X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexCache.cpp;fp=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexCache.cpp;h=60f801dc275458a313746d7b00e28b6f2e07cb6c;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/Glide64/TexCache.cpp b/source/gles2glide64/src/Glide64/TexCache.cpp new file mode 100644 index 0000000..60f801d --- /dev/null +++ b/source/gles2glide64/src/Glide64/TexCache.cpp @@ -0,0 +1,1828 @@ +/* +* Glide64 - Glide video plugin for Nintendo 64 emulators. +* Copyright (c) 2002 Dave2001 +* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +//**************************************************************** +// +// Glide64 - Glide Plugin for Nintendo 64 emulators +// Project started on December 29th, 2001 +// +// Authors: +// Dave2001, original author, founded the project in 2001, left it in 2002 +// Gugaman, joined the project in 2002, left it in 2002 +// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 +// Hiroshi 'KoolSmoky' Morii, joined the project in 2007 +// +//**************************************************************** +// +// To modify Glide64: +// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. +// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. +// +//**************************************************************** + +#include +#include "Gfx_1.3.h" +#include "TexCache.h" +#include "Combine.h" +#include "Util.h" + +void LoadTex (int id, int tmu); + +wxUint8 tex1[1024*1024*4]; // temporary texture +wxUint8 tex2[1024*1024*4]; +wxUint8 *texture; +wxUint8 *texture_buffer = tex1; + +#include "TexLoad.h" // texture loading functions, ONLY INCLUDE IN THIS FILE!!! +#include "MiClWr32b.h" +#include "MiClWr16b.h" // Mirror/Clamp/Wrap functions, ONLY INCLUDE IN THIS FILE!!! +#include "MiClWr8b.h" // Mirror/Clamp/Wrap functions, ONLY INCLUDE IN THIS FILE!!! +#include "TexConv.h" // texture conversions, ONLY INCLUDE IN THIS FILE!!! +#include "TexMod.h" +#include "TexModCI.h" +#include "CRC.h" +#ifdef TEXTURE_FILTER // Hiroshi Morii +extern int ghq_dmptex_toggle_key; +#endif + +typedef struct TEXINFO_t { + int real_image_width, real_image_height; // FOR ALIGNMENT PURPOSES ONLY!!! + int tile_width, tile_height; + int mask_width, mask_height; + int width, height; + int wid_64, line; + wxUint32 crc; + wxUint32 flags; + int splits, splitheight; +#ifdef TEXTURE_FILTER + uint64 ricecrc; +#endif +} TEXINFO; + +TEXINFO texinfo[2]; +int tex_found[2][MAX_TMU]; + +#ifdef TEXTURE_FILTER +typedef struct HIRESTEX_t { + int width, height; + wxUint16 format; + wxUint8 *data; +} HIRESTEX; +#endif + +//**************************************************************** +// List functions + +typedef struct NODE_t { + wxUint32 crc; + wxUIntPtr data; + int tmu; + int number; + NODE_t *pNext; +} NODE; + +NODE *cachelut[65536]; + +void AddToList (NODE **list, wxUint32 crc, wxUIntPtr data, int tmu, int number) +{ + NODE *node = new NODE; + node->crc = crc; + node->data = data; + node->tmu = tmu; + node->number = number; + node->pNext = *list; + *list = node; + rdp.n_cached[tmu] ++; + if (voodoo.tex_UMA) + rdp.n_cached[tmu^1] = rdp.n_cached[tmu]; +} + +void DeleteList (NODE **list) +{ + while (*list) + { + NODE *next = (*list)->pNext; + delete (*list); + *list = next; + } +} + +void TexCacheInit () +{ + for (int i=0; i<65536; i++) + { + cachelut[i] = NULL; + } +} + +//**************************************************************** +// ClearCache - clear the texture cache for BOTH tmus + +void ClearCache () +{ + voodoo.tmem_ptr[0] = offset_textures; + rdp.n_cached[0] = 0; + voodoo.tmem_ptr[1] = voodoo.tex_UMA ? offset_textures : offset_texbuf1; + rdp.n_cached[1] = 0; + + for (int i=0; i<65536; i++) + { + DeleteList (&cachelut[i]); + } +} + +//**************************************************************** +uint32_t textureCRC(uint8_t *addr, int width, int height, int line) +{ + uint32_t crc = 0; + uint32_t *pixelpos; + unsigned int i; + uint64_t twopixel_crc; + + pixelpos = (uint32_t*)addr; + for (; height; height--) { + for (i = width; i; --i) { + twopixel_crc = i * (uint64_t)(pixelpos[1] + pixelpos[0] + crc); + crc = (uint32_t) ((twopixel_crc >> 32) + twopixel_crc); + pixelpos += 2; + } + crc = ((unsigned int)height * (uint64_t)crc >> 32) + height * crc; + pixelpos = (uint32_t *)((char *)pixelpos + line); + } + + return crc; +} +// GetTexInfo - gets information for either t0 or t1, checks if in cache & fills tex_found + +void GetTexInfo (int id, int tile) +{ + FRDP (" | |-+ GetTexInfo (id: %d, tile: %d)\n", id, tile); + + // this is the NEW cache searching, searches only textures with similar crc's + int t; + for (t=0; ttile == id) + pFBTex = rdp.aTBuffTex[0]; + else if (rdp.aTBuffTex[1] && rdp.aTBuffTex[1]->tile == id) + pFBTex = rdp.aTBuffTex[1]; + if (pFBTex && pFBTex->cache) + return; + + TEXINFO *info = &texinfo[id]; + + int tile_width, tile_height; + int mask_width, mask_height; + int width, height; + int wid_64, line, bpl; + + // Get width and height + tile_width = rdp.tiles[tile].lr_s - rdp.tiles[tile].ul_s + 1; + tile_height = rdp.tiles[tile].lr_t - rdp.tiles[tile].ul_t + 1; + + mask_width = (rdp.tiles[tile].mask_s==0)?(tile_width):(1 << rdp.tiles[tile].mask_s); + mask_height = (rdp.tiles[tile].mask_t==0)?(tile_height):(1 << rdp.tiles[tile].mask_t); + + if (settings.alt_tex_size) + { + // ** ALTERNATE TEXTURE SIZE METHOD ** + // Helps speed in some games that loaded weird-sized textures, but could break other + // textures. + + // Get the width/height to load + if ((rdp.tiles[tile].clamp_s && tile_width <= 256) || (mask_width > 256)) + { + // loading width + width = min(mask_width, tile_width); + // actual width + rdp.tiles[tile].width = tile_width; + } + else + { + // wrap all the way + width = min(mask_width, tile_width); // changed from mask_width only + rdp.tiles[tile].width = width; + } + + if ((rdp.tiles[tile].clamp_t && tile_height <= 256) || (mask_height > 256)) + { + // loading height + height = min(mask_height, tile_height); + // actual height + rdp.tiles[tile].height = tile_height; + } + else + { + // wrap all the way + height = min(mask_height, tile_height); + rdp.tiles[tile].height = height; + } + } + else + { + // ** NORMAL TEXTURE SIZE METHOD ** + // This is the 'correct' method for determining texture size, but may cause certain + // textures to load too large & make the whole game go slow. + + if (mask_width > 256 && mask_height > 256) + { + mask_width = tile_width; + mask_height = tile_height; + } + + // Get the width/height to load + if ((rdp.tiles[tile].clamp_s && tile_width <= 256) )//|| (mask_width > 256)) + { + // loading width + width = min(mask_width, tile_width); + // actual width + rdp.tiles[tile].width = tile_width; + } + else + { + // wrap all the way + width = mask_width; + rdp.tiles[tile].width = mask_width; + } + + if ((rdp.tiles[tile].clamp_t && tile_height <= 256) || (mask_height > 256)) + { + // loading height + height = min(mask_height, tile_height); + // actual height + rdp.tiles[tile].height = tile_height; + } + else + { + // wrap all the way + height = mask_height; + rdp.tiles[tile].height = mask_height; + } + } + + // without any large texture fixing-up; for alignment + int real_image_width = rdp.tiles[tile].width; + int real_image_height = rdp.tiles[tile].height; + int crc_height = height; + if (rdp.timg.set_by == 1) + crc_height = tile_height; + + bpl = width << rdp.tiles[tile].size >> 1; + + // ** COMMENT THIS TO DISABLE LARGE TEXTURES +#ifdef LARGE_TEXTURE_HANDLING + if (!voodoo.sup_large_tex && width > 256) + { + info->splits = ((width-1)>>8)+1; + info->splitheight = rdp.tiles[tile].height; + rdp.tiles[tile].height *= info->splits; + rdp.tiles[tile].width = 256; + width = 256; + } + else +#endif + // ** + { + info->splits = 1; + } + + LRDP(" | | |-+ Texture approved:\n"); + FRDP (" | | | |- tmem: %08lx\n", rdp.tiles[tile].t_mem); + FRDP (" | | | |- load width: %d\n", width); + FRDP (" | | | |- load height: %d\n", height); + FRDP (" | | | |- actual width: %d\n", rdp.tiles[tile].width); + FRDP (" | | | |- actual height: %d\n", rdp.tiles[tile].height); + FRDP (" | | | |- size: %d\n", rdp.tiles[tile].size); + FRDP (" | | | +- format: %d\n", rdp.tiles[tile].format); + LRDP(" | | |- Calculating CRC... "); + + // ** CRC CHECK + + wid_64 = width << (rdp.tiles[tile].size) >> 1; + if (rdp.tiles[tile].size == 3) + { + if (wid_64 & 15) wid_64 += 16; + wid_64 &= 0xFFFFFFF0; + } + else + { + if (wid_64 & 7) wid_64 += 8; // round up + } + wid_64 = wid_64>>3; + + // Texture too big for tmem & needs to wrap? (trees in mm) + if (rdp.tiles[tile].t_mem + min(height, tile_height) * (rdp.tiles[tile].line<<3) > 4096) + { + LRDP("TEXTURE WRAPS TMEM!!! "); + + // calculate the y value that intersects at 4096 bytes + int y = (4096 - rdp.tiles[tile].t_mem) / (rdp.tiles[tile].line<<3); + + rdp.tiles[tile].clamp_t = 0; + rdp.tiles[tile].lr_t = rdp.tiles[tile].ul_t + y - 1; + + // calc mask + int shift; + for (shift=0; (1< 0) // Check the CRC + { + if (rdp.tiles[tile].size < 3) + crc = textureCRC(addr, wid_64, crc_height, line); + else //32b texture + { + int line_2 = line >> 1; + int wid_64_2 = max(1, wid_64 >> 1); + crc = textureCRC(addr, wid_64_2, crc_height, line_2); + crc += textureCRC(addr+0x800, wid_64_2, crc_height, line_2); + } + } + } + else + { + crc = 0xFFFFFFFF; + wxUIntPtr addr = wxPtrToUInt(rdp.tmem) + (rdp.tiles[tile].t_mem<<3); + wxUint32 line2 = max(line,1); + if (rdp.tiles[tile].size < 3) + { + line2 <<= 3; + for (int y = 0; y < crc_height; y++) + { + crc = CRC32( crc, reinterpret_cast(addr), bpl ); + addr += line2; + } + } + else //32b texture + { + line2 <<= 2; + //32b texel is split in two 16b parts, so bpl/2 and line/2. + //Min value for bpl is 4, because when width==1 first 2 bytes of tmem will not be used. + bpl = max(bpl >> 1, 4); + for (int y = 0; y < crc_height; y++) + { + crc = CRC32( crc, reinterpret_cast(addr), bpl); + crc = CRC32( crc, reinterpret_cast(addr + 0x800), bpl); + addr += line2; + } + } + line = (line - wid_64) << 3; + if (wid_64 < 1) wid_64 = 1; + } + if ((rdp.tiles[tile].size < 2) && (rdp.tlut_mode || rdp.tiles[tile].format == 2)) + { + if (rdp.tiles[tile].size == 0) + crc += rdp.pal_8_crc[rdp.tiles[tile].palette]; + else + crc += rdp.pal_256_crc; + } + + FRDP ("Done. CRC is: %08lx.\n", crc); + + wxUint32 flags = (rdp.tiles[tile].clamp_s << 23) | (rdp.tiles[tile].mirror_s << 22) | + (rdp.tiles[tile].mask_s << 18) | (rdp.tiles[tile].clamp_t << 17) | + (rdp.tiles[tile].mirror_t << 16) | (rdp.tiles[tile].mask_t << 12); + + info->real_image_width = real_image_width; + info->real_image_height = real_image_height; + info->tile_width = tile_width; + info->tile_height = tile_height; + info->mask_width = mask_width; + info->mask_height = mask_height; + info->width = width; + info->height = height; + info->wid_64 = wid_64; + info->line = line; + info->crc = crc; + info->flags = flags; + + // Search the texture cache for this texture + LRDP(" | | |-+ Checking cache...\n"); + + CACHE_LUT *cache; + + if (rdp.noise == RDP::noise_texture) + return; + + wxUint32 mod, modcolor, modcolor1, modcolor2, modfactor; + if (id == 0) + { + mod = cmb.mod_0; + modcolor = cmb.modcolor_0; + modcolor1 = cmb.modcolor1_0; + modcolor2 = cmb.modcolor2_0; + modfactor = cmb.modfactor_0; + } + else + { + mod = cmb.mod_1; + modcolor = cmb.modcolor_1; + modcolor1 = cmb.modcolor1_1; + modcolor2 = cmb.modcolor2_1; + modfactor = cmb.modfactor_1; + } + + NODE *node = cachelut[crc>>16]; + wxUint32 mod_mask = (rdp.tiles[tile].format == 2)?0xFFFFFFFF:0xF0F0F0F0; + while (node) + { + if (node->crc == crc) + { + cache = (CACHE_LUT*)node->data; + if (/*tex_found[id][node->tmu] == -1 && + rdp.tiles[tile].palette == cache->palette && + rdp.tiles[tile].format == cache->format && + rdp.tiles[tile].size == cache->size &&*/ + rdp.tiles[tile].width == cache->width && + rdp.tiles[tile].height == cache->height && + flags == cache->flags) + { + if (!(mod+cache->mod) || (cache->mod == mod && + (cache->mod_color&mod_mask) == (modcolor&mod_mask) && + (cache->mod_color1&mod_mask) == (modcolor1&mod_mask) && + (cache->mod_color2&mod_mask) == (modcolor2&mod_mask) && + abs((int)(cache->mod_factor - modfactor)) < 8)) + { + FRDP (" | | | |- Texture found in cache (tmu=%d).\n", node->tmu); + tex_found[id][node->tmu] = node->number; + if (voodoo.tex_UMA) + { + tex_found[id][node->tmu^1] = node->number; + return; + } + } + } + } + node = node->pNext; + } + + LRDP(" | | | +- Done.\n | | +- GetTexInfo end\n"); +} + +//**************************************************************** +// ChooseBestTmu - chooses the best TMU to load to (the one with the most memory) + +int ChooseBestTmu (int tmu1, int tmu2) +{ + if (!fullscreen) return tmu1; + if (voodoo.tex_UMA) return 0; + + if (tmu1 >= voodoo.num_tmu) return tmu2; + if (tmu2 >= voodoo.num_tmu) return tmu1; + + if (voodoo.tex_max_addr[tmu1]-voodoo.tmem_ptr[tmu1] > + voodoo.tex_max_addr[tmu2]-voodoo.tmem_ptr[tmu2]) + return tmu1; + else + return tmu2; +} + +//**************************************************************** +// SelectTBuffTex - select texture from texture buffer +static void SelectTBuffTex(TBUFF_COLOR_IMAGE * pTBuffTex) +{ + FRDP ("SelectTBuffTex: tex: %d, tmu: %d, tile: %d\n", rdp.tex, pTBuffTex->tmu, pTBuffTex->tile); + grTexSource(pTBuffTex->tile, pTBuffTex->tex_addr, GR_MIPMAPLEVELMASK_BOTH, &(pTBuffTex->info) ); +} + +//**************************************************************** +// TexCache - does texture loading after combiner is set +int SwapTextureBuffer(); +void TexCache () +{ + LRDP(" |-+ TexCache called\n"); + +#ifdef TEXTURE_FILTER /* Hiroshi Morii */ // POSTNAPALM + if (settings.ghq_use && settings.ghq_hirs_dump) { + /* Force reload hi-res textures. Useful for texture artists */ + if (CheckKeyPressed(G64_VK_R, 0x0001)) { + if (ext_ghq_reloadhirestex()) ClearCache(); + } + /* Turn on texture dump */ + else if (CheckKeyPressed(G64_VK_D, 0x0001)) { + extern void DisplayLoadProgress(const wchar_t *format, ...); + ghq_dmptex_toggle_key = !ghq_dmptex_toggle_key; + if (ghq_dmptex_toggle_key) { + DisplayLoadProgress(L"Texture dump - ON\n"); + ClearCache(); + SDL_Delay(1000); + } else { + DisplayLoadProgress(L"Texture dump - OFF\n"); + SDL_Delay(1000); + } + } + } +#endif + + if (rdp.tex & 1) + GetTexInfo (0, rdp.cur_tile); + if (rdp.tex & 2) + GetTexInfo (1, rdp.cur_tile+1); + + TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0}; + if (rdp.aTBuffTex[0]) + aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0]; + if (rdp.aTBuffTex[1]) + aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1]; + +#define TMUMODE_NORMAL 0 +#define TMUMODE_PASSTHRU 1 +#define TMUMODE_NONE 2 + + int tmu_0, tmu_1; + int tmu_0_mode=0, tmu_1_mode=0; + + // Select the best TMUs to use (removed 3 tmu support, unnecessary) + if (rdp.tex == 3) // T0 and T1 + { + tmu_0 = 0; + tmu_1 = 1; + } + else if (rdp.tex == 2) // T1 + { + if (tex_found[1][0] != -1) // T1 found in tmu 0 + tmu_1 = 0; + else if (tex_found[1][1] != -1) // T1 found in tmu 1 + tmu_1 = 1; + else // T1 not found + tmu_1 = ChooseBestTmu (0, 1); + + tmu_0 = !tmu_1; + tmu_0_mode = (tmu_0==1)?TMUMODE_NONE:TMUMODE_PASSTHRU; + } + else if (rdp.tex == 1) // T0 + { + if (tex_found[0][0] != -1) // T0 found in tmu 0 + tmu_0 = 0; + else if (tex_found[0][1] != -1) // T0 found in tmu 1 + tmu_0 = 1; + else // T0 not found + tmu_0 = ChooseBestTmu (0, 1); + + tmu_1 = !tmu_0; + tmu_1_mode = (tmu_1==1)?TMUMODE_NONE:TMUMODE_PASSTHRU; + } + else // no texture + { + tmu_0 = 0; + tmu_0_mode = TMUMODE_NONE; + tmu_1 = 0; + tmu_1_mode = TMUMODE_NONE; + } + + FRDP (" | |-+ Modes set:\n | | |- tmu_0 = %d\n | | |- tmu_1 = %d\n", + tmu_0, tmu_1); + FRDP (" | | |- tmu_0_mode = %d\n | | |- tmu_1_mode = %d\n", + tmu_0_mode, tmu_1_mode); + + if (tmu_0_mode == TMUMODE_PASSTHRU) { + cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER; + cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE; + if (cmb.tex_cmb_ext_use) + { + cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; + cmb.t0c_ext_a_mode = GR_FUNC_MODE_X; + cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + cmb.t0c_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.t0c_ext_c = GR_CMBX_ZERO; + cmb.t0c_ext_c_invert = 1; + cmb.t0c_ext_d = GR_CMBX_ZERO; + cmb.t0c_ext_d_invert = 0; + cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; + cmb.t0a_ext_a_mode = GR_FUNC_MODE_X; + cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + cmb.t0a_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.t0a_ext_c = GR_CMBX_ZERO; + cmb.t0a_ext_c_invert = 1; + cmb.t0a_ext_d = GR_CMBX_ZERO; + cmb.t0a_ext_d_invert = 0; + } + } + else if (tmu_0_mode == TMUMODE_NONE) { + cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_NONE; + cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE; + if (cmb.tex_cmb_ext_use) + { + cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; + cmb.t0c_ext_a_mode = GR_FUNC_MODE_ZERO; + cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + cmb.t0c_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.t0c_ext_c = GR_CMBX_ZERO; + cmb.t0c_ext_c_invert = 0; + cmb.t0c_ext_d = GR_CMBX_ZERO; + cmb.t0c_ext_d_invert = 0; + cmb.t0a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + cmb.t0a_ext_a_mode = GR_FUNC_MODE_ZERO; + cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + cmb.t0a_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.t0a_ext_c = GR_CMBX_ZERO; + cmb.t0a_ext_c_invert = 0; + cmb.t0a_ext_d = GR_CMBX_ZERO; + cmb.t0a_ext_d_invert = 0; + } + } + if (tmu_1_mode == TMUMODE_PASSTHRU) { + cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER; + cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_ONE; + if (cmb.tex_cmb_ext_use) + { + cmb.t1c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; + cmb.t1c_ext_a_mode = GR_FUNC_MODE_X; + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.t1c_ext_c = GR_CMBX_ZERO; + cmb.t1c_ext_c_invert = 1; + cmb.t1c_ext_d = GR_CMBX_ZERO; + cmb.t1c_ext_d_invert = 0; + cmb.t1a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; + cmb.t1a_ext_a_mode = GR_FUNC_MODE_X; + cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.t1a_ext_c = GR_CMBX_ZERO; + cmb.t1a_ext_c_invert = 1; + cmb.t1a_ext_d = GR_CMBX_ZERO; + cmb.t1a_ext_d_invert = 0; + } + } + else if (tmu_1_mode == TMUMODE_NONE) { + cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_NONE; + cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE; + if (cmb.tex_cmb_ext_use) + { + cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; + cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO; + cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; + cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.t1c_ext_c = GR_CMBX_ZERO; + cmb.t1c_ext_c_invert = 0; + cmb.t1c_ext_d = GR_CMBX_ZERO; + cmb.t1c_ext_d_invert = 0; + cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; + cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO; + cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; + cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO; + cmb.t1a_ext_c = GR_CMBX_ZERO; + cmb.t1a_ext_c_invert = 0; + cmb.t1a_ext_d = GR_CMBX_ZERO; + cmb.t1a_ext_d_invert = 0; + } + } + + // little change to make single-tmu cards look better, use first texture no matter what + + if (voodoo.num_tmu == 1) + { + if (rdp.best_tex == 0) + { + cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL; + cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE; + tmu_0 = 0; + tmu_1 = 1; + } + else + { + cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; + cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE; + tmu_1 = 0; + tmu_0 = 1; + } + } + + + rdp.t0 = tmu_0; + rdp.t1 = tmu_1; + + // SET the combiner + if (fullscreen) + { + if (rdp.allow_combine) + { + // Now actually combine + if (cmb.cmb_ext_use) + { + LRDP(" | | | |- combiner extension\n"); + if (!(cmb.cmb_ext_use & COMBINE_EXT_COLOR)) + ColorCombinerToExtension (); + if (!(cmb.cmb_ext_use & COMBINE_EXT_ALPHA)) + AlphaCombinerToExtension (); + cmb.grColorCombineExt(cmb.c_ext_a, cmb.c_ext_a_mode, + cmb.c_ext_b, cmb.c_ext_b_mode, + cmb.c_ext_c, cmb.c_ext_c_invert, + cmb.c_ext_d, cmb.c_ext_d_invert, 0, 0); + cmb.grAlphaCombineExt(cmb.a_ext_a, cmb.a_ext_a_mode, + cmb.a_ext_b, cmb.a_ext_b_mode, + cmb.a_ext_c, cmb.a_ext_c_invert, + cmb.a_ext_d, cmb.a_ext_d_invert, 0, 0); + } + else + { + grColorCombine (cmb.c_fnc, cmb.c_fac, cmb.c_loc, cmb.c_oth, FXFALSE); + grAlphaCombine (cmb.a_fnc, cmb.a_fac, cmb.a_loc, cmb.a_oth, FXFALSE); + } + grConstantColorValue (cmb.ccolor); + grAlphaBlendFunction (cmb.abf1, cmb.abf2, GR_BLEND_ZERO, GR_BLEND_ZERO); + if (!rdp.tex) //nothing more to do + return; + } + + if (tmu_1 < voodoo.num_tmu) + { + if (cmb.tex_cmb_ext_use) + { + LRDP(" | | | |- combiner extension tmu1\n"); + if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)) + TexColorCombinerToExtension (GR_TMU1); + if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_ALPHA)) + TexAlphaCombinerToExtension (GR_TMU1); + cmb.grTexColorCombineExt(tmu_1, cmb.t1c_ext_a, cmb.t1c_ext_a_mode, + cmb.t1c_ext_b, cmb.t1c_ext_b_mode, + cmb.t1c_ext_c, cmb.t1c_ext_c_invert, + cmb.t1c_ext_d, cmb.t1c_ext_d_invert, 0, 0); + cmb.grTexAlphaCombineExt(tmu_1, cmb.t1a_ext_a, cmb.t1a_ext_a_mode, + cmb.t1a_ext_b, cmb.t1a_ext_b_mode, + cmb.t1a_ext_c, cmb.t1a_ext_c_invert, + cmb.t1a_ext_d, cmb.t1a_ext_d_invert, 0, 0); + cmb.grConstantColorValueExt(tmu_1, cmb.tex_ccolor); + } + else + { + grTexCombine (tmu_1, cmb.tmu1_func, cmb.tmu1_fac, cmb.tmu1_a_func, cmb.tmu1_a_fac, cmb.tmu1_invert, cmb.tmu1_a_invert); + if (cmb.combine_ext) + cmb.grConstantColorValueExt(tmu_1, 0); + } + grTexDetailControl (tmu_1, cmb.dc1_lodbias, cmb.dc1_detailscale, cmb.dc1_detailmax); + grTexLodBiasValue (tmu_1, cmb.lodbias1); + } + if (tmu_0 < voodoo.num_tmu) + { + if (cmb.tex_cmb_ext_use) + { + LRDP(" | | | |- combiner extension tmu0\n"); + if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)) + TexColorCombinerToExtension (GR_TMU0); + if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_ALPHA)) + TexAlphaCombinerToExtension (GR_TMU0); + cmb.grTexColorCombineExt(tmu_0, cmb.t0c_ext_a, cmb.t0c_ext_a_mode, + cmb.t0c_ext_b, cmb.t0c_ext_b_mode, + cmb.t0c_ext_c, cmb.t0c_ext_c_invert, + cmb.t0c_ext_d, cmb.t0c_ext_d_invert, 0, 0); + cmb.grTexAlphaCombineExt(tmu_0, cmb.t0a_ext_a, cmb.t0a_ext_a_mode, + cmb.t0a_ext_b, cmb.t0a_ext_b_mode, + cmb.t0a_ext_c, cmb.t0a_ext_c_invert, + cmb.t0a_ext_d, cmb.t0a_ext_d_invert, 0, 0); + cmb.grConstantColorValueExt(tmu_0, cmb.tex_ccolor); + } + else + { + grTexCombine (tmu_0, cmb.tmu0_func, cmb.tmu0_fac, cmb.tmu0_a_func, cmb.tmu0_a_fac, cmb.tmu0_invert, cmb.tmu0_a_invert); + if (cmb.combine_ext) + cmb.grConstantColorValueExt(tmu_0, 0); + } + grTexDetailControl (tmu_0, cmb.dc0_lodbias, cmb.dc0_detailscale, cmb.dc0_detailmax); + grTexLodBiasValue (tmu_0, cmb.lodbias0); + } + } + + if ((rdp.tex & 1) && tmu_0 < voodoo.num_tmu) + { + if (aTBuff[0] && aTBuff[0]->cache) + { + LRDP(" | |- Hires tex T0 found in cache.\n"); + if (fullscreen) + { + rdp.cur_cache[0] = aTBuff[0]->cache; + rdp.cur_cache[0]->last_used = frame_count; + rdp.cur_cache[0]->uses = rdp.debug_n; + } + } + else if (tex_found[0][tmu_0] != -1) + { + LRDP(" | |- T0 found in cache.\n"); + if (fullscreen) + { + CACHE_LUT *cache = voodoo.tex_UMA?&rdp.cache[0][tex_found[0][0]]:&rdp.cache[tmu_0][tex_found[0][tmu_0]]; + rdp.cur_cache_n[0] = tex_found[0][tmu_0]; + rdp.cur_cache[0] = cache; + rdp.cur_cache[0]->last_used = frame_count; + rdp.cur_cache[0]->uses = rdp.debug_n; + grTexSource (tmu_0, + (voodoo.tex_min_addr[tmu_0] + cache->tmem_addr), + GR_MIPMAPLEVELMASK_BOTH, + &cache->t_info); + } + } + else + LoadTex (0, tmu_0); + } + if ((rdp.tex & 2) && tmu_1 < voodoo.num_tmu) + { + if (aTBuff[1] && aTBuff[1]->cache) + { + LRDP(" | |- Hires tex T1 found in cache.\n"); + if (fullscreen) + { + rdp.cur_cache[1] = aTBuff[1]->cache; + rdp.cur_cache[1]->last_used = frame_count; + rdp.cur_cache[1]->uses = rdp.debug_n; + } + } + else if (tex_found[1][tmu_1] != -1) + { + LRDP(" | |- T1 found in cache.\n"); + if (fullscreen) + { + CACHE_LUT *cache = voodoo.tex_UMA?&rdp.cache[0][tex_found[1][0]]:&rdp.cache[tmu_1][tex_found[1][tmu_1]]; + rdp.cur_cache_n[1] = tex_found[1][tmu_1]; + rdp.cur_cache[1] = cache; + rdp.cur_cache[1]->last_used = frame_count; + rdp.cur_cache[1]->uses = rdp.debug_n; + grTexSource (tmu_1, + (voodoo.tex_min_addr[tmu_1] + cache->tmem_addr), + GR_MIPMAPLEVELMASK_BOTH, + &cache->t_info); + } + } + else + LoadTex (1, tmu_1); + } + + if (fullscreen) + { + for (int i=0; i<2; i++) + { + int tmu; + if (i==0) tmu=tmu_0; + else if (i==1) tmu=tmu_1; + + if (tmu >= voodoo.num_tmu) continue; + + int tile = rdp.cur_tile + i; + + if (settings.filtering == 0) + { + int filter = (rdp.filter_mode!=2)?GR_TEXTUREFILTER_POINT_SAMPLED:GR_TEXTUREFILTER_BILINEAR; + grTexFilterMode (tmu, filter, filter); + } + else + { + int filter = (settings.filtering==1)?GR_TEXTUREFILTER_BILINEAR:GR_TEXTUREFILTER_POINT_SAMPLED; + grTexFilterMode (tmu, filter, filter); + } + + if (rdp.cur_cache[i]) + { + wxUint32 mode_s, mode_t; + int clamp_s, clamp_t; + if (rdp.force_wrap && !rdp.texrecting) + { + clamp_s = rdp.tiles[tile].clamp_s && rdp.tiles[tile].lr_s-rdp.tiles[tile].ul_s < 256; + clamp_t = rdp.tiles[tile].clamp_t && rdp.tiles[tile].lr_t-rdp.tiles[tile].ul_t < 256; + } + else + { + clamp_s = (rdp.tiles[tile].clamp_s || rdp.tiles[tile].mask_s == 0) && + rdp.tiles[tile].lr_s-rdp.tiles[tile].ul_s < 256; + clamp_t = (rdp.tiles[tile].clamp_t || rdp.tiles[tile].mask_t == 0) && + rdp.tiles[tile].lr_t-rdp.tiles[tile].ul_t < 256; + } + + if (rdp.cur_cache[i]->f_mirror_s) + mode_s = GR_TEXTURECLAMP_MIRROR_EXT; + else if (rdp.cur_cache[i]->f_wrap_s) + mode_s = GR_TEXTURECLAMP_WRAP; + else if (clamp_s) + mode_s = GR_TEXTURECLAMP_CLAMP; + else + { + if (rdp.tiles[tile].mirror_s && voodoo.sup_mirroring) + mode_s = GR_TEXTURECLAMP_MIRROR_EXT; + else + mode_s = GR_TEXTURECLAMP_WRAP; + } + + if (rdp.cur_cache[i]->f_mirror_t) + mode_t = GR_TEXTURECLAMP_MIRROR_EXT; + else if (rdp.cur_cache[i]->f_wrap_t) + mode_t = GR_TEXTURECLAMP_WRAP; + else if (clamp_t) + mode_t = GR_TEXTURECLAMP_CLAMP; + else + { + if (rdp.tiles[tile].mirror_t && voodoo.sup_mirroring) + mode_t = GR_TEXTURECLAMP_MIRROR_EXT; + else + mode_t = GR_TEXTURECLAMP_WRAP; + } + + grTexClampMode (tmu, + mode_s, + mode_t); + } + if (aTBuff[i] && (rdp.tex&(i+1))) + SelectTBuffTex(aTBuff[i]); + } + } + + LRDP(" | +- TexCache End\n"); +} + + +#ifdef TEXTURE_FILTER +/** cite from RiceVideo */ +inline wxUint32 CalculateDXT(wxUint32 txl2words) +{ + if( txl2words == 0 ) return 1; + else return (2048+txl2words-1)/txl2words; +} + +wxUint32 sizeBytes[4] = {0,1,2,4}; + +inline wxUint32 Txl2Words(wxUint32 width, wxUint32 size) +{ + if( size == 0 ) + return max(1, width/16); + else + return max(1, width*sizeBytes[size]/8); +} + +inline wxUint32 ReverseDXT(wxUint32 val, wxUint32 lrs, wxUint32 width, wxUint32 size) +{ + if( val == 0x800 ) return 1; + + int low = 2047/val; + if( CalculateDXT(low) > val ) low++; + int high = 2047/(val-1); + + if( low == high ) return low; + + for( int i=low; i<=high; i++ ) + { + if( Txl2Words(width, size) == (wxUint32)i ) + return i; + } + + return (low+high)/2; +} +/** end RiceVideo cite */ +#endif + +//**************************************************************** +// LoadTex - does the actual texture loading after everything is prepared + +void LoadTex (int id, int tmu) +{ + FRDP (" | |-+ LoadTex (id: %d, tmu: %d)\n", id, tmu); + + int td = rdp.cur_tile + id; + int lod, aspect; + CACHE_LUT *cache; + + if (texinfo[id].width < 0 || texinfo[id].height < 0) + return; + + // Clear the cache if it's full + if (rdp.n_cached[tmu] >= MAX_CACHE) + { + LRDP("Cache count reached, clearing...\n"); + ClearCache (); + if (id == 1 && rdp.tex == 3) + LoadTex (0, rdp.t0); + } + + // Get this cache object + cache = voodoo.tex_UMA?&rdp.cache[0][rdp.n_cached[0]]:&rdp.cache[tmu][rdp.n_cached[tmu]]; + rdp.cur_cache[id] = cache; + rdp.cur_cache_n[id] = rdp.n_cached[tmu]; + + //!Hackalert + //GoldenEye water texture. It has CI format in fact, but the game set it to RGBA + if ((settings.hacks&hack_GoldenEye) && rdp.tiles[td].format == 0 && rdp.tlut_mode == 2 && rdp.tiles[td].size == 2) + { + rdp.tiles[td].format = 2; + rdp.tiles[td].size = 1; + } + + // Set the data + cache->line = rdp.tiles[td].line; + cache->addr = rdp.addr[rdp.tiles[td].t_mem]; + cache->crc = texinfo[id].crc; + cache->palette = rdp.tiles[td].palette; + cache->width = rdp.tiles[td].width; + cache->height = rdp.tiles[td].height; + cache->format = rdp.tiles[td].format; + cache->size = rdp.tiles[td].size; + cache->tmem_addr = voodoo.tmem_ptr[tmu]; + cache->set_by = rdp.timg.set_by; + cache->texrecting = rdp.texrecting; + cache->last_used = frame_count; + cache->uses = rdp.debug_n; + cache->flags = texinfo[id].flags; + cache->f_mirror_s = FALSE; + cache->f_mirror_t = FALSE; + cache->f_wrap_s = FALSE; + cache->f_wrap_t = FALSE; +#ifdef TEXTURE_FILTER + cache->is_hires_tex = FALSE; + cache->ricecrc = texinfo[id].ricecrc; +#endif + + // Add this cache to the list + AddToList (&cachelut[cache->crc>>16], cache->crc, wxPtrToUInt(cache), tmu, rdp.n_cached[tmu]); + + // temporary + cache->t_info.format = GR_TEXFMT_ARGB_1555; + + // Calculate lod and aspect + wxUint32 size_x = rdp.tiles[td].width; + wxUint32 size_y = rdp.tiles[td].height; + + // make size_x and size_y both powers of two + if (!voodoo.sup_large_tex) + { + if (size_x > 256) size_x = 256; + if (size_y > 256) size_y = 256; + } + + int shift; + for (shift=0; (1<scale = 256.0f; + break; + case 2: + lod = GR_LOD_LOG2_2; + cache->scale = 128.0f; + break; + case 4: + lod = GR_LOD_LOG2_4; + cache->scale = 64.0f; + break; + case 8: + lod = GR_LOD_LOG2_8; + cache->scale = 32.0f; + break; + case 16: + lod = GR_LOD_LOG2_16; + cache->scale = 16.0f; + break; + case 32: + lod = GR_LOD_LOG2_32; + cache->scale = 8.0f; + break; + case 64: + lod = GR_LOD_LOG2_64; + cache->scale = 4.0f; + break; + case 128: + lod = GR_LOD_LOG2_128; + cache->scale = 2.0f; + break; + case 256: + lod = GR_LOD_LOG2_256; + cache->scale = 1.0f; + break; + case 512: + lod = GR_LOD_LOG2_512; + cache->scale = 0.5f; + break; + default: + lod = GR_LOD_LOG2_1024; + cache->scale = 0.25f; + break; + } + + // Calculate the aspect ratio + if (size_x >= size_y) + { + int ratio = size_x / size_y; + switch (ratio) + { + case 1: + aspect = GR_ASPECT_LOG2_1x1; + cache->scale_x = 1.0f; + cache->scale_y = 1.0f; + break; + case 2: + aspect = GR_ASPECT_LOG2_2x1; + cache->scale_x = 1.0f; + cache->scale_y = 0.5f; + real_y >>= 1; + break; + case 4: + aspect = GR_ASPECT_LOG2_4x1; + cache->scale_x = 1.0f; + cache->scale_y = 0.25f; + real_y >>= 2; + break; + default: + aspect = GR_ASPECT_LOG2_8x1; + cache->scale_x = 1.0f; + cache->scale_y = 0.125f; + real_y >>= 3; + break; + } + } + else + { + int ratio = size_y / size_x; + switch (ratio) + { + case 2: + aspect = GR_ASPECT_LOG2_1x2; + cache->scale_x = 0.5f; + cache->scale_y = 1.0f; + real_x >>= 1; + break; + case 4: + aspect = GR_ASPECT_LOG2_1x4; + cache->scale_x = 0.25f; + cache->scale_y = 1.0f; + real_x >>= 2; + break; + default: + aspect = GR_ASPECT_LOG2_1x8; + cache->scale_x = 0.125f; + cache->scale_y = 1.0f; + real_x >>= 3; + break; + } + } + + if (real_x != cache->width || real_y != cache->height) + { + cache->scale_x *= (float)cache->width / (float)real_x; + cache->scale_y *= (float)cache->height / (float)real_y; + } + + int splits = texinfo[id].splits; + cache->splits = texinfo[id].splits; + cache->splitheight = real_y / cache->splits; + if (cache->splitheight < texinfo[id].splitheight) + cache->splitheight = texinfo[id].splitheight; + + // ** Calculate alignment values + int wid = cache->width; + int hei = cache->height; + + if (splits > 1) + { + wid = texinfo[id].real_image_width; + hei = texinfo[id].real_image_height; + } + + cache->c_off = cache->scale * 0.5f; + if (wid != 1) cache->c_scl_x = cache->scale; + else cache->c_scl_x = 0.0f; + if (hei != 1) cache->c_scl_y = cache->scale; + else cache->c_scl_y = 0.0f; + // ** + + wxUint32 mod, modcolor, modcolor1, modcolor2, modfactor; + if (id == 0) + { + mod = cmb.mod_0; + modcolor = cmb.modcolor_0; + modcolor1 = cmb.modcolor1_0; + modcolor2 = cmb.modcolor2_0; + modfactor = cmb.modfactor_0; + } + else + { + mod = cmb.mod_1; + modcolor = cmb.modcolor_1; + modcolor1 = cmb.modcolor1_1; + modcolor2 = cmb.modcolor2_1; + modfactor = cmb.modfactor_1; + } + + wxUint16 tmp_pal[256]; + int modifyPalette = (mod && (cache->format == 2) && (rdp.tlut_mode == 2)); + + if (modifyPalette) + { + memcpy(tmp_pal, rdp.pal_8, 512); + ModifyPalette(mod, modcolor, modcolor1, modfactor); + } + + cache->mod = mod; + cache->mod_color = modcolor; + cache->mod_color1 = modcolor1; + cache->mod_factor = modfactor; + + for (int t = 0; t < 2; t++) { + if (rdp.aTBuffTex[t] && rdp.aTBuffTex[t]->tile == id) //texture buffer will be used instead of frame buffer texture + { + rdp.aTBuffTex[t]->cache = cache; + FRDP("tbuff_tex selected: %d, tile=%d\n", t, id); + return; + } + } + + wxUint32 result = 0; // keep =0 so it doesn't mess up on the first split + + texture = tex1; + + // Hiroshi Morii + // NOTE: Loading Hi-res texture packs and filtering should be done + // before the texture is modified with color palettes, etc. + // + // Since the internal texture identification needs Glide64CRC, (RiceCRC + // doesn't always return unique values) it seems reasonable that the + // extra CRC calculation for hires textures should be executed only + // when we get passed the texture ram cache and texture buffers for + // minimal calculation overhead. + // +#ifdef TEXTURE_FILTER // Hiroshi Morii + GHQTexInfo ghqTexInfo; + memset(&ghqTexInfo, 0, sizeof(GHQTexInfo)); + wxUint32 g64_crc = cache->crc; + if (settings.ghq_use) + { + int bpl; + wxUint8* addr = (wxUint8*)(gfx.RDRAM+rdp.addr[rdp.tiles[td].t_mem]); + int tile_width = texinfo[id].width; + int tile_height = texinfo[id].height; + LOAD_TILE_INFO &info = rdp.load_info[rdp.tiles[td].t_mem]; + if (rdp.timg.set_by == 1) + { + bpl = info.tex_width << info.tex_size >> 1; + addr += (info.tile_ul_t * bpl) + (((info.tile_ul_s<>1); + + tile_width = min(info.tile_width, info.tex_width); + if (info.tex_size > rdp.tiles[td].size) + tile_width <<= info.tex_size - rdp.tiles[td].size; + + if (rdp.tiles[td].lr_t > rdp.bg_image_height) + tile_height = rdp.bg_image_height - rdp.tiles[td].ul_t; + else + tile_height = info.tile_height; + } + else + { + if (rdp.tiles[td].size == 3) + bpl = rdp.tiles[td].line << 4; + else if (info.dxt == 0) + bpl = rdp.tiles[td].line << 3; + else { + wxUint32 dxt = info.dxt; + if (dxt > 1) + dxt = ReverseDXT(dxt, info.tile_width, texinfo[id].width, rdp.tiles[td].size); + bpl = dxt << 3; + } + } + + // wxUint8* addr = (wxUint8*)(gfx.RDRAM+rdp.addr[rdp.tiles[td].t_mem] + (rdp.tiles[td].ul_t * bpl) + (((rdp.tiles[td].ul_s<>1)); + wxUint8 * paladdr = 0; + wxUint16 * palette = 0; + if ((rdp.tiles[td].size < 2) && (rdp.tlut_mode || rdp.tiles[td].format == 2)) + { + if (rdp.tiles[td].size == 1) + paladdr = (wxUint8*)(rdp.pal_8_rice); + else if (settings.ghq_hirs_altcrc) + paladdr = (wxUint8*)(rdp.pal_8_rice + (rdp.tiles[td].palette << 5)); + else + paladdr = (wxUint8*)(rdp.pal_8_rice + (rdp.tiles[td].palette << 4)); + palette = (rdp.pal_8 + (rdp.tiles[td].palette << 4)); + } + + // XXX: Special combiner modes are ignored for hires textures + // for now. Come back to this later!! The following is needed + // for (2xSai, hq4x, etc) enhanced/filtered textures. + g64_crc = CRC32( g64_crc, &cache->mod, 4 ); + g64_crc = CRC32( g64_crc, &cache->mod_color, 4 ); + g64_crc = CRC32( g64_crc, &cache->mod_color1, 4 ); + //g64_crc = CRC32( g64_crc, &cache->mod_color2, 4 ); // not used? + g64_crc = CRC32( g64_crc, &cache->mod_factor, 4 ); + + cache->ricecrc = ext_ghq_checksum(addr, tile_width, tile_height, (unsigned short)(rdp.tiles[td].format << 8 | rdp.tiles[td].size), bpl, paladdr); + FRDP("CI RICE CRC. format: %d, size: %d, CRC: %08lx, PalCRC: %08lx\n", rdp.tiles[td].format, rdp.tiles[td].size, (wxUint32)(cache->ricecrc&0xFFFFFFFF), (wxUint32)(cache->ricecrc>>32)); + if (ext_ghq_hirestex((uint64)g64_crc, cache->ricecrc, palette, &ghqTexInfo)) + { + cache->is_hires_tex = ghqTexInfo.is_hires_tex; + if (!ghqTexInfo.is_hires_tex && aspect != ghqTexInfo.aspectRatioLog2) + ghqTexInfo.data = 0; //if aspects of current texture and found filtered texture are different, texture must be filtered again. + } + } + + + // ** handle texture splitting ** + if (ghqTexInfo.data) + ;//do nothing + else +#endif + if (splits > 1) + { + cache->scale_y = 0.125f; + + int i; + for (i=0; isplitheight * 256; // start lower + start_dst <<= HIWORD(result); // 1st time, result is set to 0, but start_dst is 0 anyway so it doesn't matter + + int start_src = i * 256; // start 256 more to the right + start_src = start_src << (rdp.tiles[td].size) >> 1; + if (rdp.tiles[td].size == 3) + start_src >>= 1; + + result = load_table[rdp.tiles[td].size][rdp.tiles[td].format] + (wxPtrToUInt(texture)+start_dst, wxPtrToUInt(rdp.tmem)+(rdp.tiles[td].t_mem<<3)+start_src, + texinfo[id].wid_64, texinfo[id].height, texinfo[id].line, real_x, td); + + wxUint32 size = HIWORD(result); + // clamp so that it looks somewhat ok when wrapping + if (size == 1) + Clamp16bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight); + else if (size != 2) + Clamp8bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight); + else + Clamp32bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight); + } + } + // ** end texture splitting ** + else + { + result = load_table[rdp.tiles[td].size][rdp.tiles[td].format] + (wxPtrToUInt(texture), wxPtrToUInt(rdp.tmem)+(rdp.tiles[td].t_mem<<3), + texinfo[id].wid_64, texinfo[id].height, texinfo[id].line, real_x, td); + + wxUint32 size = HIWORD(result); + + int min_x, min_y; + if (rdp.tiles[td].mask_s != 0) + min_x = min((int)real_x, 1< texinfo[id].width) + { + if (size == 1) + Clamp16bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height); + else if (size != 2) + Clamp8bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height); + else + Clamp32bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height); + } + + if (texinfo[id].width < (int)real_x) + { + if (rdp.tiles[td].mirror_s) + { + if (size == 1) + Mirror16bS ((texture), rdp.tiles[td].mask_s, + real_x, real_x, texinfo[id].height); + else if (size != 2) + Mirror8bS ((texture), rdp.tiles[td].mask_s, + real_x, real_x, texinfo[id].height); + else + Mirror32bS ((texture), rdp.tiles[td].mask_s, + real_x, real_x, texinfo[id].height); + } + else + { + if (size == 1) + Wrap16bS ((texture), rdp.tiles[td].mask_s, + real_x, real_x, texinfo[id].height); + else if (size != 2) + Wrap8bS ((texture), rdp.tiles[td].mask_s, + real_x, real_x, texinfo[id].height); + else + Wrap32bS ((texture), rdp.tiles[td].mask_s, + real_x, real_x, texinfo[id].height); + } + } + + if (min_y > texinfo[id].height) + { + if (size == 1) + Clamp16bT ((texture), texinfo[id].height, real_x, min_y); + else if (size != 2) + Clamp8bT ((texture), texinfo[id].height, real_x, min_y); + else + Clamp32bT ((texture), texinfo[id].height, real_x, min_y); + } + + if (texinfo[id].height < (int)real_y) + { + if (rdp.tiles[td].mirror_t) + { + if (size == 1) + Mirror16bT ((texture), rdp.tiles[td].mask_t, + real_y, real_x); + else if (size != 2) + Mirror8bT ((texture), rdp.tiles[td].mask_t, + real_y, real_x); + else + Mirror32bT ((texture), rdp.tiles[td].mask_t, + real_y, real_x); + } + else + { + if (size == 1) + Wrap16bT ((texture), rdp.tiles[td].mask_t, + real_y, real_x); + else if (size != 2) + Wrap8bT ((texture), rdp.tiles[td].mask_t, + real_y, real_x); + else + Wrap32bT ((texture), rdp.tiles[td].mask_t, + real_y, real_x); + } + } + } + + if (modifyPalette) + { + memcpy(rdp.pal_8, tmp_pal, 512); + } + +#ifdef TEXTURE_FILTER + if (mod && !modifyPalette && !ghqTexInfo.data) +#else + if (mod && !modifyPalette) +#endif + { + // Convert the texture to ARGB 4444 + if (LOWORD(result) == GR_TEXFMT_ARGB_1555) + { + TexConv_ARGB1555_ARGB4444 ((texture), (tex2), real_x, real_y); + texture = tex2; + } + else if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_88) + { + TexConv_AI88_ARGB4444 ((texture), (tex2), real_x, real_y); + texture = tex2; + } + else if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_44) + { + TexConv_AI44_ARGB4444 ((texture), (tex2), real_x, real_y); + texture = tex2; + } + else if (LOWORD(result) == GR_TEXFMT_ALPHA_8) + { + TexConv_A8_ARGB4444 ((texture), (tex2), real_x, real_y); + texture = tex2; + } + /*else if (LOWORD(result) == GR_TEXFMT_ARGB_4444) + { + memcpy (tex2, texture, (real_x*real_y) << 1); + texture = tex2; + }*/ // we can skip memcpy since "texture" won't be swapped between "tex1" and "tex2" after this. + // Hiroshi Morii + + result = (1 << 16) | GR_TEXFMT_ARGB_4444; + + // Now convert the color to the same + modcolor = ((modcolor & 0xF0000000) >> 16) | ((modcolor & 0x00F00000) >> 12) | + ((modcolor & 0x0000F000) >> 8) | ((modcolor & 0x000000F0) >> 4); + modcolor1 = ((modcolor1 & 0xF0000000) >> 16) | ((modcolor1 & 0x00F00000) >> 12) | + ((modcolor1 & 0x0000F000) >> 8) | ((modcolor1 & 0x000000F0) >> 4); + modcolor2 = ((modcolor2 & 0xF0000000) >> 16) | ((modcolor2 & 0x00F00000) >> 12) | + ((modcolor2 & 0x0000F000) >> 8) | ((modcolor2 & 0x000000F0) >> 4); + + int size = (real_x * real_y) << 1; + + switch (mod) + { + case TMOD_TEX_INTER_COLOR_USING_FACTOR: + mod_tex_inter_color_using_factor ((wxUint16*)texture, size, modcolor, modfactor); + break; + case TMOD_TEX_INTER_COL_USING_COL1: + mod_tex_inter_col_using_col1 ((wxUint16*)texture, size, modcolor, modcolor1); + break; + case TMOD_FULL_COLOR_SUB_TEX: + mod_full_color_sub_tex ((wxUint16*)texture, size, modcolor); + break; + case TMOD_COL_INTER_COL1_USING_TEX: + mod_col_inter_col1_using_tex ((wxUint16*)texture, size, modcolor, modcolor1); + break; + case TMOD_COL_INTER_COL1_USING_TEXA: + mod_col_inter_col1_using_texa ((wxUint16*)texture, size, modcolor, modcolor1); + break; + case TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX: + mod_col_inter_col1_using_texa__mul_tex ((wxUint16*)texture, size, modcolor, modcolor1); + break; + case TMOD_COL_INTER_TEX_USING_TEXA: + mod_col_inter_tex_using_texa ((wxUint16*)texture, size, modcolor); + break; + case TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA: + mod_col2_inter__col_inter_col1_using_tex__using_texa ((wxUint16*)texture, size, modcolor, modcolor1, modcolor2); + break; + case TMOD_TEX_SCALE_FAC_ADD_FAC: + mod_tex_scale_fac_add_fac ((wxUint16*)texture, size, modfactor); + break; + case TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX: + mod_tex_sub_col_mul_fac_add_tex ((wxUint16*)texture, size, modcolor, modfactor); + break; + case TMOD_TEX_SCALE_COL_ADD_COL: + mod_tex_scale_col_add_col ((wxUint16*)texture, size, modcolor, modcolor1); + break; + case TMOD_TEX_ADD_COL: + mod_tex_add_col ((wxUint16*)texture, size, modcolor); + break; + case TMOD_TEX_SUB_COL: + mod_tex_sub_col ((wxUint16*)texture, size, modcolor); + break; + case TMOD_TEX_SUB_COL_MUL_FAC: + mod_tex_sub_col_mul_fac ((wxUint16*)texture, size, modcolor, modfactor); + break; + case TMOD_COL_INTER_TEX_USING_COL1: + mod_col_inter_tex_using_col1 ((wxUint16*)texture, size, modcolor, modcolor1); + break; + case TMOD_COL_MUL_TEXA_ADD_TEX: + mod_col_mul_texa_add_tex((wxUint16*)texture, size, modcolor); + break; + case TMOD_COL_INTER_TEX_USING_TEX: + mod_col_inter_tex_using_tex ((wxUint16*)texture, size, modcolor); + break; + case TMOD_TEX_INTER_NOISE_USING_COL: + mod_tex_inter_noise_using_col ((wxUint16*)texture, size, modcolor); + break; + case TMOD_TEX_INTER_COL_USING_TEXA: + mod_tex_inter_col_using_texa ((wxUint16*)texture, size, modcolor); + break; + case TMOD_TEX_MUL_COL: + mod_tex_mul_col ((wxUint16*)texture, size, modcolor); + break; + case TMOD_TEX_SCALE_FAC_ADD_COL: + mod_tex_scale_fac_add_col ((wxUint16*)texture, size, modcolor, modfactor); + break; + default: + ; + } + } + + + cache->t_info.format = LOWORD(result); + + cache->realwidth = real_x; + cache->realheight = real_y; + cache->lod = lod; + cache->aspect = aspect; + + if (fullscreen) + { +#ifdef TEXTURE_FILTER // Hiroshi Morii + if (settings.ghq_use) + { + if (!ghqTexInfo.data && ghq_dmptex_toggle_key) { + unsigned char *tmpbuf = (unsigned char*)texture; + int tmpwidth = real_x; + if (texinfo[id].splits > 1) { + int dstpixoffset, srcpixoffset; + int shift; + switch (LOWORD(result) & 0x7fff) { // XXX is there a better way of determining the pixel color depth? + case GR_TEXFMT_ARGB_8888: + shift = 3; + break; + case GR_TEXFMT_ALPHA_INTENSITY_44: + case GR_TEXFMT_ALPHA_8: + shift = 0; + break; + default: + shift = 1; + } + tmpwidth = texinfo[id].real_image_width; + tmpbuf = (unsigned char*)malloc((256*256)<<3); // XXX performance overhead + for (int i = 0; i < cache->splitheight; i++) { + dstpixoffset = texinfo[id].real_image_width * i; + srcpixoffset = 256 * i; + for (int k = 0; k < texinfo[id].splits; k++) { + memcpy(tmpbuf + (dstpixoffset << shift), texture + (srcpixoffset << shift), (256 << shift)); + dstpixoffset += 256; + srcpixoffset += (256 * cache->splitheight); + } + } + } + ext_ghq_dmptx(tmpbuf, (int)texinfo[id].real_image_width, (int)texinfo[id].real_image_height, (int)tmpwidth, (unsigned short)LOWORD(result), (unsigned short)((cache->format << 8) | (cache->size)), cache->ricecrc); + if (tmpbuf != texture && tmpbuf) { + free(tmpbuf); + } + } + + if (!ghqTexInfo.data) + if (!settings.ghq_enht_nobg || !rdp.texrecting || (texinfo[id].splits == 1 && texinfo[id].width <= 256)) + ext_ghq_txfilter((unsigned char*)texture, (int)real_x, (int)real_y, LOWORD(result), (uint64)g64_crc, &ghqTexInfo); + + if (ghqTexInfo.data) + { + if (ghqTexInfo.aspectRatioLog2 < GR_ASPECT_LOG2_1x8 || + ghqTexInfo.aspectRatioLog2 > GR_ASPECT_LOG2_8x1 || + ghqTexInfo.largeLodLog2 > GR_LOD_LOG2_2048 || + ghqTexInfo.largeLodLog2 < GR_LOD_LOG2_1) + { + /* invalid dimensions */ + } + else + { + texture = (wxUint8 *)ghqTexInfo.data; + lod = ghqTexInfo.largeLodLog2; + int splits = cache->splits; + if (ghqTexInfo.is_hires_tex) + { + if (ghqTexInfo.tiles/*ghqTexInfo.untiled_width > max_tex_size*/) + { + cache->scale = 1.0f; + cache->c_off = 0.5f; + cache->splits = ghqTexInfo.tiles;//((hirestex.width-1)>>8)+1; + cache->splitheight = ghqTexInfo.untiled_height; + cache->scale_x = 1.0f; + cache->scale_y = float(ghqTexInfo.untiled_height*ghqTexInfo.tiles)/float(ghqTexInfo.width);//*sy; + if (splits == 1) + { + int shift; + for (shift=9; (1<> 8); + cache->c_scl_x *= mult; + cache->c_scl_y *= mult; + } + else + { + int tile_width = rdp.tiles[td].width; + if (rdp.timg.set_by == 1) + tile_width = rdp.load_info[rdp.tiles[td].t_mem].tex_width; + float mult = float(ghqTexInfo.untiled_width/tile_width); + cache->c_scl_x *= mult; + cache->c_scl_y *= mult; + } + } + else + { + cache->scale = 256.0f / float(1<c_off = cache->scale * 0.5f; + cache->splits = 1; + if (aspect != ghqTexInfo.aspectRatioLog2) + { + float mscale = float(1< abs(ghqTexInfo.aspectRatioLog2)) + { + cache->c_scl_y *= mscale; + cache->c_scl_x *= mscale; + } + /* + else + { + if (rdp.tiles[td].mirror_s && sup_mirroring) + cache->f_mirror_s = TRUE; + if (rdp.tiles[td].mirror_t && sup_mirroring) + cache->f_mirror_t = TRUE; + //cache->c_scl_y /= mscale; + //cache->c_scl_x /= mscale; + } + */ + if (ghqTexInfo.aspectRatioLog2 >= 0) + { + cache->scale_x = 1.0f; + cache->scale_y = 1.0f/float(1<scale_y = 1.0f; + cache->scale_x = 1.0f/float(1<<(-ghqTexInfo.aspectRatioLog2)); + } + } + else if (splits > 1) + { + cache->c_scl_x /= splits; + cache->c_scl_y /= splits; + } + } + if (voodoo.sup_mirroring) + { + if (rdp.tiles[td].mirror_s && texinfo[id].tile_width == 2*texinfo[id].width) + cache->f_mirror_s = TRUE; + else if (texinfo[id].tile_width >= 2*texinfo[id].width) + cache->f_wrap_s = TRUE; + if (rdp.tiles[td].mirror_t && texinfo[id].tile_height == 2*texinfo[id].height) + cache->f_mirror_t = TRUE; + else if (texinfo[id].tile_height >= 2*texinfo[id].height) + cache->f_wrap_t = TRUE; + if (cache->f_mirror_s && cache->f_mirror_t) + { + cache->c_scl_x *= 2.0f; + cache->c_scl_y *= 2.0f; + } + } + aspect = ghqTexInfo.aspectRatioLog2; + cache->lod = lod; + cache->aspect = aspect; + } + else + { + //cache->scale = 256.0f / float(1<c_off = 128.0f / float(1<t_info.format = ghqTexInfo.format; + cache->realwidth = real_x; + cache->realheight = real_y; + } + } + } +#endif + + // Load the texture into texture memory + GrTexInfo *t_info = &cache->t_info; + t_info->data = texture; + t_info->smallLodLog2 = lod; + t_info->largeLodLog2 = lod; + t_info->aspectRatioLog2 = aspect; + + wxUint32 texture_size = grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, t_info); + + // Check for 2mb boundary + // Hiroshi Morii required only for V1,Rush, and V2 + if (voodoo.has_2mb_tex_boundary && + (voodoo.tmem_ptr[tmu] < TEXMEM_2MB_EDGE) && (voodoo.tmem_ptr[tmu]+texture_size > TEXMEM_2MB_EDGE)) + { + voodoo.tmem_ptr[tmu] = TEXMEM_2MB_EDGE; + cache->tmem_addr = voodoo.tmem_ptr[tmu]; + } + + // Check for end of memory (too many textures to fit, clear cache) + if (voodoo.tmem_ptr[tmu]+texture_size >= voodoo.tex_max_addr[tmu]) + { + LRDP("Cache size reached, clearing...\n"); + ClearCache (); + + if (id == 1 && rdp.tex == 3) + LoadTex (0, rdp.t0); + + LoadTex (id, tmu); + return; + // DON'T CONTINUE (already done) + } + + wxUint32 tex_addr = GetTexAddr(tmu, texture_size); + grTexDownloadMipMap (tmu, + tex_addr, + GR_MIPMAPLEVELMASK_BOTH, + t_info); + + grTexSource (tmu, + tex_addr, + GR_MIPMAPLEVELMASK_BOTH, + t_info); + } + + LRDP(" | | +- LoadTex end\n"); +}