X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexLoad.h;fp=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexLoad.h;h=eb00df66116ccb3bd151bca9ccc034901194ba40;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/Glide64/TexLoad.h b/source/gles2glide64/src/Glide64/TexLoad.h new file mode 100644 index 0000000..eb00df6 --- /dev/null +++ b/source/gles2glide64/src/Glide64/TexLoad.h @@ -0,0 +1,76 @@ +/* +* Glide64 - Glide video plugin for Nintendo 64 emulators. +* Copyright (c) 2002 Dave2001 +* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +//**************************************************************** +// +// Glide64 - Glide Plugin for Nintendo 64 emulators +// Project started on December 29th, 2001 +// +// Authors: +// Dave2001, original author, founded the project in 2001, left it in 2002 +// Gugaman, joined the project in 2002, left it in 2002 +// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 +// Hiroshi 'KoolSmoky' Morii, joined the project in 2007 +// +//**************************************************************** +// +// To modify Glide64: +// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. +// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. +// +//**************************************************************** + +#include "TexLoad4b.h" +#include "TexLoad8b.h" +#include "TexLoad16b.h" +#include "TexLoad32b.h" + +wxUint32 LoadNone (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) +{ + memset (texture, 0, 4096*4); + return (1 << 16) | GR_TEXFMT_ARGB_1555; +} + +typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int); +texfunc load_table [4][5] = { // [size][format] +{ Load4bSelect, + LoadNone, + Load4bCI, + Load4bIA, + Load4bI }, + +{ Load8bCI, + LoadNone, + Load8bCI, + Load8bIA, + Load8bI }, + +{ Load16bRGBA, + Load16bYUV, + Load16bRGBA, + Load16bIA, + LoadNone }, + +{ Load32bRGBA, + LoadNone, + LoadNone, + LoadNone, + LoadNone } +};