X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fmupen64plus-video-arachnoid%2Fsrc%2Fucodes%2FUCode2.h;fp=source%2Fmupen64plus-video-arachnoid%2Fsrc%2Fucodes%2FUCode2.h;h=9b87d5e17d010d87d6fd42afcfe17095c8e88d42;hb=22726e4d55be26faa48b57b22689cbedde27ae44;hp=0000000000000000000000000000000000000000;hpb=fc5d46b49a19d41f9f2da5a9336daec452900475;p=mupen64plus-pandora.git diff --git a/source/mupen64plus-video-arachnoid/src/ucodes/UCode2.h b/source/mupen64plus-video-arachnoid/src/ucodes/UCode2.h new file mode 100755 index 0000000..9b87d5e --- /dev/null +++ b/source/mupen64plus-video-arachnoid/src/ucodes/UCode2.h @@ -0,0 +1,64 @@ +/****************************************************************************** + * Arachnoid Graphics Plugin for Mupen64Plus + * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ + * + * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + *****************************************************************************/ + +#ifndef UCODE_2_H_ +#define UCODE_2_H_ + +#include "UCodeDefs.h" + +//Forward declaration +class GBI; +class RSP; +class RDP; +class Memory; +class DisplayListParser; + +//***************************************************************************** +//! UCode2 +//! Microcode used for Golden Eye +//! Note: This ucode is very similar to F3D, The diffrence is that this +//! UCode has a special way to render sky. That sky rendering is +//! also used in perfect dark. +//***************************************************************************** +class UCode2 +{ +public: + + //Constructor / Destructor + UCode2(); + ~UCode2(); + + static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* mem, DisplayListParser* dlp); + static void initializeGBI(); + + static void renderSky(MicrocodeArgument* ucode); + +private: + + static GBI* m_gbi; //!< Pointer to Graphics Binary Interface + static RSP* m_rsp; //!< Pointer to Reality Signal Processor + static RDP* m_rdp; //!< Pointer to Reality Drawing Processor + static Memory* m_memory; //!< Pointer to Memory Manager + static DisplayListParser* m_displayListParser; //!< Pointer to Display-List Parser + +}; + +#endif