X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fmupen64plus-video-arachnoid%2Fsrc%2Fmath%2FMathLib.h;fp=source%2Fmupen64plus-video-arachnoid%2Fsrc%2Fmath%2FMathLib.h;h=cf9e3938c938da07c5c6313c51814468da7e1c10;hb=22726e4d55be26faa48b57b22689cbedde27ae44;hp=0000000000000000000000000000000000000000;hpb=fc5d46b49a19d41f9f2da5a9336daec452900475;p=mupen64plus-pandora.git diff --git a/source/mupen64plus-video-arachnoid/src/math/MathLib.h b/source/mupen64plus-video-arachnoid/src/math/MathLib.h new file mode 100755 index 0000000..cf9e393 --- /dev/null +++ b/source/mupen64plus-video-arachnoid/src/math/MathLib.h @@ -0,0 +1,100 @@ +/****************************************************************************** + * Arachnoid Graphics Plugin for Mupen64Plus + * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ + * + * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + *****************************************************************************/ + +#ifndef MATH_LIBRARY_H_ +#define MATH_LIBRARY_H_ + +#include //sqrtf +#include "m64p.h" + +// Formula: a.b = a0*b0 + a1*b1 + a2*b2 +#define Vec3Dot(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2]) + +#define Vec3Normalize(v) { \ + float lenght = (v)[0]*(v)[0]+(v)[1]*(v)[1]+(v)[2]*(v)[2]; \ + if ( lenght > 0.00001f ) { \ + lenght = 1.0f / sqrt(lenght); \ + (v)[0] *= lenght; \ + (v)[1] *= lenght; \ + (v)[2] *= lenght; \ + } \ +} + + +//----------------------------------------------------------------------------- +// Transform Vector +//----------------------------------------------------------------------------- + +inline void transformVertex( float* m, float* v, float* out ) +{ + float x = v[0]; + float y = v[1]; + float z = v[2]; + out[0] = m[0] * x + m[4] * y + m[8] * z + m[12]; + out[1] = m[1] * x + m[5] * y + m[9] * z + m[13]; + out[2] = m[2] * x + m[6] * y + m[10] * z + m[14]; + out[3] = m[3] * x + m[7] * y + m[11] * z + m[15]; +} + +inline void transformVector( float* m, float* v, float* out ) +{ + float x = v[0]; + float y = v[1]; + float z = v[2]; + out[0] = m[0] * x + m[4] * y + m[8] * z; + out[1] = m[1] * x + m[5] * y + m[9] * z; + out[2] = m[2] * x + m[6] * y + m[10] * z; +} + + + +//----------------------------------------------------------------------------- +// Random Float +//----------------------------------------------------------------------------- +inline float randomFloat(float min, float max) +{ + return (float)( min + double(max-min)*rand()/RAND_MAX ); +} + +inline unsigned int pow2( unsigned int dim ) +{ + unsigned int i = 1; + + while (i < dim) i <<= 1; + + return i; +} + +inline unsigned int powof( unsigned int dim ) +{ + unsigned int num = 1; + unsigned int i = 0; + + while (num < dim) + { + num <<= 1; + i++; + } + + return i; +} + +#endif