X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlideHQ%2FTxFilter.cpp;fp=source%2Fgles2glide64%2Fsrc%2FGlideHQ%2FTxFilter.cpp;h=2d89caf363134b6e997caaeec6bbb46d403ebb03;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/GlideHQ/TxFilter.cpp b/source/gles2glide64/src/GlideHQ/TxFilter.cpp new file mode 100644 index 0000000..2d89caf --- /dev/null +++ b/source/gles2glide64/src/GlideHQ/TxFilter.cpp @@ -0,0 +1,692 @@ +/* + * Texture Filtering + * Version: 1.0 + * + * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. + * Email koolsmoky(at)users.sourceforge.net + * Web http://www.3dfxzone.it/koolsmoky + * + * this is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * this is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with GNU Make; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +#ifdef __MSC__ +#pragma warning(disable: 4786) +#endif + +#include "TxFilter.h" +#include "TextureFilters.h" +#include "TxDbg.h" +#include +#include + +void TxFilter::clear() +{ + /* clear hires texture cache */ + delete _txHiResCache; + _txHiResCache = NULL; + + /* clear texture cache */ + delete _txTexCache; + _txTexCache = NULL; + + /* free memory */ + TxMemBuf::getInstance()->shutdown(); + + /* clear other stuff */ + delete _txImage; + _txImage = NULL; + delete _txQuantize; + _txQuantize = NULL; + delete _txUtil; + _txUtil = NULL; +} + +TxFilter::~TxFilter() +{ + clear(); +} + +TxFilter::TxFilter(int maxwidth, int maxheight, int maxbpp, int options, + int cachesize, wchar_t *datapath, wchar_t *cachepath, + wchar_t *ident, dispInfoFuncExt callback) : + _numcore(1), _tex1(NULL), _tex2(NULL), _maxwidth(0), _maxheight(0), + _maxbpp(0), _options(0), _cacheSize(0), _ident(), _datapath(), _cachepath(), + _txQuantize(NULL), _txTexCache(NULL), _txHiResCache(NULL), _txUtil(NULL), + _txImage(NULL), _initialized(false) +{ + clear(); /* gcc does not allow the destructor to be called */ + + /* shamelessness :P this first call to the debug output message creates + * a file in the executable directory. */ + INFO(0, L"------------------------------------------------------------------\n"); +#ifdef GHQCHK + INFO(0, L" GlideHQ Hires Texture Checker 1.02.00.%d\n", 0); +#else + INFO(0, L" GlideHQ version 1.02.00.%d\n", 0); +#endif + INFO(0, L" Copyright (C) 2010 Hiroshi Morii All Rights Reserved\n"); + INFO(0, L" email : koolsmoky(at)users.sourceforge.net\n"); + INFO(0, L" website : http://www.3dfxzone.it/koolsmoky\n"); + INFO(0, L"\n"); + INFO(0, L" Glide64 official website : http://glide64.emuxhaven.net\n"); + INFO(0, L"------------------------------------------------------------------\n"); + + _options = options; + + _txImage = new TxImage(); + _txQuantize = new TxQuantize(); + _txUtil = new TxUtil(); + + /* get number of CPU cores. */ + _numcore = _txUtil->getNumberofProcessors(); + + _initialized = 0; + + _tex1 = NULL; + _tex2 = NULL; + + /* XXX: anything larger than 1024 * 1024 is overkill */ + _maxwidth = maxwidth > 1024 ? 1024 : maxwidth; + _maxheight = maxheight > 1024 ? 1024 : maxheight; + _maxbpp = maxbpp; + + _cacheSize = cachesize; + + /* TODO: validate options and do overrides here*/ + + /* save path name */ + if (datapath) + _datapath.assign(datapath); + if (cachepath) + _cachepath.assign(cachepath); + + /* save ROM name */ + if (ident && wcscmp(ident, L"DEFAULT") != 0) + _ident.assign(ident); + + /* check for dxtn extensions */ + if (!TxLoadLib::getInstance()->getdxtCompressTexFuncExt()) + _options &= ~S3TC_COMPRESSION; + + if (!TxLoadLib::getInstance()->getfxtCompressTexFuncExt()) + _options &= ~FXT1_COMPRESSION; + + switch (options & COMPRESSION_MASK) { + case FXT1_COMPRESSION: + case S3TC_COMPRESSION: + break; + case NCC_COMPRESSION: + default: + _options &= ~COMPRESSION_MASK; + } + + if (TxMemBuf::getInstance()->init(_maxwidth, _maxheight)) { + if (!_tex1) + _tex1 = TxMemBuf::getInstance()->get(0); + + if (!_tex2) + _tex2 = TxMemBuf::getInstance()->get(1); + } + +#if !_16BPP_HACK + /* initialize hq4x filter */ + hq4x_init(); +#endif + + /* initialize texture cache in bytes. 128Mb will do nicely in most cases */ + _txTexCache = new TxTexCache(_options, _cacheSize, _datapath.c_str(), _cachepath.c_str(), _ident.c_str(), callback); + + /* hires texture */ +#if HIRES_TEXTURE + _txHiResCache = new TxHiResCache(_maxwidth, _maxheight, _maxbpp, _options, _datapath.c_str(), _cachepath.c_str(), _ident.c_str(), callback); + + if (_txHiResCache->empty()) + _options &= ~HIRESTEXTURES_MASK; +#endif + + if (!(_options & COMPRESS_TEX)) + _options &= ~COMPRESSION_MASK; + + if (_tex1 && _tex2) + _initialized = 1; +} + +boolean +TxFilter::filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint64 g64crc, GHQTexInfo *info) +{ + uint8 *texture = src; + uint8 *tmptex = _tex1; + uint16 destformat = srcformat; + + /* We need to be initialized first! */ + if (!_initialized) return 0; + + /* find cached textures */ + if (_cacheSize) { + + /* calculate checksum of source texture */ + if (!g64crc) + g64crc = (uint64)(_txUtil->checksumTx(texture, srcwidth, srcheight, srcformat)); + + DBG_INFO(80, L"filter: crc:%08X %08X %d x %d gfmt:%x\n", + (uint32)(g64crc >> 32), (uint32)(g64crc & 0xffffffff), srcwidth, srcheight, srcformat); + +#if 0 /* use hirestex to retrieve cached textures. */ + /* check if we have it in cache */ + if (!(g64crc & 0xffffffff00000000) && /* we reach here only when there is no hires texture for this crc */ + _txTexCache->get(g64crc, info)) { + DBG_INFO(80, L"cache hit: %d x %d gfmt:%x\n", info->width, info->height, info->format); + return 1; /* yep, we've got it */ + } +#endif + } + + /* Leave small textures alone because filtering makes little difference. + * Moreover, some filters require at least 4 * 4 to work. + * Bypass _options to do ARGB8888->16bpp if _maxbpp=16 or forced color reduction. + */ + if ((srcwidth >= 4 && srcheight >= 4) && + ((_options & (FILTER_MASK|ENHANCEMENT_MASK|COMPRESSION_MASK)) || + (srcformat == GR_TEXFMT_ARGB_8888 && (_maxbpp < 32 || _options & FORCE16BPP_TEX)))) { + +#if !_16BPP_HACK + /* convert textures to a format that the compressor accepts (ARGB8888) */ + if (_options & COMPRESSION_MASK) { +#endif + if (srcformat != GR_TEXFMT_ARGB_8888) { + if (!_txQuantize->quantize(texture, tmptex, srcwidth, srcheight, srcformat, GR_TEXFMT_ARGB_8888)) { + DBG_INFO(80, L"Error: unsupported format! gfmt:%x\n", srcformat); + return 0; + } + texture = tmptex; + destformat = GR_TEXFMT_ARGB_8888; + } +#if !_16BPP_HACK + } +#endif + + switch (destformat) { + case GR_TEXFMT_ARGB_8888: + + /* + * prepare texture enhancements (x2, x4 scalers) + */ + int scale_shift = 0, num_filters = 0; + uint32 filter = 0; + + if ((_options & ENHANCEMENT_MASK) == HQ4X_ENHANCEMENT) { + if (srcwidth <= (_maxwidth >> 2) && srcheight <= (_maxheight >> 2)) { + filter |= HQ4X_ENHANCEMENT; + scale_shift = 2; + num_filters++; + } else if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + filter |= HQ2X_ENHANCEMENT; + scale_shift = 1; + num_filters++; + } + } else if (_options & ENHANCEMENT_MASK) { + if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + filter |= (_options & ENHANCEMENT_MASK); + scale_shift = 1; + num_filters++; + } + } + + /* + * prepare texture filters + */ + if (_options & (SMOOTH_FILTER_MASK|SHARP_FILTER_MASK)) { + filter |= (_options & (SMOOTH_FILTER_MASK|SHARP_FILTER_MASK)); + num_filters++; + } + + /* + * execute texture enhancements and filters + */ + while (num_filters > 0) { + + tmptex = (texture == _tex1) ? _tex2 : _tex1; + + uint8 *_texture = texture; + uint8 *_tmptex = tmptex; + +#if !defined(NO_FILTER_THREAD) + unsigned int numcore = _numcore; + unsigned int blkrow = 0; + while (numcore > 1 && blkrow == 0) { + blkrow = (srcheight >> 2) / numcore; + numcore--; + } + if (blkrow > 0 && numcore > 1) { + std::thread *thrd[MAX_NUMCORE]; + unsigned int i; + int blkheight = blkrow << 2; + unsigned int srcStride = (srcwidth * blkheight) << 2; + unsigned int destStride = srcStride << scale_shift << scale_shift; + for (i = 0; i < numcore - 1; i++) { + thrd[i] = new std::thread(std::bind(filter_8888, + (uint32*)_texture, + srcwidth, + blkheight, + (uint32*)_tmptex, + filter)); + _texture += srcStride; + _tmptex += destStride; + } + thrd[i] = new std::thread(std::bind(filter_8888, + (uint32*)_texture, + srcwidth, + srcheight - blkheight * i, + (uint32*)_tmptex, + filter)); + for (i = 0; i < numcore; i++) { + thrd[i]->join(); + delete thrd[i]; + } + } else { + filter_8888((uint32*)_texture, srcwidth, srcheight, (uint32*)_tmptex, filter); + } +#else + filter_8888((uint32*)_texture, srcwidth, srcheight, (uint32*)_tmptex, filter); +#endif + + if (filter & ENHANCEMENT_MASK) { + srcwidth <<= scale_shift; + srcheight <<= scale_shift; + filter &= ~ENHANCEMENT_MASK; + scale_shift = 0; + } + + texture = tmptex; + num_filters--; + } + + /* + * texture compression + */ + /* ignored if we only have texture compression option on. + * only done when texture enhancer is used. see constructor. */ + if ((_options & COMPRESSION_MASK) && + (srcwidth >= 64 && srcheight >= 64) /* Texture compression is not suitable for low pixel coarse detail + * textures. The assumption here is that textures larger than 64x64 + * have enough detail to produce decent quality when compressed. The + * down side is that narrow stripped textures that the N64 often use + * for large background textures are also ignored. It would be more + * reasonable if decisions are made based on fourier-transform + * spectrum or RMS error. + */ + ) { + int compressionType = _options & COMPRESSION_MASK; + int tmpwidth, tmpheight; + uint16 tmpformat; + /* XXX: textures that use 8bit alpha channel look bad with the current + * fxt1 library, so we substitute it with dxtn for now. afaik all gfx + * cards that support fxt1 also support dxtn. (3dfx and Intel) */ + if ((destformat == GR_TEXFMT_ALPHA_INTENSITY_88) || + (destformat == GR_TEXFMT_ARGB_8888) || + (destformat == GR_TEXFMT_ALPHA_8)) { + compressionType = S3TC_COMPRESSION; + } + tmptex = (texture == _tex1) ? _tex2 : _tex1; + if (_txQuantize->compress(texture, tmptex, + srcwidth, srcheight, srcformat, + &tmpwidth, &tmpheight, &tmpformat, + compressionType)) { + srcwidth = tmpwidth; + srcheight = tmpheight; + destformat = tmpformat; + texture = tmptex; + } + } + + + /* + * texture (re)conversions + */ + if (destformat == GR_TEXFMT_ARGB_8888) { + if (srcformat == GR_TEXFMT_ARGB_8888 && (_maxbpp < 32 || _options & FORCE16BPP_TEX)) srcformat = GR_TEXFMT_ARGB_4444; + if (srcformat != GR_TEXFMT_ARGB_8888) { + tmptex = (texture == _tex1) ? _tex2 : _tex1; + if (!_txQuantize->quantize(texture, tmptex, srcwidth, srcheight, GR_TEXFMT_ARGB_8888, srcformat)) { + DBG_INFO(80, L"Error: unsupported format! gfmt:%x\n", srcformat); + return 0; + } + texture = tmptex; + destformat = srcformat; + } + } + + break; +#if !_16BPP_HACK + case GR_TEXFMT_ARGB_4444: + + int scale_shift = 0; + tmptex = (texture == _tex1) ? _tex2 : _tex1; + + switch (_options & ENHANCEMENT_MASK) { + case HQ4X_ENHANCEMENT: + if (srcwidth <= (_maxwidth >> 2) && srcheight <= (_maxheight >> 2)) { + hq4x_4444((uint8*)texture, (uint8*)tmptex, srcwidth, srcheight, srcwidth, srcwidth * 4 * 2); + scale_shift = 2; + }/* else if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + hq2x_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); + scale_shift = 1; + }*/ + break; + case HQ2X_ENHANCEMENT: + if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + hq2x_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); + scale_shift = 1; + } + break; + case HQ2XS_ENHANCEMENT: + if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + hq2xS_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); + scale_shift = 1; + } + break; + case LQ2X_ENHANCEMENT: + if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + lq2x_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); + scale_shift = 1; + } + break; + case LQ2XS_ENHANCEMENT: + if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + lq2xS_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); + scale_shift = 1; + } + break; + case X2SAI_ENHANCEMENT: + if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + Super2xSaI_4444((uint16*)texture, (uint16*)tmptex, srcwidth, srcheight, srcwidth); + scale_shift = 1; + } + break; + case X2_ENHANCEMENT: + if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { + Texture2x_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); + scale_shift = 1; + } + } + if (scale_shift) { + srcwidth <<= scale_shift; + srcheight <<= scale_shift; + texture = tmptex; + } + + if (_options & SMOOTH_FILTER_MASK) { + tmptex = (texture == _tex1) ? _tex2 : _tex1; + SmoothFilter_4444((uint16*)texture, srcwidth, srcheight, (uint16*)tmptex, (_options & SMOOTH_FILTER_MASK)); + texture = tmptex; + } else if (_options & SHARP_FILTER_MASK) { + tmptex = (texture == _tex1) ? _tex2 : _tex1; + SharpFilter_4444((uint16*)texture, srcwidth, srcheight, (uint16*)tmptex, (_options & SHARP_FILTER_MASK)); + texture = tmptex; + } + + break; + case GR_TEXFMT_ARGB_1555: + break; + case GR_TEXFMT_RGB_565: + break; + case GR_TEXFMT_ALPHA_8: + break; +#endif /* _16BPP_HACK */ + } + } + + /* fill in the texture info. */ + info->data = texture; + info->width = srcwidth; + info->height = srcheight; + info->format = destformat; + info->smallLodLog2 = _txUtil->grLodLog2(srcwidth, srcheight); + info->largeLodLog2 = info->smallLodLog2; + info->aspectRatioLog2 = _txUtil->grAspectRatioLog2(srcwidth, srcheight); + info->is_hires_tex = 0; + + /* cache the texture. */ + if (_cacheSize) _txTexCache->add(g64crc, info); + + DBG_INFO(80, L"filtered texture: %d x %d gfmt:%x\n", info->width, info->height, info->format); + + return 1; +} + +boolean +TxFilter::hirestex(uint64 g64crc, uint64 r_crc64, uint16 *palette, GHQTexInfo *info) +{ + /* NOTE: Rice CRC32 sometimes return the same value for different textures. + * As a workaround, Glide64 CRC32 is used for the key for NON-hires + * texture cache. + * + * r_crc64 = hi:palette low:texture + * (separate crc. doesn't necessary have to be rice crc) + * g64crc = texture + palette glide64 crc32 + * (can be any other crc if robust) + */ + + DBG_INFO(80, L"hirestex: r_crc64:%08X %08X, g64crc:%08X %08X\n", + (uint32)(r_crc64 >> 32), (uint32)(r_crc64 & 0xffffffff), + (uint32)(g64crc >> 32), (uint32)(g64crc & 0xffffffff)); + +#if HIRES_TEXTURE + /* check if we have it in hires memory cache. */ + if ((_options & HIRESTEXTURES_MASK) && r_crc64) { + if (_txHiResCache->get(r_crc64, info)) { + DBG_INFO(80, L"hires hit: %d x %d gfmt:%x\n", info->width, info->height, info->format); + + /* TODO: Enable emulation for special N64 combiner modes. There are few ways + * to get this done. Also applies for CI textures below. + * + * Solution 1. Load the hiresolution textures in ARGB8888 (or A8, IA88) format + * to cache. When a cache is hit, then we take the modes passed in from Glide64 + * (also TODO) and apply the modification. Then we do color reduction or format + * conversion or compression if desired and stuff it into the non-hires texture + * cache. + * + * Solution 2. When a cache is hit and if the combiner modes are present, + * convert the texture to ARGB4444 and pass it back to Glide64 to process. + * If a texture is compressed, it needs to be decompressed first. Then add + * the processed texture to the non-hires texture cache. + * + * Solution 3. Hybrid of the above 2. Load the textures in ARGB8888 (A8, IA88) + * format. Convert the texture to ARGB4444 and pass it back to Glide64 when + * the combiner modes are present. Get the processed texture back from Glide64 + * and compress if desired and add it to the non-hires texture cache. + * + * Solution 4. Take the easy way out and forget about this whole thing. + */ + + return 1; /* yep, got it */ + } + if (_txHiResCache->get((r_crc64 & 0xffffffff), info)) { + DBG_INFO(80, L"hires hit: %d x %d gfmt:%x\n", info->width, info->height, info->format); + + /* for true CI textures, we use the passed in palette to convert to + * ARGB1555 and add it to memory cache. + * + * NOTE: we do this AFTER all other texture cache searches because + * only a few texture packs actually use true CI textures. + * + * NOTE: the pre-converted palette from Glide64 is in RGBA5551 format. + * A comp comes before RGB comp. + */ + if (palette && info->format == GR_TEXFMT_P_8) { + DBG_INFO(80, L"found GR_TEXFMT_P_8 format. Need conversion!!\n"); + + int width = info->width; + int height = info->height; + uint16 format = info->format; + /* XXX: avoid collision with zlib compression buffer in TxHiResTexture::get */ + uint8 *texture = info->data; + uint8 *tmptex = (texture == _tex1) ? _tex2 : _tex1; + + /* use palette and convert to 16bit format */ + _txQuantize->P8_16BPP((uint32*)texture, (uint32*)tmptex, info->width, info->height, (uint32*)palette); + texture = tmptex; + format = GR_TEXFMT_ARGB_1555; + +#if 1 + /* XXX: compressed if memory cache compression is ON */ + if (_options & COMPRESSION_MASK) { + tmptex = (texture == _tex1) ? _tex2 : _tex1; + if (_txQuantize->quantize(texture, tmptex, info->width, info->height, format, GR_TEXFMT_ARGB_8888)) { + texture = tmptex; + format = GR_TEXFMT_ARGB_8888; + } + if (format == GR_TEXFMT_ARGB_8888) { + tmptex = (texture == _tex1) ? _tex2 : _tex1; + if (_txQuantize->compress(texture, tmptex, + info->width, info->height, GR_TEXFMT_ARGB_1555, + &width, &height, &format, + _options & COMPRESSION_MASK)) { + texture = tmptex; + } else { + /*if (!_txQuantize->quantize(texture, tmptex, info->width, info->height, GR_TEXFMT_ARGB_8888, GR_TEXFMT_ARGB_1555)) { + DBG_INFO(80, L"Error: unsupported format! gfmt:%x\n", format); + return 0; + }*/ + texture = tmptex; + format = GR_TEXFMT_ARGB_1555; + } + } + } +#endif + + /* fill in the required info to return */ + info->data = texture; + info->width = width; + info->height = height; + info->format = format; + info->smallLodLog2 = _txUtil->grLodLog2(width, height); + info->largeLodLog2 = info->smallLodLog2; + info->aspectRatioLog2 = _txUtil->grAspectRatioLog2(width, height); + info->is_hires_tex = 1; + + /* XXX: add to hires texture cache!!! */ + _txHiResCache->add(r_crc64, info); + + DBG_INFO(80, L"GR_TEXFMT_P_8 loaded as gfmt:%x!\n", format); + } + + return 1; + } + } +#endif + + /* check if we have it in memory cache */ + if (_cacheSize && g64crc) { + if (_txTexCache->get(g64crc, info)) { + DBG_INFO(80, L"cache hit: %d x %d gfmt:%x\n", info->width, info->height, info->format); + return 1; /* yep, we've got it */ + } + } + + DBG_INFO(80, L"no cache hits.\n"); + + return 0; +} + +uint64 +TxFilter::checksum64(uint8 *src, int width, int height, int size, int rowStride, uint8 *palette) +{ + if (_options & (HIRESTEXTURES_MASK|DUMP_TEX)) + return _txUtil->checksum64(src, width, height, size, rowStride, palette); + + return 0; +} + +boolean +TxFilter::dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, uint16 n64fmt, uint64 r_crc64) +{ + if (!_initialized) + return 0; + + if (!(_options & DUMP_TEX)) + return 0; + +#ifdef DUMP_CACHE + DBG_INFO(80, L"gfmt = %02x n64fmt = %02x\n", gfmt, n64fmt); + DBG_INFO(80, L"hirestex: r_crc64:%08X %08X\n", + (uint32)(r_crc64 >> 32), (uint32)(r_crc64 & 0xffffffff)); + + if (!_txQuantize->quantize(src, _tex1, rowStridePixel, height, (gfmt & 0x00ff), GR_TEXFMT_ARGB_8888)) + return 0; + + src = _tex1; + + if (!_datapath.empty() && !_ident.empty()) { + /* dump it to disk */ + FILE *fp = NULL; + std::wstring tmpbuf; + wchar_t texid[36]; + + /* create directories */ + tmpbuf.assign(_datapath + L"/texture_dump"); + if (!boost::filesystem::exists(tmpbuf) && + !boost::filesystem::create_directory(tmpbuf)) + return 0; + + tmpbuf.append(L"/" + _ident); + if (!boost::filesystem::exists(tmpbuf) && + !boost::filesystem::create_directory(tmpbuf)) + return 0; + + tmpbuf.append(L"/GlideHQ"); + if (!boost::filesystem::exists(tmpbuf) && + !boost::filesystem::create_directory(tmpbuf)) + return 0; + + if ((n64fmt >> 8) == 0x2) { + swprintf(texid, 36, L"%08X#%01X#%01X#%08X", (uint32)(r_crc64 & 0xffffffff), (uint32)(n64fmt >> 8), (uint32)(n64fmt & 0xf), (uint32)(r_crc64 >> 32)); + tmpbuf.append(L"/" + _ident + L"#" + texid + L"_ciByRGBA.png"); + } else { + swprintf(texid, 36, L"%08X#%01X#%01X", (uint32)(r_crc64 & 0xffffffff), (uint32)(n64fmt >> 8), (uint32)(n64fmt & 0xf)); + tmpbuf.append(L"/" + _ident + L"#" + texid + L"_all.png"); + } + +#ifdef WIN32 + if ((fp = _wfopen(tmpbuf.c_str(), L"wb")) != NULL) { +#else + char cbuf[MAX_PATH]; + wcstombs(cbuf, tmpbuf.c_str(), MAX_PATH); + if ((fp = fopen(cbuf, "wb")) != NULL) { +#endif + _txImage->writePNG(src, fp, width, height, (rowStridePixel << 2), 0x0003, 0); + fclose(fp); + return 1; + } + } +#endif + + return 0; +} + +boolean +TxFilter::reloadhirestex() +{ + DBG_INFO(80, L"Reload hires textures from texture pack.\n"); + + if (_txHiResCache->load(0)) { + if (_txHiResCache->empty()) _options &= ~HIRESTEXTURES_MASK; + else _options |= HIRESTEXTURES_MASK; + + return 1; + } + + return 0; +}