X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlide64%2FDebugger.h;fp=source%2Fgles2glide64%2Fsrc%2FGlide64%2FDebugger.h;h=131c3025ecfe338bd3abfa5a8abb2b171bf829e8;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/Glide64/Debugger.h b/source/gles2glide64/src/Glide64/Debugger.h new file mode 100644 index 0000000..131c302 --- /dev/null +++ b/source/gles2glide64/src/Glide64/Debugger.h @@ -0,0 +1,137 @@ +/* +* Glide64 - Glide video plugin for Nintendo 64 emulators. +* Copyright (c) 2002 Dave2001 +* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +//**************************************************************** +// +// Glide64 - Glide Plugin for Nintendo 64 emulators +// Project started on December 29th, 2001 +// +// Authors: +// Dave2001, original author, founded the project in 2001, left it in 2002 +// Gugaman, joined the project in 2002, left it in 2002 +// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 +// Hiroshi 'KoolSmoky' Morii, joined the project in 2007 +// +//**************************************************************** +// +// To modify Glide64: +// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. +// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. +// +//**************************************************************** + +#define SELECTED_NONE 0x00000000 +#define SELECTED_TRI 0x00000001 +#define SELECTED_TEX 0x00000002 + +typedef struct TEX_INFO_t +{ + wxUint32 cur_cache[2]; // Current cache # + wxUint8 format; + wxUint8 size; + wxUint32 width, height; + wxUint16 line, wid; + wxUint8 palette; + wxUint8 clamp_s, clamp_t; + wxUint8 mirror_s, mirror_t; + wxUint8 mask_s, mask_t; + wxUint8 shift_s, shift_t; + wxUint16 ul_s, ul_t, lr_s, lr_t; + wxUint16 t_ul_s, t_ul_t, t_lr_s, t_lr_t; + float scale_s, scale_t; + int tmu; +} TEX_INFO; + +typedef struct TRI_INFO_t +{ + wxUint32 nv; // Number of vertices + VERTEX *v; // Vertices (2d screen coords) of the triangle, used to outline + wxUint32 cycle1, cycle2, cycle_mode; // Combine mode at the time of rendering + wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both + wxUint32 geom_mode; // geometry mode flags + wxUint32 othermode_h; // setothermode_h flags + wxUint32 othermode_l; // setothermode_l flags + wxUint32 tri_n; // Triangle number + wxUint32 flags; + + int type; // 0-normal, 1-texrect, 2-fillrect + + // texture info + TEX_INFO t[2]; + + // colors + wxUint32 fog_color; + wxUint32 fill_color; + wxUint32 prim_color; + wxUint32 blend_color; + wxUint32 env_color; + wxUint32 prim_lodmin, prim_lodfrac; + + TRI_INFO_t *pNext; +} TRI_INFO; + +typedef struct DEBUGGER_t +{ + int capture; // Capture moment for debugging? + + wxUint32 selected; // Selected object (see flags above) + TRI_INFO *tri_sel; + + wxUint32 tex_scroll; // texture scrolling + wxUint32 tex_sel; + + // CAPTURE INFORMATION + wxUint8 *screen; // Screen capture + TRI_INFO *tri_list; // Triangle information list + TRI_INFO *tri_last; // Last in the list (first in) + + wxUint32 tmu; // tmu # + + wxUint32 draw_mode; + + // Page number + int page; + +} GLIDE64_DEBUGGER; + +#define PAGE_GENERAL 0 +#define PAGE_TEX1 1 +#define PAGE_TEX2 2 +#define PAGE_COLORS 3 +#define PAGE_FBL 4 +#define PAGE_OTHERMODE_L 5 +#define PAGE_OTHERMODE_H 6 +#define PAGE_TEXELS 7 +#define PAGE_COORDS 8 +#define PAGE_TEX_INFO 9 + +#define TRI_TRIANGLE 0 +#define TRI_TEXRECT 1 +#define TRI_FILLRECT 2 +#define TRI_BACKGROUND 3 + +extern GLIDE64_DEBUGGER _debugger; + +void debug_init (); +void debug_capture (); +void debug_cacheviewer (); +void debug_mouse (); +void debug_keys (); +void output (float x, float y, int scale, const char *fmt, ...);