X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fgles2glide64%2Fsrc%2FGlideHQ%2FTxQuantize.h;fp=source%2Fgles2glide64%2Fsrc%2FGlideHQ%2FTxQuantize.h;h=d3c6ae6dc6da7c266c4baad5e6a490a4c8ed2a68;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/GlideHQ/TxQuantize.h b/source/gles2glide64/src/GlideHQ/TxQuantize.h new file mode 100644 index 0000000..d3c6ae6 --- /dev/null +++ b/source/gles2glide64/src/GlideHQ/TxQuantize.h @@ -0,0 +1,99 @@ +/* + * Texture Filtering + * Version: 1.0 + * + * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. + * Email koolsmoky(at)users.sourceforge.net + * Web http://www.3dfxzone.it/koolsmoky + * + * this is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * this is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with GNU Make; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +#ifndef __TXQUANTIZE_H__ +#define __TXQUANTIZE_H__ + +/* Glide64 DXTn workaround + * (0:disable, 1:enable) */ +#define GLIDE64_DXTN 1 + +#include "TxInternal.h" +#include "TxUtil.h" + +class TxQuantize +{ +private: + TxUtil *_txUtil; + int _numcore; + + fxtCompressTexFuncExt _tx_compress_fxt1; + dxtCompressTexFuncExt _tx_compress_dxtn; + + /* fast optimized... well, sort of. */ + void ARGB1555_ARGB8888(uint32* src, uint32* dst, int width, int height); + void ARGB4444_ARGB8888(uint32* src, uint32* dst, int width, int height); + void RGB565_ARGB8888(uint32* src, uint32* dst, int width, int height); + void A8_ARGB8888(uint32* src, uint32* dst, int width, int height); + void AI44_ARGB8888(uint32* src, uint32* dst, int width, int height); + void AI88_ARGB8888(uint32* src, uint32* dst, int width, int height); + + void ARGB8888_ARGB1555(uint32* src, uint32* dst, int width, int height); + void ARGB8888_ARGB4444(uint32* src, uint32* dst, int width, int height); + void ARGB8888_RGB565(uint32* src, uint32* dst, int width, int height); + void ARGB8888_A8(uint32* src, uint32* dst, int width, int height); + void ARGB8888_AI44(uint32* src, uint32* dst, int width, int height); + void ARGB8888_AI88(uint32* src, uint32* dst, int width, int height); + + /* quality */ + void ARGB8888_RGB565_ErrD(uint32* src, uint32* dst, int width, int height); + void ARGB8888_ARGB1555_ErrD(uint32* src, uint32* dst, int width, int height); + void ARGB8888_ARGB4444_ErrD(uint32* src, uint32* dst, int width, int height); + void ARGB8888_AI44_ErrD(uint32* src, uint32* dst, int width, int height); + void ARGB8888_AI88_Slow(uint32* src, uint32* dst, int width, int height); + void ARGB8888_I8_Slow(uint32* src, uint32* dst, int width, int height); + + /* compressors */ + boolean FXT1(uint8 *src, uint8 *dest, + int srcwidth, int srcheight, uint16 srcformat, + int *destwidth, int *destheight, uint16 *destformat); + boolean DXTn(uint8 *src, uint8 *dest, + int srcwidth, int srcheight, uint16 srcformat, + int *destwidth, int *destheight, uint16 *destformat); + +public: + TxQuantize(); + ~TxQuantize(); + + /* others */ + void P8_16BPP(uint32* src, uint32* dst, int width, int height, uint32* palette); + + boolean quantize(uint8* src, uint8* dest, int width, int height, uint16 srcformat, uint16 destformat, boolean fastQuantizer = 1); + + boolean compress(uint8 *src, uint8 *dest, + int srcwidth, int srcheight, uint16 srcformat, + int *destwidth, int *destheight, uint16 *destformat, + int compressionType); + + +#if 0 /* unused */ + void ARGB8888_I8(uint32* src, uint32* dst, int width, int height); + void I8_ARGB8888(uint32* src, uint32* dst, int width, int height); + + void ARGB1555_ABGR8888(uint32* src, uint32* dst, int width, int height); + void ARGB4444_ABGR8888(uint32* src, uint32* dst, int width, int height); + void ARGB8888_ABGR8888(uint32* src, uint32* dst, int width, int height); +#endif +}; + +#endif /* __TXQUANTIZE_H__ */