X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexConv.h;fp=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexConv.h;h=9bb17293be2e5faf2967f78241fe55c7dc81d4b4;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/Glide64/TexConv.h b/source/gles2glide64/src/Glide64/TexConv.h new file mode 100644 index 0000000..9bb1729 --- /dev/null +++ b/source/gles2glide64/src/Glide64/TexConv.h @@ -0,0 +1,167 @@ +/* +* Glide64 - Glide video plugin for Nintendo 64 emulators. +* Copyright (c) 2002 Dave2001 +* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +//**************************************************************** +// +// Glide64 - Glide Plugin for Nintendo 64 emulators +// Project started on December 29th, 2001 +// +// Authors: +// Dave2001, original author, founded the project in 2001, left it in 2002 +// Gugaman, joined the project in 2002, left it in 2002 +// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 +// Hiroshi 'KoolSmoky' Morii, joined the project in 2007 +// +//**************************************************************** +// +// To modify Glide64: +// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. +// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. +// +//**************************************************************** + +static inline void texConv_ARGB1555_ARGB4444(uint8_t *src, uint8_t *dst, int size) +{ + uint32_t *v3; + uint32_t *v4; + int v5; + uint32_t v6; + uint32_t v7; + + v3 = (uint32_t *)src; + v4 = (uint32_t *)dst; + v5 = size; + do + { + v6 = *v3; + ++v3; + v7 = v6; + *v4 = ((v7 & 0x1E001E) >> 1) | ((v6 & 0x3C003C0) >> 2) | ((v6 & 0x78007800) >> 3) | ((v6 & 0x80008000) >> 3) | ((v6 & 0x80008000) >> 2) | ((v6 & 0x80008000) >> 1) | (v6 & 0x80008000); + ++v4; + --v5; + } + while ( v5 ); +} + +static inline void texConv_AI88_ARGB4444(uint8_t *src, uint8_t *dst, int size) +{ + uint32_t *v3; + uint32_t *v4; + int v5; + uint32_t v6; + uint32_t v7; + + v3 = (uint32_t *)src; + v4 = (uint32_t *)dst; + v5 = size; + do + { + v6 = *v3; + ++v3; + v7 = v6; + *v4 = (16 * (v7 & 0xF000F0) >> 8) | (v7 & 0xF000F0) | (16 * (v7 & 0xF000F0)) | (v6 & 0xF000F000); + ++v4; + --v5; + } + while ( v5 ); +} + +static inline void texConv_AI44_ARGB4444(uint8_t *src, uint8_t *dst, int size) +{ + uint32_t *v3; + uint32_t *v4; + int v5; + uint32_t v6; + uint32_t *v7; + + v3 = (uint32_t *)src; + v4 = (uint32_t *)dst; + v5 = size; + do + { + v6 = *v3; + ++v3; + *v4 = ((((uint16_t)v6 << 8) & 0xFF00 & 0xF00u) >> 8) | ((((uint16_t)v6 << 8) & 0xFF00 & 0xF00u) >> 4) | (uint16_t)(((uint16_t)v6 << 8) & 0xFF00) | (((v6 << 16) & 0xF000000) >> 8) | (((v6 << 16) & 0xF000000) >> 4) | ((v6 << 16) & 0xFF000000); + v7 = v4 + 1; + *v7 = (((v6 >> 8) & 0xF00) >> 8) | (((v6 >> 8) & 0xF00) >> 4) | ((v6 >> 8) & 0xFF00) | ((v6 & 0xF000000) >> 8) | ((v6 & 0xF000000) >> 4) | (v6 & 0xFF000000); + v4 = v7 + 1; + --v5; + } + while ( v5 ); +} + +static inline void texConv_A8_ARGB4444(uint8_t *src, uint8_t *dst, int size) +{ + uint32_t *v3; + uint32_t *v4; + int v5; + uint32_t v6; + uint32_t v7; + uint32_t *v8; + + v3 = (uint32_t *)src; + v4 = (uint32_t *)dst; + v5 = size; + do + { + v6 = *v3; + ++v3; + v7 = v6; + *v4 = ((v6 & 0xF0) << 8 >> 12) | (uint8_t)(v6 & 0xF0) | (16 * (uint8_t)(v6 & 0xF0) & 0xFFFFFFF) | ((uint8_t)(v6 & 0xF0) << 8) | (16 * (uint16_t)(v6 & 0xF000) & 0xFFFFF) | (((uint16_t)(v6 & 0xF000) << 8) & 0xFFFFFF) | (((uint16_t)(v6 & 0xF000) << 12) & 0xFFFFFFF) | ((uint16_t)(v6 & 0xF000) << 16); + v8 = v4 + 1; + *v8 = ((v7 & 0xF00000) >> 20) | ((v7 & 0xF00000) >> 16) | ((v7 & 0xF00000) >> 12) | ((v7 & 0xF00000) >> 8) | ((v6 & 0xF0000000) >> 12) | ((v6 & 0xF0000000) >> 8) | ((v6 & 0xF0000000) >> 4) | (v6 & 0xF0000000); + v4 = v8 + 1; + --v5; + } + while ( v5 ); +} + +void TexConv_ARGB1555_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height) +{ + int size = (width * height) >> 1; // Hiroshi Morii + // 2 pixels are converted in one loop + // NOTE: width * height must be a multiple of 2 + texConv_ARGB1555_ARGB4444(src, dst, size); +} + +void TexConv_AI88_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height) +{ + int size = (width * height) >> 1; // Hiroshi Morii + // 2 pixels are converted in one loop + // NOTE: width * height must be a multiple of 2 + texConv_AI88_ARGB4444(src, dst, size); +} + +void TexConv_AI44_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height) +{ + int size = (width * height) >> 2; // Hiroshi Morii + // 4 pixels are converted in one loop + // NOTE: width * height must be a multiple of 4 + texConv_AI44_ARGB4444(src, dst, size); +} + +void TexConv_A8_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height) +{ + int size = (width * height) >> 2; // Hiroshi Morii + // 4 pixels are converted in one loop + // NOTE: width * height must be a multiple of 4 + texConv_A8_ARGB4444(src, dst, size); +} +