X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fmupen64plus-video-arachnoid%2Fsrc%2Fframebuffer%2FFrameBuffer.h;fp=source%2Fmupen64plus-video-arachnoid%2Fsrc%2Fframebuffer%2FFrameBuffer.h;h=2285ce39d128210afaf1cea9f5f8450fa0e314ef;hb=22726e4d55be26faa48b57b22689cbedde27ae44;hp=0000000000000000000000000000000000000000;hpb=fc5d46b49a19d41f9f2da5a9336daec452900475;p=mupen64plus-pandora.git diff --git a/source/mupen64plus-video-arachnoid/src/framebuffer/FrameBuffer.h b/source/mupen64plus-video-arachnoid/src/framebuffer/FrameBuffer.h new file mode 100755 index 0000000..2285ce3 --- /dev/null +++ b/source/mupen64plus-video-arachnoid/src/framebuffer/FrameBuffer.h @@ -0,0 +1,74 @@ +/****************************************************************************** + * Arachnoid Graphics Plugin for Mupen64Plus + * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ + * + * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + *****************************************************************************/ + +#ifndef FRAME_BUFFER_H_ +#define FRAME_BUFFER_H_ + + +//***************************************************************************** +//* FrameBuffer +//! A Texture that we can render to. +//***************************************************************************** +class FrameBuffer +{ +public: + + //Get Singleton + //static FrameBuffer& getSingleton() { + // static FrameBuffer instance; + // return instance; + //} + + //Constructor + FrameBuffer(); + + //Destructor + ~FrameBuffer(); + + void initialize(int width, int height); + void dispose(); + void resize(int width, int height); + void beginRendering(); + void endRendering(); + void render(); + void render2(); + +protected: + + void _activate(); + void _deactivate(); + +private: + + + +protected: + + unsigned int m_id; //!< TextureID, Used mainly for OpenGL (so it can keep track of textures) + int m_width; //!< Width of framebuffer + int m_height; //!< Height of framebuffer + + int m_oldViewport[4]; + + +}; + +#endif