X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlideHQ%2FTxInternal.h;fp=source%2Fgles2glide64%2Fsrc%2FGlideHQ%2FTxInternal.h;h=1274a5788f78a2b72be65d4b7e97b4602bc18289;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/GlideHQ/TxInternal.h b/source/gles2glide64/src/GlideHQ/TxInternal.h new file mode 100644 index 0000000..1274a57 --- /dev/null +++ b/source/gles2glide64/src/GlideHQ/TxInternal.h @@ -0,0 +1,102 @@ +/* + * Texture Filtering + * Version: 1.0 + * + * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. + * Email koolsmoky(at)users.sourceforge.net + * Web http://www.3dfxzone.it/koolsmoky + * + * this is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * this is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with GNU Make; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +#ifndef __INTERNAL_H__ +#define __INTERNAL_H__ + +#include "Ext_TxFilter.h" + +/* dll exports */ +#ifdef TXFILTER_DLL +#define TAPI __declspec(dllexport) +#define TAPIENTRY +#else +#define TAPI +#define TAPIENTRY +#endif + +#include + +typedef uint8_t uint8; +typedef uint16_t uint16; +typedef uint32_t uint32; + +#ifdef WIN32 +#define KBHIT(key) ((GetAsyncKeyState(key) & 0x8001) == 0x8001) +#else +#define KBHIT(key) (0) +#endif + +/* from OpenGL glext.h */ +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +/* for explicit fxt1 compression */ +#define CC_CHROMA 0x0 +#define CC_HI 0x1 +#define CC_ALPHA 0x2 + +/* in-memory zlib texture compression */ +#define GR_TEXFMT_GZ 0x8000 + +#if 0 /* this is here to remind me of other formats */ +/* from 3Dfx Interactive Inc. glide.h */ +#define GR_TEXFMT_8BIT 0x0 +#define GR_TEXFMT_RGB_332 GR_TEXFMT_8BIT +#define GR_TEXFMT_YIQ_422 0x1 +#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */ +#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */ +#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4 +#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */ +#define GR_TEXFMT_RSVD0 0x6 /* GR_TEXFMT_P_8_RGBA */ +#define GR_TEXFMT_P_8_6666 GR_TEXFMT_RSVD0 +#define GR_TEXFMT_P_8_6666_EXT GR_TEXFMT_RSVD0 +#define GR_TEXFMT_RSVD1 0x7 +#define GR_TEXFMT_16BIT 0x8 +#define GR_TEXFMT_ARGB_8332 GR_TEXFMT_16BIT +#define GR_TEXFMT_AYIQ_8422 0x9 +#define GR_TEXFMT_RGB_565 0xa +#define GR_TEXFMT_ARGB_1555 0xb +#define GR_TEXFMT_ARGB_4444 0xc +#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd +#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */ +#define GR_TEXFMT_RSVD2 0xf +#define GR_TEXFMT_RSVD4 GR_TEXFMT_RSVD2 + +/* from 3Dfx Interactive Inc. g3ext.h */ +#define GR_TEXFMT_ARGB_CMP_FXT1 0x11 +#define GR_TEXFMT_ARGB_8888 0x12 +#define GR_TEXFMT_YUYV_422 0x13 +#define GR_TEXFMT_UYVY_422 0x14 +#define GR_TEXFMT_AYUV_444 0x15 +#define GR_TEXFMT_ARGB_CMP_DXT1 0x16 +#define GR_TEXFMT_ARGB_CMP_DXT2 0x17 +#define GR_TEXFMT_ARGB_CMP_DXT3 0x18 +#define GR_TEXFMT_ARGB_CMP_DXT4 0x19 +#define GR_TEXFMT_ARGB_CMP_DXT5 0x1A +#define GR_TEXTFMT_RGB_888 0xFF +#endif + +#endif /* __INTERNAL_H__ */