X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexMod.h;fp=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexMod.h;h=a60f57fd834d9148eae23b0c77415bd77fe8808b;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/Glide64/TexMod.h b/source/gles2glide64/src/Glide64/TexMod.h new file mode 100644 index 0000000..a60f57f --- /dev/null +++ b/source/gles2glide64/src/Glide64/TexMod.h @@ -0,0 +1,577 @@ +/* +* Glide64 - Glide video plugin for Nintendo 64 emulators. +* Copyright (c) 2002 Dave2001 +* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +//**************************************************************** +// +// Glide64 - Glide Plugin for Nintendo 64 emulators +// Project started on December 29th, 2001 +// +// Authors: +// Dave2001, original author, founded the project in 2001, left it in 2002 +// Gugaman, joined the project in 2002, left it in 2002 +// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 +// Hiroshi 'KoolSmoky' Morii, joined the project in 2007 +// +//**************************************************************** +// +// To modify Glide64: +// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. +// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. +// +//**************************************************************** + +static void mod_tex_inter_color_using_factor (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor) +{ + float percent = factor / 255.0f; + float percent_i = 1 - percent; + wxUint32 cr, cg, cb; + wxUint16 col, a; + wxUint8 r, g, b; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 8) & 0xF) + percent * cr); + g = (wxUint8)(percent_i * ((col >> 4) & 0xF) + percent * cg); + b = (wxUint8)(percent_i * (col & 0xF) + percent * cb); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_inter_col_using_col1 (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) +{ + wxUint32 cr, cg, cb; + wxUint16 col, a; + wxUint8 r, g, b; + + float percent_r = ((color1 >> 12) & 0xF) / 15.0f; + float percent_g = ((color1 >> 8) & 0xF) / 15.0f; + float percent_b = ((color1 >> 4) & 0xF) / 15.0f; + float percent_r_i = 1.0f - percent_r; + float percent_g_i = 1.0f - percent_g; + float percent_b_i = 1.0f - percent_b; + + cr = (color0 >> 12) & 0xF; + cg = (color0 >> 8) & 0xF; + cb = (color0 >> 4) & 0xF; + + for (int i=0; i> 8) & 0xF) + percent_r * cr); + g = (wxUint8)(percent_g_i * ((col >> 4) & 0xF) + percent_g * cg); + b = (wxUint8)(percent_b_i * (col & 0xF) + percent_b * cb); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_full_color_sub_tex (wxUint16 *dst, int size, wxUint32 color) +{ + wxUint32 cr, cg, cb, ca; + wxUint16 col; + wxUint8 a, r, g, b; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + ca = color & 0xF; + + for (int i=0; i> 12) & 0xF)); + r = (wxUint8)(cr - ((col >> 8) & 0xF)); + g = (wxUint8)(cg - ((col >> 4) & 0xF)); + b = (wxUint8)(cb - (col & 0xF)); + *(dst++) = (a << 12) | (r << 8) | (g << 4) | b; + } +} + +static void mod_col_inter_col1_using_tex (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) +{ + wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float percent_r, percent_g, percent_b; + + cr0 = (color0 >> 12) & 0xF; + cg0 = (color0 >> 8) & 0xF; + cb0 = (color0 >> 4) & 0xF; + cr1 = (color1 >> 12) & 0xF; + cg1 = (color1 >> 8) & 0xF; + cb1 = (color1 >> 4) & 0xF; + + for (int i=0; i> 8) & 0xF) / 15.0f; + percent_g = ((col >> 4) & 0xF) / 15.0f; + percent_b = (col & 0xF) / 15.0f; + r = min(15, (wxUint8)((1.0f-percent_r) * cr0 + percent_r * cr1 + 0.0001f)); + g = min(15, (wxUint8)((1.0f-percent_g) * cg0 + percent_g * cg1 + 0.0001f)); + b = min(15, (wxUint8)((1.0f-percent_b) * cb0 + percent_b * cb1 + 0.0001f)); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_col_inter_col1_using_texa (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) +{ + wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float percent, percent_i; + + cr0 = (color0 >> 12) & 0xF; + cg0 = (color0 >> 8) & 0xF; + cb0 = (color0 >> 4) & 0xF; + cr1 = (color1 >> 12) & 0xF; + cg1 = (color1 >> 8) & 0xF; + cb1 = (color1 >> 4) & 0xF; + + for (int i=0; i> 12) / 15.0f; + percent_i = 1.0f - percent; + r = (wxUint8)(percent_i * cr0 + percent * cr1); + g = (wxUint8)(percent_i * cg0 + percent * cg1); + b = (wxUint8)(percent_i * cb0 + percent * cb1); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_col_inter_col1_using_texa__mul_tex (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) +{ + wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float percent, percent_i; + + cr0 = (color0 >> 12) & 0xF; + cg0 = (color0 >> 8) & 0xF; + cb0 = (color0 >> 4) & 0xF; + cr1 = (color1 >> 12) & 0xF; + cg1 = (color1 >> 8) & 0xF; + cb1 = (color1 >> 4) & 0xF; + + for (int i=0; i> 12) / 15.0f; + percent_i = 1.0f - percent; + r = (wxUint8)(((percent_i * cr0 + percent * cr1) / 15.0f) * (((col & 0x0F00) >> 8) / 15.0f) * 15.0f); + g = (wxUint8)(((percent_i * cg0 + percent * cg1) / 15.0f) * (((col & 0x00F0) >> 4) / 15.0f) * 15.0f); + b = (wxUint8)(((percent_i * cb0 + percent * cb1) / 15.0f) * ((col & 0x000F) / 15.0f) * 15.0f); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_col_inter_tex_using_tex (wxUint16 *dst, int size, wxUint32 color) +{ + wxUint32 cr, cg, cb; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float percent_r, percent_g, percent_b; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 8) & 0xF) / 15.0f; + percent_g = ((col >> 4) & 0xF) / 15.0f; + percent_b = (col & 0xF) / 15.0f; + r = (wxUint8)((1.0f-percent_r) * cr + percent_r * ((col & 0x0F00) >> 8)); + g = (wxUint8)((1.0f-percent_g) * cg + percent_g * ((col & 0x00F0) >> 4)); + b = (wxUint8)((1.0f-percent_b) * cb + percent_b * (col & 0x000F)); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_col_inter_tex_using_texa (wxUint16 *dst, int size, wxUint32 color) +{ + wxUint32 cr, cg, cb; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float percent, percent_i; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 12) / 15.0f; + percent_i = 1.0f - percent; + r = (wxUint8)(percent_i * cr + percent * ((col & 0x0F00) >> 8)); + g = (wxUint8)(percent_i * cg + percent * ((col & 0x00F0) >> 4)); + b = (wxUint8)(percent_i * cb + percent * (col & 0x000F)); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_col2_inter__col_inter_col1_using_tex__using_texa (wxUint16 *dst, int size, + wxUint32 color0, wxUint32 color1, + wxUint32 color2) +{ + wxUint32 cr0, cg0, cb0, cr1, cg1, cb1, cr2, cg2, cb2; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float percent_r, percent_g, percent_b, percent_a; + + cr0 = (color0 >> 12) & 0xF; + cg0 = (color0 >> 8) & 0xF; + cb0 = (color0 >> 4) & 0xF; + cr1 = (color1 >> 12) & 0xF; + cg1 = (color1 >> 8) & 0xF; + cb1 = (color1 >> 4) & 0xF; + cr2 = (color2 >> 12) & 0xF; + cg2 = (color2 >> 8) & 0xF; + cb2 = (color2 >> 4) & 0xF; + + for (int i=0; i> 12) / 15.0f; + percent_r = ((col >> 8) & 0xF) / 15.0f; + percent_g = ((col >> 4) & 0xF) / 15.0f; + percent_b = (col & 0xF) / 15.0f; + r = (wxUint8)(((1.0f-percent_r) * cr0 + percent_r * cr1) * percent_a + cr2 * (1.0f-percent_a)); + g = (wxUint8)(((1.0f-percent_g) * cg0 + percent_g * cg1) * percent_a + cg2 * (1.0f-percent_a)); + b = (wxUint8)(((1.0f-percent_b) * cb0 + percent_b * cb1) * percent_a + cb2 * (1.0f-percent_a)); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_scale_fac_add_fac (wxUint16 *dst, int size, wxUint32 factor) +{ + float percent = factor / 255.0f; + wxUint16 col; + wxUint8 a; + float base_a = (1.0f - percent) * 15.0f; + + for (int i=0; i>12)); + *(dst++) = (a<<12) | (col & 0x0FFF); + } +} + +static void mod_tex_sub_col_mul_fac_add_tex (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor) +{ + float percent = factor / 255.0f; + wxUint32 cr, cg, cb; + wxUint16 col, a; + float r, g, b; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 8) & 0xF); + r = /*max(*/(r - cr) * percent/*, 0.0f)*/ + r; + if (r > 15.0f) r = 15.0f; + if (r < 0.0f) r = 0.0f; + g = (float)((col >> 4) & 0xF); + g = /*max(*/(g - cg) * percent/*, 0.0f)*/ + g; + if (g > 15.0f) g = 15.0f; + if (g < 0.0f) g = 0.0f; + b = (float)(col & 0xF); + b = /*max(*/(b - cb) * percent/*, 0.0f)*/ + b; + if (b > 15.0f) b = 15.0f; + if (b < 0.0f) b = 0.0f; + + *(dst++) = a | ((wxUint16)r << 8) | ((wxUint16)g << 4) | (wxUint16)b; + } +} + +static void mod_tex_scale_col_add_col (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) +{ + wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float percent_r, percent_g, percent_b; + + cr0 = (color0 >> 12) & 0xF; + cg0 = (color0 >> 8) & 0xF; + cb0 = (color0 >> 4) & 0xF; + cr1 = (color1 >> 12) & 0xF; + cg1 = (color1 >> 8) & 0xF; + cb1 = (color1 >> 4) & 0xF; + + for (int i=0; i> 8) & 0xF) / 15.0f; + percent_g = ((col >> 4) & 0xF) / 15.0f; + percent_b = (col & 0xF) / 15.0f; + r = min(15, (wxUint8)(percent_r * cr0 + cr1 + 0.0001f)); + g = min(15, (wxUint8)(percent_g * cg0 + cg1 + 0.0001f)); + b = min(15, (wxUint8)(percent_b * cb0 + cb1 + 0.0001f)); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_add_col (wxUint16 *dst, int size, wxUint32 color) +{ + wxUint32 cr, cg, cb; + wxUint16 col; + wxUint8 a, r, g, b; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 12) & 0xF); +// a = col & 0xF000; + r = (wxUint8)(cr + ((col >> 8) & 0xF))&0xF; + g = (wxUint8)(cg + ((col >> 4) & 0xF))&0xF; + b = (wxUint8)(cb + (col & 0xF))&0xF; + *(dst++) = (a << 12) | (r << 8) | (g << 4) | b; + } +} + +static void mod_col_mul_texa_add_tex (wxUint16 *dst, int size, wxUint32 color) +{ + wxUint32 cr, cg, cb; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float factor; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 12) / 15.0f; + r = (wxUint8)(cr*factor + ((col >> 8) & 0xF))&0xF; + g = (wxUint8)(cg*factor + ((col >> 4) & 0xF))&0xF; + b = (wxUint8)(cb*factor + (col & 0xF))&0xF; + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_sub_col (wxUint16 *dst, int size, wxUint32 color) +{ + int cr, cg, cb; + wxUint16 col; + wxUint8 a, r, g, b; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 8) & 0xF) - cr), 0); + g = (wxUint8)max((((col >> 4) & 0xF) - cg), 0); + b = (wxUint8)max(((col & 0xF) - cb), 0); + *(dst++) = (a << 12) | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_sub_col_mul_fac (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor) +{ + float percent = factor / 255.0f; + wxUint32 cr, cg, cb; + wxUint16 col, a; + float r, g, b; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 12) & 0xF); + r = (float)((col >> 8) & 0xF); + r = (r - cr) * percent; + if (r > 15.0f) r = 15.0f; + if (r < 0.0f) r = 0.0f; + g = (float)((col >> 4) & 0xF); + g = (g - cg) * percent; + if (g > 15.0f) g = 15.0f; + if (g < 0.0f) g = 0.0f; + b = (float)(col & 0xF); + b = (b - cb) * percent; + if (b > 15.0f) b = 15.0f; + if (b < 0.0f) b = 0.0f; + + *(dst++) = (a << 12) | ((wxUint16)r << 8) | ((wxUint16)g << 4) | (wxUint16)b; + } +} + +static void mod_col_inter_tex_using_col1 (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) +{ + wxUint32 cr, cg, cb; + wxUint16 col, a; + wxUint8 r, g, b; + + float percent_r = ((color1 >> 12) & 0xF) / 15.0f; + float percent_g = ((color1 >> 8) & 0xF) / 15.0f; + float percent_b = ((color1 >> 4) & 0xF) / 15.0f; + float percent_r_i = 1.0f - percent_r; + float percent_g_i = 1.0f - percent_g; + float percent_b_i = 1.0f - percent_b; + + cr = (color0 >> 12) & 0xF; + cg = (color0 >> 8) & 0xF; + cb = (color0 >> 4) & 0xF; + + for (int i=0; i> 12) & 0xF); + r = (wxUint8)(percent_r * ((col >> 8) & 0xF) + percent_r_i * cr); + g = (wxUint8)(percent_g * ((col >> 4) & 0xF) + percent_g_i * cg); + b = (wxUint8)(percent_b * (col & 0xF) + percent_b_i * cb); + *(dst++) = (a << 12) | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_inter_noise_using_col (wxUint16 *dst, int size, wxUint32 color) +{ + wxUint16 col, a; + wxUint8 r, g, b, noise; + + float percent_r = ((color >> 12) & 0xF) / 15.0f; + float percent_g = ((color >> 8) & 0xF) / 15.0f; + float percent_b = ((color >> 4) & 0xF) / 15.0f; + float percent_r_i = 1.0f - percent_r; + float percent_g_i = 1.0f - percent_g; + float percent_b_i = 1.0f - percent_b; + + for (int i=0; i> 8) & 0xF) + percent_r * noise); + g = (wxUint8)(percent_g_i * ((col >> 4) & 0xF) + percent_g * noise); + b = (wxUint8)(percent_b_i * (col & 0xF) + percent_b * noise); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_inter_col_using_texa (wxUint16 *dst, int size, wxUint32 color) +{ + wxUint32 cr, cg, cb; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + float percent, percent_i; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i> 12) / 15.0f; + percent_i = 1.0f - percent; + r = (wxUint8)(percent * cr + percent_i * ((col & 0x0F00) >> 8)); + g = (wxUint8)(percent * cg + percent_i * ((col & 0x00F0) >> 4)); + b = (wxUint8)(percent * cb + percent_i * (col & 0x000F)); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_mul_col (wxUint16 *dst, int size, wxUint32 color) +{ + float cr, cg, cb; + wxUint16 col; + wxUint8 r, g, b; + wxUint16 a; + + cr = (float)((color >> 12) & 0xF)/16.0f; + cg = (float)((color >> 8) & 0xF)/16.0f; + cb = (float)((color >> 4) & 0xF)/16.0f; + + for (int i=0; i> 8)); + g = (wxUint8)(cg * ((col & 0x00F0) >> 4)); + b = (wxUint8)(cb * (col & 0x000F)); + *(dst++) = a | (r << 8) | (g << 4) | b; + } +} + +static void mod_tex_scale_fac_add_col (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor) +{ + float percent = factor / 255.0f; + wxUint32 cr, cg, cb; + wxUint16 col; + float r, g, b; + + cr = (color >> 12) & 0xF; + cg = (color >> 8) & 0xF; + cb = (color >> 4) & 0xF; + + for (int i=0; i>8)&0xF); + g = cg + percent * (float)((col>>4)&0xF); + b = cb + percent * (float)(col&0xF); + *(dst++) = (col&0xF000) | ((wxUint8)r << 8) | ((wxUint8)g << 4) | (wxUint8)b; + } +}