X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Fmupen64plus-video-arachnoid%2Fsrc%2Fucodes%2FUCode9.cpp;fp=source%2Fmupen64plus-video-arachnoid%2Fsrc%2Fucodes%2FUCode9.cpp;h=62b62bbfb0cb9950aee0837f08e4106ea2a9e732;hb=22726e4d55be26faa48b57b22689cbedde27ae44;hp=0000000000000000000000000000000000000000;hpb=fc5d46b49a19d41f9f2da5a9336daec452900475;p=mupen64plus-pandora.git diff --git a/source/mupen64plus-video-arachnoid/src/ucodes/UCode9.cpp b/source/mupen64plus-video-arachnoid/src/ucodes/UCode9.cpp new file mode 100755 index 0000000..62b62bb --- /dev/null +++ b/source/mupen64plus-video-arachnoid/src/ucodes/UCode9.cpp @@ -0,0 +1,120 @@ +/****************************************************************************** + * Arachnoid Graphics Plugin for Mupen64Plus + * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/ + * + * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + *****************************************************************************/ + +#include "UCode9.h" +#include "UCode0.h" +#include "GBI.h" +#include "RSP.h" +#include "UCodeDefs.h" +#include "GBIDefs.h" +#include "Logger.h" + +#define F3DPD_VTXCOLORBASE 0x07 + +//----------------------------------------------------------------------------- +// Static Variables +//----------------------------------------------------------------------------- +RSP* UCode9::m_rsp = 0; //!< Pointer to Reality Signal Processor + +//----------------------------------------------------------------------------- +//! Constructor +//----------------------------------------------------------------------------- +UCode9::UCode9() +{ +} + +//----------------------------------------------------------------------------- +//! Destructor +//----------------------------------------------------------------------------- +UCode9::~UCode9() +{ +} + +//----------------------------------------------------------------------------- +//! Initialize +//----------------------------------------------------------------------------- +void UCode9::initialize(RSP* rsp) +{ + m_rsp = rsp; +} + +//----------------------------------------------------------------------------- +//! Initialize GBI +//----------------------------------------------------------------------------- +void UCode9::initializeGBI(GBI* gbi) +{ + // Set GeometryMode flags + GBI_InitFlags( F3D ); + + // GBI Command Command Value Command Function + GBI_SetGBI( GBI::G_SPNOOP, F3D_SPNOOP, gbi->m_cmds, UCode0::F3D_SPNoOp ); + GBI_SetGBI( GBI::G_MTX, F3D_MTX, gbi->m_cmds, UCode0::F3D_Mtx ); + GBI_SetGBI( GBI::G_RESERVED0, F3D_RESERVED0, gbi->m_cmds, UCode0::F3D_Reserved0 ); + GBI_SetGBI( GBI::G_MOVEMEM, F3D_MOVEMEM, gbi->m_cmds, UCode0::F3D_MoveMem ); + GBI_SetGBI( GBI::G_VTX, F3D_VTX, gbi->m_cmds, PerfectDark_Vertex ); + GBI_SetGBI( GBI::G_RESERVED1, F3D_RESERVED1, gbi->m_cmds, UCode0::F3D_Reserved1 ); + GBI_SetGBI( GBI::G_DL, F3D_DL, gbi->m_cmds, UCode0::F3D_DList ); + GBI_SetGBI( GBI::G_VTXCOLORBASE, F3DPD_VTXCOLORBASE, gbi->m_cmds, PerfectDark_VertexColorBase ); + GBI_SetGBI( GBI::G_RESERVED3, F3D_RESERVED3, gbi->m_cmds, UCode0::F3D_Reserved3 ); + GBI_SetGBI( GBI::G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, gbi->m_cmds, UCode0::F3D_Sprite2D_Base ); + GBI_SetGBI( GBI::G_TRI1, F3D_TRI1, gbi->m_cmds, UCode0::F3D_Tri1 ); + GBI_SetGBI( GBI::G_CULLDL, F3D_CULLDL, gbi->m_cmds, UCode0::F3D_CullDL ); + GBI_SetGBI( GBI::G_POPMTX, F3D_POPMTX, gbi->m_cmds, UCode0::F3D_PopMtx ); + GBI_SetGBI( GBI::G_MOVEWORD, F3D_MOVEWORD, gbi->m_cmds, UCode0::F3D_MoveWord ); + GBI_SetGBI( GBI::G_TEXTURE, F3D_TEXTURE, gbi->m_cmds, UCode0::F3D_Texture ); + GBI_SetGBI( GBI::G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, gbi->m_cmds, UCode0::F3D_SetOtherMode_H ); + GBI_SetGBI( GBI::G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, gbi->m_cmds, UCode0::F3D_SetOtherMode_L ); + GBI_SetGBI( GBI::G_ENDDL, F3D_ENDDL, gbi->m_cmds, UCode0::F3D_EndDL ); + GBI_SetGBI( GBI::G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, gbi->m_cmds, UCode0::F3D_SetGeometryMode ); + GBI_SetGBI( GBI::G_CLEARGEOMETRYMODE,F3D_CLEARGEOMETRYMODE, gbi->m_cmds, UCode0::F3D_ClearGeometryMode ); + GBI_SetGBI( GBI::G_QUAD, F3D_QUAD, gbi->m_cmds, UCode0::F3D_Quad ); + GBI_SetGBI( GBI::G_RDPHALF_1, F3D_RDPHALF_1, gbi->m_cmds, UCode0::F3D_RDPHalf_1 ); + GBI_SetGBI( GBI::G_RDPHALF_2, F3D_RDPHALF_2, gbi->m_cmds, UCode0::F3D_RDPHalf_2 ); + GBI_SetGBI( GBI::G_RDPHALF_CONT, F3D_RDPHALF_CONT, gbi->m_cmds, UCode0::F3D_RDPHalf_Cont ); + GBI_SetGBI( GBI::G_TRI4, F3D_TRI4, gbi->m_cmds, UCode0::F3D_Tri4 ); + + //Set DMA Offset + m_rsp->RSP_SetDMAOffsets(0,0); +} + +//----------------------------------------------------------------------------- +//! Perfect Dark Vertex +//----------------------------------------------------------------------------- +void UCode9::PerfectDark_Vertex(MicrocodeArgument* ucode) +{ + Logger::getSingleton().printMsg("PerfectDark_Vertex", M64MSG_VERBOSE); + RSPUCode9AddColorIndexVertices* temp = (RSPUCode9AddColorIndexVertices*)ucode; + + //Set Color Index Vertices + m_rsp->RSP_CIVertex(temp->segmentAddress, temp->numVertices + 1, temp->firstVertexIndex); +} + +//----------------------------------------------------------------------------- +//! Perfect Dark Color Base +//----------------------------------------------------------------------------- +void UCode9::PerfectDark_VertexColorBase(MicrocodeArgument* ucode) +{ + Logger::getSingleton().printMsg("PerfectDark_VertexColorBase", M64MSG_VERBOSE); + RSPUCodeSetVertexColorBase* temp = (RSPUCodeSetVertexColorBase*)ucode; + + //Set Vertex Color Base + m_rsp->RSP_SetVertexColorBase(temp->rdramAddress); +}