mul_t0_add_shade__mul_prim}, + // Bubbles in Jabu-Jabu's belly, zelda + // (1-shade)*t0+shade + {0x81468146, cc_one_sub_shade_mul_t0_add_shade}, + // saffron city, Pokemon Stadium 2 + // (1-shade)*t0+shade, (cmb-0)*prim+0 + {0x8146e3f0, cc__one_sub_shade_mul_t0_add_shade__mul_prim}, + // duck dodgers intro. Added by Gonetz + // (1-shade)*t0+shade, (cmb-0)*shade+0 + {0x8146e4f0, cc__one_sub_shade_mul_t0_add_shade__mul_shade}, + // saffron city, Pokemon Stadium 2 + // (1-shade)*t0+shade, (cmb-0)*prima+0 + {0x8146eaf0, cc__one_sub_shade_mul_t0_add_shade__mul_env}, + // intro, Madden Footbal + // (1-env)*t0+shade + {0x81568156, cc_one_sub_env_mul_t0_add_shade}, + // sky in doom. Added by Gonetz + // (prim-0)*t0+shade, (cmb-0)*primlod+env **INC** + {0x81f3aef0, cc_t0_mul_prim_add_shade}, + // commercial? in IIS98. Added by Gonetz + // (1-0)*t0+shade + {0x81f681f6, cc_t0_add_shade}, + //attack, Pokemon Stadium 2 + //(t0-prim)*t1+shade + {0x82318231, cc_t0_sub_prim_mul_t1_add_shade}, + //beetle adventure racing. Added by Gonetz + //(prim-shade)*t1+shade, (cmb-0)*t1+0 **INC** + {0x8243e2f0, cc_prim_sub_shade_mul_t1_add_shade}, + //Arena, Pokemon Stadium 2 + //(t0-0)*t1+shade + {0x82f182f1, cc__t0_mul_t1__add_shade}, + //Arena, Pokemon Stadium 2 + //(t0-0)*t1+shade, (cmb-0)*prim+0 + {0x82f1e3f0, cc__t0_mul_t1__mul_prim_add_prim_mul_shade}, + // Scorpion fire breath, MK4 [Jeremy]. Added by Gonetz + // (t0-shade)*prim+shade + {0x83418341, cc_t0_mul_prim_add_one_sub_prim_mul_shade}, + // Menu background, wwf no mercy + // (env-shade)*prim+shade + {0x83458345, cc_prim_mul_env_add_one_sub_prim_mul_shade}, + // Pokemon selection window background, pokemon stadium 2 + // (noise-shade)*prim+shade + {0x83478347, cc_shade}, + // crown of king of ikana, zelda 2. Added by Gonetz + // (t0-env)*prim+shade + {0x83518351, cc_t0_sub_env_mul_prim_add_shade}, + // crown of king of ikana, zelda 2. Added by Gonetz + // (t0-env)*prim+shade, (cmb-0)*cmb+0 ** INC ** + {0x8351e0f0, cc_t0_sub_env_mul_prim_add_shade}, + // salesman's shirt in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz + // (t0-env)*prim+shade, (cmb-0)*shade+0 ** INC ** + {0x8351e4f0, cc_t0_mul_prim_mul_shade}, + // intro, Madden Footbal + // (1-env)*prim+shade + {0x83568356, cc_one_sub_env_mul_prim_add_shade}, + // Buss hunter 64. Added by Gonetz + // (t0-0)*prim+shade + {0x83f183f1, cc_t0_mul_prim_add_shade}, + // huge water lilies, zelda 2 [Ogy]. Added by Gonetz + // (t0-0)*prim+shade, (cmb-env)*shade+0 ** INC ** + {0x83f1e450, cc__t0_mul_prim_add_shade__sub_env_mul_shade}, + // cynnabar gym fire shield, pokemon stadium 2 + // (t0-0)*prim+shade, (cmb-0)*env+0 ** INC ** + {0x83f1e5f0, cc__t0_mul_prim_add_shade__mul_env}, + // Objects in arena, pokemon stadium 2 + // (t1-0)*prim+shade, (cmb-0)*prim_a+0 - not going to bother with prim_a since it is FF + {0x83f2eaf0, cc_t1_mul_prim_add_shade}, + // Pokemon Stadium 2. Added by Gonetz + // (t0-prim)*shade+shade ** INC ** + {0x84318431, cc_t0_mul_shade}, + // big N, Pokemon Stadium 2. Added by Gonetz + // (1-prim)*shade+shade ** INC ** + {0x84368436, cc_one_sub_prim_mul_shade_add_shade}, + //Arena, Pokemon Stadium 2 + //(t0-env)*shade+shade + {0x84518451, cc_t0_sub_prim_mul_shade_add_shade}, + //Arena, Pokemon Stadium 2 + //(t0-env)*shade+shade, (cmb-0)*prim+0 + {0x8451e3f0, cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade}, + // arena, PokemonStadium2, [Raziel64] + // (t0-0)*shade+shade, (cmb-0)*prim+0 + {0x84f1e3f0, cc_t0_mul_prim_mul_shade_add_prim_mul_shade}, + // Spiderman. Added by Gonetz + // (1-0)*shade+shade + {0x84f684f6, cc_shade_add_shade}, + // the "gekko" ( a monster in a room above the 3rd room of woodfall temple }, zelda 2 [Ogy]. Added by Gonetz + // (t0-prim)*env+shade ** INC ** + {0x85318531, cc_t0_sub_prim_mul_env_add_shade}, + // flower, zelda 2. Added by Gonetz + // (t0-prim)*env+shade, (cmb-0)*shade+0 ** INC ** + {0x8531e4f0, cc_t0_sub_prim_mul_env_add_shade}, + // Robotron 64, [scorpiove] + // (env-shade)*env+shade ** INC ** + {0x85458545, cc_one_sub_env_mul_shade_add_env}, + // Enemy dying, quest64 + // (1-shade)*env+shade **changed by Gonetz + {0x85468546, cc_one_sub_shade_mul_env_add_shade}, + // Arena, Pokemon Stadium + // (t0-0)*env+shade, (cmb-0)*prim+0 + {0x85f1e3f0, cc__t0_mul_prim_mul_env__add__prim_mul_shade}, + // Clouds, Pokemon Stadium + // (t1-0)*env+shade, (cmb-0)*prim+0 + {0x85f2e3f0, cc__t1_mul_prim_mul_env__add__prim_mul_shade}, + // Sky, Beetle Adventure Racing ** INC ** + //(t0-shade)*t0_a+shade, (env-cmb)*enva+cmb + {0x88410c05, cc_t0_sub_shade_mul_t0a_add_shade}, + // Mario's eyes, mario + //z (t0-shade)*t0_a+shade + {0x88418841, cc_t0_sub_shade_mul_t0a_add_shade}, + //beetle adventure racing. Added by Gonetz + // (prim-shade)*t0_a+shade, (t1-0)*cmb+0 **INC** + {0x8843e0f2, cc_prim_sub_shade_mul__t0a_mul_t1__add_shade}, + // blast corps [Ogy] + // (prim-shade)*t1_a+shade + {0x89438943, cc_prim_sub_shade_mul_t1a_add_shade}, + //broken wall, beetle adventure racing. Added by Gonetz + // (t0-shade)*prima+shade, (1-0)*0+cmb + {0x8a411ff6, cc_t0_sub_shade_mul_prima_add_shade}, + // menu, battle phoenix 64. Added by Gonetz + // (t0-shade)*prima+shade + {0x8a418a41, cc_t0_add_shade}, + // intro, castlevania 2. Added by Gonetz + // (prim-shade)*prim_a+shade + {0x8a438a43, cc_prim_sub_shade_mul_prima_add_shade}, + // Pilot wings + // (t0-shade)*shade_a+shade, (cmb-0)*shade+0 + {0x8b41e4f0, cc__shade_inter_t0_using_shadea__mul_shade}, + // ? + // (1-shade)*shade_a+shade + {0x8b468b46, cc_one_sub_shade_mul_shadea_add_shade}, + // Pilot wings, sky in congratulations + // (t0-0)*shade_a+shade, + {0x8bf18bf1, cc_t0_mul_shadea_add_shade}, + // arena, Pokemon Stadium. Added by Gonetz + // (t0-t1)*env_a+shade, (cmb-env)*prim+0 ** INC ** + {0x8c21e350, cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim}, + //diddy kong racing background fill. Added by Gonetz ** Modified by Dave2001 + // (env-shade)*env_a+shade, (cmb-0)*prim+0 + {0x8c458c45, cc_shade}, // note: previous combiner used other_alpha; doesn't work + //diddy kong racing. Added by Gonetz + // (env-shade)*env_a+shade, (cmb-0)*prim+0 ** INC ** + {0x8c45e3f0, cc_prim_mul_shade}, + // sky, Pokemon Stadium, [Raziel64] + // (t0-0)*env_a+shade, (cmb-env)*prim+0 ** INC ** + {0x8cf1e350, cc_t0_mul_prim_add_shade_sub_env_mul_prim}, + // zelda 2 [Ogy]. Added by Gonetz + // (t0-prim)*primlod+shade, (prim-env)*cmb+env ** INC ** + {0x8e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env}, + // fallen leaves, Dobutsu no Mori. Added by Gonetz + // (t0-shade)*primlod+shade, (prim-env)*cmb+env ** INC ** + {0x8e41a053, cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env}, + // the icicle above the part just before the entrance to the mountain village, zelda 2 [Ogy]. Added by Gonetz + // (t0-prim)*0+shade, (prim-env)*cmb+env ** INC ** ? + {0x9f31a053, cc_prim_sub_env_mul_shade_add_env}, + // background on level 3-1, kirby 64 [Raziel64]. Added by Gonetz + // (0-env)*0+shade + {0x9f5f9f5f, cc_shade}, + // Spotlight, smash bros + // (1-0)*0+shade + {0x9ff69ff6, cc_shade}, + // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (0-0)*0+shade, (cmb-cmb)*cmb+cmb + {0x9fff0000, cc_shade}, + // menu, Dr.Mario. Added by Gonetz + // (0-0)*0+shade, (prim-cmb)*env+cmb + {0x9fff0503, cc_prim_sub_shade_mul_env_add_shade}, + // pikachu, hey you pikachu. Added by Gonetz + // (0-0)*0+shade, (env-cmb)*enva+cmb + {0x9fff0c05, cc_env_sub_shade_mul_enva_add_shade}, + // mega shock, paper mario + //(0-0)*0+shade, (env-prim)*cmb+prim + {0x9fff6035, cc_env_sub_prim_mul_shade_add_prim}, + // Super Mario 64 logo background + //z (k5-k5)*0+shade + {0x9fff9fff, cc_shade}, + // Zelda 2 final movie. Added by Gonetz + // (0-0)*0+shade, (prim-0)*cmb+0 + {0x9fffe0f3, cc_prim_mul_shade}, + // tree shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (0-0)*0+shade, (env-0)*cmb+0 + {0x9fffe0f5, cc_env_mul_shade}, + // N64 logo, Aidyn Chronicles. Added by Gonetz + // (0-0)*0+shade, (cmb-0)*prim+0 + {0x9fffe3f0, cc_prim_mul_shade}, + // Hand, smash bros + // (0-0)*0+shade, (cmb-0)*env+0 + {0x9fffe5f0, cc_env_mul_shade}, + // Lave piranha atack, Paper Mario + // (t1-t0)*t0+env, (cmb-t1)*t0+prim ** INC ** + {0xa1126120, cc__t0_mul_t1__mul_env_add_prim}, + //Arena, Pokemon Stadium 2 + // (t1-prim)*t0+env, (cmb-0)*shade+0 + {0xa132e4f0, cc__t1_sub_prim_mul_t0_add_env__mul_shade}, + // Kirby64 end [Raziel64]. Added by Gonetz + // (prim-shade)*t0+env + {0xa143a143, cc_prim_sub_shade_mul_t0_add_env}, + // Superman [scorpiove]. Added by Gonetz + // (t0-env)*t0+env + {0xa151a151, cc_t0_sub_env_mul_t0_add_env}, + // powder keg, zelda 2. Added by Gonetz + // (prim-env)*t0+env, (0-0)*shade_a+cmb + {0xa1530bff, cc__prim_sub_env_mul_t0_add_env__add_shadea}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (prim-env)*t0+env, (0-0)*prim_lod+cmb + {0xa1530ef6, cc__prim_sub_env_mul_t0_add_env__add_primlod}, + //attack, Pokemon Stadium 2 + // (prim-env)*t0+env, (0-0)*prim_lod+cmb + {0xa1530eff, cc_prim_sub_env_mul_t0_add_env}, + // Kotake & koume defeated, going into sky, zelda + // (prim-env)*t0+env, (prim-env)*0+cmb + {0xa1531f53, cc_prim_sub_env_mul_t0_add_env}, + // water, Dobutsu no Mori. Added by Gonetz + // (prim-env)*t0+env, (cmb-0)*shade+t0 + {0xa15324f0, cc_t0_add_shade_mul_env}, + //sky, beetle adventure racing. Added by Gonetz + // (prim-env)*t0+env, (cmb-shade)*t1+shade **INC** can't be done in one step + {0xa1538240, cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade}, + //couple's mask, zelda2. Added by Gonetz + // (prim-env)*t0+env, (prim-cmb)*shade+shade **INC** can't be done in one step + {0xa1538403, cc_t0_mul_shade}, + // stadium, Pokemon Stadium 2. Added by Gonetz + // (prim-env)*t0+env, (cmb-0)*shade+shade **INC** can't be done in one step + {0xa15384f0, cc_t0_mul_shade}, + //clothes on girl in inn, zelda2. Added by Gonetz + // (prim-env)*t0+env, (cmb-prim)*env+shade **INC** can't be done in one step + {0xa1538530, cc_t0_mul_env_add_shade}, + // Getting light arrows for the first time, zelda + // (prim-env)*t0+env, (prim-env)*cmb+env ** INC ** + {0xa153a053, cc_prim_sub_env_mul_t0_add_env}, + // Fire, starfox + // (prim-env)*t0+env + {0xa153a153, cc_prim_sub_env_mul_t0_add_env}, + // a spell, Fushigi no Dungeon: Fuurai no Shiren 2 + // (prim-env)*t0+env, (cmb-env)*enva+env + {0xa153ac50, cc_prim_sub_env_mul__t0_mul_enva__add_env}, + // wizrobe's attack, zelda 2. Added by Gonetz. + // (prim-env)*t0+env, (cmb-0)*cmb+0 + {0xa153e0f0, cc_prim_sub_env_mul_t0_add_env}, + // dress, zelda 2. Added by Gonetz. + // also for Great Farie's hair - changed to use texture mod by Dave2001. + // (prim-env)*t0+env, (shade-0)*cmb+0 + {0xa153e0f4, cc__env_inter_prim_using_t0__mul_shade}, + // Start menu, paper mario + // (prim-env)*t0+env, (cmb-0)*t0+0 + {0xa153e1f0, cc_prim_sub_env_mul_t0_add_env}, + // {0xa153e0f4, cc_prim_sub_env_mul_t0_add_env}, + // Jellyfish tentacles in Jabu-Jabu's belly, zelda + // (prim-env)*t0+env, (cmb-0)*prim+0 + {0xa153e3f0, cc__env_inter_prim_using_t0__mul_prim}, + // Dust, zelda + //z (prim-env)*t0+env, (cmb-0)*shade+0 ** INC ** + {0xa153e4f0, cc__env_inter_prim_using_t0__mul_shade}, + //{0xa153e4f0, cc_prim_sub_env_mul_t0_add_env}, + // roof, Kirby 64. Added by Gonetz + // (prim-env)*t0+env, (cmb-0)*env+0 ** INC ** + {0xa153e5f0, cc_prim_sub_env_mul_t0_add_env}, + // hall of fame, Pokemon Stadium + // (prim-env)*t0+env, (cmb-0)*primlod+0 + {0xa153eef0, cc__prim_sub_env_mul_t0_add_env__mul_primlod}, + // Something weird in intro, monster truck madness + // (prim-env)*t0+env, (cmb-0)*k5+0 + {0xa153eff0, cc__prim_sub_env_mul_t0_add_env__mul_k5}, + // clothes, kirby 64. Added by Gonetz + // (shade-env)*t0+env + {0xa154a154, cc_shade_sub_env_mul_t0_add_env}, + // field, Derby Stallion + // (shade-env)*t0+env, (cmb-0)*prim+0 ** INC ** + {0xa154e3f0, cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env}, + // background, level 3-5, kirby 64, [Raziel64] + // (shade-env)*t0+env, (cmb-0)*shade+0 ** INC ** + {0xa154e4f0, cc_shade_sub_env_mul_t0_add_env}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (one-env)*t0+env + {0xa156a156, cc_one_sub_env_mul_t0_add_env}, + // Arena, Pokemon Stadium 2. + // (one-env)*t0+env, (cmb-0)*shade+0 + {0xa156e4f0, cc__env_inter_one_using_t0__mul_shade}, + //Arena, Pokemon Stadium 2 + // (t1-0)*t0+env, (cmb-0)*cmb+0 ** INC ** + {0xa1f2e0f0, cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env}, + // quake 2 intro + // (prim-0)*t0+env, (prim-0)*primlod+cmb ** INC ** + {0xa1f30ef3, cc_t0_mul_prim_add_env}, + // Kotake or koume's hair, zelda + // (prim-0)*t0+env + {0xa1f3a1f3, cc_t0_mul_prim_add_env}, + // track, ridge racer. Added by Gonetz + // (t0-env)*t1+env, (cmb-0)*shade+0 ** INC ** + {0xa251e4f0, cc__t0_mul_t1__mul_shade}, + // lava, beetle adventure racing + // (t0-env)*t1+env, (cmb-0)*enva+0 ** INC ** + {0xa251ecf0, cc__t0_mul_t1__mul_enva}, + // Ded Moroz, Paper Mario + // (prim-env)*t1+env, (1-cmb)*t1+cmb ** INC ** + {0xa2530206, cc_prim_sub_env_mul_t1_add_env}, + // text, monster truck madness + // (prim-env)*t1+env + {0xa253a253, cc_prim_sub_env_mul_t1_add_env}, + // car position, Top Gear Rally. Added by Gonetz + // (prim-env)*t1+env, (cmb-t0)*t1+0 ** INC ** + {0xa253e210, cc_prim_sub_env_mul_t1_add_env_mul_t0}, + // text, Top Gear Rally. Added by Gonetz + // (prim-env)*t1+env, (cmb-0)*t1+0 ** INC ** + {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env_mul_t0}, + // {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env}, + // a pole in the cut-scene that appears after you receive odolwa's mask, zelda 2 [Ogy]. Added by Gonetz + // (prim-env)*t1+env, (cmb-0)*shade+0 ** INC ** + {0xa253e4f0, cc_t1_mul_prim_mul_shade}, + // Quake 2 intro. Added by Gonetz + // (t0-0)*t1+env, (t0-0)*primlod+cmb ** INC ** + {0xa2f10ef1, cc__t0_mul_t1__add_env}, + // silver cave, pokemon stadium 2 + // (t0-0)*t1+env, (cmb-prim)*shadea+prim + {0xa2f16b30, cc_prim_inter__t0_mul_t1_add_env__using_shadea}, + // silver cave, pokemon stadium 2 + // (t0-0)*t1+env, (cmb-0)*shadea+shade + {0xa2f18bf0, cc__t0_mul_t1_add_env__mul_shadea_add_shade}, + // Quake64. Added by Gonetz + // (t0-0)*t1+env + {0xa2f1a2f1, cc__t0_mul_t1__add_env}, + // Quake II. Added by Gonetz ** INC ** + // (t0-0)*t1+env, (cmb-0)*prim+env + {0xa2f1a3f0, cc__t0_mul_t1__mul_prim_add_env}, + // Dr Mario [Ogy]. Added by Gonetz + // (t0-env)*prim+env + // {0xa351a351, cc_t0_mul_prim_add_env}, + {0xa351a351, cc_t0_sub_env_mul_prim_add_env}, + // menu, Dr.Mario. Added by Gonetz + // (prim-env)*prim+env + {0xa353a353, cc_prim_sub_env_mul_prim_add_env}, + // Razor sword, zelda 2. Added by Gonetz + // (shade-env)*prim+env, (cmb-0)*shade+0 ** INC ** + {0xa354e4f0, cc_shade_sub_env_mul_prim_add_env}, + // bomberman 64-2 intro. Added by Gonetz + // (1-env)*prim+env + {0xa356a356, cc_one_sub_env_mul_prim_add_env}, + // thing that escapes from the well, zelda + // (noise-env)*prim+env + {0xa357a357, cc_prim_add_env}, + // Bongo Bongo, zelda + // (noise-env)*prim+env, (cmb-0)*shade+0 + {0xa357e4f0, cc_env_mul_shade}, + // paper mario. Added by Gonetz + // (t0-0)*prim+env + {0xa3f1a3f1, cc_t0_mul_prim_add_env}, + // paper mario. Added by Gonetz + // (t0-0)*prim+env, (t0-env)*prim+0 + {0xa3f1e351, cc_t0_mul_prim_add_env}, + // paper mario. Added by Gonetz + // (t0-0)*prim+env, (t0-0)*prim+0 + {0xa3f1e3f1, cc_t0_mul_prim}, + // mahogany town statue, Pokemon Stadium 2 + // (t0-0)*prim+env, (cmb-0)*shade+0 + {0xa3f1e4f0, cc__t0_mul_prim_add_env__mul_shade}, + // squirt, paper mario. Added by Gonetz + // (t1-0)*prim+env, (1-cmb)*t1+cmb + {0xa3f20206, cc_t1_mul_prim_add_env}, + // paper mario. Added by Gonetz + // (shade-0)*prim+env + {0xa3f4a3f4, cc_prim_mul_shade_add_env}, + // Sharpen attack, pokemon stadium 2 + // (shade-0)*prim+env, (cmb-0)*shade+0 + {0xa3f4e4f0, cc__prim_mul_shade_add_env__mul_shade}, + // Doraemon 2. Added by Gonetz + // (1-0)*prim+env + {0xa3f6a3f6, cc_prim_add_env}, + // Pokemon Stadium 2, [Jeremy]. Added by Gonetz + // (noise-0)*prim+env ** INC ** ? + {0xa3f7a3f7, cc_prim_add_env}, + // monsters, Pokemon Stadium. Added by Gonetz + // (t0-t1)*shade+env, (cmb-0)*prim+0 ** INC ** + {0xa421e3f0, cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env}, + // background, pokemon stadium 2 + // (t0-prim)*shade+env + {0xa431a431, cc_t0_sub_prim_mul_shade_add_env}, + // Arena, pokemon stadium 2 + // (t0-prim)*shade+env, (cmb-0)*shade+0 + {0xa431e4f0, cc__t0_sub_prim_mul_shade_add_env__mul_shade}, + // Trophy, pokemon stadium 2 + // (t0-prim)*shade+env, (cmb-0)*shade_a+0 + {0xa431ebf0, cc__t0_sub_prim_mul_shade_add_env__mul_shadea}, + // Buildings, pokemon stadium 2 + // (t1-prim)*shade+env + {0xa432a432, cc_t1_sub_prim_mul_shade_add_env}, + // bomberman 64 [Ogy] + // (t0-env)*shade+env + {0xa451a451, cc_t0_mul_shade_add_env}, + // kirby drill, kirby 64. Added by Gonetz + // (prim-env)*shade+env + {0xa453a453, cc_prim_sub_env_mul_shade_add_env}, + // ball, ISS98 intro. Added by Gonetz + // (t0-0)*shade+env + {0xa4f1a4f1, cc_t0_mul_shade_add_env}, + // waterfall, Dobutsu_no_Mori + // (prim-0)*shade+env, (t0-0)*primlod+cmb + {0xa4f30ef1, cc_t0_mul_primlod_add_prim_mul_shade_add_env}, + // waterfall, Dobutsu_no_Mori + // (prim-0)*shade+env, (t1-0)*primlod+cmb + {0xa4f30ef2, cc_t1_mul_primlod_add_prim_mul_shade_add_env}, + // score, ISS98 intro. Added by Gonetz + // (prim-0)*shade+env + {0xa4f3a4f3, cc_prim_mul_shade_add_env}, + // magic fist, Rayman2. Added by Gonetz + // (env-0)*shade+env + {0xa4f5a4f5, cc_env_mul_shade_add_env}, + // gunfire, Quake64. Added by Gonetz + // (1-0)*shade+env + {0xa4f6a4f6, cc_env_add_shade}, + // flame, Paper Mario. Added by Gonetz + // (t0-center)*scale+env, (0-prim)*cmb+env + {0xa661a03f, cc_env_sub__t0_mul_scale_add_env__mul_prim}, + // N64 BIOS + // (t0-env)*t0_a+env, cmb*shade + {0xa851e0f4, cc__env_inter_t0_using_t0a__mul_shade}, + // pink car, f-zero x + // (t0-env)*t0_a+env, cmb*shade + {0xa851e4f0, cc__env_inter_t0_using_t0a__mul_shade}, + // PokemonStadium1, [Raziel64] + // (prim-env)*t0_a+env, (cmb-cmb)*cmb+cmb + {0xa8530000, cc_prim_sub_env_mul_t0a_add_env}, + // N64 logo, Ogre Battle + // (prim-env)*t0_a+env + {0xa853a853, cc_prim_sub_env_mul_t0a_add_env}, + // Mud Slap, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (prim-env)*t0_a+env, (cmb-0)*cmb+0 + {0xa853e0f0, cc_prim_sub_env_mul_t0a_add_env}, + // Tree background, mace + // (prim-env)*t0_a+env, (cmb-0)*t0+0 + {0xa853e1f0, cc__env_inter_prim_using_t0a__mul_t0}, + //attack, Pokemon Stadium 2 + // (prim-env)*t0_a+env, (cmb-0)*prim+0 + {0xa853e3f0, cc__env_inter_prim_using_t0a__mul_prim}, + // logo, Deadly Arts. Added by Gonetz + // (prim-env)*t1_a+env + {0xa953a953, cc_prim_sub_env_mul_t1a_add_env}, + // MarioGolf text "Birdie Put" + // (t0-env)*prim_a+env + {0xaa51aa51, cc_t0_sub_env_mul_prima_add_env}, + // N64 BIOS + // (t0-env)*prim_a+env, (shade-0)*cmb+0 + {0xaa51e0f4, cc__env_inter_t0_using_prima__mul_shade}, + // N64 BIOS + // (prim-env)*prima+env, (shade-0)*cmb+0 + {0xaa53e0f4, cc__env_inter_prim_using_prima__mul_shade}, + // Girl, PD intro. Added by Gonetz + // (t0-env)*shade_alpha+env, (cmb-0)*shade+0 ** INC ** + {0xab51e4f0, cc__env_inter_t0_using_shadea__mul_shade}, + // Some gannon spell, zelda + // (prim-env)*shade_alpha+env + {0xab53ab53, cc_prim_sub_env_mul_shadea_add_env}, + //Arena, Pokemon Stadium 2 + // (t0-0)*shade_alpha+env, (cmb-0)*shade+prim + {0xabf164f0, cc__t0_mul_shadea_add_env__mul_shade_add_prim}, + // Boxes, Taz express. Added by Gonetz + // (t0-env)*env_a+env + {0xac51ac51, cc_t0_sub_env_mul_enva_add_env}, + // paper mario. Added by Gonetz + // (t0-env)*env_a+env, (cmb-0)*shade+0 **INC** + {0xac51e4f0, cc_t0_mul_env_mul_shade}, + // goal, Monster Truck Madness 64 + // (noise-0)*env_a+env, (cmb-0)*t1+0 **INC** + {0xacf7e2f0, cc_t1_mul_env}, + // sword on forge, zelda 2. Added by Gonetz + // (t1-t1)*lodf+env, (t1-t0)*cmb+prim + {0xae226012, cc__t1_sub_t0__mul_env_add_prim}, + // menu background, Pokemon Stadium 2, [Raziel64] + // (t0-prim)*lodf+env + {0xae31ae31, cc_t0_sub_prim_mul_primlod_add_env}, + // odd mushroom, zelda oot. Added by Gonetz + // (t0-shade)*lodf+env, (prim-env)*cmb+env ** INC ** + {0xae41a053, cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env}, + // {0xae41a053, cc_prim_sub_env_mul__t0_mul_shade__add_env}, + // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t0-env)*lodf+env, (cmb-0)*prim+0 + {0xae51e3f0, cc__env_inter_t0_using_primlod__mul_prim}, + //Spacestation Silicon Valley intro. Added by Gonetz + // (prim-env)*lodf+env + {0xae53ae53, cc_env_inter_prim_using_primlod}, + // Doom, intro. Added by Gonetz + // (t0-0)*lodf+env, (t0-0)*lodf+env + {0xaef1aef1, cc_t0_add_env}, + // Dobutsu no Mori. Added by Gonetz + // (prim-0)*lodf+env + {0xaef3aef3, cc_prim_add_env}, + // forest behind window, Dobutsu no Mori. Added by Gonetz + // (prim-0)*prim_lod+env, (t1-0)*cmb+0 + {0xaef3e0f2, cc_t0_mul__prim_mul_primlod_add_env }, + // tony hawks 2 menu + // (t0-rnv)*k5+env, (cmb-t1)*t1_a+t1 ** INC ** (correct combiner does not work because of black t1) + {0xaf514920, cc_t0_sub_env_mul_k5_add_env}, + // intro, Mission Impossible. Added by Gonetz + // (k5-k5)*0+env, (0-0)*scale+env + {0xbfffa6ff, cc_env}, + // Something blocking the screen, waverace + //z (k5-k5)*0+env + {0xbfffbfff, cc_env}, + // Derby Stallion . Added by Gonetz + // (0-0)*0+env, (cmb-0)*prim+0 + {0xbfffe3f0, cc_prim_mul_env}, + // zelda 2 [Ogy]. Added by Gonetz + // (k5-k5)*0+env, ((cmb-0)*shade+0 + {0xbfffe4f0, cc_env_mul_shade}, + // flame, paper mario. Added by Gonetz + // (t0-t1)*t0+1, (0-prim)*cmb+env **INC** weird + {0xc121a03f, cc__t0_inter_t1_using_half__mul_prim_add_env}, + // tube near big monster on level 5, Kirby64 [Raziel64] + // (prim-env)*t0+1, (cmb-0)*shade+0 ** INC ** + {0xc153e4f0, cc_prim_sub_env_mul_t0_mul_shade}, + // paper mario. Added by Gonetz + // (0-env)*t0+1, (prim-cmb)*t0+prim **INC** + {0xc15f6103, cc_env_sub_prim_mul_t0_add_prim}, + // HAL, smash bros + // (0-0)*0+1 + {0xdfffdfff, cc_one}, + // arena, Pokemon Stadium 1, [Raziel64] + // (0-0)*0+1, (cmb-0)*prim+0 + {0xdfffe3f0, cc_prim}, + // skis, Spacestation Silicon Valley. Added by Gonetz + // (shade-0)*cmb+0, (t1-t0)*primlod+t0 + {0xe0f42d12, cc_t0_inter_t1_using_primlod}, + // paper mario. Added by Gonetz + // (1-t1)*t0+0, (env-prim)*cmb+prim ** INC ** + {0xe1266035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, + // ground, zelda 2. Added by Gonetz. + // (t1-prim)*t0+0, (cmb-0)*shade+0 + {0xe132e4f0, cc__t1_sub_prim_mul_t0__mul_shade}, + // carmagedon + // (shade-prim)*t0+0 + {0xe134e134, cc_shade_sub_prim_mul_t0}, + // skeleton, castlevania 2. Added by Gonetz + // (1-prim)*t0+0, (cmb-0)*shade+0 + {0xe136e4f0, cc_t0_mul_1mprim_mul_shade}, + // Starshot logo. Added by Gonetz + // (shade-env)*t0+0, (1-0)*cmb+cmb + {0xe15400f6, cc_shade_sub_env_mul_t0}, + // Kirby morfing, smash bros. Added by Gonetz + // (shade-env)*t0+0 + {0xe154e154, cc_shade_sub_env_mul_t0}, + // menu, PGA euro tour. Added by Gonetz + // (1-env)*t0+0 + {0xe156e156, cc_one_sub_env_mul_t0}, + // paper mario. Added by Gonetz + // (t0-0)*t0+0, (1-cmb)*prim+cmb + {0xe1f10306, cc_one_sub_t0_mul_prim_add_t0}, + // F1 World Grand Prix. Added by Gonetz + // (t0-0)*t0+0, (shade-prim)*cmb+prim + {0xe1f16034, cc_shade_sub_prim_mul_t0_add_prim}, + // paper mario. Added by Gonetz + // (t0-0)*t0+0, (env-prim)*cmb+prim + {0xe1f16035, cc_env_sub_prim_mul_t0_add_prim}, + // sparkles, F1 World Grand Prix. Added by Gonetz + // (t0-0)*t0+0, (1-prim)*cmb+prim + {0xe1f16036, cc_one_sub_prim_mul_t0_add_prim}, + // rocket team basket, Pokemon Stadium 2 + // (t0-0)*t0+0, (cmb-prim)*shade+shade + {0xe1f18430, cc__t0_mul_t0__sub_prim_mul_shade_add_shade}, + // Tony Hawk's Pro Skater. Added by Gonetz + // (t0-0)*t0+0, (cmb-0)*t0+0 + {0xe1f1e1f0, cc_t0}, + // something in upper left corner, mario tennis + // (t0-0)*t0+0 + {0xe1f1e1f1, cc_t0}, + // zelda 2. Added by Gonetz + // (t0-0)*t0+0, (cmb-0)*prim+0 + {0xe1f1e3f0, cc_t0_mul_prim}, + // zelda 2 final movie. Added by Gonetz + // (t0-0)*t0+0, (cmb-0)*shade+0 + {0xe1f1e4f0, cc_t0_mul_shade}, + // paper mario. Added by Gonetz + // (t0-t1)*t0+1, (env-cmb)*prima+cmb ** INC ** + {0xe1f20a05, cc_t1_mul_prima}, + // terrain, SCARS. Added by Gonetz + // (t1-0)*t0+0, (env-prim)*cmb+prim + {0xe1f26035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, + // Trees, Zelda 2 + // (t1-0)*t0+0, (cmb-0)*shade+prim + {0xe1f264f0, cc__t0_mul_t1__mul_shade_add_prim}, + // terrain, SCARS. Added by Gonetz + // (t1-0)*t0+0, (env-shade)*cmb+shade + {0xe1f28045, cc_env_sub_shade_mul__t0_mul_t1__add_shade}, + // arena, Pokemon Stadium 2. Added by Gonetz + // (t1-0)*t0+0, (cmb-prim)*shade+shade ** INC ** + {0xe1f28430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade}, + // arena, Pokemon Stadium 2 + // (t1-0)*t0+0, (cmb-env)*shade+shade + {0xe1f28450, cc__t0_mul_t1__sub_env_mul_shade_add_shade}, + // Zelda 2, [Ogy]. Added by Gonetz + // (t1-0)*t0+0, (cmb-prim)*env+shade ** INC ** + {0xe1f28530, cc__t0_mul_t1__sub_prim_mul_env_add_shade}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (t1-0)*t0+0, (prim-env)*cmb+env + {0xe1f2a053, cc_prim_sub_env_mul__t0_mul_t1__add_env}, + // paper mario. Added by Gonetz + // (t1-0)*t0+0, (cmb-0)*prim+env + {0xe1f2a3f0, cc__t0_mul_t1__mul_prim_add_env}, + // Sand, pokemon stadium 2 + // (t1-0)*t0+0, (cmb-prim)*shade+env ** INC ** + {0xe1f2a430, cc__t0_mul_t1__mul_shade}, + // grass, Mission Impossible. Added by Gonetz + // (t1-0)*t0+0, (shade-0)*cmb+0 + {0xe1f2e0f4, cc__t0_mul_t1__mul_shade}, + // flag, Monako Grand Prix + // (t1-0)*t0+0 + {0xe1f2e1f2, cc_t0_mul_t1}, + // lighthouse's beam, zelda 2. Added by Gonetz + // (t1-0)*t0+0, (cmb-0)*prim+0 + {0xe1f2e3f0, cc__t0_mul_t1__mul_prim}, + // Bottom of wings, pilotwings + // (t1-0)*t0+0, (cmb-0)*shade+0 + {0xe1f2e4f0, cc__t0_mul_t1__mul_shade}, + // zelda 2. Added by Gonetz + // (t1-0)*t0+0, (cmb-0)*prima+0 + {0xe1f2eaf0, cc__t0_mul_t1__mul_prima}, + // lava, Roadsters. Added by Gonetz + // (prim-0)*t0+0, (1-prim)*t0+cmb + {0xe1f30136, cc_t0}, + // sky, Pokemon Stadium 2. Added by Gonetz + // (prim-0)*t0+0, (cmb-0)*shadea+env + {0xe1f3abf0, cc_t0_mul_prim_mul_shadea_add_env}, + // cars, Indy Racing 2000. Added by Gonetz + // (prim-0)*t0+0, (shade-0)*cmb+0 + {0xe1f3e0f4, cc_t0_mul_prim_mul_shade}, + // Sign shadows, zelda + //z (prim-k5)*t0+cmb_a + {0xe1f3e1f3, cc_t0_mul_prim}, + // Table, mace + // (prim-0)*t0+0, (cmb-0)*shade+0 + {0xe1f3e4f0, cc_t0_mul_prim_mul_shade}, + // Gauntlet Legends intro + // (prim-0)*t0+0, (cmb-0)*prima+0 + {0xe1f3eaf0, cc_t0_mul_prim_mul_prima}, + // walls, beetle adventure racing. Added by Gonetz + // (shade-0)*t0+0, (prim-0)*t0+cmb + {0xe1f401f3, cc_t0_mul_shade}, + // cars, ridge racer. Added by Gonetz + // (shade-0)*t0+0, (prim-cmb)*cmb_a+cmb **INC** + {0xe1f40703, cc_t0_mul_shade}, + // water block, Paper Mario. Added by Gonetz + // (shade-0)*t0+0, (prim-env)*cmb+env + {0xe1f4a053, cc_prim_sub_env_mul__t0_mul_shade__add_env}, + // a lot in TWINE. Added by Gonetz + // (shade-0)*t0+0, (cmb-0)*prim+env + {0xe1f4a3f0, cc_t0_mul_prim_mul_shade_add_env}, + // Xena. Added by Gonetz + // (shade-0)*t0+0, (env-0)*cmb+0 + {0xe1f4e0f5, cc_t0_mul_env_mul_shade}, + // Starshot logo. Added by Gonetz + // (shade-0)*t0+0, (1-0)*cmb+0 + {0xe1f4e0f6, cc_t0_mul_shade}, + // Duck Dodgers intro. Added by Gonetz + // (shade-0)*t0+0 + {0xe1f4e1f4, cc_t0_mul_shade}, + // shadow, Mission Impossible. Added by Gonetz + // (shade-0)*t0+0, (cmb-0)*prim+0 + {0xe1f4e3f0, cc_t0_mul_prim_mul_shade}, + // Tony Hawk's Pro Skater 3. Added by Gonetz + // (env-0)*t0+0, (t1-0)*shade+cmb ** INC ** + {0xe1f504f2, cc__t0_add_t1__mul_shade}, + // text, tonic trouble. Added by Gonetz + // (env-0)*t0+0 + {0xe1f5e1f5, cc_t0_mul_env}, + // powder keg, zelda 2. Added by Gonetz + // (env-0)*t0+0, (cmb-0)*shade+0 + {0xe1f5e4f0, cc_t0_mul_env_mul_shade}, + // Buss rush + // (1-0)*t0+0, (0-cmb)*0+cmb + {0xe1f61f0f, cc_t0}, + // water, Starshot. Added by Gonetz + // (1-0)*t0+0, (1-0)*cmb+0 + {0xe1f6e0f6, cc_t0}, + // bomberman 64 [Ogy] + // (1-0)*t0+0 + {0xe1f6e1f6, cc_t0}, + // Mermaid attack, Mystical Ninja + // (noise-0)*t0+0 + {0xe1f7e1f7, cc_t0}, + // paper mario. Added by Gonetz * changed because of odd palette copy + // (t0-0)*t1+0, (shade-env)*cmb+cmb **INC** ? + {0xe2f10054, cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1}, + // Duck Dodgers Starring Daffy Duck text background + // (t0-0)*t1+0, (shade-cmb)*prim+cmb + {0xe2f10304, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade}, + // water, PGA European Tour + // (t0-0)*t1+0, (env-cmb)*prim+cmb + {0xe2f10305, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env}, + // Grass, mario golf + // (t0-0)*t1+0, (cmb-t0)*cmb_a+t0 + {0xe2f12710, cc_t0_mul_t1}, + // xg2, Added by Gonetz + // (t0-0)*t1+0, (env-prim)*cmb+prim + {0xe2f16035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, + // poo, CBFD, Added by Gonetz + // (t0-0)*t1+0, (cmb-env)*shade+prim ** INC ** + {0xe2f16450, cc__t0_mul_t1__mul_shade_add_prim}, + // the champion stage, Pokemon Stadium 2 + // (t0-0)*t1+0, (cmb-0)*shade+prim + {0xe2f164f0, cc__t0_mul_t1__mul_shade_add_prim}, + // sky, xg2, Added by Gonetz + // (t0-0)*t1+0, (cmb-prim)*cmb_a+prim + {0xe2f16730, cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim }, + // Sin and Punishment, [scorpiove], Added by Gonetz + // (t0-0)*t1+0, (env-prim)*cmb_a+prim + {0xe2f16735, cc_env_sub_prim_mul__t0t1a__add_prim}, + // cianwood gym walls, pokemon stadium 2 + // (t0-0)*t1+0, (cmb-prim)*shade+shade + {0xe2f18430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade}, + // light, Ridge Racer. Added by Gonetz + // (t0-0)*t1+0, (prim-env)*cmb+env + {0xe2f1a053, cc_prim_sub_env_mul__t0_mul_t1__add_env}, + // Waterfall, duck dodgers. Added by Gonetz + // (t0-0)*t1+0, (shade-env)*cmb+env + {0xe2f1a054, cc_shade_sub_env_mul__t0_mul_t1__add_env}, + // Arena, Pokemon Stadium 2 ** INC ** + // (t0-0)*t1+0, (cmb-prim)*shade+env + {0xe2f1a430, cc__t0_mul_t1__mul_shade_add_env}, + // bikes, xg2 + // (t0-0)*t1+0, (shade-0)*cmb+0 + {0xe2f1e0f4, cc__t0_mul_t1__mul_shade}, + // Sky background, xg2 + // (t0-0)*t1+0 + {0xe2f1e2f1, cc_t0_mul_t1}, + // statistics, Banjo 2. Added by Gonetz + // (t0-0)*t1+0, (cmb-0)*prim+0 + {0xe2f1e3f0, cc__t0_mul_t1__mul_prim}, + // the champion stage, Pokemon Stadium 2 + // (t0-0)*t1+0, (cmb-prim)*shade+0 + {0xe2f1e430, cc__t0_mul_t1__sub_prim_mul_shade}, + // Water, pilotwings + // (t0-0)*t1+0, (cmb-0)*shade+0 + {0xe2f1e4f0, cc__t0_mul_t1__mul_shade}, + //beetle adventure racing. A dded by Gonetz + // (t0-0)*t1+0, (cmb-0)*env+0 + {0xe2f1e5f0, cc__t0_mul_t1__mul_env}, + //fall headwaters, zelda 2. Added by Gonetz + // (t1-0)*t1+0, (cmb-0)*shade+0 + {0xe2f2e4f0, cc_t1_mul_shade}, + //text, Paper Mario + // (prim-0)*t1+0 + {0xe2f3e2f3, cc_t1_mul_prim}, + //terrain, Beetle Adventure Racing. Added by Gonetz + // (shade-0)*t1+0 + {0xe2f4e2f4, cc_t1_mul_shade}, + // Transfer pack, Pokemon Stadium 2 + // (noise-0)*t1+0, (prim-env)*cmb+env + {0xe2f7a053, cc_prim_sub_env_mul_t1_add_env}, + // lens of truth, zelda 2 [Ogy]. Added by Gonetz + // (1-t0)*prim+0 + {0xe316e316, cc_one_sub_t0_mul_prim}, + //C&C pointer + //(shade-env)*prim+0 + {0xe354e354, cc_shade_sub_env_mul_prim}, + //C&C shadows + //(1-env)*prim+0 + {0xe356e356, cc_one_sub_env_mul_prim}, + // Magnitude, pokemon stadium 2 + // (t0-0)*prim+0, (t0-0)*env+cmb + {0xe3f105f1, cc_t0_mul__prim_add_env}, + // night vision, jet force gemini + // (t0-0)*prim+0, (noise-0)*env+cmb + {0xe3f105f7, cc_t0_mul_prim_add_env}, + // Smoke, diddy kong racing + // (t0-0)*prim+0, (env-cmb)*env_alpha+cmb + {0xe3f10c05, cc__t0_mul_prim__inter_env_using_enva}, + // battle menu, Paper Mario. Added by Gonetz + // (t0-0)*prim+0, (t0-env)*env_alpha+cmb ** INC ** + {0xe3f10c51, cc_t0_mul_prim}, + // stalactites, Beetle adventure Racing. Added by Gonetz + // (t0-0)*prim+0, (cmb-shade)*t1_alpha+shade ** INC ** + {0xe3f18940, cc_t0_mul_prim_add_shade }, + // ? in Jabu-Jabu's belly, submitted by gokuss4 + // {0xe4f1a053, (t0-0)*prim+0, (prim-env)*cmb+env + {0xe3f1a053, cc_prim_sub_env_mul__t0_mul_prim__add_env}, + // kirby drill, kirby 64. Added by Gonetz + // (t0-0)*prim+0, (cmb-env)*shade+env **INC** + {0xe3f1a450, cc_t0_mul_prim_mul_shade_add_env}, + // ? sign, zelda 2. Added by Gonetz + // (t0-0)*prim+0, (cmb-0)*cmb+0 ** INC ** + {0xe3f1e0f0, cc_t0_mul_prim}, + // vehicle, Star Wars Ep.1 Racer, [Raziel64]. Added by Gonetz + // (t0-0)*prim+0, (shade-0)*cmb+0 + {0xe3f1e0f4, cc_t0_mul_prim_mul_shade}, + // mini game, Pokemon Stadium 2 + // (t0-0)*prim+0, (1-0)*cmb+0 + {0xe3f1e0f6, cc_t0_mul_prim}, + // magic stuff, buck bumble. Added by Gonetz + // (t0-0)*prim+0, (cmb-0)*prim+0 + {0xe3f1e3f0, cc_t0_mul_prim_mul_prim}, + // The mario face, mario + //z (t0-k5)*prim+cmb_a + {0xe3f1e3f1, cc_t0_mul_prim}, + // Butterflies at Jabu-Jabu's lake, zelda + // (t0-0)*prim+0, (cmb-0)*shade+0 + {0xe3f1e4f0, cc_t0_mul_prim_mul_shade}, + // Sports shirt, Mia Soccer. Added by Gonetz + // (t1-0)*prim+0, (1-t0)*t1+cmb **INC** + // {0xe3f20216, cc_t0_mul_prim_add_t1}, + {0xe3f20216, cc_shirt}, + // Sprites, Ogre Battle. Added by Gonetz + // (t1-0)*prim+0 + {0xe3f2e3f2, cc_t1_mul_prim}, + // F1 World Grand Prix. Added by Gonetz + // (t1-0)*prim+0, (cmb-0)*shade+0 + {0xe3f2e4f0, cc_t1_mul_prim_mul_shade}, + // intro background, bio freaks. Added by Gonetz + // (prim-0)*prim+0 + {0xe3f3e3f3, cc_prim_mul_prim}, + // player, Ohzumou2 + // (shade-0)*prim+0, (env-cmb)*t0+cmb + {0xe3f40105, cc_env_sub_primshade_mul_t0_add_primshade}, + // floor in pyramides, beetle adventure racing. + // (shade-0)*prim+0, (t1-0)*cmb+0 + {0xe3f4e0f2, cc_t1_mul_prim_mul_shade}, + // Slingshot string, zelda + // (shade-0)*prim+0 + {0xe3f4e3f4, cc_prim_mul_shade}, + // ? + // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC ** + {0xe3f4e4f0, cc_prim_mul_shade}, + // ???, zelda + // (env-0)*prim+0, (0-0)*0+cmb + {0xe3f5e3f5, cc_prim_mul_env}, + // Option selection, zelda + //z (1-0)*prim+0 + {0xe3f6e3f6, cc_prim}, + // ranco monster, zelda 2. Added by Gonetz + // (noise-0)*prim+0, (cmb-0)*prim_a+prim + {0xe3f76af0, cc_prim_mul_prima_add_prim}, + // F-1_World_Grand_Prix_II, olivieryuyu + // (noise-0)*prim+0, (0-cmb)*prim_a+shade + {0xe3f78a0f, cc_shade_sub__prim_mul_prima}, + // zelda 2 [Ogy]. Added by Gonetz + // (noise-0)*prim+0 + {0xe3f7e3f7, cc_prim}, + // Road rush. Added by Gonetz + // (0-0)*prim+0 ** INC ** ? + {0xe3ffe3ff, cc_prim}, + // Letter to Kafei's mom, zelda 2. Added by Gonetz + // (0-0)*prim+0, (cmb-0)*shade+0 + {0xe3ffe4f0, cc_prim_mul_shade}, + // Jabu-Jabu's Belly, zelda. Added by Gonetz + // (1-t0)*shade+0, (cmb-0)*prim+0 + {0xe416e3f0, cc_one_sub_t0_mul_prim_mul_shade}, + // Arena, Pokemon Stadium 2 + // (t0-prim)*shade+0 + {0xe431e431, cc_t0_sub_prim_mul_shade}, + // silver cave, pokemon stadium 2 + // (t0-env)*shade+0, (cmb-prim)*shade+prim + {0xe4516430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim}, + // bomb mask, zelda 2. Added by Gonetz + // (t0-env)*shade+0, (cmb-prim)*shade+shade ** INC ** + {0xe4518430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade}, + // terrain, Top Gear Rally 2. Added by Gonetz + // (t0-env)*shade+0 + {0xe451e451, cc_t0_sub_env_mul_shade}, + // closes, Nightmire Creatures + // (1-env)*shade+0 + {0xe456e456, cc_one_sub_env_mul_shade}, + // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (t0-0)*shade+0, (cmb-cmb)*cmb+cmb + {0xe4f10000, cc_t0_mul_shade}, + // Monster truck madness intro. Added by Gonetz + // (t0-0)*shade+0, (1-0)*cmb+cmb ** INC ** + {0xe4f100f6, cc_t0_mul_shade}, + // terrain, SCARS. Added by Gonetz + // (t0-0)*shade+0, (prim-cmb)*t0+cmb ** INC ** + {0xe4f10103, cc_t0_mul_shade}, + // Boomerang circle, zelda + // (t0-0)*shade+0, (1-cmb)*t0+cmb + {0xe4f10106, cc_t0_mul_shade}, + // THPS3. + // (t0-0)*shade+0, (1-0)*t0+cmb + {0xe4f101f6, cc_t0_mul_shade}, + // ???, WWF No Mercy [CpuMaster] + // (t0-0)*shade+0, (env-cmb)*prim+cmb + {0xe4f10305, cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env}, + // magic bubble, zelda2. Added by Gonetz + // (t0-0)*shade+0, (t1-0)*shade+cmb + {0xe4f104f2, cc__t0_mul_shade__add__t1_mul_shade}, + // bike select, xg2. Added by Gonetz + // (t0-0)*shade+0, (1-cmb)*env+cmb ** INC ** + {0xe4f10506, cc_t0_mul_shade}, + // a bugs life [Ogy] + // (t0-0)*shade+0, (cmb-0)*env+cmb + // {0xe4f105f0, cc_t0_mul_env_mul_shade}, + {0xe4f105f0, cc_t0_mul_shade}, + // Wall, quest64 + // (t0-0)*shade+0, (1-0)*env+cmb + {0xe4f105f6, cc_t0_mul_shade_add_env}, + //lava, beetle adventure racing. Added by Gonetz + // (t0-0)*shade+0, (prim-cmb)*cmb_a+cmb **INC** + {0xe4f10703, cc_t0_mul_shade}, + // course map, Ridge Racer. Added by Gonetz + // (t0-0)*shade+0, (prim-cmb)*prima+cmb **INC** + {0xe4f10a03, cc_t0_mul_shade}, + // arena, custom robo. Added by Gonetz + // (t0-0)*shade+0, (noise-cmb)*prima+cmb **INC** + {0xe4f10a07, cc_t0_mul_shade}, + // arena, custom robo 2. Added by Gonetz + // (t0-0)*shade+0, (0-cmb)*prima+cmb **INC** + {0xe4f10a0f, cc_t0_mul_shade}, + //floor in a cave, Paper mario. Added by Gonetz + // (t0-0)*shade+0, (cmb-prim)*prima+cmb **INC** + {0xe4f10a30, cc_t0_mul_shade}, + //beetle adventure racing. Added by Gonetz + // (t0-0)*shade+0, (t1-prim)*prima+cmb **INC** + {0xe4f10a32, cc_t0_mul_shade}, + // Monster truck madness intro. Added by Gonetz + // (t0-0)*shade+0, (shade-cmb)*shade_a+cmb ** INC ** + {0xe4f10b04, cc_t0_mul_shade}, + // xg2 intro. Added by Gonetz + // (t0-0)*shade+0, (1-cmb)*shade_a+cmb ** INC ** + {0xe4f10b06, cc__t0_mul_shade__inter_one_using_shadea}, + // Link's bomb, smash bros + // (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC ** + {0xe4f10c05, cc__t0_mul_shade__inter_env_using_enva}, + // language selection, Extreme-G XG2 (E) + // (t0-0)*shade+0, (1-cmb)*env_a+cmb + {0xe4f10c06, cc__t0_mul_shade__inter_one_using_enva}, + // A Bugs Life, [Raziel64] + // (t0-0)*shade+0, (cmb-0)*k5+cmb + {0xe4f10ff0, cc_t0_mul_shade}, + // Bass Rush + // (t0-0)*shade+0, (cmb-0)*0+cmb + {0xe4f11f0f, cc_t0_mul_shade}, + // car, Top Gear Rally. Added by Gonetz + // (t0-0)*shade+0, (cmb-t0)*t0a+t0 **INC** + {0xe4f12810, cc_t0_mul_shade}, + // logo, SCARS. Added by Gonetz + // (t0-0)*shade+0, (cmb-t0)*shadea+t0 **INC** + {0xe4f12b10, cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea}, + // ? sign, Spiderman. Added by Gonetz + // (t0-0)*shade+0, (0-0)*0+t1 + {0xe4f15fff, cc_t0_mul_shade}, + // Major League Baseball Featuring Ken Griffey Jr. + // (t0-0)*shade+0, (1-0)*cmb+prim ** INC ** + {0xe4f160f6, cc_t0_mul_shade_add_prim}, + // plants, CBFD. Added by Gonetz + // (t0-0)*shade+0, (cmb-env)*shade+prim ** INC ** + {0xe4f16450, cc_t0_sub_env_mul_shade_add_prim}, + // Kirby64. Added by Gonetz + // (t0-0)*shade+0, (cmb-prim)*prima+prim + {0xe4f16a30, cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima}, + // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (t0-0)*shade+0, (0-0)*0+prim + {0xe4f17fff, cc_prim}, + // tire trace, beetle adventure racing. Added by Gonetz + // (t0-0)*shade+0, (env-cmb)*t1+shade **INC** + {0xe4f18205, cc_env_sub_shade_mul_t0_add_shade}, + // Gold Skulltula, zelda + // (t0-0)*shade+0, (prim-env)*cmb+env + {0xe4f1a053, cc_prim_sub_env_mul_t0_mul_shade_add_env}, + // {0xe4f1a053, cc_t0_mul_prim_mul_shade}, + // fighters, GASP Fighters + // (t0-0)*shade+0, (1-env)*cmb+env + {0xe4f1a056, cc_t0_mul_one_sub_env_mul_shade_add_env}, + // Brian, quest64 + // (t0-0)*shade+0, (cmb-0)*prim+env + {0xe4f1a3f0, cc_t0_mul_prim_mul_shade_add_env}, + // Objects in arena, pokemon stadium 2 + // (t0-0)*shade+0 + // (cmb-prim)*shade+env + {0xe4f1a430, cc_t0_mul_shade}, + // Monster truck madness intro. Added by Gonetz + // (t0-0)*shade+0, (cmb-env)*shadea+env **INC** + // {0xe4f1ab50, cc_t0_mul_shade_add_env}, + {0xe4f1ab50, cc__t0_mul_shade__sub_env_mul_shadea_add_env}, + // Taz express. Added by Gonetz + // (t0-0)*shade+0, (cmb-env)*enva+env **INC** + {0xe4f1ac50, cc_t0_mul_shade_add_env}, + // sky in doom. Added by Gonetz + // (t0-0)*shade+0, (cmb-0)*primlod+env **INC** + {0xe4f1aef0, cc_t0_mul_shade_add_env}, + // fighters, GASP Fighters + // (t0-0)*shade+0, (1-env)*cmb+0 + {0xe4f1e056, cc_t0_mul_one_sub_env_mul_shade}, + // walls, beetle adventure racing. Added by Gonetz + // (t0-0)*shade+0, (t0-0)*cmb+0 **INC** + {0xe4f1e0f1, cc_t0_mul_shade}, + // Link's face, zelda + //z (t0-k5)*shade+cmb_a, (prim-k5)*cmb+cmb_a + {0xe4f1e0f3, cc_t0_mul_prim_mul_shade}, + // Link's suit, zelda + //z (t0-k5)*shade+cmb_a, (env-k5)*cmb+cmb_a + {0xe4f1e0f5, cc_t0_mul_env_mul_shade}, + // Window, starfox + //z (t0-k5)*shade+cmb_a, (cmb-k5)*prim+cmb_a + {0xe4f1e3f0, cc_t0_mul_prim_mul_shade}, + // crystal, Doraemon 2 + //(t0-0)*shade+0, (t0-0)*prim+0 + {0xe4f1e3f1, cc_t0_mul_prim}, + // Characters, mace + // (t0-0)*shade+0, (cmb-0)*shade+0 + {0xe4f1e4f0, cc_t0_mul_shade}, + // Super Mario 64 logo + //z (t0-k5)*shade+cmb_a + {0xe4f1e4f1, cc_t0_mul_shade}, + // Kokiri's hat, zelda + // (t0-0)*shade+0, (cmb-0)*env+0 + {0xe4f1e5f0, cc_t0_mul_env_mul_shade}, + // Gauntlet Legends intro + // (t0-0)*shade+0, (cmb-0)*scale+0 + {0xe4f1e6f0, cc_t0_mul_scale_mul_shade}, + // Something on a tree, Paper Mario. Added by Gonetz + // (t0-0)*shade+0, (cmb-0)*prima+0 + {0xe4f1eaf0, cc_t0_mul_prima_mul_shade}, + // Course map, Ridge Racer. Added by Gonetz + // (t0-0)*shade+0, (cmb-0)*shadea+0 + {0xe4f1ebf0, cc_t0_mul_shade_mul_shadea}, + // Dodongo skull's eyes, zelda + // (t0-0)*shade+0, (cmb-0)*env_alpha+0 + {0xe4f1ecf0, cc_t0_mul_enva_mul_shade}, + // lava, beetle adventure racing. Added by Gonetz + // (t1-0)*shade+0, (cmb-prim)*cmb_a+prim **INC** + {0xe4f26730, cc_prim_inter_t1_mul_shade_using_texa}, + // headlight, beetle adventure racing. Added by Gonetz + // (t1-0)*shade+0, (env-cmb)*t0+shade **INC** + {0xe4f28105, cc_one_sub__t0_mul_t1__mul_shade}, + // bubble, Banjo-Kazooie. Added by Gonetz + // (t1-0)*shade+0 + {0xe4f2e4f2, cc_t1_mul_shade}, + // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (prim-0)*shade+0, (cmb-cmb)*cmb+cmb + {0xe4f30000, cc_prim_mul_shade}, + // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (prim-0)*shade+0, (cmb-cmb)*t0+cmb + {0xe4f30100, cc_prim_mul_shade}, + // Yoshi, mario golf + // (prim-0)*shade+0, (env-cmb)*t0+cmb + {0xe4f30105, cc_env_sub_primshade_mul_t0_add_primshade}, + //Spacestation Silicon Valley intro. Added by Gonetz + // (prim-0)*shade+0, (env-cmb)*t1+cmb + {0xe4f30205, cc_env_sub_primshade_mul_t1_add_primshade}, + // Tip of brian's hair, quest64 + // (prim-0)*shade+0, (1-0)*env+cmb + {0xe4f305f6, cc_prim_mul_shade_add_env}, + // V8-2 menu + // (prim-0)*shade+0, (env-cmb)*cmb_a+cmb + {0xe4f30705, cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha}, + // Background circle, xg2 + // (prim-0)*shade+0, (1-cmb)*shade_a+cmb + {0xe4f30b06, cc_prim_mul_shade}, + // circle, waverace. Added by Gonetz + // (prim-0)*shade+0, (t0-cmb)*enva+cmb + {0xe4f30c01, cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade}, + // enemy hit, Glover2 + // (prim-0)*shade+0, (env-cmb)*enva+cmb + {0xe4f30c05, cc__prim_mul_shade__inter_env_using_enva}, + // player, super bowling + // (prim-0)*shade+0, (0-0)*k5+cmb + {0xe4f30fff, cc_prim_mul_shade}, + //Lure, bass rush + // (prim-0)*shade+0, (0-cmb)*0+cmb + {0xe4f31f0f, cc_prim_mul_shade}, + // walls, beetle adventure racing. Added by Gonetz + // (prim-0)*shade+0, (cmb-shade)*t1+shade **INC** + {0xe4f38240, cc__one_inter_prim_using_t1__mul_shade}, + // GASP fighters + //(prim-0)*shade+0, (1-env)*cmb+0 + {0xe4f3e056, cc_prim_mul_one_sub_env_mul_shade}, + // Flag, mario kart + //z (prim-k5)*shade+cmb_a + {0xe4f3e4f3, cc_prim_mul_shade}, + // Characters, smash bros + // (prim-0)*shade+0, (cmb-0)*env+0 + {0xe4f3e5f0, cc_prim_mul_env_mul_shade}, + // N64 logo, ridge race. Added by Gonetz + // (shade-0)*shade+0, (prim-cmb)*prima+cmb **INC** + {0xe4f40a03, cc_shade}, + // fighter, shield mode, bio freaks. Added by Gonetz + // (shade-0)*shade+0 + {0xe4f4e4f4, cc_shade}, + // truck crush, Monster truck madness. Added by Gonetz + // (env-0)*shade+0, (env-0)*shade+cmb + {0xe4f504f5, cc_env_mul_shade}, + // Course map, Ridge Racer. Added by Gonetz + // (env-0)*shade+0 + {0xe4f5e4f5, cc_env_mul_shade}, + // lava, beetle adventure racing + // (1-0)*shade+0, (prim-cmb)*cmb_a+cmb + {0xe4f60703, cc_prim_sub_shade_mul_shadea_add_shade}, + // the wings in the song of soaring cut-scene, zelda2 [Ogy]. Added by Gonetz + // (1-0)*shade+0, (prim-0)*cmb+0 + {0xe4f6e0f3, cc_prim_mul_shade}, + // parts of vehicle, Star Wars Ep.I Racer. Added by Gonetz + // (1-0)*shade+0, (cmb-0)*prim+0 + {0xe4f6e3f0, cc_prim_mul_shade}, + // Snowflakes???, mario kart. Boxer shadow (fb effect}, Knockout Kings 2000 + // (1-0)*shade+0, (1-0)*shade+0 + {0xe4f6e4f6, cc_one_mul_shade}, + // ??? + // (noise-0)*shade+0 + {0xe4f7e4f7, cc_shade}, + // quest64 [Ogy] + // (prim-t0)*env+0, (0-0)*0+prim + {0xe5137fff, cc_prim}, + // field, Mike Piazza's Strike Zone + // (t0-prim)*env+0 ** INC ** + {0xe531e531, cc_t0_mul_env}, + // Mike Piazza's Strike Zone + // (shade-prim)*env+0 + {0xe534e534, cc_shade_sub_prim_mul_env}, + // rope, CBFD. Added by Gonetz + // (t0-0)*env+0, (1-env)*prim+cmb + {0xe5f10356, cc_one_sub_env_mul_prim_add__t0_mul_env}, + // Bell, Pokemon Stadium 2. Added by Gonetz + // (t0-0)*env+0, (shade-0)*prim+cmb + {0xe5f103f4, cc_t0_mul_env_add_prim_mul_shade}, + // aerofighter's assault [Ogy] + // (t0-0)*env+0, (1-t0)*shade+cmb + {0xe5f10416, cc_t0_mul_env_add_1mt0_mul_shade}, + // foto, Armorines - Project S.W.A.R.M. Added by Gonetz + // (t0-0)*env+0, (noise-0)*scale+cmb + {0xe5f106f7, cc_t0_mul_env}, + // Extreme G2, score. Added by Gonetz + // (t0-0)*env+0, (1-cmb)*enva+cmb ** INC ** + {0xe5f10c06, cc_t0_mul_env}, + // many objects in Tonic Trouble + // (t0-0)*env+0, (shade-0)*cmb+0 + {0xe5f1e0f4, cc_t0_mul_env_mul_shade}, + // Flying skull's eyes, zelda + // (t0-0)*env+0, (cmb-0)*prim+0 + {0xe5f1e3f0, cc_t0_mul_prim_mul_env}, + // Rock spell, quest64 + // (t0-0)*env+0, (cmb-0)*shade+0 + {0xe5f1e4f0, cc_t0_mul_env_mul_shade}, + // Text, mario + //z (t0-k5)*env+cmb_a + {0xe5f1e5f1, cc_t0_mul_env}, + // kirby 64. Added by Gonetz + // (prim-0)*env+0, (cmb-0)*shade+0 + {0xe5f3e4f0, cc_prim_mul_env_mul_shade}, + // wings, kirby 64. Added by Gonetz + // (prim-0)*env+0 + {0xe5f3e5f3, cc_prim_mul_env}, + // Text, xg2 + // (shade-0)*env+0, (1-cmb)*env_a+cmb + {0xe5f40c06, cc_env_mul_shade}, + // Text box, mario + //z (shade-k5)*env+cmb_a + {0xe5f4e5f4, cc_env_mul_shade}, + // bomberman 64 [Ogy] + // (1-0)*env+0 + {0xe5f6e5f6, cc_env}, + // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (1-t0)*scale+0 + {0xe616e616, cc_zero}, + // Gauntlet Legends intro. Added by Gonetz + // (t0-0)*scale+0, (cmb-0)*shade+0 + {0xe6f1e4f0, cc_t0_mul_scale_mul_shade}, + // shadows, Taz express. Added by Gonetz + // (t0-0)*scale+0 + {0xe6f1e6f1, cc_t0_mul_scale}, + // shadows, Knockout Kings 2000. Added by Gonetz + // (shade-0)*scale+0 + {0xe6f4e6f4, cc_scale_mul_shade}, + // bomberman 64 2 [Ogy]. Added by Gonetz + // (1-0)*scale+0 + {0xe6f6e6f6, cc_scale}, + // walls, beetle adventure racing. Added by Gonetz + // (t1-0)*t0_a+0, (1-t1)*cmb+t1 **INC** + {0xe8f24026, cc_t1}, + // house on rancho, zelda2. Added by Gonetz + // (t1-0)*t0_a+0, (cmb-0)*prim+0 + {0xe8f2e3f0, cc__t0a_mul_t1__mul_prim}, + // zelda2 [Ogy]. Added by Gonetz + // (t1-0)*t0_a+0, (cmb-0)*shade+0 + {0xe8f2e4f0, cc__t0a_mul_t1__mul_shade}, + // mini quiz, Pokemon Stadium 2 + // (prim-0)*t0_a+0, (cmb-t1)*primlod+t1 ** INC ** + {0xe8f34e20, cc_t0}, + // Major League Baseball Featuring Ken Griffey Jr. + // (prim-0)*t0_a+0 + {0xe8f3e8f3, cc_t0a_mul_prim}, + // Top Gear Hyper-Bike + // (1-0)*t0_a+0 + {0xe8f6e8f6, cc_t0a}, + // waterfall, Dobutsu_no_Mori + // (t0-0)*t1_a+0, (prim-env)*cmb+env + {0xe9f1a053, cc_prim_sub_env_mul__t0_mul_t1a__add_env}, + // logo, Deadly Arts. Added by Gonetz + // (t0-0)*t1_a+0, (cmb-0)*shade+0 + {0xe9f1e4f0, cc__t0_mul_t1a__mul_shade}, + // car, Roadsters. Added by Gonetz + // (prim-t0)*prim_a+0, (prim-cmb)*shade+0 ** INC ** + {0xea13e403, cc_prim_sub__prim_sub_t0_mul_prima__mul_shade}, + // arena, Pokemon Stadium 2. Added by Gonetz + // (1-t0)*prim_a+0, (0-prim)*cmb+prim ** INC ** + {0xea16603f, cc_t0_mul_prim}, + // V8-2 + // (1-prim)*prim_a+0 + {0xea36ea36, cc_one_sub_prim_mul_prima}, + // match start, Mario Tennis. Added by Gonetz + // (t0-0)*prim_a+0, (1-t0)*cmb+t0 ** INC ** + {0xeaf12016, cc_one_sub_t0_mul_prima_add_t0}, + // blast corps [Ogy] + // (t0-0)*prim_a+0 + {0xeaf1eaf1, cc_t0_mul_prima}, + // final battle, CBFD. Added by Gonetz + // (prim-0)*prim_a+0 + {0xeaf3eaf3, cc_prim_mul_prima}, + // flower's stalk, Paper Mario. Added by Gonetz + // (shade-0)*prim_a+0 + {0xeaf4eaf4, cc_shade_mul_prima}, + // blast corps [Ogy] + // (noise-0)*prim_a+0, (t1-0)*shade+cmb ** INC ** + {0xeaf704f2, cc_t0_mul_shade_add_prima}, + // F1 World Grand Prix. Added by Gonetz + // (noise-0)*prim_a+0, (t1-0)*env_a+cmb ** INC ** + {0xeaf70cf2, cc_t1_mul_enva}, + // shadows, killer instinct gold + // (0-0)*prim_a+0 + {0xeaffeaff, cc_zero}, + // background, killer instinct gold + // (t0-prim)*shade_a+0 + {0xeb31eb31, cc_t0_sub_prim_mul_shadea}, + // ground, C&C + // (t0-shade)*shade_a+0 + {0xeb41eb41, cc_t0_sub_shade_mul_shadea}, + // Wreslters, WWF No Mercy, [CpUMasteR] + // (t0-0)*shade_alpha+0, (env-cmb)*prim+cmb + {0xebf10305, cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env}, + // map, Pilot wings. Added by Gonetz + // (t0-0)*shade_alpha+0, (1-cmb)*shade+cmb + {0xebf10406, cc_one_sub_shade_mul__t0_mul_shadea__add_shade}, + // Indy Racing 2000. Added by Gonetz + // (t0-0)*shade_alpha+0, (1-0)*shade+cmb + {0xebf104f6, cc_t0_mul_shadea_add_shade}, + // logo, WCW-nWo Revenge + // (t0-0)*shade_alpha+0, (cmb-0)*prim+0 + {0xebf1e3f0, cc_t0_mul_prim_mul_shadea}, + // sky, pilot wings + // (t0-0)*shade_alpha+0, (1-cmb)*shade+0 + {0xebf1e406, cc_one_sub__t0_mul_shadea__mul_shade}, + // Wrestlers in Game, WWF No mercy [CpUMasteR] + // (t0-0)*shade_alpha+0 + {0xebf1ebf1, cc_t0_mul_shadea}, + // flag, top gear overdrive + // (prim-0)*shade_alpha+0 + {0xebf3ebf3, cc_prim_mul_shadea}, + // Ropes, WWF games + // (shade-0)*shade_alpha+0, (env-cmb)*prim+cmb + {0xebf40305, cc_shade_mul_shadea}, + // Ropes, WWF games + // (shade-0)*shade_alpha+0 + {0xebf4ebf4, cc_shade_mul_shadea}, + // arena, custom robo 2 + // (noise-0)*shade_alpha+0 + {0xebf7ebf7, cc_shadea}, + // Baton Pass attack, Pokemon Stadium 2 + // (t0-env)*enva+0, (shade-0)*prim+cmb + {0xec5103f4, cc__t0_sub_env_mul_enva__add_prim_mul_shade}, + // Bell, Pokemon Stadium 2. Added by Gonetz + // (t0-0)*enva+0, (shade-0)*prim+cmb + {0xecf103f4, cc_t0_mul_enva_add_prim_mul_shade}, + // blastcorps, unimp log. Added by Gonetz + // (t0-0)*enva+0 + {0xecf1ecf1, cc_t0_mul_enva}, + // car, Top Gear Rally. Added by Gonetz + // (env-0)*enva+0 + {0xecf5ecf5, cc_env_mul_enva}, + // Sand attack, pokemon Stadium (J) + // (noise-0)*enva+0, (prim-env)*cmb+env + {0xecf7a053, cc_prim_sub_env_mul_enva_add_env}, + // Walls of well through lens of truth, zelda + // (prim-t0)*primlod+0 ** INC ** + {0xee13ee13, cc_t0}, // JUST t0 b/c the other combiner handles the subtraction + // Pokemon attack, Pokemon Stadium 2 + // (noise-t0)*primlod+0, (1-env)*cmb+env ** INC ** + {0xee17a056, cc_env_inter_one_using__one_sub_t0_mul_primlod}, + // barrage attack, Pokemon Stadium 2 + // (t0-0)*primlod+0, (prim-0)*shade+cmb + {0xeef104f3, cc__t0_mul_primlod__add__prim_mul_shade}, + // something on a flor in stone temple, zelda 2. Added by Gonetz + // (t0-0)*primlod+0, (cmb-0)*prim+0 + {0xeef1e3f0, cc_t0_mul_primlod_mul_prim}, + // entrance to oceanside spider house, zelda 2. Added by Gonetz + // (t0-0)*primlod+0, (cmb-0)*shade+0 + {0xeef1e4f0, cc_t0_mul_primlod_mul_shade}, + // Haze/(all powder status changers}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (noise-0)*primlod+0, (prim-env)*cmb+env ** INC ** + {0xeef7a053, cc_prim_sub_env_mul_primlod_add_env}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (noise-0)*primlod+0, (prim-cmb)*cmb+0 ** INC ** + {0xeef7e003, cc_zero}, + // Night trees, Monster truck madness. Added by Gonetz + // (t0-0)*k5+0 + {0xeff1eff1, cc_t0_mul_k5}, + // submitted by gokuss4 + // (0-0)*0+0, (0-0)*0+prim + {0xfffd5fe6, cc_prim}, + // intro, Bettle Adventure Racing, [Raziel64] + // (0-0)*0+0, (0-0)*0+t0 + {0xffff3fff, cc_t0}, + // Conker's face, CBFD + // (0-0)*0+0, (shade-env)*k5+prim + {0xffff6f54, cc_shade_sub_env_mul_k5_add_prim}, + // Boost, Beetle Adventure Racing. Added by Gonetz + // (0-0)*0+0, (0-0)*0+prim + {0xffff7fff, cc_prim}, + // headlight, beetle adventure racing. Added by Gonetz + // (0-0)*0+0, (0-0)*0+shade + {0xffff9fff, cc_shade}, + // intro, Bettle Adventure Racing, [Raziel64] + // (0-0)*0+0, (shade-env)*t1+env + {0xffffa254, cc_shade_sub_env_mul_t1_add_env}, + // Fly Swooping in, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (0-0)*0+0, (1-env)*cmb_a+env + {0xffffa756, cc_env}, + // Waterfall, Donkey Kong 64 + // (0-0)*0+0, (t0-0)*t1+0 + {0xffffe1f2, cc_t0_mul_t1}, + // Screen clear, banjo kazooie + // (0-0)*0+0 + {0xffffffff, cc_zero}, + // { #CCEND } +}; + +static COMBINER alpha_cmb_list[] = { + // { #ACSTART } + //Tony Hawk's Pro Skater. Added by Gonetz + // (0-0)*0+0 + {0x01ff01ff, ac_zero}, + //terminal, Spacestation Silicon Valley. Added by Gonetz + // (0-0)*0+0, (0-0)*0+prim + {0x01ff07ff, ac_prim}, + // kirby drill, kirby 64. Added by Gonetz + // (0-0)*0+cmb, (0-0)*0+1 + {0x01ff0dff, ac_one}, + //chip in Spacestation Silicon Valley intro. Added by Gonetz + // (0-0)*0+cmb, (prim-0)*shade+0 + {0x01ff0f3b, ac_prim_mul_shade}, + //Goldeneye, [Jeremy]. Added by Gonetz + // (t0-t0)*lodf+t0, (cmb-0)*prim+0 + {0x02090ef8, ac_t0_mul_prim}, + // Indy Racing 2000. Added by Gonetz + // (t1-t0)*lodf+t0, (env-cmb)*prim+cmb ** INC ** + {0x020a00c5, ac_t0_inter_t1_using_primlod}, + // water, Spacestation Silicon Valley. Added by Gonetz + // (t1-t0)*lodf+t0, (0-shade)*0+cmb + {0x020a01e7, ac_t0_inter_t1_using_primlod}, + // Bridge, sf rush + //z (t1-t0)*lodf+t0 + {0x020a020a, ac_t0_inter_t1_using_primlod}, + // explosion, body harvest. Added by Gonetz + //(t1-t0)*lodf+t0, (0-0)*0+t0 + {0x020a03ff, ac_t0}, + // cars, PD intro. Added by Gonetz + // (t1-t0)*lodf+t0, (cmb-0)*shade+prim + {0x020a0738, ac__t0_inter_t1_using_primlod__mul_shade_add_prim}, + // Rocket Robot in Wheels intro + //(t1-t0)*lodf+t0, (0-0)*0+prim + {0x020a07ff, ac_prim}, + // Iguana background ground, turok + // (t1-t0)*lodf+t0, (0-0)*0+shade + {0x020a09ff, ac_shade}, + // Ground, monster truck madness + // (t1-t0)*lodf+t0, (0-0)*0+env + {0x020a0bff, ac_env}, + // Taz express. Added by Gonetz + // (t1-t0)*lodf+t0, (0-0)*0+1 + {0x020a0dff, ac_one}, + // Mike Piazza's Strike Zone + // (t1-t0)*lodf+t0, (cmb-0)*t0+0 + {0x020a0e78, ac_t0_inter_t1_using_primlod}, + // N64 logo, tetrisphere. Added by Gonetz + // (t1-t0)*lodf+t0, (cmb-0)*prim+0 + {0x020a0ef8, ac__t0_inter_t1_using_primlod__mul_prim}, + // Ground, mace + // (t1-t0)*lodf+t0, (cmb-0)*shade+0 + // {0x020a0f38, ac_t0_mul_shade}, + {0x020a0f38, ac__t0_inter_t1_using_primlod__mul_shade}, + // blast corps [Ogy] + // (t1-t0)*lodf+t0, (cmb-0)*env+0 + {0x020a0f78, ac__t0_inter_t1_using_primlod__mul_env}, + // blast corps [Ogy] + // (t1-t0)*lodf+t0, (t0-0)*env+0 + {0x020a0f79, ac_t0_mul_env}, + // blast corps. Added by Gonetz + // (t1-t0)*lodf+t0, (shade-0)*env+0 + {0x020a0f7c, ac_env_mul_shade}, + // field, Mike Piazza's Strike Zone + // (t1-t0)*lodf+t0, (0-0)*0+0 + {0x020a0fff, ac_t0_inter_t1_using_primlod}, + // blast corps, unimp log. Added by Gonetz + // (t1-t0)*t0+t0 + {0x024a024a, ac_t0_inter_t1_using_t0a}, + // zelda 2 [Ogy]. Added by Gonetz + // (t1-t0)*t0+t0, (cmb-0)*prim+0 **INC** + {0x024a0ef8, ac__t0_inter_t1_using_t0a__mul_prim}, + // text in a menu, Twisted_Edge_Extreme_Snowboarding [Razeil64]. Added by Gonetz + // (prim-t0)*t0+t0 **INC** + {0x024b024b, ac_t0}, + // enemy's shot, battle tanks 2 + // (env-prim)*t0+t0 **INC** + {0x025d025d, ac_t0}, + //Bowser in final battle, Paper Mario. Added by Gonetz + // (t1-env)*t0+t0, (cmb-env)*prim+0 ** INC ** + {0x026a0ee8, ac__t0_mul_t1__mul_prim}, + // paper mario. Added by Gonetz + // (t1-env)*t0+t0, (cmb-0)*prim+0 ** INC ** + {0x026a0ef8, ac__t0_mul_t1__mul_prim}, + // V8-2 + // (prim-0)*t0+t0 + {0x027b027b, ac_t0_mul_prim_add_t0}, + // THPS3. Added by Gonetz + // (0-0)*t0+t0 + {0x027f027f, ac_t0}, + // zelda 2. Added by Gonetz + // (0-0)*t0+t0, (cmb-0)*prim+0 + {0x027f0ef8, ac_t0_mul_prim}, + // Spider Web attack, Pokemon Stadium 2. + // (t1-t0)*t1+t0, (cmb-0)*prim+cmb + {0x028a00f8, ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a}, + // teleportation, Spacestation Silicon Valley. Added by Gonetz + // (t1-t0)*t1+t0 + {0x028a028a, ac_t0_inter_t1_using_t1a}, + // mega shock, paper mario. Added by Gonetz + // (t1-t0)*t1+t0, (cmb-0)*prim+0 + {0x028a0ef8, ac__t0_inter_t1_using_t1a__mul_prim}, + // mini game, Pokemon Stadium 2 + // (t1-t0)*t1+t0, (cmb-0)*shade+0 + {0x028a0f38, ac__t0_inter_t1_using_t1a__mul_shade}, + // Magnitude, pokemon stadium 2 + // (shade-t0)*t1+t0, (cmb-0)*shade+env + {0x028c0b38, ac__t0_mul_t1__mul_shade}, + // paper mario. Added by Gonetz + // (1-t0)*t1+t0, (t1-0)*prim+0 ** INC ** + {0x028e0efa, ac__one_sub_t0_mul_t1_add_t0__mul_prim}, + // {0x028e0efa, ac_t1_mul_prim}, + // Spider Web attack, Pokemon Stadium 2. + // (1-t0)*t1+t0, (cmb-0)*shade+0 ** INC ** + {0x028e0f38, ac__one_sub_t0_mul_t1_add_t0__mul_prim}, + // paper mario. Added by Gonetz + // (t1-env)*t1+t0, (cmb-0)*shade+0 + {0x02aa0f38, ac__t0_inter_t1_using_enva__mul_shade}, + // Scary dead boss thing, zelda + // (env-1)*t1+t0, (cmb-0)*prim+0 * MAY need t1_inter_t0 instead... + {0x02b50ef8, ac__env_sub_one_mul_t1_add_t0__mul_prim}, + // first screen, castlevania. Added by Gonetz + // (env-0)*t1+t0 **INC** + {0x02bd02bd, ac_t0}, + // enemy's shot, battle tanks 2 [Flash] + // (1-0)*t1+t0, (0-0)*0+env + {0x02be0bff, ac_env}, + // battle tanks 2 [Ogy] + // (1-0)*t1+t0, (0-0)*0+1 + {0x02be0dff, ac_one}, + // menu screen, Rayman2. Added by Gonetz + // (1-0)*t1+t0, (cmb-0)*shade+0 + {0x02be0f38, ac__t0_add_t1__mul_shade}, + // Sky, zelda + //z (t1-t0)*prim+t0 + {0x02ca02ca, ac_t0_inter_t1_using_prima}, + // F1 World Grand Prix. Added by Gonetz + // (t1-t0)*prim+t0, (0-0)*0+1 + {0x02ca0dff, ac_t0_inter_t1_using_prima}, + // logo, PD. Added by Gonetz + // (t1-t0)*prim+t0, (cmb-0)*shade+0 + {0x02ca0f38, ac__t0_inter_t1_using_prima__mul_shade}, + // battle tanks [Ogy] + // (t1-t0)*prim+t0, (cmb-0)*env+0 + {0x02ca0f78, ac__t0_inter_t1_using_prima__mul_env}, + // logo, Deadly Arts. Added by Gonetz + // (env-t0)*prim+t0 + {0x02cd02cd, ac_one_sub_prim_mul_t0_add__prim_mul_env}, + // intro, castlevania 2. Added by Gonetz + // (1-t0)*prim+t0 + {0x02ce02ce, ac_one_sub_t0_mul_prim_add_t0}, + // intro, diddy kong racing. Added by Gonetz + // (1-t0)*prim+t0, (cmb-0)*shade+0 **INC** + {0x02ce0f38, ac_t0_mul_shade}, + // submitted by Scorpiove, mario party 1 + // (0-t0)*prim+t0 + {0x02cf02cf, ac_one_sub_prim_mul_t0}, + // Pokemon attack, pokemon Stadium (J) + // (t1-t1)*prim+t0, (prim-0)*lod_f+env **INC** + {0x02d20a3b, ac_env}, + // Ground, pokemon stadium 2 + // (t0-0)*prim+t0 + {0x02f902f9, ac_t0_mul_prim}, + // GASP Fighters + // (t1-0)*prim+t0, ** INC ** + {0x02fa02fa, ac_t1_mul_prim_add_t0}, + // foresight attack, Pokemon Stadium 2 + // (t1-0)*prim+t0, (cmb-env)*shade+0 + {0x02fa0f28, ac__t1_mul_prima_add_t0__sub_env_mul_shade}, + // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t1-0)*prim+t0, (cmb-0)*shade+0 + {0x02fa0f38, ac__t1_mul_prima_add_t0__mul_shade}, + // Paper Mario, fortune teller + // (t1-0)*prim+t0, (cmb-0)*env+0 + {0x02fa0f78, ac__t1_mul_prima_add_t0__mul_env}, + // Hydro Pump Attack, Pokemon Stadium. + // (shade-0)*prim+t0, (cmb-0)*shade+0 + {0x02fc0f38, ac__t0_add_prim_mul_shade__mul_shade}, + // map, Ogre Battle 64. Added by Gonetz + // (1-0)*prim+t0 + {0x02fe02fe, ac_t0_add_prim}, + // borders, Tony Hawk's Pro Skater 2. Added by Gonetz + // (t1-t0)*shade+t0 ** INC ** + {0x030a030a, ac_t0_inter_t1_using_shadea}, + // Mickey USA + // (t1-t0)*shade+t0, (cmb-0)*prim+0 ** INC ** + {0x030a0ef8, ac__t0_inter_t1_using_shadea__mul_prim}, + // Rocket Robot in Wheels intro + // (t1-t0)*shade+t0, (cmb-0)*env+0 ** INC ** + {0x030a0f78, ac__t0_inter_t1_using_shadea__mul_env}, + // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (1-t0)*shade+t0, (cmb-0)*shade+0 ** INC ** + {0x030e0f38, ac_t0_mul_shade}, + // sky, f-zero x + // (0-t0)*shade+t0 + {0x030f030f, ac_one_sub_shade_mul_t0}, + // Deku tree from kokiri villiage, zelda + //z (t1-t0)*env+t0, (t1-0)*primlod+cmb + {0x034a01ba, ac_t0_inter_t1_using_enva}, + // Hearts, zelda + //z (t1-t0)*env+t0 + {0x034a034a, ac_t0_inter_t1_using_enva}, + // Faries, zelda + //z (t1-t0)*env+t0, (cmb-0)*prim+0 + {0x034a0ef8, ac__t0_inter_t1_using_enva__mul_prim}, + // zelda, waterfall. Added by Gonetz + //z (t1-t0)*env+t0, (cmb-0)*shade+0 + {0x034a0f38, ac__t0_inter_t1_using_enva__mul_shade}, + // pokemon stadium 1. Added by Gonetz + //(t1-t0)*env+t0, (cmb-0)*primlod+0 + {0x034a0fb8, ac__t0_inter_t1_using_enva__mul_primlod}, + // fruits, Yoshi Story. Added by Gonetz + //(prim-t0)*env+t0 + {0x034b034b, ac_prim_sub_t0_mul_env_add_t0}, + // window, Rayman2. Added by Gonetz + //(1-t0)*env+t0 + {0x034e034e, ac_one_sub_t0_mul_env_add_t0}, + // menu, PokemonStadium1, [Raziel64] + //(1-t0)*env+t0, (cmb-0)*shade+0 ** INC ** + {0x034e0f38, ac_t0_mul_shade}, + // Ganon's sword swinging, zelda + // (t0-t1)*env+t0, (cmb-0)*prim+0 ** INC ** + {0x03510ef8, ac__t0_sub_t1_mul_enva_add_t0__mul_prim}, + // Lave piranha atack, Paper Mario + // (t1-prim)*env+t0, (0-cmb)*t1+0 ** INC ** + {0x035a0e87, ac_t0_mul_t1}, + // Reflected fire at kotake & koume's, zelda + // (t0-1)*env+t0, (cmb-0)*prim+0 ** INC ** + {0x03710ef8, ac__t0_sub_one_mul_enva_add_t0__mul_prim}, + // thing that escapes from the well, zelda + // (t1-1)*env+t0 ** INC ** + {0x03720372, ac_t1_sub_one_mul_enva_add_t0}, + // Sword charge, zelda + // (t1-1)*env+t0, (cmb-0)*prim+0 + {0x03720ef8, ac__t1_sub_one_mul_enva_add_t0__mul_prim}, + // Gannon hitting the ground, zelda + // (t1-1)*env+t0, (cmb-0)*shade+0 ** INC ** + {0x03720f38, ac__t1_sub_one_mul_enva_add_t0__mul_shade}, + // Tony Hawk's Pro Skater 3. Added by Gonetz + // (t0-0)*env+t0 + {0x03790379, ac_t0_mul_env}, + // paper mario. Added by Gonetz + // (t0-0)*env+t0, (cmb-0)*prim+0 + {0x03790ef8, ac_t0_mul_prim}, + // pads, Pokemon Stadium 2. Added by Gonetz + // (t1-0)*env+t0, (cmb-0)*prim+env ** INC ** + {0x037a0af8, ac__t0_inter_t1_using_enva__mul_prim_add_env}, + // attack, Pokemon Stadium 2 + // (t1-0)*env+t0, (cmb-t0)*prim+0 ** INC ** + {0x037a0ec8, ac__t1_mul_enva_add_t0__mul_prim}, + // Ice arrow gfx, zelda + // (t1-0)*env+t0, (cmb-0)*prim+0 + {0x037a0ef8, ac__t1_mul_enva_add_t0__mul_prim}, + // Scary face move, pokemon stadium 2 + // (t1-0)*env+t0, (cmb-prim)*shade+0 + {0x037a0f18, ac__t1_mul_enva_add_t0__sub_prim_mul_shade}, + // Saria's song, zelda + // (t1-0)*env+t0, (cmb-0)*shade+0 + {0x037a0f38, ac__t1_mul_enva_add_t0__mul_shade}, + // eye drops bottle, zelda + // (t0-t0)*prim_lodfrac+t0 + {0x03890389, ac_t0}, + // lighthouse's beam, zelda 2. Added by Gonetz + // (t0-t0)*prim_lodfrac+t0, (cmb-0)*prim+0 + {0x03890ef8, ac_t0_mul_prim}, + // zelda 2. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-0)*env+cmb ** INC ** + {0x038a0178, ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod}, + // Enter name letter background, zelda + //z (t1-t0)*primlod+t0 + {0x038a038a, ac_t0_inter_t1_using_primlod}, + // Sunny Day, Pokemon Stadium 2 + // (t1-t0)*primlod+t0, (cmb-0)*0+prim + {0x038a07f8, ac_prim}, + //attack, Pokemon Stadium 2 + // (t1-t0)*primlod+t0, (cmb-env)*shade+shade ** INC ** + {0x038a0928, ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade}, + // blastcorps, unimp log. Added by Gonetz + // (t1-t0)*primlod+t0, (0-0)*0+shade **INC**? + {0x038a09ff, ac_t0_inter_t1_using_primlod}, + // pokemon attack, pokemon monsters (J) + // (t1-t0)*primlod+t0, (cmb-0)*prim+env + {0x038a0af8, ac__t0_inter_t1_using_primlod__mul_prim_add_env}, + // sky, PGA European Tour + // (t1-t0)*primlod+t0, (0-0)*0+1 + {0x038a0dff, ac_one}, + // Ice surrounding enemy, zelda + // (t1-t0)*primlod+t0, (env-0)*lodf+0 + {0x038a0e3d, ac__t0_inter_t1_using_primlod__mul_env}, + // the bridge out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-0)*t0+0 + {0x038a0e78, ac_t0_inter_t1_using_primlod}, + // zelda 2, [Ogy]. Added by Gonetz + // (t1-t0)*primlod+t0, (cmb-0)*t1+0 + {0x038a0eb8, ac_t0_inter_t1_using_primlod}, + // Kirby's pool, smash bros + // (t1-t0)*primlod+t0, (cmb-0)*prim+0 + {0x038a0ef8, ac__t0_inter_t1_using_primlod__mul_prim}, + // Samus stage fire, smash bros + // (t1-t0)*primlod+t0, (cmb-0)*shade+0 + {0x038a0f38, ac__t0_inter_t1_using_primlod__mul_shade}, + // something about ice, zelda + // (t1-t0)*primlod+t0, (cmb-0)*env+0 + {0x038a0f78, ac__t0_inter_t1_using_primlod__mul_env}, + // Blast Corps. Added by Gonetz + // (t1-t0)*primlod+t0, (shade-0)*env+0 + {0x038a0f7c, ac_env_mul_shade}, + // goals, J. League Tactics Soccer. Added by Gonetz + // (prim-t0)*primlod+t0 ** INC ** + {0x038b038b, ac_t0}, + // zelda 2, [Ogy]. Added by Gonetz + // (t0-t1)*primlod+t0, (cmb-0)*prim+0 + {0x03910ef8, ac__t0_sub_t1_mul_primlod_add_t0__mul_prim}, + // a plane in the entrance to the mountain village zelda 2, [Ogy]. Added by Gonetz + // (t1-t1)*primlod+t0, (cmb-0)*prim+0 ** INC **? + {0x03920ef8, ac_t0_mul_prim}, + // zelda 2. Added by Gonetz + // (t1-prim)*primlod+t0, (cmb-0)*prim+0 ** INC ** + {0x039a0ef8, ac__t1_sub_prim_mul_primlod_add_t0__mul_prim}, + // zelda 2. Added by Gonetz + // (t1-shade)*primlod+t0, (cmb-0)*shade+0 ** INC ** + {0x03a20f38, ac__t1_sub_shade_mul_primlod_add_t0__mul_shade}, + // saffron city, Pokemon Stadium 2 + // (t1-1)*primlod+t0, (cmb-0)*0+cmb + {0x03b201f8, ac_t1_sub_one_mul_primlod_add_t0}, + // Candle flame in ganon's castle, zelda + // (t1-1)*primlod+t0 + {0x03b203b2, ac_t1_sub_one_mul_primlod_add_t0}, + // Fire, zelda + //z (t1-1)*primlod+t0, (cmb-0)*prim+0 ** INC ** + {0x03b20ef8, ac__t1_sub_one_mul_primlod_add_t0__mul_prim}, + // explosion, zelda 2. Added by Gonetz + // (t1-1)*primlod+t0, (t0-0)*prim+0 ** INC ** + {0x03b20ef9, ac_t0_mul_prim}, + // Din's fire, zelda + // (t1-1)*prim_lodfrac+t0, (cmb-0)*shade+0 ** INC ** + {0x03b20f38, ac__t1_sub_one_mul_primlod_add_t0__mul_shade}, + // Fire cloud, zelda + // (t1-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC ** + {0x03b20f78, ac__t1_sub_one_mul_primlod_add_t0__mul_env}, + // zelda 2 [Ogy]. Added by Gonetz + // (prim-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC ** + {0x03b30f78, ac__prim_sub_one_mul_primlod_add_t0__mul_env}, + // fairy's spirit, zelda oot + // (t0-0)*primlod+t0 + {0x03b903b9, ac_t0_mul_primlod_add_t0}, + // Scary face, pokemon stadium 2 + // (t0-0)*primlod+t0, (cmb-0)*prim+0 + {0x03b90ef8, ac_t0_mul_prim}, + // Magnitude attack, Pokemon Stadium 2 + // (t0-0)*primlod+t0, (cmb-0)*shade+0 + {0x03b90f38, ac__t0_mul_primlod_add_t0__mul_shade}, + // Leftovers Recovery, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t1-0)*prim_lodfrac+t0, (cmb-env)*prim+0 ** INC ** + {0x03ba0ee8, ac__t1_mul_primlod_add_t0__sub_env_mul_prim}, + // zelda 2 [Ogy]. Added by Gonetz + // (t1-0)*prim_lodfrac+t0, (cmb-0)*prim+0 + {0x03ba0ef8, ac__t1_mul_primlod_add_t0__mul_prim}, + // Mega punch attack, Pokemon Stadium 2 + // (t1-0)*prim_lodfrac+t0, (cmb-prim)*shade+0 + {0x03ba0f18, ac__t1_mul_primlod_add_t0__sub_prim_mul_shade}, + // zelda 2 [Ogy]. Added by Gonetz + // (t1-0)*prim_lodfrac+t0, (cmb-0)*shade+0 + {0x03ba0f38, ac__t1_mul_primlod_add_t0__mul_shade}, + // chuchu monsters, zelda 2 [Ogy]. Added by Gonetz + // (t1-0)*prim_lodfrac+t0, (cmb-0)*env+0 + {0x03ba0f78, ac__t1_mul_primlod_add_t0__mul_env}, + // Scary face, pokemon stadium 2 + // (env-0)*primlod+t0, (cmb-0)*prim+0 + {0x03bd0ef8, ac_t0_mul_prim}, + // ground, zelda 2. Added by Gonetz + // (t1-t0)*0+t0, (cmb-0)*0+cmb + {0x03ca01f8, ac_t0}, + // zelda 2. Added by Gonetz + // (t1-t0)*0+t0, (cmb-0)*prim+0 + {0x03ca0ef8, ac_t0_mul_prim}, + // smoke in a night, zelda 2. Added by Gonetz + // (t1-t0)*0+t0, (cmb-0)*shade+0 + {0x03ca0f38, ac_t0_mul_shade}, + //the ice plane out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz + //(t1-1)*0+t0, (cmb-0)*env+0 + {0x03f20f78, ac_t0_mul_env}, + //something on level 5, Kirby64 [Raziel64] + //(t0-0)*0+t0 + {0x03f903f9, ac_t0}, + //spider house, zelda 2 [Ogy]. Added by Gonetz + //(t0-0)*0+t0, (cmb-0)*prim+0 + {0x03f90ef8, ac_t0_mul_prim}, + //Darmani's fire spin, zelda 2 [Ogy]. Added by Gonetz + //(t1-0)*0+t0, (cmb-0)*prim+0 + {0x03fa0ef8, ac_t0_mul_prim}, + // headlight, beetle adventure racing. Added by Gonetz + //(1-0)*0+t0 + {0x03fe03fe, ac_t0}, + // player, super bowling + // (0-0)*0+t0, + {0x03ff0000, ac_t0}, + // Ghost's lantern, zelda + // (0-0)*0+t0, (t1-0)*prim_lod+cmb + {0x03ff01ba, ac_t1_mul_primlod_add_t0}, + // Hand cursor, mario + //z (0-0)*0+t0 + {0x03ff03ff, ac_t0}, + // Taz express. Added by Gonetz + // (0-0)*0+t0, (0-0)*0+t1 + {0x03ff05ff, ac_t0}, + // powder keg, zelda2. Added by Gonetz + // (0-0)*0+t0, (0-0)*0+prim + {0x03ff07ff, ac_t0}, + // water, Spacestation Silicon Valley. Added by Gonetz + // (0-0)*0+t0, (0-0)*0+shade + {0x03ff09ff, ac_t0}, + // Characters, Ogre Battle. Added by Gonetz. + // (0-0)*0+t0, (cmb-0)*prim+env + {0x03ff0af8, ac_t0_mul_prim_add_env}, + // Monster truck madness intro. Added by Gonetz + // (0-0)*0+t0, (0-0)*0+env + {0x03ff0bff, ac_t0}, + // Battlezone + // (0-0)*0+t0, (0-0)*0+1 + {0x03ff0dff, ac_t0}, + // Zoras, zelda + // (0-0)*0+t0, (env-0)*lodf+0 + {0x03ff0e3d, ac_env}, + // logo, v-rally 99 + // (0-0)*0+t0, (prim-0)*t0+0 + {0x03ff0e7b, ac_t0_mul_prim}, + // intro, WWF-War Zone + // (0-0)*0+t0, (env-0)*t0+0 + {0x03ff0e7d, ac_t0_mul_env}, + // Window, starfox + //z (0-0)*0+t0, (cmb-0)*prim+0 + {0x03ff0ef8, ac_t0_mul_prim}, + //beetle adventure racing. Added by Gonetz + // (0-0)*0+t0, (cmb-0)*shade+0 + {0x03ff0f38, ac_t0_mul_shade}, + // Wonder Project J2 logo. Added by Gonetz + // (0-0)*0+t0, (t0-0)*shade+0 + {0x03ff0f39, ac_t0_mul_shade}, + // Saria's suit, zelda + // (0-0)*0+t0, (cmb-0)*env+0 + {0x03ff0f78, ac_t0_mul_env}, + // Pokemon Stadium 2, [Jeremy]. Added by Gonetz + // (0-0)*0+t0, (cmb-0)*primlod+0 + {0x03ff0fb8, ac_t0_mul_primlod}, + // Tony Hawk's Pro Skater. Added by Gonetz + // (0-0)*0+t0, (0-0)*0+0 + {0x03ff0fff, ac_zero}, + // Spider Web attack, Pokemon Stadium 2. + // (t0-t1)*t0+t1, (cmb-0)*prim+cmb **INC** + {0x045100f8, ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a}, + // Powered Star Beam, Paper Mario. Added by Gonetz + // (t0-t1)*t0+t1, (cmb-0)*prim+0 **INC** + {0x04510ef8, ac__t1_inter_t0_using_t0a__mul_prim}, + // Deadly Arts logo. Added by Gonetz + // (1-0)*t0+t1, (1-0)*prim+cmb + {0x047e00fe, ac__t0_add_t1__add_prim}, + // Spiderman. Added by Gonetz + // (1-0)*t0+t1 + {0x047e047e, ac_t0_add_t1}, + // water, Dobutsu no Mori. Added by Gonetz + // (1-0)*t0+t1, (cmb-0)*primlod+prim + {0x047e07b8, ac__t0_add_t1__mul_primlod_add_prim}, + // paper mario. Added by Gonetz + // (1-t0)*t1+t1, (cmb-0)*t1+0 **INC** + {0x048e0eb8, ac_t0_mul_t1}, + // Pokemon Stadium 2. Added by Gonetz + // (t0-prim)*t1+t1, (cmb-0)*shade+0 **INC** + {0x04990f38, ac_t1_mul_shade}, + // waterfall, Dobutsu no Mori. Added by Gonetz + // (t0-0)*t1+t1 + {0x04b904b9, ac_t0_mul_t1_add_t1}, + // light, Dobutsu no Mori. Added by Gonetz + // (t0-0)*t1+t1, (cmb-0)*primlod+0 ** INC ** + {0x04b90fb8, ac__t0_add_t1__mul_primlod}, + // lava, beetle adventure racing + // (t1-0)*t1+t1, (cmb-0)*shade+0 ** INC ** + {0x04ba0f38, ac__t1_mul_t1_add_t1__mul_shade}, + // wheels, F1 World Grand Prix. Added by Gonetz + // (t0-t1)*prim+t1 + {0x04d104d1, ac_t1_inter_t0_using_prima}, + // intro, castlevania 2. Added by Gonetz + // (t0-t1)*prim+t1, (cmb-0)*shade+0 + {0x04d10f38, ac__t1_inter_t0_using_prima__mul_shade}, + // flame, castlevania 2. Added by Gonetz + // (t0-t1)*prim+t1, (cmb-0)*env+0 + {0x04d10f78, ac__t1_inter_t0_using_prima__mul_env}, + // walls, beetle adventure racing. Added by Gonetz + // (t0-0)*prim+t1 **INC** + {0x04f904f9, ac_t0_mul_prim}, + // Reflect pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t0-0)*prim+t1, (cmb-0)*prim+env **INC** + {0x04f90af8, ac__t0_add_t1__mul_prim_add_env}, + // Psychic pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t0-0)*prim+t1, (cmb-0)*shade+0 **INC** + {0x04f90f38, ac__t0_add_t1__mul_shade}, + // Rayman2. Added by Gonetz + // (0-0)*shade+t1, (cmb-0)*env+0 + {0x053f0f78, ac_t1_mul_env}, + // Ground at kotake & koume, zelda + // (t1-t0)*env+t1, (cmb-0)*prim+0 ** INC ** + {0x054a0ef8, ac__t1_sub_t0_mul_enva_add_t1__mul_prim}, + // Tony Hawk's Pro Skater. Added by Gonetz + // (t0-t1)*env+t1 + {0x05510551, ac_t1_inter_t0_using_enva}, + // Shiek's disappearance, zelda + // (t0-1)*env+t1 + {0x05710571, ac_t0_sub_one_mul_enva_add_t1}, + // Kotake or koume's magic poof, zelda + // (t0-1)*env+t1, (cmb-0)*prim+0 ** INC ** + {0x05710ef8, ac__t0_sub_one_mul_enva_add_t1__mul_prim}, + // Gauntlet Legends intro + // (t0-0)*env+t1, (cmb-0)*prim+0 ** INC ** + {0x05790ef8, ac__t0_add_t1__mul_prim}, + // Zelda opening door, zelda + // (t0-0)*env+t1, (cmb-0)*shade+0 + {0x05790f38, ac_t1_mul_shade}, + // paper mario. Added by Gonetz + // (t1-0)*env+t1, (cmb-0)*prim+0 ** INC ** + {0x057a0ef8, ac_t1_mul_prim}, + // pokemon attack, Pokemon Stadium 2. Added by Gonetz + // (t0-t1)*prim_lod+t1, (cmb-0)*prim+0 + {0x05910ef8, ac__t1_inter_t0_using_primlod__mul_prim}, + // Skulltula coin, zelda + // (t0-1)*primlod+t1 ** INC ** + {0x05b105b1, ac_t0_mul_t1}, + // Bell, Pokemon Stadium 2. Added by Gonetz + // (t0-0)*primlod+t1, (cmb-env)*prim ** INC ** + {0x05b90ee8, ac__t0_add_t1__mul_prim}, + // intro, Aidyn Chronicles. Added by Gonetz + // (0-cmb)*0+t1, (t1-1)*0+cmb + {0x05c701f2, ac_t1}, + // zelda 2 [Ogy]. Added by Gonetz + // (t1-t0)*0+t1, (cmb-0)*prim+0 + {0x05ca0ef8, ac_t1_mul_prim}, + // beaver's river, zelda 2. Added by Gonetz + // (t1-0)*0+t1, (cmb-0)*prim+0 + {0x05fa0ef8, ac_t1_mul_prim}, + // Arena, pokemon stadium 2 + // (0-0)*0+t1, (0-0)*t0+cmb + {0x05ff007f, ac_t1}, + // Ogre Battle, unimp log. Added by Gonetz + // (0-0)*0+t1, (0-0)*0+cmb + {0x05ff05ff, ac_t1}, + // lullaby, Paper Mario. Added by Gonetz + // (0-0)*0+t1, (cmb-0)*prim+0 + {0x05ff0ef8, ac_t1_mul_prim}, + // aerofighter's assault [Ogy] + // (0-0)*0+t1, (cmb-0)*shade+0 + {0x05ff0f38, ac_t1_mul_shade}, + // magic fist, Rayman2. Added by Gonetz + // (0-0)*0+t1, (cmb-0)*env+0 + {0x05ff0f78, ac_t1_mul_env}, + // Pokemon selection background, Pokemon stadium 2 + // (env-prim)*t0+prim + {0x065d065d, ac_env_sub_prim_mul_t0_add_prim}, + // text background, Ganbare Goemon - Mononoke Sugoroku + // (1-prim)*t0+prim + {0x065e065e, ac_one_sub_prim_mul_t0_add_prim}, + // shadows, star wars: ep1 racer + // (0-prim)*t0+prim + {0x065f065f, ac_zero_sub_prim_mul_t0_add_prim}, + // lava, beetle adventure racing + // (0-1)*t0+prim, (cmb-0)*prim+0 ** INC ** + {0x06770ef8, ac_t0_mul_prim}, + // menu, Ganbare Goemon - Mononoke Sugoroku + // (t0-0)*t0+prim + {0x06790679, ac_t0_add_prim}, + // Water, pokemon stadium 2 + // (t1-0)*t0+prim + {0x067a067a, ac_t0_mul_t1_add_prim}, + // Smackdown Mall Menu, WWF No Mercy + // (shade-0)*t0+prim + {0x067c067c, ac_t0_mul_shade_add_prim}, + // flag, Top Gear Rally 2. Added by Gonetz + // (env-0)*t0+prim + {0x067d067d, ac_t0_mul_env_add_prim}, + // Mario Tennis. Added by Gonetz + // (1-0)*t0+prim + {0x067e067e, ac_t0_add_prim}, + // sky, PGA European Tour + // (t0-0)*t1+prim + {0x06b906b9, ac_t0_mul_t1_add_prim}, + // lava, beetle adventure racing + // (t0-0)*t1+prim, (0-0)*0+1 **INC**? + {0x06b90dff, ac_one}, + // Pokemon Stadium 2, [Jeremy]. Added by Gonetz + // (prim-0)*t1+prim + {0x06bb06bb, ac_t1_mul_prim_add_prim}, + // pokemon psyattack, Pokemon Stadium 2. Added by Gonetz + // (1-0)*t1+prim, (cmb-0)*env+0 + {0x06be0f78, ac_t1_add_prim_mul_env}, + // Rush2 2. Added by Gonetz + // (prim-prim)*prim+prim + {0x06db06db, ac_prim}, + //Spacestation Silicon Valley intro. Added by Gonetz + // (t1-prim)*shade+prim + // {0x071a071a, ac_t1_mul_shade}, + {0x071a071a, ac_t1_sub_prim_mul_shade_add_prim}, + //KI logos. Added by Gonetz + // (env-prim)*shade+prim + {0x071d071d, ac_env_sub_prim_mul_shade_add_prim}, + // Deadly Arts, arena. Added by Gonetz + // (1-0)*shade+prim + {0x073e073e, ac_prim_add_shade}, + // Phantom Gannon's portal, zelda + // (t1-t0)*env+prim, (cmb-0)*shade+0 ** INC ** + {0x074a0f38, ac__t0_mul_t1__mul_prim_mul_shade}, + // Road rush. Added by Gonetz + // (t0-0)*env+prim + {0x07790779, ac_t0_mul_env_add_prim}, + // arena, Pokemon Stadium 2 + // (shade-t0)*primlod+prim, (cmb-t0)*shade ** INC ** + {0x078c0f08, ac_shade_sub_t0_mul_primlod_add_prim}, + // telescope, zelda 2. Added by Gonetz + // (1-t0)*primlod+prim + {0x078e078e, ac_one_sub_t0_mul_primlod_add_prim}, + // zelda 2 [Ogy]. Added by Gonetz + // (t0-t1)*primlod+prim, (cmb-0)*t0+0 + {0x07910e78, ac_t0_inter_t1_using_primlod}, + // Dobutsu no Mori. Added by Gonetz + // (t0-0)*primlod+prim + {0x07b907b9, ac_t0_mul_primlod_add_prim}, + // Lock-On attack, Pokemon Stadium 2 + // (t1-t0)*0+prim, (cmb-0)*0+cmb + {0x07ca01f8, ac_prim}, + // water, DK64 + // (0-0)*0+0, (0-t1)*0+prim + {0x07d707d7, ac_prim}, + // Menu, megaman + // (1-0)*0+prim + {0x07fe07fe, ac_prim}, + // super bowling + //(0-0)*0+prim, + {0x07ff0000, ac_prim}, + // menu, Ganbare Goemon - Mononoke Sugoroku + // (0-0)*0+prim, (0-0)*0+t0 + {0x07ff03ff, ac_t0}, + // Intro background, starfox + //z (0-0)*0+prim + {0x07ff07ff, ac_prim}, + // velva boss, JFG + //(0-0)*0+prim, (0-0)*0+env + {0x07ff0bff, ac_env}, + // gem, castlevania 2. Added by Gonetz + // (0-0)*0+prim, (cmb-0)*t0+0 + {0x07ff0e78, ac_t0_mul_prim}, + // text, Tony Hawk's Pro Skater. Added by Gonetz + // (0-0)*0+prim, (cmb-0)*t1+0 + {0x07ff0eb8, ac_t1_mul_prim}, //weird, but implementing this makes text unreadable + // zelda 2. Added by Gonetz + // (0-0)*0+prim, (cmb-0)*prim+0 + {0x07ff0ef8, ac_prim_mul_prim}, + // explosion, Blast Corps. Added by Gonetz + // (0-0)*0+prim, (t0-0)*prim+0 + {0x07ff0ef9, ac_t0_mul_prim}, + // zelda 2, [Ogy]. Added by Gonetz + // (0-0)*0+prim, (cmb-0)*shade+0 + {0x07ff0f38, ac_prim_mul_shade}, + // Fox's ears and arms, smash bros + // (0-0)*0+prim, (cmb-0)*env+0 + {0x07ff0f78, ac_prim_mul_env}, + // monsters, Pokemon Stadium. Added by Gonetz + // (0-0)*0+prim, (cmb-0)*primlod+0 + {0x07ff0fb8, ac_prim_mul_primlod}, + // Hydro Pump Attack, Pokemon Stadium. + // (1-t1)*t0+shade, (cmb-prim)*shade+0 + {0x08560f18, ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade}, + // focus, Paper Mario. Added by Gonetz + //(t0-shade)*t0+shade, (cmb-0)*prim+0 * INC ** + {0x08610ef8, ac_t0_mul_prim}, + // Mario's head, mario //Added by Gonetz + //(prim-shade)*t0+shade + {0x08630863, ac_prim_sub_shade_mul_t0_add_shade}, + // Fissure attack, pokemon stadium 2 + //(t1-t0)*prim+shade, (cmb-0)*shade+0 + {0x08ca0f38, ac__t1_sub_t0_mul_prim_add_shade__mul_shade}, + // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + //(t0-t1)*prim+shade, (cmb-0)*shade+0 ** INC ** + {0x08d10f38, ac__t0_sub_t1_mul_prim_add_shade__mul_shade}, + // ? + //(t0-shade)*prim+shade + {0x08e108e1, ac_t0_mul_prim_add_shade_mul_one_minus_prim}, + // Paper Mario + // (t0-prim)*shade+shade, (cmb-0)*env+0 + {0x09190f78, ac__t0_sub_prim_mul_shade_add_shade__mul_env}, + // pads, Pokemon Stadium 2. Added by Gonetz + // (0-t0)*env+shade, (cmb-0)*prim+0 ** INC ** + {0x094f0ef8, ac_one_sub_t0_mul_prim_mul_shade}, + // sun rays, Pokemon Stadium 2. + // (shade-0)*env+shade, (cmb-0)*prim+0 + {0x097c0ef8, ac_one_plus_env_mul_prim_mul_shade}, + // attack, Pokemon Stadium 2. + // (t0-0)*primlod+shade, (cmb-0)*shade+0 + {0x09b90f38, ac__t0_mul_primlod_add_shade__mul_shade}, + // Huge turtle appearance, zelda 2. Added by Gonetz + // (t1-0)*primlod+shade, (cmb-0)*shade+0 ** INC ** + {0x09ba0f38, ac__t1_mul_primlod_add_shade__mul_shade}, + // roof, Kirby 64. Added by Gonetz + // (t0-0)*0+shade + {0x09f909f9, ac_shade}, + // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (0-0)*0+shade, (cmb-cmb)*lodf+cmb + {0x09ff0000, ac_shade}, + // water temple, zelda 2. Added by Gonetz + // (0-0)*0+shade, (cmb-0)*prim+cmb + {0x09ff00f8, ac_prim_mul_shade_add_shade}, + // damaged car, SCARS. Added by Gonetz + // (0-0)*0+shade, (t0-t1)*primlod+prim ** INC ** + {0x09ff0791, ac_t0_mul_primlod_add_prim}, + // Hyrule castle gate, zelda + //z (0-0)*0+shade, (0-0)*0+prim + {0x09ff07ff, ac_prim}, + // Super Mario 64 logo + //z (0-0)*0+shade + {0x09ff09ff, ac_shade}, + // terrain, SCARS. Added by Gonetz + // (0-0)*0+shade, (0-0)*0+1 + {0x09ff0dff, ac_one}, + // terrain, SCARS. Added by Gonetz + // (0-0)*0+shade, (t0-0)*t1+0 + {0x09ff0eb9, ac_t0_mul_t1}, + // N64 logo, Aidyn Chronicles. Added by Gonetz + // (0-0)*0+shade, (cmb-0)*prim+0 + {0x09ff0ef8, ac_prim_mul_shade}, + // birds?, custom robo. Added by Gonetz + // (0-0)*0+shade, (cmb-0)*shade+0 + {0x09ff0f38, ac_shade}, + // sky, Glover, [Raziel64]. Added by Gonetz + // (0-0)*0+shade, (t0-0)*shade+0 + {0x09ff0f39, ac_t0_mul_shade}, + // Hand, smash bros + // (0-0)*0+shade, (cmb-0)*env+0 + {0x09ff0f78, ac_env_mul_shade}, + // Conker's helicopter tail, CBFD + // (0-0)*0+shade, (shade-0)*env+0 + {0x09ff0f7c, ac_env_mul_shade}, + // menu, PokemonStadium1, [Raziel64] + // (0-0)*0+shade, (cmb-0)*primlod+0 + {0x09ff0fb8, ac_primlod_mul_shade}, + // Link's sword slashing, smash bros + // (prim-env)*t0+env + {0x0a6b0a6b, ac_prim_sub_env_mul_t0_add_env}, + // Reflected beam at kotake & koume's, zelda + // (prim-env)*t0+env, (cmb-0)*prim+0 ** INC ** + {0x0a6b0ef8, ac_t0_mul_prim}, + // teleporter, Spacestation Silicon Valley. Added by Gonetz + // (prim-env)*t0+env, (cmb-0)*shade+0 ** INC ** + {0x0a6b0f38, ac_t0_mul_shade}, + // Ridge Racer, unimp log. Added by Gonetz + // (prim-env)*t0+env, (cmb-0)*primlod+0 + {0x0a6b0fb8, ac_prim_sub_env_mul_t0_add_env}, + // Kotake or koume's hair, zelda + // (prim-0)*t0+env + {0x0a7b0a7b, ac_t0_mul_prim_add_env}, + // menu, doubut no mori + // (1-0)*t0+env + {0x0a7e0a7e, ac_t0_add_env}, + // Grass, mario golf + // (env-shade)*t1+env, (0-0)*0+1 + {0x0aa50dff, ac_one}, + // Ridge Racer, cars select. Added by Gonetz + // (prim-env)*t1+env + {0x0aab0aab, ac_prim_sub_env_mul_t1_add_env}, + // text, monster truck madness + // (prim-env)*t1+env, (cmb-0)*t1+0 + {0x0aab0eb8, ac_t1_mul_env}, + // zelda 2 [Ogy]. Added by Gonetz + // (1-0)*t1+env, (0-0)*0+cmb + //{0x0abe0abe, ac_one}, + {0x0abe0abe, ac_t1_add_env}, + // arena, Pokemon Stadium 2. Added by Gonetz + // (1-t0)*prim+env, (cmb-0)*shade+0 + {0x0ace0f38, ac_one_sub_t0_mul_prim_mul_shade}, + // intro, Bomberman 64 - 2. Added by Gonetz + // (t0-env)*prim+env + {0x0ae90ae9, ac_t0_sub_env_mul_prim_add_env}, + // N64 logo, Ogre Battle. Added by Gonetz + // (t0-0)*prim+env + {0x0af90af9, ac_t0_mul_prim_add_env}, + // girls, PD intro. Added by Gonetz + // (t0-env)*shade+env ** INC ** + {0x0b290b29, ac_t0_sub_env_mul_shadea_add_env}, + // Text, Mia Soccer. Added by Gonetz + // (t0-env)*shade+env, (cmb-0)*lod_fraction+0 ** INC ** + {0x0b290e38, ac_t0_sub_env_mul_shadea_add_env}, + // shadows, Mario Tennis. Added by Gonetz + // (prim-env)*shade+env, (0-cmb)*t1+cmb ** INC ** + {0x0b2b0087, ac_prim_sub_env_mul_shade_add_env_mul_t1}, + // lamppost?, Ridge Racer. Added by Gonetz + // (prim-env)*shade+env, (0-0)*0+cmb + {0x0b2b0b2b, ac_prim_sub_env_mul_shade_add_env}, + // ground, zelda2. Added by Gonetz + // (1-env)*shade+env, (t1-0)*prim+0 + {0x0b2e0efa, ac_t1_mul_prim}, + // GASP Fighters + // (t0-0)*shade+env + {0x0b390b39, ac_t0_mul_shade_add_env}, + // destroying stuff, golden eye + // (1-0)*shade+env + {0x0b3e0b3e, ac_env_add_shade}, + // Torches, Paper Mario. Added by Gonetz + // (t0-t1)*env+env, (0-0)*0+1 + {0x0b510dff, ac_t0_sub_t1_mul_env_add_env}, + // Mini Racers + // (t0-0)*primlod+env + {0x0bb90bb9, ac_t0_mul_primlod_add_env}, + // International Track and Field 2000. Added by Gonetz + // (t0-0)*0+env + {0x0bf90bf9, ac_env}, + // TM, mario + //z (0-0)*0+env + {0x0bff0bff, ac_env}, + // rancho monster, zelda2. Added by Gonetz + // (0-0)*0+env, (cmb-0)*t1+0 + {0x0bff0eb8, ac_t1_mul_env}, + // Rocket Robot in Wheels intro + // (0-0)*0+env, (cmb-0)*prim+0 + {0x0bff0ef8, ac_prim_mul_env}, + // Background, Pokemon Snap + // (prim-env)*t0+1 + {0x0c6b0c6b, ac_prim_sub_env_mul_t0_add_one}, + // Mario Golf + // (0-1)*t0+1 + {0x0c770c77, ac_one_sub_t0}, + // flame, paper mario. Added by Gonetz + // (1-t0)*t1+1, (cmb-t1)*t1+t1 + {0x0c8e0490, ac_t0_mul_t1}, + // hall of fame, Pokemon Stadium + // (t0-1)*prim+1, (cmb-0)*env+0 + {0x0cf10f78, ac__one_inter_t0_using_prim__mul_env}, + // Ring boundary, dual heroes + // (0-1)*prim+1 + {0x0cf70cf7, ac_one_sub_prim}, + // Kirby64, level 6, [Raziel64] + // (0-0)*prim+1 + {0x0cff0cff, ac_one}, + // Mystical Ninja + // (0-1)*env+1 + {0x0d770d77, ac_one}, + // Deku shield in shop, zelda + // (1-1)*primlod+1 + {0x0db60db6, ac_one}, + // water near gorons willage. Added by Gonetz + // (t1-t0)*0+1, (cmb-0)*prim+0 + {0x0dca0ef8, ac_prim}, + // background, kirby 64. Added by Gonetz + // (t0-0)*0+1 + {0x0df90df9, ac_one}, + // kirby 64. Added by Gonetz + // (1-0)*0+1 + {0x0dfe0dfe, ac_one}, + // background on level 2-1, kirby 64 [Raziel64]. Added by Gonetz + // (1-0)*0+1, (0-0)*0+1 + {0x0dfe0dff, ac_one}, + // duck dodgers intro. Added by Gonetz + // (0-0)*0+1, (cmb-cmb)*primlod+cmb + {0x0dff0000, ac_one}, + // duck dodgers intro. Added by Gonetz + // (0-0)*0+1, (0-0)*0+t1 **INC**? + {0x0dff05ff, ac_t1}, + // ? + // (0-0)*0+1, (0-0)*0+prim + {0x0dff07ff, ac_prim}, + // arena, custom robo. Added by Gonetz + // (0-0)*0+1, (0-0)*0+shade + {0x0dff09ff, ac_shade}, + // field, Mario Golf + // (0-0)*0+1, (1-env)*shade+env + {0x0dff0b2e, ac_one_sub_env_mul_shade_add_env}, + // battle tanks 2 [Ogy] + // (0-0)*0+1, (0-0)*0+env + {0x0dff0bff, ac_env}, + // helmet, F1 World Grand Prix. Added by Gonetz + // (0-0)*0+1, (0-1)*0+1 + {0x0dff0df7, ac_one}, + // secret in level 3-4, Kirby64, [Raziel64] + // (0-0)*0+1, (cmb-0)*0+1 + {0x0dff0df8, ac_one}, + // Menu options, starfox + // (0-0)*0+1 + {0x0dff0dff, ac_one}, + // Water, zelda + //z (0-0)*0+primlod, (cmb-0)*prim+0 + {0x0dff0ef8, ac_prim}, + // Desert ground, zelda + // (0-0)*0+1, (cmb-0)*shade+0 + {0x0dff0f38, ac_shade}, + // Characters, smash bros + // (0-0)*0+1, (cmb-0)*env+0 + {0x0dff0f78, ac_env}, + // end of level 3-4, Kirby64, [Raziel64] + // (0-0)*0+1, (cmb-0)*0+0 + {0x0dff0ff8, ac_zero}, + // Kirby64 + // (0-0)*0+1, (0-0)*0+0 + {0x0dff0fff, ac_zero}, + // floor, Spiderman [Raziel64]. Added by Gonetz + // (env-t1)*t0+0 ** INC ** + {0x0e550e55, ac_t0_mul_env}, + // skeleton, castlevania 2. Added by Gonetz + // (1-prim)*t0+0 + {0x0e5e0e5e, ac_one_sub_prim_mul_t0}, + // player select, Forsaken [Raziel64]. Added by Gonetz + // (prim-shade)*t0+0 + {0x0e630e63, ac_prim_sub_shade_mul_t0}, + // castlevania 2 [Ogy]. Added by Gonetz + // (1-shade)*t0+0 + {0x0e660e66, ac_one_sub_shade_mul_t0}, + // GoldenEye: Helicopter rotors + // (shade-env)*t0+0, (1-0)*prim+cmb + {0x0e6c00fe, ac_shade_sub_env_mul_t0_add_prim}, + // background, level3-4, Kirby64, [Raziel64] + // (shade-env)*t0+0 + {0x0e6c0e6c, ac_shade_sub_env_mul_t0}, + // Goemon, mystical ninja. Added by Gonetz + // (1-env)*t0+0 + {0x0e6e0e6e, ac_one_sub_env_mul_t0}, + // fist attack, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (t0-0)*t0+0, (t1-cmb)*prim+cmb + {0x0e7900c2, ac_t0_inter_t1_using_prima}, + // Clay Fighter [Ogy]. Added by Gonetz + // (t0-0)*t0+0 + {0x0e790e79, ac_t0_mul_t0}, + // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (t0-0)*t0+0, (prim-0)*t1+0 + {0x0e790ebb, ac_t1_mul_prim}, + // zelda 2 [Ogy]. Added by Gonetz + // (t0-0)*t0+0, (cmb-0)*prim+0 + {0x0e790ef8, ac_t0_mul_prim}, + // zelda 2. Added by Gonetz + // (t0-0)*t0+0, (cmb-0)*shade+0 + {0x0e790f38, ac_t0_mul_shade}, + // zelda 2. Added by Gonetz + // (t0-0)*t0+0, (cmb-0)*env+0 + {0x0e790f78, ac_t0_mul_env}, + // the ice plane just before the entrance to gorons village (where tingle is}, zelda 2 [Ogy]. Added by Gonetz + // (t1-0)*t0+0, (cmb-0)*0+cmb + {0x0e7a01f8, ac_t0_mul_t1}, + // paper mario. Added by Gonetz + // (t1-0)*t0+0, (cmb-env)*prim+env ** INC ** + {0x0e7a0ae8, ac_t1_mul_prim}, + // mini games quiz monitor backround, Pokemon Stadium 2 + // (t1-0)*t0+0, (0-0)*0+1 + {0x0e7a0dff, ac_one}, + // Tony Hawk's Pro Skater. Added by Gonetz + // (t1-0)*t0+0, (cmb-0)*t0+0 + {0x0e7a0e78, ac_t0_mul_t1}, + // bike trace, xg2. Added by Gonetz + // (t1-0)*t0+0 + {0x0e7a0e7a, ac_t0_mul_t1}, + // Kotake & koume defeated, zelda + // (t1-0)*t0+0, (cmb-0)*prim+0 + {0x0e7a0ef8, ac__t0_mul_t1__mul_prim}, + // Magnitude, pokemon stadium 2 + // (t1-0)*t0+0, (cmb-env)*shade+0 + {0x0e7a0f28, ac__t0_mul_t1__mul_env_mul_shade}, + // Bongo Bongo, zelda + // (t1-0)*t0+0, (cmb-0)*shade+0 + {0x0e7a0f38, ac__t0_mul_t1__mul_shade}, + // Dobutsu_no_Mori, waterfall + // (t1-0)*t0+0, (cmb-0)*prim_lod+0 + {0x0e7a0fb8, ac__t0_mul_t1__mul_primlod}, + // Back of doors, megaman + // (prim-0)*t0+0, (cmb-0)*lodfrac+0 + {0x0e7b0e38, ac_t0_mul_prim}, + // Karts, mario kart + //z (prim-0)*t0+0 + {0x0e7b0e7b, ac_t0_mul_prim}, + // paper mario. Added by Gonetz + // (prim-0)*t0+0, (t0-0)*prim+0 + {0x0e7b0ef9, ac_t0_mul_prim}, + // Table, mace + // (prim-0)*t0+0, (cmb-0)*shade+0 + {0x0e7b0f38, ac_t0_mul_prim_mul_shade}, + // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (shade-0)*t0+0, (cmb-cmb)*lodf+cmb + {0x0e7c0000, ac_t0_mul_shade}, + // Game logo, Aerofighters Assault [Raziel64] + //(shade-0)*t0+0, (0-0)*0+1 + {0x0e7c0dff, ac_one}, + // Higher sky, waverace + //z (shade-0)*t0+0 + {0x0e7c0e7c, ac_t0_mul_shade}, + // duck dodgers, intro. Added by Gonetz + // (shade-0)*t0+0, (cmb-0)*prim+0 + {0x0e7c0ef8, ac_t0_mul_prim_mul_shade}, + // waterwheel in water temple, zelda 2. Added by Gonetz + // (shade-0)*t0+0, (cmb-0)*env+0 + {0x0e7c0f78, ac_t0_mul_env_mul_shade}, + // Blowing up mine at bowser's, mario + // (env-0)*t0+0 + {0x0e7d0e7d, ac_t0_mul_env}, + // castlevania 2, intro. Added by Gonetz + // (1-0)*t0+0 + {0x0e7e0e7e, ac_t0}, + // moon, castlevania 2. Added by Gonetz + // (1-0)*t0+0, (cmb-0)*prim+0 + {0x0e7e0ef8, ac_t0_mul_prim}, + //beetle adventure racing. Added by Gonetz + // (1-0)*t0+0, (cmb-0)*shade+0 + {0x0e7e0f38, ac_t0_mul_shade}, + // lava, beetle adventure racing + // (t0-prim)*t1+0, (0-0)*0+shade ** INC ** + {0x0e9909ff, ac_shade}, + // Rain Dance, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t0-env)*t1+0, (cmb-0)*0+prim ** INC ** + {0x0ea90ef8, ac__t0_mul_t1__mul_prim}, + // Duck Dodgers Starring Daffy Duck text background + // (t0-0)*t1+0, (shade-cmb)*prim+cmb + {0x0eb900c4, ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade}, + // torches, pokemon stadium 2 + // (t0-0)*t1+0, (cmb-env)*prim+cmb + {0x0eb900e8, ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1}, + // airboarder 64 [Ogy] + // (t0-0)*t1+0, (0-0)*0+prim + {0x0eb907ff, ac_prim}, + // explosion, body harvest. Added by Gonetz + // (t0-0)*t1+0, (0-0)*0+shade + {0x0eb909ff, ac_shade}, + // Text off top, banjo kazooie + // (t0-0)*t1+0 + {0x0eb90eb9, ac_t0_mul_t1}, + // smoke, daikatana. Added by Gonetz + // (t0-0)*t1+0, (cmb-0)*prim+0 + {0x0eb90ef8, ac__t0_mul_t1__mul_prim}, + // Arena, Pokemon Stadium 2. + // (t0-0)*t1+0, (cmb-prim)*shade+0 + {0x0eb90f18, ac__t0_mul_t1__sub_prim_mul_shade}, + // Water, pilotwings + // (t0-0)*t1+0, (cmb-0)*shade+0 + {0x0eb90f38, ac__t0_mul_t1__mul_shade}, + // Tony Hawk's Pro Skater. Added by Gonetz + // (t0-0)*t1+0, (cmb-0)*env+0 + {0x0eb90f78, ac__t0_mul_t1__mul_env}, + // light from window, Dobutsu no Mori. Added by Gonetz + // (t0-0)*t1+0, (cmb-0)*primlod+0 + {0x0eb90fb8, ac__t0_mul_t1__mul_primlod}, + // chandelier in spider house, zelda 2. Added by Gonetz + // (t1-0)*t1+0, (cmb-0)*prim+0 + {0x0eba0ef8, ac_t1_mul_prim}, + // cars, ridge racer. Added by Gonetz + // (prim-0)*t1+0, (0-0)*0+1 + {0x0ebb0dff, ac_t1_mul_prim}, + // aerofighter's assault [Ogy] + // (prim-0)*t1+0 + {0x0ebb0ebb, ac_t1_mul_prim}, + // tire trace, beetle adventure racing. Added by Gonetz + // (shade-0)*t1+0 + {0x0ebc0ebc, ac_t1_mul_shade}, + // smoke, Starshot. Added by Gonetz + // (env-0)*t1+0 + {0x0ebd0ebd, ac_t1_mul_env}, + // lots of things, goldeneye + // (1-0)*t1+0, (0-0)*0+shade + {0x0ebe09ff, ac_shade}, + // zelda 2 [Ogy]. Added by Gonetz + // (1-0)*t1+0, (cmb-0)*prim+0 + {0x0ebe0ef8, ac_t1_mul_prim}, + // walls, perfect dark. Added by Gonetz + // (1-0)*t1+0, (cmb-0)*shade+0 + {0x0ebe0f38, ac_t1_mul_shade}, + // sand, perfect dark. Added by Gonetz + // (1-0)*t1+0, (cmb-0)*env+0 + {0x0ebe0f78, ac_t1_mul_env}, + // light, Ridge Racer. Added by Gonetz + // (1-t0)*prim+0 + {0x0ece0ece, ac_one_sub_t0_mul_prim}, + // exaust, star wars ep1 racer + // (1-t0)*prim+0, (cmb-0)*shade+0 + {0x0ece0f38, ac_one_sub_t0_mul_primshade}, + // iguana, Forsaken, [Raziel64]. Added by Gonetz + // (t0-shade)*prim+0 + {0x0ee10ee1, ac_t0_sub_shade_mul_prim}, + // stands, NASCAR 2000 + // (prim-shade)*prim+0 + {0x0ee30ee3, ac_prim_sub_shade_mul_prim}, + // arena, Pokemon Stadium 2. Added by Gonetz + // (t0-env)*prim+0 ** INC ** + {0x0ee90ee9, ac_t0_mul_prim}, + // lure, bass rush + // (t0-0)*prim+0, (cmb-cmb)*lodf+cmb + {0x0ef90000, ac_t0_mul_prim}, + // explosion, body harvest. Added by Gonetz + // (t0-0)*prim+0, (t0-0)*env+cmb + {0x0ef90179, ac_prim_add_env_mul_t0}, + // frog's eyes, zelda + // (t0-0)*prim+0, (1-1)*prim_lod+cmb + {0x0ef901b6, ac_t0_mul_prim}, + // Monster truck madness intro. Added by Gonetz + // (t0-0)*prim+0, (cmb-0)*prim_lod+cmb ** INC ** + {0x0ef901b8, ac_t0_mul_prim}, + // Road, zelda + //z (t0-0)*prim+0, (t1-0)*primlod+cmb + {0x0ef901ba, ac__t0_mul_prim__add__t1_mul_primlod}, + // Track, wipeout. Addded by Gonetz + // (t0-0)*prim+0, (0-0)*0+prim + {0x0ef907ff, ac_t0_mul_prim}, + // magic stuff, buck bumble. Added by Gonetz + // (t0-0)*prim+0, (cmb-0)*prim+0 + {0x0ef90ef8, ac_t0_mul_prim_mul_prim}, + // The mario face, mario + //z (t0-0)*prim+0 + {0x0ef90ef9, ac_t0_mul_prim}, + // paper mario. Added by Gonetz + // (t0-0)*prim+0, (cmb-0)*shade+0 + {0x0ef90f38, ac_t0_mul_prim_mul_shade}, + // Pikachu's mouth, smash bros + // (t0-0)*prim+0, (cmb-0)*env+0 + {0x0ef90f78, ac_t0_mul_prim_mul_env}, + // bomb mask, zelda 2. Added by Gonetz + // (t0-0)*prim+0, (1-0)*env+0 + {0x0ef90f7e, ac_t0_mul_prim}, + // Charmander's tail, pokemon stadium 2 + // (t0-0)*prim+0, (cmb-0)*primlod+0 + {0x0ef90fb8, ac_t0_mul_prim_mul_primlod}, + // stalactites, Beetle adventure Racing. Added by Gonetz + // (t1-0)*prim+0, (1-cmb)*shade+cmb + {0x0efa0106, ac_one_sub_shade_mul_t1_add_shade}, + // Sprites, Ogre Battle. Added by Gonetz + // (t1-0)*prim+0, (0-0)*0+cmb + {0x0efa0efa, ac_t1_mul_prim}, + // Something about kotake & koume's combined attack, zelda + // (t1-0)*prim+0, (cmb-0)*shade+0 + {0x0efa0f38, ac_t1_mul_prim_mul_shade}, + // intro background, bio freaks. Added by Gonetz + // (prim-0)*prim+0 + {0x0efb0efb, ac_prim_mul_prim}, + // sky, xg2. Added by Gonetz + // (shade-0)*prim+0, (0-0)*0+1 + {0x0efc0dff, ac_one}, + // Zelda, unimp log. Added by Gonetz + // (shade-0)*prim+0 + {0x0efc0efc, ac_prim_mul_shade}, + // ? + // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC ** + {0x0efc0f38, ac_prim_mul_shade}, + // Baby mario's hat shadow, mario golf + // (env-0)*prim+0 + {0x0efd0efd, ac_prim_mul_env}, + // Menu, doom + // (1-0)*prim+0 + {0x0efe0efe, ac_prim}, + // Peris Song attack, Pokemin Stadium 2 + // (1-0)*prim+0, (cmb-0)*shade+0 + {0x0efe0f38, ac_prim_mul_shade}, + // Conker's shadow, CBFD. Added by Gonetz + // (1-t0)*shade+0 + {0x0f0e0f0e, ac_one_sub_t0_mul_shade}, + // Rock smash, pokemon stadium 2 + // (1-t0)*shade+0 + {0x0f0f0ee8, ac_one_sub_t0_mul_shade}, + //waterfall, Paper Mario + // (t0-t1)*shade+0 + {0x0f110f11, ac__t0_sub_t1__mul_shade}, + // mahogany town statue, Pokemon Stadium 2 + // (t0-prim)*shade+0 + {0x0f190f19, ac_t0_sub_prim_mul_shade}, + // silver cave, pokemon stadium 2 + // (t0-prim)*shade+0, (cmb-0)*env+0 + {0x0f190f78, ac_t0_sub_prim_mul_shade_mul_env}, + // Boomerang circle, zelda + // (t0-0)*shade+0, (1-cmb)*t0+cmb + {0x0f390046, ac_t0_mul_shade}, + // THPS3 + // (t0-0)*shade+0, (1-0)*t0+cmb + {0x0f39007e, ac_t0_mul_shade}, + // ??? + // (t0-0)*shade+0, (env-0)*t1+cmb + {0x0f3900bd, ac_t0_mul_shade}, + // Forest temple doorway, zelda + // (t0-0)*shade+0, (t1-0)*primlod+cmb + {0x0f3901ba, ac_t0_mul_shade}, + // skis, Spacestation Silicon Valley. Added by Gonetz + // (t0-0)*shade+0, (0-0)*0+t0 + {0x0f3903ff, ac_t0}, + // paper mario. Added by Gonetz + // (t0-0)*shade+0, (cmb-t0)*prim+0 + {0x0f390ec8, ac_t0_mul_prim_mul_shade}, + // House windows, zelda intro + //z (t0-0)*shade+0, (cmb-0)*prim+0 + {0x0f390ef8, ac_t0_mul_prim_mul_shade}, + // Characters, mace + // (t0-0)*shade+0, (cmb-0)*shade+0 + {0x0f390f38, ac_t0_mul_shade}, + // Shadows, mario + //z (t0-0)*shade+0 + {0x0f390f39, ac_t0_mul_shade}, + // Clear screen intro, banjo kazooie + // (t0-0)*shade+0, (cmb-0)*env+0 + {0x0f390f78, ac_t0_mul_env_mul_shade}, + // ridge racer, unimp log. Added by Gonetz + // (t0-0)*shade+0, (cmb-0)*primlod+0 **INC**? + {0x0f390fb8, ac_t0_mul_shade}, + // Reflecting combined attack at kotake & koume's, zelda + // (t1-0)*shade+0, (cmb-0)*prim+0 + {0x0f3a0ef8, ac_t1_mul_prim_mul_shade}, + // aerofighter's assault [Ogy] + // (t1-0)*shade+0 + {0x0f3a0f3a, ac_t1_mul_shade}, + //beetle adventure racing. Added by Gonetz + //(t1-0)*shade+0, (cmb-0)*env+0 + {0x0f3a0f78, ac_t1_mul_env_mul_shade}, + // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (prim-0)*shade+0, (cmb-cmb)*lodf+cmb + {0x0f3b0000, ac_prim_mul_shade}, + //chip in Spacestation Silicon Valley intro. Added by Gonetz + // (prim-0)*shade+0, (env-cmb)*t1+cmb + {0x0f3b0085, ac_env_sub_primshade_mul_t1_add_primshade}, + // N64 logo, tetrisphere. Added by Gonetz + // (prim-0)*shade+0, (prim-0)*shade+0 + {0x0f3b0f3b, ac_prim_mul_shade}, + // rays, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz + // (shade-0)*shade+0, (cmb-0)*prim+0 + {0x0f3c0ef8, ac_prim_mul_shade}, + // light, dracula resurrection, castlevania 2. Added by Gonetz + // (env-0)*shade+0 + {0x0f3d0f3d, ac_env_mul_shade}, + // zelda 2 [Ogy]. Added by Gonetz + // (1-0)*shade+0 + {0x0f3e0f3e, ac_shade}, + // surf pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (1-t0)*env+0, (1-cmb)*shade+0 ** INC ** + {0x0f4e0f06, ac_t0_mul_shade}, + // GE, boxes + // (1-shade)*env+0, (cmb-0)*shade+0 ** INC ** + {0x0f660f38, ac_one_sub_shade_mul_env}, + //beetle adventure racing. Added by Gonetz + //(t0-0)*env+0, (1-t0)*prim+cmb + //{0x0f7900ce, ac_t0_mul_env}, //this one looks better + //{0x0f7900ce, ac_env_sub_prim_mul_t0_add_prim}, + {0x0f7900ce, ac_one_sub_t1_add_t0_mul_env}, + //Zelda, logo ? Added by Gonetz + //(t0-0)*env+0, (t1-0)*primlod+0 **INC** changed to mul_env for gannon's organ disappearing [Dave2001] + {0x0f7901ba, ac__t0_inter_t1_using_primlod__mul_env}, + // V8-2 menu + // (t0-0)*env+0, (0-0)*0+prim + {0x0f7907ff, ac_prim}, + // Skeleton guy's eyes, zelda + // (t0-0)*env+0, (cmb-0)*prim+0 + {0x0f790ef8, ac_t0_mul_prim_mul_env}, + // Dust from rock spell, quest64 + // (t0-0)*env+0, (cmb-0)*shade+0 + {0x0f790f38, ac_t0_mul_env_mul_shade}, + // eyes of poe, zelda + // (t0-0)*env+0, (cmb-0)*env+0 + {0x0f790f78, ac_t0_mul_env}, + // Text, mario + //z (t0-0)*env+0 + {0x0f790f79, ac_t0_mul_env}, + // Shadows, pokemon stadeom 2 + // (t0-0)*env+0, (cmb-0)*primlod+0 + {0x0f790fb8, ac_t0_mul_env_mul_primlod}, + //gauge, PGA + // (t1-0)*env+0, (cmb-0)*t1+0 ** INC ** + {0x0f7a0eb8, ac_t1_mul_env}, + //text and shadows, Rayman2. Added by Gonetz + // (t1-0)*env+0, (cmb-0)*shade+0 + {0x0f7a0f38, ac_t1_mul_env_mul_shade}, + // shadows, tom and jerry. Added by Gonetz + // (t1-0)*env+0 + {0x0f7a0f7a, ac_t1_mul_env}, + // Bomberman64-2 intro. Added by Gonetz + // (prim-0)*env+0 + {0x0f7b0f7b, ac_prim_mul_env}, + // Text box, mario + //z (shade-0)*env+0 + {0x0f7c0f7c, ac_env_mul_shade}, + // Ogre battle 64 + // (env-0)*env+0 + {0x0f7d0f7d, ac_env}, + //Goldeneye, [Jeremy]. Added by Gonetz + // (1-0)*env+0, (cmb-0)*shade+0 + {0x0f7e0f38, ac_env_mul_shade}, + // Status items, megaman + // (1-0)*env+0 + {0x0f7e0f7e, ac_env}, + // gun fire, Beast_Wars_Transmetal [Raziel64] + // (0-0)*env+0 + {0x0f7f0f7f, ac_zero}, + // Pokemon attack, Pokemon stadium (J). Added by Gonetz + // (t1-t0)*primlod+0, (cmb-0)*env+prim ** INC ** + {0x0f8a0778, ac__t1_sub_t0_mul_primlod__mul_env_add_prim}, + // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz + // (t1-t0)*primlod+0, (t1-cmb)*prim+0 ** INC ** + {0x0f8a0ec2, ac_t0_mul_prim}, + // Walls of well through lens of truth, zelda + // (prim-t0)*primlod+0 + {0x0f8b0f8b, ac_prim_sub_t0}, + // N64 logo, ridge racer. Added by Gonetz + // (1-prim)*primlod+0 **INC** + {0x0f9e0f9e, ac_zero}, + // Vines that covers a door in the third room of woodfall temple, zelda 2 [Ogy]. Added by Gonetz + // (t0-0)*primlod+0, (cmb-0)*prim+0 + {0x0fb90ef8, ac_t0_mul_primlod_mul_prim}, + // zelda 2. Added by Gonetz + // (t0-0)*primlod+0 + {0x0fb90fb9, ac_t0_mul_primlod}, + // NFL Blitz logo. Added by Gonetz + // (t1-0)*primlod+0 + {0x0fba0fba, ac_t1_mul_primlod}, //causes issues + // fallen stars at star summit, Paper Mario. Added by Gonetz + // (shade-0)*primlod+0 + {0x0fbc0fbc, ac_primlod_mul_shade}, + // expansion pack, Jeremy McGrath Supercross 2000. Added by Gonetz + // (1-0)*primlod+0 + {0x0fbe0fbe, ac_primlod}, + // intro, Aidyn Chronicles. Added by Gonetz + // (0-0)*primlod+0, (prim-env)*t0+prim **INC** + {0x0fbf066b, ac_t0_mul_prim}, + // sky, Rayman2. Added by Gonetz + // (0-shade)*0+0 + {0x0fe70fe7, ac_zero}, + // flame, PokemonStadium1 [Raziel64] + // (t0-0)*0+0 + {0x0ff90ff9, ac_zero}, + //BAR + // (0-0)*0+0, (0-0)*0+TEXEL1 + {0x0fff05ff, ac_t0}, + // Screen clear, banjo kazooie + // (0-0)*0+0 + {0x0fff0fff, ac_zero}, + // { #ACEND } +}; + +// CountCombine - count the # of entries in the combine lists +void CountCombine () +{ + int size = sizeof(color_cmb_list) / sizeof(COMBINER); + int i=0, index=0, a, b; + do { + a = color_cmb_list[index].key >> 24; + for (; i<=a; i++) + cc_lookup[i] = index; + + while (index < size) + { + b = color_cmb_list[index].key >> 24; + if (b != a) break; + index ++; + } + } while (index < size); + for (; i<257; i++) cc_lookup[i] = index; + + size = sizeof(alpha_cmb_list) / sizeof(COMBINER); + i=0, index=0; + do { + a = (alpha_cmb_list[index].key >> 20) & 0xFF; + for (; i<=a; i++) + ac_lookup[i] = index; + + while (index < size) + { + b = (alpha_cmb_list[index].key >> 20) & 0xFF; + if (b != a) break; + index ++; + } + } while (index < size); + for (; i<257; i++) ac_lookup[i] = index; + + //color_cmb_list_count = sizeof(color_cmb_list) >> 3; // #bytes/4/2 + //alpha_cmb_list_count = sizeof(alpha_cmb_list) >> 3; +} + +//**************************************************************** +// Main Combine +//**************************************************************** + +void Combine () +{ + FRDP (" | |- color combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", + ((rdp.cycle1 & 0xFFFF) << 16) | (rdp.cycle2 & 0xFFFF), + Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7], + Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]); + FRDP (" | |- alpha combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", + (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 & 0x0FFF0000) >> 16), + Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7], + Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]); + if (!rdp.LOD_en || rdp.cur_tile == rdp.mipmap_level) + lod_frac = rdp.prim_lodfrac; + else if (settings.lodmode == 0) + lod_frac = 0; + else + lod_frac = 10; + + rdp.noise = RDP::noise_none; + + wxUint32 found = TRUE; + + rdp.col[0] = rdp.col[1] = rdp.col[2] = rdp.col[3] = + rdp.coladd[0] = rdp.coladd[1] = rdp.coladd[2] = rdp.coladd[3] = 1.0f; + rdp.cmb_flags = rdp.cmb_flags_2 = 0; + + rdp.uncombined = 0; + + cmb.tex = 0; + cmb.tmu0_func = cmb.tmu1_func = cmb.tmu0_a_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_ZERO; + cmb.tmu0_fac = cmb.tmu1_fac = cmb.tmu0_a_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE; + cmb.tmu0_invert = cmb.tmu0_a_invert = cmb.tmu1_invert = cmb.tmu1_a_invert = FXFALSE; + + cmb.dc0_detailmax = cmb.dc1_detailmax = 0; + + cmb.mod_0 = cmb.mod_1 = 0; // remove all modifications + cmb.modcolor_0 = cmb.modcolor1_0 = cmb.modcolor2_0 = cmb.modcolor_1 = cmb.modcolor1_1 = cmb.modcolor2_1 + = cmb.modfactor_0 = cmb.modfactor_1 = 0; + + cmb.ccolor = cmb.tex_ccolor = 0; + if (cmb.cmb_ext_use || cmb.tex_cmb_ext_use) + { + //have to draw something to allow use of standard combine functions + if (fullscreen) + { + VERTEX v; + memset(&v,0,sizeof(v)); + grDrawPoint(&v); + } + cmb.cmb_ext_use = 0; + cmb.tex_cmb_ext_use = 0; + } + + wxUint32 cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF); + wxUint32 cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF); + + cmb.abf1 = GR_BLEND_SRC_ALPHA; + cmb.abf2 = GR_BLEND_ONE_MINUS_SRC_ALPHA; + +#ifdef FASTSEARCH + // Fast, ordered search + int current=0x7FFFFFFF, last; + wxUint32 actual_combine, current_combine, color_combine, alpha_combine; + int left, right; + + actual_combine = current_combine = cmb_mode_c; + color_combine = actual_combine; + if ((rdp.cycle2 & 0xFFFF) == 0x1FFF) + actual_combine = (rdp.cycle1 << 16) | (rdp.cycle1 & 0xFFFF); + + left = cc_lookup[actual_combine>>24]; + right = cc_lookup[(actual_combine>>24)+1]; + + while (1) + { + last = current; + current = left + ((right-left) >> 1); + if (current == last) + break; // can't be found! + + current_combine = color_cmb_list[current].key; + if (current_combine < actual_combine) + left = current; + else if (current_combine > actual_combine) + right = current; + else + break; // found it! + } + + // Check if we didn't find it + if (actual_combine != current_combine) + { + rdp.uncombined |= 1; +#ifdef UNIMP_LOG + if (settings.log_unk) + { + sprintf (out_buf, "COLOR combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", + actual_combine, + Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7], + Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]); + UNIMPMODE(); + } +#endif + found = FALSE; + //tex |= 3; + + // use t0 as default + cc_t0 (); + } + else + color_cmb_list[current].func(); + + LRDP(" | |- Color done\n"); + + // Now again for alpha + current = 0x7FFFFFFF; + actual_combine = cmb_mode_a; + alpha_combine = actual_combine; + if ((rdp.cycle2 & 0x0FFF0000) == 0x01FF0000) + actual_combine = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle1 >> 16) & 0x00000FFF); + if ((rdp.cycle1 & 0x0FFF0000) == 0x0FFF0000) + actual_combine = (rdp.cycle2 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF); + + left = ac_lookup[(actual_combine>>20)&0xFF]; + right = ac_lookup[((actual_combine>>20)&0xFF)+1]; + + while (1) + { + last = current; + current = left + ((right-left) >> 1); + if (current == last) + break; // can't be found! + + current_combine = alpha_cmb_list[current].key; + if (current_combine < actual_combine) + left = current; + else if (current_combine > actual_combine) + right = current; + else + break; // found it! + } + + // Check if we didn't find it + if (actual_combine != current_combine || !found) + { + if (actual_combine != current_combine) + { + rdp.uncombined |= 2; +#ifdef UNIMP_LOG + if (settings.log_unk) + { + sprintf (out_buf, "ALPHA combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", + actual_combine, + Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7], + Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]); + UNIMPMODE(); + } +#endif + } + if (settings.unk_as_red) + { + BrightRed (); + } + else + { + // use full alpha as default + ac_t0 (); + } + //tex |= 3; + } + else + alpha_cmb_list[current].func(); + + + if (color_combine == 0x69351fff) //text, PD, need to change texture alpha + { + A_USE_T1(); + } + else if ((color_combine == 0x3fff1fff) && (alpha_combine == 0x03ff03ff) && (rdp.last_tile > rdp.cur_tile))//Dr. Mario + { + cc_t0(); + ac_t1(); + } + else if (color_combine == 0x613522f0 && (settings.hacks&hack_PMario)) //Paper Mario fortune teller spheres + { + ac_t0(); + } + + LRDP(" | |- Alpha done\n"); +#endif // FASTSEARCH + + CombineBlender (); + //* + // Update textures? + // if (tex == 2 && rdp.texrecting && (cmb.tmu1_func != GR_COMBINE_FUNCTION_ZERO) && (rdp.last_tile_size == 0)) + if (cmb.tex == 2 && rdp.texrecting && (rdp.cur_tile == rdp.last_tile_size)) + { + cmb.tex = 0; + USE_T0(); + A_USE_T0(); + } + //*/ + rdp.tex = cmb.tex; + + if (fullscreen) + { + TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0}; + if (rdp.aTBuffTex[0]) + aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0]; + if (rdp.aTBuffTex[1]) + aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1]; + if (cmb.tex && (aTBuff[0] || aTBuff[1])) + { + if (aTBuff[0] && (settings.frame_buffer&fb_read_alpha)) + { + if ((settings.hacks&hack_PMario) && aTBuff[0]->width == rdp.ci_width) + ; + else + { + grChromakeyValue(0); + grChromakeyMode(GR_CHROMAKEY_ENABLE); + } + } + else + grChromakeyMode(GR_CHROMAKEY_DISABLE); + + if (aTBuff[0] && aTBuff[0]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) + { + if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR) + { + if (cmb.t0c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB) + cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + if (cmb.t0c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB) + cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + if (cmb.t0c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB) + cmb.t0c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; + } + else + cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; + } + + if (aTBuff[1] && aTBuff[1]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) + { + if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR) + { + if (cmb.t1c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB) + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + if (cmb.t1c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB) + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + if (cmb.t1c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB) + cmb.t1c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; + } + else + cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; + } + } + else + grChromakeyMode(GR_CHROMAKEY_DISABLE); + } + cmb.shade_mod_hash = (rdp.cmb_flags + rdp.cmb_flags_2) * (rdp.prim_color + rdp.env_color + rdp.K5); + + LRDP(" | + Combine end\n"); +} + +void CombineBlender () +{ + wxUint32 blendmode = rdp.othermode_l >> 16; + // Check force-blending + if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) + { + switch (blendmode) + { + // Mace objects + case 0x0382: + case 0x0091: + // 1080 sky + case 0x0c08: + // Mario kart player select + // clr_in * 0 + clr_in * 1 + // - or just clr_in, no matter what alpha + case 0x0f0a: + //DK64 blue prints + case 0x0302: + //Sin and Punishment + case 0xcb02: + // Battlezone + // clr_in * a + clr_in * (1-a) + case 0xc800: + case 0x00c0: + //ISS64 + case 0xc302: + A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); + break; + + //Space Invaders + case 0x0448: + case 0x055a: + A_BLEND (GR_BLEND_ONE, GR_BLEND_ONE); + break; + + // LOT in Zelda: MM + case 0xaf50: + case 0x0f5a: //clr_in * 0 + clr_mem * 1 + A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); + break; + + case 0x5f50: //clr_mem * 0 + clr_mem * (1-a) + A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE_MINUS_SRC_ALPHA); + break; + + /* + case 0xc410: // Perfect Dark Mauler + { + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.fog_color & 0xFFFFFF00); + MOD_0_FAC (rdp.fog_color & 0xFF); + INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF); + + float percent = (rdp.fog_color & 0xFF) / 255.0f; + cmb.ccolor = + ((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) | + ((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) | + ((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) | + (cmb.ccolor & 0xFF); + + rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent; + rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent; + rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent; + A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); + } + break; + */ + case 0xf550: //clr_fog * a_fog + clr_mem * (1-a) + A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); + { + wxUint32 prim = rdp.prim_color; + rdp.prim_color = rdp.fog_color; + cc_prim(); + ac_prim(); + rdp.prim_color = prim; + } + break; + + case 0x0150: //spiderman + case 0x0d18: //clr_in * a_fog + clr_mem * (1-a) + A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); + if (rdp.cycle_mode == 1 && rdp.cycle2 != 0x01ff1fff) + { + wxUint32 prim = rdp.prim_color; + rdp.prim_color = rdp.fog_color; + ac_prim(); + rdp.prim_color = prim; + } + break; + + case 0xc912: //40 winks, clr_in * a_fog + clr_mem * 1 + { + wxUint32 prim = rdp.prim_color; + rdp.prim_color = rdp.fog_color; + ac_prim(); + rdp.prim_color = prim; + } + A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE); + break; + + default: + A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); + } + } + /* + else if (blendmode == 0xc411) // Super Smash Bros, faked fog for flashing characters + { + MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); + MOD_0_COL (rdp.fog_color & 0xFFFFFF00); + MOD_0_FAC (rdp.fog_color & 0xFF); + INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF); + + float percent = (rdp.fog_color & 0xFF) / 255.0f; + cmb.ccolor = + ((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) | + ((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) | + ((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) | + (cmb.ccolor & 0xFF); + + rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent; + rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent; + rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent; + A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); + } + */ + else if (blendmode == 0x0040) // Mia Soccer Lights + A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); + else if ((settings.hacks&hack_Pilotwings) && (rdp.othermode_l & 0x80)) //CLR_ON_CVG without FORCE_BL + A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); + else + A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); + + // ALPHA_CVG_SEL means full alpha + // The reason it wasn't working before was because I wasn't handling rdp:setothermode + // if (rdp.othermode_l & 0x2000) + if ((rdp.othermode_l & 0x2000) && ((rdp.othermode_l & 0x7000) != 0x7000)) + { + if ((settings.hacks&hack_PMario) && (blendmode == 0x5055)) + { + A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); + } + else if (blendmode == 0x4055) // Mario Golf + { + A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); + } + else + { + A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); + } + } + + //hack + //* + if (settings.hacks&hack_ISS64) + { + if (rdp.othermode_l == 0xff5a6379) + { + A_BLEND (GR_BLEND_ZERO, GR_BLEND_SRC_ALPHA); + } + else if (rdp.othermode_l == 0x00504dd9) //players shadows. CVG_DST_WRAP + { + A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); + } + } + else if (settings.hacks&hack_TGR) + { + if (rdp.othermode_l == 0x0f0a0235) + { + A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); + } + } + //*/ +} + +void InitCombine () +{ + LOG ("InitCombine() "); + memset(&cmb, 0, sizeof(cmb)); + const char *extensions = grGetString (GR_EXTENSION); + if (const char * extstr = strstr(extensions, "COMBINE")) { + if (!strncmp(extstr, "COMBINE", 7)) { + LOG ("extensions "); + char strColorCombineExt[] = "grColorCombineExt"; + cmb.grColorCombineExt = (GRCOLORCOMBINEEXT) grGetProcAddress(strColorCombineExt); + char strAlphaCombineExt[] = "grAlphaCombineExt"; + cmb.grAlphaCombineExt = (GRCOLORCOMBINEEXT) grGetProcAddress(strAlphaCombineExt); + char strTexColorCombineExt[] = "grTexColorCombineExt"; + cmb.grTexColorCombineExt = (GRTEXCOLORCOMBINEEXT) grGetProcAddress(strTexColorCombineExt); + char strTexAlphaCombineExt[] = "grTexAlphaCombineExt"; + cmb.grTexAlphaCombineExt = (GRTEXCOLORCOMBINEEXT) grGetProcAddress(strTexAlphaCombineExt); + char strConstantColorValueExt[] = "grConstantColorValueExt"; + cmb.grConstantColorValueExt = (GRCONSTANTCOLORVALUEEXT) grGetProcAddress(strConstantColorValueExt); + if (cmb.grColorCombineExt && cmb.grAlphaCombineExt && + cmb.grTexColorCombineExt && cmb.grTexAlphaCombineExt) + { + cmb.combine_ext = TRUE; + LOG ("initialized."); + } + else + { + cmb.combine_ext = FALSE; + } + } + } + cmb.dc0_lodbias = cmb.dc1_lodbias = 31; + cmb.dc0_detailscale = cmb.dc1_detailscale = 7; + cmb.lodbias0 = cmb.lodbias1 = 1.0f; + LOG ("\n"); +} + +void ColorCombinerToExtension () +{ + wxUint32 ext_local, ext_local_a, ext_other, ext_other_a; + switch (cmb.c_loc) + { + case GR_COMBINE_LOCAL_ITERATED: + ext_local = GR_CMBX_ITRGB; + ext_local_a = GR_CMBX_ITALPHA; + break; + case GR_COMBINE_LOCAL_CONSTANT: + ext_local = GR_CMBX_CONSTANT_COLOR; + ext_local_a = GR_CMBX_CONSTANT_ALPHA; + break; + default: + ext_local = GR_CMBX_ZERO; + ext_local_a = GR_CMBX_ZERO; + }; + switch (cmb.c_oth) + { + case GR_COMBINE_OTHER_ITERATED: + ext_other = GR_CMBX_ITRGB; + ext_other_a = GR_CMBX_ITALPHA; + break; + case GR_COMBINE_OTHER_TEXTURE: + ext_other = GR_CMBX_TEXTURE_RGB; + ext_other_a = GR_CMBX_TEXTURE_ALPHA; + break; + case GR_COMBINE_OTHER_CONSTANT: + ext_other = GR_CMBX_CONSTANT_COLOR; + ext_other_a = GR_CMBX_CONSTANT_ALPHA; + break; + default: + ext_other = GR_CMBX_ZERO; + ext_other_a = GR_CMBX_ZERO; + }; + switch (cmb.c_fac) + { + case GR_COMBINE_FACTOR_ZERO: + cmb.c_ext_c = GR_CMBX_ZERO; + cmb.c_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_ONE: + cmb.c_ext_c = GR_CMBX_ZERO; + cmb.c_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_LOCAL: + cmb.c_ext_c = ext_local; + cmb.c_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_LOCAL_ALPHA: + cmb.c_ext_c = ext_local_a; + cmb.c_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_OTHER_ALPHA: + cmb.c_ext_c = ext_other_a; + cmb.c_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_TEXTURE_RGB: + cmb.c_ext_c = GR_CMBX_TEXTURE_RGB; + cmb.c_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_TEXTURE_ALPHA: + cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA; + cmb.c_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: + cmb.c_ext_c = ext_local; + cmb.c_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: + cmb.c_ext_c = ext_local_a; + cmb.c_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: + cmb.c_ext_c = ext_other_a; + cmb.c_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: + cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA; + cmb.c_ext_c_invert = 1; + break; + default: + cmb.c_ext_c = GR_CMBX_ZERO; + cmb.c_ext_c_invert = 0; + } + + switch (cmb.c_fnc) + { + case GR_COMBINE_FUNCTION_ZERO: + cmb.c_ext_a = GR_CMBX_ZERO; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = GR_CMBX_ZERO; + cmb.c_ext_b_mode = GR_FUNC_MODE_X; + cmb.c_ext_c = GR_CMBX_ZERO; + cmb.c_ext_c_invert = 0; + cmb.c_ext_d = GR_CMBX_ZERO; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_LOCAL: + cmb.c_ext_a = ext_local; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = GR_CMBX_ZERO; + cmb.c_ext_b_mode = GR_FUNC_MODE_X; + cmb.c_ext_c = GR_CMBX_ZERO; + cmb.c_ext_c_invert = 1; + cmb.c_ext_d = GR_CMBX_ZERO; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_LOCAL_ALPHA: + cmb.c_ext_a = ext_local_a; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = GR_CMBX_ZERO; + cmb.c_ext_b_mode = GR_FUNC_MODE_X; + cmb.c_ext_c = GR_CMBX_ZERO; + cmb.c_ext_c_invert = 1; + cmb.c_ext_d = GR_CMBX_ZERO; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER: + cmb.c_ext_a = ext_other; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = GR_CMBX_ZERO; + cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.c_ext_d = GR_CMBX_ZERO; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: + cmb.c_ext_a = ext_other; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = ext_local; + cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.c_ext_d = GR_CMBX_B; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: + cmb.c_ext_a = ext_other; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = ext_local_a; + cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.c_ext_d = GR_CMBX_B; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: + cmb.c_ext_a = ext_other; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = ext_local; + cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + cmb.c_ext_d = GR_CMBX_ZERO; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: + cmb.c_ext_a = ext_other; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = ext_local; + cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + cmb.c_ext_d = GR_CMBX_B; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: + cmb.c_ext_a = ext_other; + cmb.c_ext_a_mode = GR_FUNC_MODE_X; + cmb.c_ext_b = ext_local; + cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + cmb.c_ext_d = GR_CMBX_ALOCAL; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: + cmb.c_ext_a = GR_CMBX_ZERO; + cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO; + cmb.c_ext_b = ext_local; + cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + cmb.c_ext_d = GR_CMBX_B; + cmb.c_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: + default: + cmb.c_ext_a = GR_CMBX_ZERO; + cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO; + cmb.c_ext_b = ext_local; + cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + cmb.c_ext_d = GR_CMBX_ALOCAL; + cmb.c_ext_d_invert = 0; + break; + } +} + +void AlphaCombinerToExtension () +{ + wxUint32 ext_local, ext_other; + switch (cmb.a_loc) + { + case GR_COMBINE_LOCAL_ITERATED: + ext_local = GR_CMBX_ITALPHA; + break; + case GR_COMBINE_LOCAL_CONSTANT: + ext_local = GR_CMBX_CONSTANT_ALPHA; + break; + default: + ext_local = GR_CMBX_ZERO; + }; + switch (cmb.a_oth) + { + case GR_COMBINE_OTHER_ITERATED: + ext_other = GR_CMBX_ITALPHA; + break; + case GR_COMBINE_OTHER_TEXTURE: + ext_other = GR_CMBX_TEXTURE_ALPHA; + break; + case GR_COMBINE_OTHER_CONSTANT: + ext_other = GR_CMBX_CONSTANT_ALPHA; + break; + default: + ext_other = GR_CMBX_ZERO; + }; + switch (cmb.a_fac) + { + case GR_COMBINE_FACTOR_ZERO: + cmb.a_ext_c = GR_CMBX_ZERO; + cmb.a_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_ONE: + cmb.a_ext_c = GR_CMBX_ZERO; + cmb.a_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_LOCAL: + case GR_COMBINE_FACTOR_LOCAL_ALPHA: + cmb.a_ext_c = ext_local; + cmb.a_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_OTHER_ALPHA: + cmb.a_ext_c = ext_other; + cmb.a_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_TEXTURE_ALPHA: + cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA; + cmb.a_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: + case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: + cmb.a_ext_c = ext_local; + cmb.a_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: + cmb.a_ext_c = ext_other; + cmb.a_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: + cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA; + cmb.a_ext_c_invert = 1; + break; + default: + cmb.a_ext_c = GR_CMBX_ZERO; + cmb.a_ext_c_invert = 0; + } + + switch (cmb.a_fnc) + { + case GR_COMBINE_FUNCTION_ZERO: + cmb.a_ext_a = GR_CMBX_ZERO; + cmb.a_ext_a_mode = GR_FUNC_MODE_X; + cmb.a_ext_b = GR_CMBX_ZERO; + cmb.a_ext_b_mode = GR_FUNC_MODE_X; + cmb.a_ext_c = GR_CMBX_ZERO; + cmb.a_ext_c_invert = 0; + cmb.a_ext_d = GR_CMBX_ZERO; + cmb.a_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_LOCAL: + case GR_COMBINE_FUNCTION_LOCAL_ALPHA: + cmb.a_ext_a = GR_CMBX_ZERO; + cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO; + cmb.a_ext_b = ext_local; + cmb.a_ext_b_mode = GR_FUNC_MODE_X; + cmb.a_ext_c = GR_CMBX_ZERO; + cmb.a_ext_c_invert = 1; + cmb.a_ext_d = GR_CMBX_ZERO; + cmb.a_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER: + cmb.a_ext_a = ext_other; + cmb.a_ext_a_mode = GR_FUNC_MODE_X; + cmb.a_ext_b = GR_CMBX_ZERO; + cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.a_ext_d = GR_CMBX_ZERO; + cmb.a_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: + case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: + cmb.a_ext_a = ext_other; + cmb.a_ext_a_mode = GR_FUNC_MODE_X; + cmb.a_ext_b = ext_local; + cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.a_ext_d = GR_CMBX_B; + cmb.a_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: + cmb.a_ext_a = ext_other; + cmb.a_ext_a_mode = GR_FUNC_MODE_X; + cmb.a_ext_b = ext_local; + cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + cmb.a_ext_d = GR_CMBX_ZERO; + cmb.a_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: + cmb.a_ext_a = ext_other; + cmb.a_ext_a_mode = GR_FUNC_MODE_X; + cmb.a_ext_b = ext_local; + cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + cmb.a_ext_d = GR_CMBX_B; + cmb.a_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: + case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: + cmb.a_ext_a = GR_CMBX_ZERO; + cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO; + cmb.a_ext_b = ext_local; + cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + cmb.a_ext_d = GR_CMBX_B; + cmb.a_ext_d_invert = 0; + break; + } +} + +void TexColorCombinerToExtension (GrChipID_t tmu) +{ + wxUint32 tc_ext_a, tc_ext_a_mode, tc_ext_b, tc_ext_b_mode, tc_ext_c, tc_ext_d; + int tc_ext_c_invert, tc_ext_d_invert; + wxUint32 tmu_func, tmu_fac; + + if (tmu == GR_TMU0) + { + tmu_func = cmb.tmu0_func; + tmu_fac = cmb.tmu0_fac; + } + else + { + tmu_func = cmb.tmu1_func; + tmu_fac = cmb.tmu1_fac; + } + + switch (tmu_fac) + { + case GR_COMBINE_FACTOR_ZERO: + tc_ext_c = GR_CMBX_ZERO; + tc_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_LOCAL: + tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_LOCAL_ALPHA: + tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; + tc_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_OTHER_ALPHA: + tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; + tc_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_DETAIL_FACTOR: + tc_ext_c = GR_CMBX_DETAIL_FACTOR; + tc_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_ONE: + tc_ext_c = GR_CMBX_ZERO; + tc_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: + tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: + tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; + tc_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: + tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; + tc_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: + tc_ext_c = GR_CMBX_DETAIL_FACTOR; + tc_ext_c_invert = 1; + break; + default: + tc_ext_c = GR_CMBX_ZERO; + tc_ext_c_invert = 0; + break; + } + + switch (tmu_func) + { + case GR_COMBINE_FUNCTION_ZERO: + tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_ZERO; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_ZERO; + tc_ext_c = GR_CMBX_ZERO; + tc_ext_c_invert = 0; + tc_ext_d = GR_CMBX_ZERO; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_LOCAL: + tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_X; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_ZERO; + tc_ext_c = GR_CMBX_ZERO; + tc_ext_c_invert = 1; + tc_ext_d = GR_CMBX_ZERO; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_LOCAL_ALPHA: + tc_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + tc_ext_a_mode = GR_FUNC_MODE_X; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_ZERO; + tc_ext_c = GR_CMBX_ZERO; + tc_ext_c_invert = 1; + tc_ext_d = GR_CMBX_ZERO; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER: + tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_X; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_ZERO; + tc_ext_d = GR_CMBX_ZERO; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: + tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_X; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_ZERO; + tc_ext_d = GR_CMBX_B; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: + tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_X; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + tc_ext_b_mode = GR_FUNC_MODE_ZERO; + tc_ext_d = GR_CMBX_B; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: + tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_X; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + tc_ext_d = GR_CMBX_ZERO; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: + tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_X; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + tc_ext_d = GR_CMBX_B; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: + tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_X; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: + tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_ZERO; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + tc_ext_d = GR_CMBX_B; + tc_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: + tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_ZERO; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA; + tc_ext_d_invert = 0; + break; + default: + tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_a_mode = GR_FUNC_MODE_ZERO; + tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + tc_ext_b_mode = GR_FUNC_MODE_ZERO; + tc_ext_c = GR_CMBX_ZERO; + tc_ext_c_invert = 0; + tc_ext_d = GR_CMBX_ZERO; + tc_ext_d_invert = 0; + break; + } + + if (tmu == GR_TMU0) + { + cmb.t0c_ext_a = tc_ext_a; + cmb.t0c_ext_a_mode = tc_ext_a_mode; + cmb.t0c_ext_b = tc_ext_b; + cmb.t0c_ext_b_mode = tc_ext_b_mode; + cmb.t0c_ext_c = tc_ext_c; + cmb.t0c_ext_c_invert = tc_ext_c_invert; + cmb.t0c_ext_d = tc_ext_d; + cmb.t0c_ext_d_invert = tc_ext_d_invert; + } + else + { + cmb.t1c_ext_a = tc_ext_a; + cmb.t1c_ext_a_mode = tc_ext_a_mode; + cmb.t1c_ext_b = tc_ext_b; + cmb.t1c_ext_b_mode = tc_ext_b_mode; + cmb.t1c_ext_c = tc_ext_c; + cmb.t1c_ext_c_invert = tc_ext_c_invert; + cmb.t1c_ext_d = tc_ext_d; + cmb.t1c_ext_d_invert = tc_ext_d_invert; + } +} + +void TexAlphaCombinerToExtension (GrChipID_t tmu) +{ + wxUint32 ta_ext_a, ta_ext_a_mode, ta_ext_b, ta_ext_b_mode, ta_ext_c, ta_ext_d; + int ta_ext_c_invert, ta_ext_d_invert; + wxUint32 tmu_a_func, tmu_a_fac; + + if (tmu == GR_TMU0) + { + tmu_a_func = cmb.tmu0_a_func; + tmu_a_fac = cmb.tmu0_a_fac; + } + else + { + tmu_a_func = cmb.tmu1_a_func; + tmu_a_fac = cmb.tmu1_a_fac; + } + + switch (tmu_a_fac) + { + case GR_COMBINE_FACTOR_ZERO: + ta_ext_c = GR_CMBX_ZERO; + ta_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_LOCAL: + case GR_COMBINE_FACTOR_LOCAL_ALPHA: + ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_OTHER_ALPHA: + ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; + ta_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_DETAIL_FACTOR: + ta_ext_c = GR_CMBX_DETAIL_FACTOR; + ta_ext_c_invert = 0; + break; + case GR_COMBINE_FACTOR_ONE: + ta_ext_c = GR_CMBX_ZERO; + ta_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: + case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: + ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: + ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; + ta_ext_c_invert = 1; + break; + case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: + ta_ext_c = GR_CMBX_DETAIL_FACTOR; + ta_ext_c_invert = 1; + break; + default: + ta_ext_c = GR_CMBX_ZERO; + ta_ext_c_invert = 0; + break; + } + + switch (tmu_a_func) + { + case GR_COMBINE_FUNCTION_ZERO: + ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_a_mode = GR_FUNC_MODE_ZERO; + ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_b_mode = GR_FUNC_MODE_ZERO; + ta_ext_c = GR_CMBX_ZERO; + ta_ext_c_invert = 0; + ta_ext_d = GR_CMBX_ZERO; + ta_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_LOCAL: + case GR_COMBINE_FUNCTION_LOCAL_ALPHA: + ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_a_mode = GR_FUNC_MODE_X; + ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_b_mode = GR_FUNC_MODE_ZERO; + ta_ext_c = GR_CMBX_ZERO; + ta_ext_c_invert = 1; + ta_ext_d = GR_CMBX_ZERO; + ta_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER: + ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; + ta_ext_a_mode = GR_FUNC_MODE_X; + ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_b_mode = GR_FUNC_MODE_ZERO; + ta_ext_d = GR_CMBX_ZERO; + ta_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: + case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: + ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; + ta_ext_a_mode = GR_FUNC_MODE_X; + ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_b_mode = GR_FUNC_MODE_ZERO; + ta_ext_d = GR_CMBX_B; + ta_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: + ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; + ta_ext_a_mode = GR_FUNC_MODE_X; + ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + ta_ext_d = GR_CMBX_ZERO; + ta_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: + case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: + ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; + ta_ext_a_mode = GR_FUNC_MODE_X; + ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + ta_ext_d = GR_CMBX_B; + ta_ext_d_invert = 0; + break; + case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: + case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: + ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_a_mode = GR_FUNC_MODE_ZERO; + ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; + ta_ext_d = GR_CMBX_B; + ta_ext_d_invert = 0; + break; + default: + ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_a_mode = GR_FUNC_MODE_ZERO; + ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + ta_ext_b_mode = GR_FUNC_MODE_ZERO; + ta_ext_c = GR_CMBX_ZERO; + ta_ext_c_invert = 0; + ta_ext_d = GR_CMBX_ZERO; + ta_ext_d_invert = 0; + break; + } + + if (tmu == GR_TMU0) + { + cmb.t0a_ext_a = ta_ext_a; + cmb.t0a_ext_a_mode = ta_ext_a_mode; + cmb.t0a_ext_b = ta_ext_b; + cmb.t0a_ext_b_mode = ta_ext_b_mode; + cmb.t0a_ext_c = ta_ext_c; + cmb.t0a_ext_c_invert = ta_ext_c_invert; + cmb.t0a_ext_d = ta_ext_d; + cmb.t0a_ext_d_invert = ta_ext_d_invert; + } + else + { + cmb.t1a_ext_a = ta_ext_a; + cmb.t1a_ext_a_mode = ta_ext_a_mode; + cmb.t1a_ext_b = ta_ext_b; + cmb.t1a_ext_b_mode = ta_ext_b_mode; + cmb.t1a_ext_c = ta_ext_c; + cmb.t1a_ext_c_invert = ta_ext_c_invert; + cmb.t1a_ext_d = ta_ext_d; + cmb.t1a_ext_d_invert = ta_ext_d_invert; + } +}